Police locker combination:
When entering the Police Station and going into the door in the
top left corner you will reach a room with zombies. After killing
them, enter the next room, which contains the lockers. Once there, go
to the other side to find a locker with a light on it. The game will
prompt for a code. The code is "0131", "0513", or "0114". Capcom made
Resident Evil 3 hard to cheat by making the combinations for the
lockers and locations of items in different numbers and locations. Do
things differently in each game and you will get a different game each
time it is played.
Use the S.T.A.R.S Card in the computer in the main entrance of
the Police Station. When you get the S.T.A.R.S Emblem Key, go to the
S.T.A.R.S Office. When you are in the office, go to the big locker
next to the out-of-commission message receiver. Open the locker and
you will get a Grenade Launcher. Some people may find the Magnum in
the big locker. In this situation, the Grenade Launcher may be found
in the Sub-Station.
Vaccine medium combination:
One of the combinations when making the vaccine medium in the
hospital is 2 and B.
If you can, try and kill(disable) Nemesis at every opportunity
you get. Every time you manage to kill him, he will drop an item for
you. The items he drops are as follows.
1st time : Eagle part A
2nd time : Eagle part B
3rd time : 1st Aid Kit
4th time : M37 part A
5th time : M37 part B
6th time : 1st Aid Kit
7th time : Unlimited Ammo Kit
The Eagle parts combine to form the Eagle 6.0 handgun. It fires
9mm bullets and has a chance of causing a "critical" hit. This
"critical" hit will kill any non-boss opponent with one shot, but it
The M37 parts combine to form the M37 Western Custom Shotgun.
This is a shotgun a little bigger than a pistol and has a very good
rate of fire. It only stores 6 shots of 12 gauge, but is still a very
The Unlimited Ammo Kit can be combined with any weapon in your
arsenal to give it unlimited ammo (duh). I suggest combining it with
Beat the game on hard and you'll get mercenary mode.
During the game you will see sticks of dynomite strapped to the
walls, or oil drums lying around. Usually there are a lot of monsters
by them. When you see them, press L2 and X and it will aim to the
objects and blow it and all of the monsters around it into bits. Just
don't get too close to the explosive, or you will blow up.
Beat the game once on either difficulty and after the credits,
you will get a key for the boutique in the first street in the
beginning of the game. When you go inside you can change your clothes
to Regina's from Dino Crisis, or Jill's blue clothes from the first
Get the STARS card:
When you first encounter Nemesis outside the police station,
choose to fight the monster. Then run to brad's body and search him
for the card case. Check the item and you will get a STARS card. You
can use that in the computer in the main hallway for the safe code
Get the Rocket Launcher:
To get the rocket launcher, you must first defeat nemesis in the
garbage disposal area to get the card key, then take the facility key
to the machine that is next to the place where you put in the water
sample. Use the facility key in the ultraviolet ray machine and it
will put codes on it. You can the return to the room with the steam
coming out of the pipes and go on the elevator. Use the facility key
at the door at the end and you will get the Rocket Launcher
In the mini-game mercanaries you must save 6 hostages.
1 - Dario Russo - He's in the gas station.
2 - Woman - She is in the upstairs room of the press office.
3 - Brad - In the basement of the restaurant.
4 - Officer Branaugh - He's in the area where you find the fuse.
5 - Umbrella team member - in the area where you find the oil additive.
6 - Umbrella team member - in the bar.
Get the Chronos key:
To get the chronos key you must combine the chronos chain and
Starting the trolley:
The oil additive needed to start the trolley is located in a
locked store room inside the sales office. To unlock it, pick up the
flashy remote on a desk to turn on a TV. You will see a commercial
about some product from Umbrella Corp. Make note of what the product
is. Here are some that you might come accross: Safsprin, Adravil,
Aquacure. Go to the nearby computer where Carlos just shot his zombied
friend. You will be prompted for a password. Type in the name of the
product. The store room is now unlocked.
Design Chronos Gear:
Combine the Gold Gear from the Clock Goddess Puzzle with the
Silver Gear. The Chronos gear is used to activate clock bells. Insert
it into the bell mechanism on the third floor of the Clock Tower.
Solve Clock Goddess Puzzle:
The starting time on the clock is random and the goal of the
puzzle is to get the clock to 12. The way the puzzle works is each
ball has a different value, the Crystal ball is worth +1, the Obsidian
Ball is worth +2, and the Amber Ball is worth +3. Placeing the balls
in the past makes them negative(-1,-2,-3), palceing them in the
present leaves their value the same(+1,+2,+3), and placeing then in
the future doubles their value(+2,+4,+6). Since the puzzle is random
you just need to do the math. Example: if the clock reads 5:00 you
need to advance the clock 7 hours there for you place the Amber ball
in the future(+6), the Obsidian ball in the present(+2), and the
Crystal in the past(-1). This gives you 7 hours and the clock then
strikes midnight. Again I say that the puzzle is randomized and will
not always be on 5:00 o'clock so you just need to do the simple math
to solve the puzzle.
