Body Snatcher mode:
Reach 666 miles on your odometer. Melee attack a pedestrian or
policeman to play as him or her.
Far Out mode:
Reach 900 miles on your odometer. This mode enables a psychedelic
effect.
Night Night mode:
Reach 700 miles on your odometer. This mode makes it night always.
Shortest Day mode:
Reach 800 miles on your odometer. This mode makes a day last only
24 seconds.
Then & Now (Era) Change option:
Successfully complete the game.
Atlus Racer:
Successfully complete the game.
Negotiator Vehicle:
Successfully complete the game.
Ram Raider:
Successfully complete the game.
Free garage:
Reach a total of $99,999.
Free vehicle upgrades:
Collect 50 Star tokens in the 1978 Era or 2006 Era.
Double V-edit car durability:
Collect 40 Star tokens in the 1978 Era or 2006 Era.
Double ammo capacity:
Collect 30 Star tokens in the 1978 Era or 2006 Era.
Double nitro:
Collect 20 Star tokens in the 1978 Era or 2006 Era.
+50 Health:
Collect 10 Star tokens in the 1978 Era or 2006 Era.
Hint: Customize car:
In the 1977 Era, go out of your safe house, then turn right. Then
keep on straight until you find an alley way. In it you can find a
place where you can customize your car with new wheels, body kit, side
skirts, front, bumper, etc. Note: It is not available in the 2006 Era.
To customize your cars for less, successfully complete the game
then choose the car or bike store at Rays. If it is for the 2006 era
go to the 1977 era then customize it for ten times less money.
Prison Transport Bus:
During the Jail Break mission, you must drive a prison transport
to the prison. When you get there, a gate will open Stop in the way of
the gate so that it cannot close, and do not completely enter. There
should be a gray school bus to your left marked "Prison Transport
System" on the side. Get into it, drive to the garage, and store it.
Quickly get back to the prison and into the transport. The mission
will continue as usual, but you ,ust break through the rest of the
three gates yourself. They are easy to break; just drive through them.
Note: This vehicle is only available once.
Get car on flatbed:
Find a ramp near Hunts Point. Park the flatbed next to the high
side of the ramp. Then find a car from the road and drive it off the
ramp onto the flatbed. Note: Sometimes you will not be able to get out
of the car. Anthony Jr..
Easy money:
Win a circuit race without hitting the wall or the other racers
to earn a $10,000 clean driver bonus.
On your third mission where Ray asks you to collect $1,500 and
deliver the money to his Auto Shop in La Guardia, enter the La Guardia
Circuit Race. Win first place under any difficulty setting. Upon
completion of the race, the Circuit will close and you will not be
able to race again. Save the game (provided that the autosave feature
is turned off) and restart the mission. The La Guardia Circuit Race
will then be re-opened, but you will retain the money you won from the
last race. Repeat this to continue earning as much money as desired.
Once you have the money you need, return to Ray's Auto Shop and to the
green marker to make upgrades to your cars. This makes it easier to
win the La Guardia Races. To complete the mission and continue the
game, have at least $1,500 and go to the yellow marker at Ray's Auto
Shop at the start of the mission.
Weapons:
Complete the indicated mission to unlock the corresponding weapon.
Aust PUP: Gauntlet mission
Blaine: Home Wrecker mission
F70: Tailgate mission
Gangster: Tailgate mission
Grenade Launcher: Kidnap mission
L15: Jail Break mission
RPG: Shell Shock mission
Service 9: Last Chance mission
SF10: Guardian Angel mission
Car list:
Commercial
Boldius
Bus
Courier
Delivery Van
Dolva
Dolva Flatbed
Dozer
Firetruck
Negotiator (complete the game)
Paramedic
Prison Van
Refuse Truck
Saxon
School Bus
SWAT Van
Utility
Boltus
Indiana
Land Roamer
Montara
Olympic
Olympic Punk
Pimp Wagon
Security Van
Woody
Wrecker
Muscle
Andec
Andec Punk
Brooklyn
Brooklyn Punk
Cerrano
Cerrano Punk
Cerva
Cerva Punk
Hot Rod (win the Driver GP Long Island Race in 2006)
4 Door Sedan
Atlus
Chauffeur
Colonna
M700
Meat Wagon
Pangea
Prestige
Regina
Schweizer
Torrex
Torrex Turbo
Wayfarer
Wayfarer Turbo
Zartex
2 Door Sedan
Fairview
Grand Valley
Kramer
Miyagi
Namorra
Rhapsody
Rosalita
Teramo
The Mexican's Ride
Sports
Bonsai
MX2000
Melizzano
Ram Raider (complete the game)
Raven Racer (win the Driver GP Long Island Race in 1978)
San Marino
San Marino Spyder
Zenda
Motorcycles
