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Metal Gear Solid


Beat Torture scene easy:
     IF  you  own  a  Performance  Playstation controller or any other
knock-off  controller  with  an  auto-fire  button,  you  can beat the
torture  scene  repeatedly  without losing any health. Simply activate
auto-fire  for  the  O  button, and hold it down while ocelot tortures
you.  Its  that  easy. When Ocelot explains the controls to you during
the cut scene, he says that if you use autofire, he'll know. This is a
total  bluff.  you  can  beat  it easily with auto-fire, and suffer no
consequences. This really helps alot if you are planning to save meryl
for the bandana ending and would like a lot of life to start out with.

Bonus Costumes and More:
     To  wear  a  tuxedo,  beat the game twice on the same memory card
slot  (play over your last game.) The third time you start up the game
Snake will remove his thermal suit in the elevator and be clothed in a
tuxedo.

     Beat the game at any skill level and look in the Special menu for
a compilation of all the cut scenes throughout the game.

     When confronting Psycho Mantis, he attempts to read your mind and
may  mention  a certain video game. To have him mention more games (do
this  before  confronting  him)  save any Konami game onto your memory
card.

Briefing Camera Fun:
     During  more  than  a few of the briefing "tapes", you'll see the
words  "camera  change" and "camera free". This lets you know that you
can  mess  with  the  camera for a little something to do while you're
watching them. To zoom in or out, use the square and triangle buttons.
To  switch cameras, use the circle button. Of course, if you have been
playing  the game all night and are drowsy, you'll probably figure out
that the X button stops and ejects the "tape" by accident.

Change Title Screen Colors - Japanese Version:
     When  at the the Title Screen, simply press up/down/left/or right
on  the  D-Pad to cycle through the different colors in the background
graphics.

Defeating Psycho Mantis:
     Before  fighting  Psycho  Mantis  plug  your  controller into the
controller  #2 slot and press any button, the screen should turn black
and  have the word "HIDEO" in green in the corner. After a few seconds
it  will go away and you can use the 2nd player controller to fighting
against Mantis.

     This  way he won't be able to tell where your going to go because
he can only read your left brain (left controller), he can't read your
right brain (right cont.).

Defeating Sniper Wolf:
     To  defeat  Sniper  Wolf,  you need to go all the way back to the
Armory  and go into the room with six mini-rooms inside of it. Go into
the  top-left  room  using  your  recently  acquired level 5 key card.
Inside is a PSG-1 and some ammo for it.

     Now  go  back  to  Sniper  Wolf.  You  should have picked up some
Daizepam  by  now.  This  will  allow you to aim your PSG-1 without it
shaking. Go back to Sniper Wolf and shoot her with your PSG-1.

     She  may  be  hard  to  spot  and times because she likes to hide
behind  things.  Look  for  her breathe, and wait for her to come out.
Equipping your thermal goggles will also help.

Defeating Sniper Wolf (2nd time):
     Equip your nikita and run up. You will have a little fmv and then
run to the lower left. Use your nikita to attack Wolf. It is easier to
attack  her  with  the missiles than to snipe her with the PS-G1. Make
sure  she  doesn't  see your missile because she might shoot it. It is
easier to see her in first-person mode.

Defeating The Ninja:
     Once  you've reached the Ninja hit the Ninja with your bare hands
a  couple of times and he will fight you the same way. After the Ninja
starts to glow,(which is at the end of the fight) time the glowing and
hit  the  Ninja  with  your hands. If you are hit with the glowing you
will probably die.

Defeating the Gunner:
     After  Meryl  opens  the cargo door for you in the first floor of
the  Tank  Hangar, you should go up top and make sure you get the Mine
Detector. Now go back down and through the door.

     Turn  on your Thermal Goggles so you can see the infrared sensors
moving across the room. Make your way across the room carefully so you
don't  touch  any of them. If you do, the doors will shut and the room
will fill up with poisonous gas.

     After  making  it  through  that  room,  you'll have to fight the
Gunner.  First,  turn  on  the Mine Detector and crawl over all of the
Claymore mines so you can pick them up. Then throw out a Chaff Grenade
to disable the Gunner's main weapon.

     With  the  main weapon temporarily unfunctionable, all the gunner
can  hit you with is the regular gun. Try to manuever yourself so that
you  can  get  behind the tank, and then throw as many grenades as you
can on it.

     Be  sure  to  throw  a  Chaff  Grenade out every time the one you
previously  threw  out  wears  off.  Also,  there are Rations and more
Grenades  scattered  out  over  the battle field. These will certainly
help you make it through this fight.

Destroying the Generator:
     To  blow  up the generator, you need a Nikita. Simply fire it and
then  get  in  first-person mode to make it easier to aim the missile.
First  turn  right,  and go through the door straight ahead, then left
and  you'll  be  in the room with the generator. Now just run into it.
The  cameras  may  shoot  it down, so you'll probably have to try this
more than once.