Infinite Money Trick:
Use this method to get all the infinite-ammo weapons and infinite
weapons pack. In the mercinary mode go to the area with the dumpster
and the hop skotch paintings (the one right behind the bar.) Go up the
steps and take a right. You will then go north until you get to the
fork. Go through the door and you will be in the deadend alley that is
boarded up by red and white boards. This can be done with all 3
mecinaries. There are three dogs here. First kill 2 dogs immediately.
Then lure the remaining dog to where the boards are stacked up. Climb
up onto the boards. Go to the opposite end and watch as the dog makes
attempts to jump at you. Take a small step forward and press R1 right
before he jumps. Your character will jump backwards and get a dodge
bonus. Immediately after the character dodges, press R1 again to pick
up a combo for your dodge bonus. Repeat this process to rack up tons
of money and time. It takes time, but it is sure worth it.
Mixing Gun Powder:
(Note: Additional mixing instructions are found within the game
file on mixing.)
66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder B
* Concocting large amounts of Handgun ammo wastes time, which
affects your final grade.
Max grenade launcher ammo glitch:
With this code you can put more than 6 rounds into your grenade
launcher at once. If you have 6 fire rounds in your grenade launcher,
and you have 138 regular rounds in your item box, combine the ammo
onto the grenade launcher with the fire ammo in it (it works with any
ammo as long as the two are different) and the 6 fire ammo should be
in your item box and the 138 in your gun! No reloading.
The shotgun can be your best friend against normal zombies. When
they come in small numbers or single file, aim and wait until they are
almost on you and fire once for an instant, brain-exploding head shot,
or aim straight at a group to hit a wide spread of targets.
Don't be afraid to run away very fast, especially when you're low
on ammo or when you're facing Nemesis in the earlier parts of the
game. Hand-to-hand combat with the knife against the undead is never a
The Magnum almost always unleashes an instant-death head shot on
zombies, but the ammo for it is scarce most of the way, so it pays to
save it for later.
Because you get branching choices for certain events, always pay
attention to your environment for clues to how the choices might lead;
they inevitably trigger an FMV sequence that shows Jill escaping in
the fashion you selected. Most of the time, the outcomes are
predictable, and usually your choice doesn't particularly matter to
the rest of the game.
Successfully complete the game under the hard difficulty setting
to unlock Epilogues. Epilogues are a short diary description of each
character in the entire Resident Evil series which describes what
happened with that specific person after their adventure. Getting
better ratings can unlock the other epilogues. There are eight total
Epilogues that can be unlocked.
Medical locker combination:
To get the combination to the medical locker in the hospital, go
to the room next to that room. Check the dead body in the corner to
find one of the following combinations: "513", "101", "498", or "517".
Go directly to the Evidence Room in the Police Station. Go to the
number-based lock with the S.T.A.R.S Emblem Key. Use one of the
following three passwords: "0131", "4011", or "4312". You will receive
the Emblem Key. Go to the locker in the S.T.A.R.S Office. Open the
locker to get a Magnum.
Water combination code:
At the water sample machine near the dead factory, enter "1
Right" for A, "3 Right" for B, and "4 Left" for C. That should unlock
half of the lock to the door next to the elevator.
Music Box code:
One of the codes for the music box in the top or the tower is
Down, Up, Up, Down, Down, Up.
Run on one foot:
When running, quickly and repeatedly tap Square. Jill will run on
one foot, and her other foot will never touch the ground.
In the begining Brad will get attack by a zombie in the BAR. He
will throw him and the zombie will come back at him. Jill will run
over, You will take control. DON'T help brad kill the zombie. You will
save 5 to 7 shots if you don't shoot. That is where you save ammo.
To get Jill's Diary (a file), collect all thirty files in the
game in order. Then the first file (Instructions Manual, blue) will
become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this
ending the following two points must be done:
The Trolley: Jump out the window:
Fighting Nemesis Type B on the bridge: Jump off.
After the jump off decision, the final area of the game will take
a somewhat different path. You will have to fight off Nicholai in a
chopper. It is recommended that you bring a Magnum and Grenade
Launcher (or Rocket Launcher if it has been found). You can also
choose to negotiate with him.
When creating ammo with the reloading tool, save enough gunpowder
to mix up the same type of ammo eight times. On the eighth time, the
game will prompt "Do you want to create the enhanced ammo?". Select
"Yes". This ammo is more powerful, may have slightly different
effects, and once loaded into a weapon will change it into an
"enhanced weapon". Once you have loaded a weapon with enhanced ammo,
do not reload it with regular ammo. You can only create two types of
enhanced ammo: 9mm handgun bullets and shot gun shells. Also, do not
combine enhanced ammo with regular ammo.