Antilli VO3
Antilli VO3 Special
Chopper
Mutsumi 1000R
Wingar
Yamashita 900
Race
Andec Racer (win the Jersey Racetrack race in 1978 in first place
under the hard difficulty)
Atlus Racer (successfully complete the game)
Bonsai Racer (win the La Guardia in 1978 race in first place
under the medium difficulty)
Brooklyn Racer (win the Jersey Racetrack race in 1978 in first
place under the medium difficulty)
BX-9 Racer (win the Hunt's Point race in 2006 in first place
under the medium difficulty)
Cerrano Racer (complete the "Circuit Breaker" mission)
Cerva Racer (win the Hunt's Point race in 1978 in first place
under the medium difficulty)
Colonna Racer (win the Jersey Racetrack race in 2006 in first
place under the medium difficulty)
Kramer Racer (win the Hunt's Point in 2006 race in first place
under the hard difficulty)
MX2000 Racer (win the La Guardia race in 2006 in first place
under the medium difficulty)
Melizzano Racer (win the La Guardia race in 1978 in first place
under the hard difficulty)
Prestige Racer (win the Jersey Racetrack race in 2006 in first
place under the hard difficulty)
Raven Racer
Regina Racer
San Marino Racer (win the Hunts Point race in 1978 in first place
under the hard difficulty)
San Marino Spyder Racer (win the Driver GP Manhattan Race in 1978)
Schweizer Racer
Teramo Racer
Torrex Racer (win the Driver GP Manhattan Race in 2006)
Zenda Racer (win the La Guardia race in 2006 in first place under
the hard difficulty)
Real car names:
Most of the cars in the game are based on actual vehicles. The
following is a list of the cars in the game from both eras and the
name of their closest real-life counterpart. Note: All race cars in
the game are modified versions of the standard models they are based
on, and may not have a real-life counterpart.
70's Era 4-Door Sedan
Regina: Chevrolet Caprice Classic or 76' Oldmobile Delta 88 Royale
Pangea: Pontiac Bonneville Wagon
Chauffeur: Lincoln Continental Limousine
Zartex: Dodge 440 Police
70's Era 2-Door
Rosalita: 74' Oldsmobile Delta 88
Fairwiew: Lincoln Towncar
Rhapsody: AMC Gremlin or Honda Civic Hatchback
Grand Valley: Chevy Bel Air
70's Era Muscle
Cerrano: 1970 Ford Mustang GT500
Brooklyn: Ford Mustang GT350
Cerva: 76' Chevrolet Monte Carlo
Andec: Dodge Charger or 1967 Buick Skylark
70's Era Sports
Melizzano: Lamborgini Muira
Bonsai: 70' Nissan Skyline
Raven: Lotus Esprit or Vector W12
San Marino: Chevrolet Corvette Stingray
Hot Rod: Ford Lowboy
70's Era Utility
Land Roamer: Ford Bronco
Boltus: Ford F150
Woody: 55' Ford 150
70's Era Commercial
Courier: UPS truck
Delivery Van: Ford Econoline 350
City Bus: International Blue Bird
Tow Truck: Ford F-350
Boldius: Peterbuilt Cab
2006 Era 4-Door Sedan
Torrex: Ford Crown Victoria
Colonna: Honda Accord
Prestige: Chrysler Sebring or Dodge Intrepid
Atlas: Chrysler 300C
2006 Era 2-Door Sedan
Krammer: Dodge Neon
Miyagi: Ford Focus
2006 Era Sports
Teramo: Dodge Viper GTS-R or TVR Tuscan Speed-6
BX-9: Aston Martin DB9 Coupe
MX 2000: Nissan RX-7
Zenda: Bugatti Veyron
2006 Era Motorcycle
Antilli VO3: Ducati Supersport 1000DS
2006 Era Utility
Olympic: Chevy Suburban
Montara: Cadillac Escalade
Indiana: Lexus RX300 or Volkswagen Touareg
2006 Era Commercial
Saxon: Frieghtliner C120
School Bus: International Bluebird
Refuse Truck: MACK truck
Negotiator: APC
Driver references:
Driver posters are visible on the walls of the 1978 safe house.
Graffiti reading "Tanner Lives" can be seen on the walls of the
2006 safe house.
Driver strategy guides are found on a magazine rack in police
headquarters.
If you look closely at some cars, you will notice they are exact
replicas to some cars around the city in the original Driver. Every
traffic car from the first installment of Driver is here, since both
games are set in the 1970's.
DRIV3R reference:
Go outside the building where you got shot by the corrupt
policeman in the "Kidnap" mission in the 1978 Era. Use a gun to zoom
in on the contents of the yellow dumpsters to thrown away copies of
DRIV3R.
Stuntman reference:
Stuntman posters are visible on the walls of the 1978 safe house.
Programmer references:
Look on the newspapers blowing around the streets, taxi signs,
the safe house dart board, and the safe house refrigerator door to see
photos of the development team.
The Reflections logo can be seen as graffiti on some walls.
The Atari logo can be seen on a neon signs at Times Square.
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