Extra Modes:
     The  regular game is excellent, but the built-in VR Training mode
is a definate must.

     At  first  there  is  only  one  choice,  Practice. Finish all 10
stages,  then you gain Time Attack, where the difficulty is heightened
a little, but shouldn't be a problem besides the time limit.

     Complete  these  10  and you gain Gun Shooting mode, in which the
difficulty  is at max, and you HAVE to kill ALL the guards to progress
within  the  time  limit.  You  are  given  a  Socom  regular gun with
supressor silencer and 5 bullets per guard. If you run out of bullets,
you'll have to choke your way out.

     If  you can finish these 10 stages, one last stage can be chosen,
Survival  Mission,  where  you  rush  through  all 10 stages one after
another, in under 7 minutes. You start with 30 bullets and dead guards
drop bullets.

Exercising Meryl:
     While  crawling along the duct in the Holding Cells, you may look
down  to  see  Meryl in her cell exercising. Should you leave the duct
immediately  (down  the ladder), and re-enter it again. Meryl adopts a
series of power workout moves each consecutive time you view her. They
are:

A) sit- ups, 
B) single-arm push-ups, 
C) stretching, 
D) sit-ups in underwear, 
E) single-arm push-ups in underwear,
F) stretching in underwear, 
G) sit-ups (same as A, and continuing with these from now on.) 

Fa-Mas Tracer Trick:
     First  you  need to get the bandana. To do this, DO NOT submit to
Revolver  Ocelots  torture. When you complete the game and start over,
you will have the bandana.

     Now  start your second game and play up to the part where you get
the  level  2  keycard.  Go to the Armory Basement Level 2 and get the
Fa-Mas and Fa-Mas ammo.

     Now on your bullet counter in the lower right hand corner of your
screen, you'll see that the last three shots are colored red. Fire the
Fa-Mas  until  you  use  up  all of the yellow shots and reach the red
ones.

     These  are  your  tracers,  and  they  trail  when  you fire them
damaging  things  that  they  hit  as badly as your normal Fa-Mas ammo
would.  Now  put  on  your  bandana.  Because  the  bandana tricks the
computer  into  thinking that you didn't fire your last shot, you will
now  fire  all  tracers. This acts as a "guidance system" of sorts and
allows you to aim the Fa-Mas just as acurrately as the socom.

Fast Travel:
     To  move  about  through  the complex faster, hide inside a cargo
truck  and  use a C.Box. Remain perfectly still and a guard will drive
the  box to the area noted on the box. (There are three boxes, each to
a different location.)

Get the Bandana:
     To  get  the  Bandana, wich gives you infinite ammomo and no auto
re-loads,  play  up until you get to Ocelots Torture Rack. If you make
it out of The Rack without dying or giving up, when you beat the game,
you  will get the Good ending, where you save Meryl. She will give you
the  Bandana,  and  then once the credits a through, you can save your
game.  Save  it and then load it up again. Look into your inventoy and
you will see the Bandana.

Getting Sick:
     If  you  fail  in  Revolver's  torture  room  and come into close
contact  with  Sasaki (the guard patrolling outside your prison cell),
you  can  catch the flu. This flu makes you sneeze every minute or so.
You can cure this flu with medicine. This medicine is a green box with
a red cross on top of it. Another way to catch a cold is as follows:

     When  you're  being  held  in  the  cell between Ocelot's torture
tests,  the guard talks loudly to himself about his cold, then runs to
the  bathroom. This is the point that most people usually break out of
the  cell.  If  you stick around and don't use the ketchup though, you
will  be  treated  to Ocelot's hospitality yet again. Survive, and you
will  be  in the cell, and the sick guard will get the runs again. NOW
you  can  break out of the cell. Give Snake a little time in the snow,
and  he  will catch a cold, and start sneezing every minute or so. the
sound  will  probably  give you away to your enemies, so ask Otacon if
there is anything he can do for you

Get the Camera:
     To get the camera, when you get a Level 6 keycard go to the first
building  (Tank Hangar), Then take the Elevator down to Basement 2. Go
into  the  hall  before  the  Room where you fought Ocelot. Then there
should  be  a spot where you can blow a hole in the wall with C4, when
you blow it up there are two rooms, The camera is in one of the rooms,
and there is ammo and a ration around in there also

Jail Break:
     When  you are in your jail sell after being tortured, you can get
out  with  out  the help of Otacon. The guard is very sick and has the
runs.  When  he  leaves  to go to the bathroom crawl under the bed and
wait  for  him to come back. When he sees your gone he will run to the
jail  cell and open it. When he first gets to the door quickly get out
from  under  the bed and when he comes in you knock him down once, and
he will be out for good. Also if you call Otacon he will give you some
stuff and one thing he gives you is ketchup. When the guard leaves lay
on  the  ground  with  the ketchup equiped in your items. It will look
like  your bleeding when he comes back he will think you are dead when
he opens the door knock him down and your out.