Make your own shotgun:
In order to make a shotgun you must have gunpowder BBB, grenade
rounds, and the mixing tool. Mix gunpowder BBB with the grenade rounds
to make shotgun parts. Next, mix the shotgun parts with the mixing
tool to make the shotgun.
The three jewels in the clock tower:
When you enter the room in the clock tower with the three statues
holding trays, take the obsidian, crystal, and amber jewels from them.
There are three clocks on the wall besides the two dead bodies. Going
from left to right, place the amber jewel in the first tray, the
obsidian jewel in the middle tray, and the crystal jewel in the third
tray. The middle clock will open and you will get a gold gear. Combine
it with the silver gear and place it in the slot on the third floor.
Easiest way to get all epilogues:
first complete the game as quickly as possible don't fight the
nemesis just RUN for the exit once you have completed it you will get
an epilogue two or three costume and more importantly the mercenaries
game then use mihail to get unilimted ammo assault rifle and the
rocket launcher.now have some fun and just work your way through with
that lot you can kill the nemesis in two hits (anyone of his mutations
apart from the last one!!!!) then it will tak time but it will be
When you get the shotgun and the lighter oil run to the other
which is near the entrance to the bar there are three zombies and two
that are eating you don't need to shoot them just run past them this
is another place to save ammo.
Guns against the monsters:
The shotgun and the magnum are best to kill zombies. Not so good
with the handgun which takes about 8 bullets to kill them.
Use either your shotgun or magnum. Best not to use your handgun.
The best gun for a crow is a hand gun with one shot and it will die.
The best guns are the shotgun, magnum and grenade launcher if found.
Use your shotgun, magnum and grenade launcher.
The best guns are the Assault Rifle, Grenade launcher. Not so
good with the shotgun if you use it you will need health spray.
The best is acid rounds, freezer rounds maybe flame rounds if you
have the shotgun or The Assault Rifle bring lots of herbs.
You meet these in the Hospital but the best gun is the handgun.
Assault Rifle is good but bring health sprays. Magnum not so good
but only if he is weak, shotgun not so good same with the Magnum,
handgun never good against Nemesis or you will meet hell, Flame rounds
extremely good against Nemesis, Acid rounds alright, Freezer rounds
good and the Rocket launcher is good for the Last mutation of Nemesis
until you get him into the bullets of the railgun to blow him.
Places where you will meet Nemesis:
The first Nemesis you come across is the beginning of the Police
station and he is very easy.
Once you've finished from the Stars Office, when you go down the
stairs, Nemesis will jump through the window.
When you arrive in the Restaurant you will be introduced by
Carlos, then Nemesis drops by.
Once you have finished in the Sales Office, when you head out,
Nemesis will come through the door but you can either kill him or run
away. Note! He will follow you to the parking lot.
When you arrive back to the City Hall Nemesis will be there but
just run past him and he will do nothing.
In the cable car, Nemesis will be there but don't kill him. Just
go back to the other side and then Mikhail will kill him and himself.
When you have solved the Music Box, go back down the ladder and
Nemesis will go through the door but you will have a option. Best is
to use the light on him.
After you made the clock work, the movie will be shown where
Nemesis destroys the Helicopter, then kill him until he walks into the
Once you have finished in the Hospital go back to the main hall
and Nemesis will jump through the roof. But he is uglier now but he
doesn't hit you he has got long tentacles and he can grab you from any
distance. But run back to the save room where Jill is.
Once Carlos has left, Nemesis is waiting for you outside but run
past him until you reach the park outside the Clock Tower.
When you have finished the park, one of the door will now be
unlocked. Go through and up the stairs straight into another Nemesis,
he will burst through the bridge so push him off and enter the dead
If you have done everyhing right, the door to the garbage
disposal will be open. Go through. Nicholai will be killed by Nemesis,
put in the System disk and enter the door. Now you must face Nemesis.
Make sure you have the Grenade Launcher and the Magnum and LOTS of
health sprays or herbs. He will be much harder but try and shoot the
steam pipe which will do some damage to him.
The last mutation of Nemesis is by the Rail gun. You must hurry
because you have got a few minutes to get out of there. When you see a
massive Rail gun and batteries that are marked 1, 2, 3 push in the
first one and Nemesis will appear and you will see him mutating into
his last form. Take it out with your Rocket Launcher and a few shots
with your flame rounds and he gives up, staying in his position. Hurry
to push the other batteries and the rail gun will shoot at him. Note!
It takes 15 seconds to charge up two bullets and he is now
unconscious. Enter the door and the options will appear when Nemesis
will come alive if you want. You can escape and enter the door and up
the Elevator to the helicopter with Carlos and leave when the Nuclear
bomb hits the city and wipes out everything.