Mantis Memory:
     The  Mantis  reacts with startlingly correct witticisms depending
on  the save games of other Konami games you have on your memory card.
Try confronting him with a Castlevania, ISS Soccer, Suikoden or Silent
Hill save game on your memory card for startling revelations.

Meryl's Undergarments:
     In the Women's Restroom where you meet up with Meryl prior to the
Psycho  Mantis confrontation, if you follow Meryl straight in and move
up  to  the top stall within five seconds. Meryl will not have time to
properly change, and spends the first part of the conversation without
her combat pants on

Mad Mei Ling:
     This  is a code to make Mei Ling angry with you. Keep calling her
over  and  over  without  saving. If you do it enough (8-10 times) she
will stop talking to you and the stick her tongue out at you.

Nice Wolves:
     To  make  the  wolfs  ignore  in the cave area, do this: When you
first  make  it  to  the  caves, work your way to Meryl. Pull out your
Socom,  and have a Cardboard box ready. Shoot Meryl, she will tell the
dogs  to  ataack  you. Immediatley switch to your Box. The little wolf
will come up and sniff the box. Then he'll lift up his leg, and pee on
you  and  the box. Now you smell like the wolfs, and whenever you come
to the cave after that, the wolves will leave you alone

Policenauts Guest Appearance:
     After  you  defeat  Ninja  for  the  first time, and meet up with
Otacon,  he tells a story about Japanese Metal Gear prototypes. In the
movie, pics from Konami's japanese game, Policenauts can be seen

Silent, Deadly, and Easy Neck Snap:
     Sneak  up,  unarmed,  behind  a guard. When close, tap the square
button  really  quickly ten times. This way you don't have to risk any
ruckus

Shy Meryl:
     When  walking  around  with  Meryl, if you keep staring at her in
first-person  mode.  Meryl  starts  blushing,  turning embarrassed and
tapping  her  gun  to her leg. Keep looking at her, and she turns more
and more red, whispering embarrassed little questions

Stealth Suit:
     To  get  the  Stealth,  wich  makes  you invisible to all enemies
except  for Wolfs and bosses, play up until you get to Ocelots Torture
Rack.  Submit  to Ocelot by pressing SELECT. After the game is beaten,
you  will  get  the  bad  ending  where Meryl dies and you escape with
Otacon.  He  will  give  you his Stealth suit. Watch the credits, then
save  your  game.  After  you  save, go to the Main Menu and load your
game. Look in your inventory, you will find the Stealth Suit.

Torture Tips:
     As  you  probably  know,  there  are  no continues in the torture
event.  If  you  lose, you start at your last save. So this won't be a
huge  loss,  remember  to  save after beating Sniper Wolf. The torture
event is coming very soon afterwards.

     If you want the best ending, don't submit to the torture. It gets
more  difficult  on  the  higer  difficulty  levels, but it never gets
impossibly hard.

     After  getting  through  two  tortures, you will have a chance to
escape.  When the guard runs to the bathroom, hide under the bed. When
he says, "He's gone!" and runs to the door, hop out and snap his neck.

     After  you  get your stuff back, get rid of the "Timer B." It's a
time bomb.

Warp to Area 15:
     You  will  need the level 100 card gameshark trick to do this but
its  really worth it. Activate the code, then go to the tank hangar go
up  the elevator to Basement 1. Right when you get out of the elevator
go  to  the  door  to the left of the elevator by using your level 100
keycard.  The  screen will turn black and you will skip all the way to
the torture scene.

Technical demonstration mode:
     Successfully  complete  the  following modes in order "Training",
"Time  Trial",  "Gun Shooting", "Survival". Note: Completing each mode
will  unlock  the next mode in the sequence. "Technical demonstration"
mode  will  now  be  unlocked. Use it to watch the CPU demonstrate its
best time with the gun.

Run and shoot simultaneously:
     Take  out  your weapon (for example, the SOCOM pistol), then hold
Square  +  X  and  move  Snake  on  the  D-pad.  He will run and shoot
simultaneously.

Alternate title screen (Japanese version):
     Press the D-pad at the title screen to change the background
colors.

Get past infrared beaml easily:
     To  Get  past  the infrared beams, Equip the STEALTH camo and you
will get past without dying or setting off a siren.

Knock Out Meryl easily:
     When  In  psycho  Mantis's  office,  just throw a stun grenade to
knock out Meryl.

Meryl's Frequency:
     If you don't have the CD case, this is meryl's frequency, 140.15.
Use  this  after  you see the guard that talks to Snake, heads for the
elevator,  then turns around to shoot at Snake. Use it before, and you
will get the message no response.

Human Shield:
     When  sneaking  up  behind  a  guard you can use him as a shield.
Press  the  neck  snap button, but don't kill the guard. Instead, hold
the  button down pressing it everytime the guard moves. The first time
the  guard  gets  hit,  he  will drop. You can also use this to kill a
guard  by  dragging  him somewhere that the other guards will not find
you and snap the guard's neck.

Regain health in torture scene:
     In  the  torture  scene  you  can  also use the 2nd controller to
regain health if your with a friend.

Glitch:
     In  the  toilets  if you stand with your back against the toilets
you're looking through the toilet in the middle.

Explosive backpack:
     To  make  an  explosive back pack you need to get out some c4 and
come up behind a guard. then press Square. If you were close enough he
should be wearing a c4 on his back. It also helps if you have stealth.

See Otacon before the fight:
     To see Otacon before you fight the ninja all you have to do is go
to  the  2B in the nuke building and lean up on the wall after you get
out  of  the elevator on the right side of the screen lean on the wall
and there you will see Otacon paceing.

----------------------------------------------------------------------

Ghost Images:
     First, you need to obtain the camera either by

     [A]  Finishing  the  game  with  the  ending where Meryl dies and
starting that newly created save file with the camera automatically in
your inventory or ...

     [B] Getting at least as far as defeating Liquid Snake in the hind
helicopter  sequence,  then going to the room located in Base 1, floor
B-2  with a Level 7 cardkey where there are two autoguns you will have
to  use C4 explosives to the wall below and to the right of the bottom
entrance  to the room where you fight Revolver Ocelot -- in one of the
two  rooms  here, the camera is located in the top one. BTW if you run
into  a  jammed  door  that  you  should  be  able  to, try using a C4
explosive on it and trying to it then.

     In  either case, here is how you see "Ghosts". Make sure you have
at  least  2 blocks free on a memory card to save at least one picture
Take  pictures of different things and you may find a "Ghost" image of
different programmers, artists, etc. superimposed on your new snapshot
Ive  found  two  by  taking  pictures  of the ravens on the last major
elevator  and  one  by  snapping  a shot of the dead guy in the prison
cell.

     Here are the locations for all 43 Spirit photos:

Kojima:
     Otacon lab (the picture frame to the right)

Matsuhana:
     Hallway of corpses (outside Otacons lab)

Sato:
     Comm Twr A (roof destroyed by a Hind D missiles)

Nakamura: 
     In Meryl's blood pool (where she is sniped)

Shinkawa: 
     Deep in Sniper Wolfs hallway behind the second pillar

Uehara: 
     Edge of elevator (the one were the ravens are)

Negishi: 
     Sewage waterfall

Mizutani:
     When fighting Metal Gear

Korekado: 
     Men's retroom

Sasaki: 
     Picture frames in the Commanders room

Sonoyama: 
     Torture machine

Toyota: 
     Container in the middle of Raven's warehouse

Kozyou: 
     Behind the watertank-like structure in the Canyon

Shimizu:
     Wolf dog cave (first crawling point)

Kaneda: 
     The mirror located in the Women's restroom

Fukushima: 
     Heliport,looking out to sea from cliff

Takade:
     Ninja room,glass atedga

Fujimura:
     Elevator,in the Comm Twr B complex

Shikama:
     Electic floor

Kimura:
     MG underground base,tip of of Metal Gear 'srailgun

Kobayashi:
     Rock in canyon

Okajima:
     Maggots of the real DARPA Chef in cell

Nishimura:
     Next to Baker's corpse

Mukaide:
     Reflection in wolfdog cave puddle

Onoda: 
     Where Baker is tied up

Kitao: 
     Decoy Octopus (fake DARPA chief) corpse

Yoshimura:
     Dead end ofair duct

Hirano:
     Elevator (Comm Twr B) deep in the shaft of top level

Muraoka: 
     Water in cargo dock

Ishiyama: 
     Heliport top of building

Ito: 
     Inside elevator to tank hangar

Jerem Blaustein:
     Sniper Wolfs corpse

Yoshioka:
     Bridge on the third floor of the the blast furnace

Mori: 
     Lowest point of elevator (Comm Twr B)

Kinbara: 
     Darck area of stairs

Tougo: 
     End of boiler room (in Blast Furnace where the stemeam is)

Makimura: 
     Hidden armory store room behnd the weakened wall)

Kutome: 
     Observation room

Tanaka: 
     Heliport,sleeping soilder

Shigeno: 
     Heliport,security caera by staircase

Yamashita: 
     Tip of nuke warhead in nukestorage room

Kobayashi: 
     Johnny Sasaki holding cell, near DARPA chief

Scott Dolph:
     Way down in the dark from the walkway between Comm Tower A and B

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