This walkthrough gives explicit instructions on playing WRATH OF
THE GODS to a successful conclusion. It does, however, assume you have
read the Game Manual and are familiar with the various methods of
controlling your actions.
The game uses compass directions (north, south, east, west) to
help you find your way around. I have avoided this in this
walkthrough, as it often not easy to orient yourself between the scene
and the map. Instead, I direct you relative to the screen: right,
left, up or down.
Although, the walkthrough usually makes use of the map
unnecessary, I assume you will make use of the map when the directions
are not detailed.
Money is in the form of gems. Most everything costs two gems. You
will find single gems in many different places but there are two re-
newing predictable sources of gems:
1. Arrange the alphabet blocks east of the Chimaera. Read the
Easy Money paragraph in the main body of the walkthrough.
2. When you have up to two gems you can gamble on any of the
fruit machines at the Chariot ticket offices and win two gems. Don't
gamble when you have more than two gems, or you will lose.
Don't be afraid! Do so. In fact you will probably have more fun,
dying and seeing what the gods have in store for you, rather than
getting everything right the first time. I recommend deliberately
failing the first, or even second, attempt at solving a puzzle when
your life is in danger!
Use the Chariots by all means. They cost two gems a flight and it
seems to take just as long to get from A to B. But take the chariot at
least once, just for the experience.
The High King of Mycenae and his daughter, Princess Dione, are in
Dione's chamber with her baby son. Dione will not reveal to her father
who fathered her baby.
A visit to the Oracle fills the King with such dread that he
forces Dione to abandon her baby. Dione's son is found and raised by a
centaur. The young man is sent out by the centaur on the hero's path.
At this point you take control of the hero.
FINDING A SWORD
Leave the centaur by walking to the left and then down to the
riverside. Talk to the two women. Carry the older woman across the
river. You will meet Hera for the first time. Return to the other side
of the river and carry the young woman across the river. She will
offer you her necklace. Take it.
Walk to the left along the path, until you see the soldier and
the civilian. Pick up the branch. Talk to the soldier and you now find
yourself in jail. Take a look at the bucket...sorry! Pick up the
wooden stool and use it on the small hole in the wall to the right
until you have made a hole big enough to escape through. Walk outside.
From the bloated rams, go left to the Avalanche. Note the
glistening at the top of the pile of stones. Pick up the gray rock on
the path. Pick up the gem and pick up the rock again.
Head right past the bloated rams and talk to the peddler woman at
the altar. Give her a gem and you will receive a honey cake. Put the
cake on the altar. Pick up the snake.
Go right to the four way intersection and head up to the Boulder.
Pick up the branch. The idea here is to see if there is anything
interesting under the boulder. Use the rock as a fulcrum and place it
next to the boulder. Use one of the branches as a lever and try to
lift the boulder. If the branch breaks use the other branch.
Underneath the boulder, you find some smelly old sandals and a rather
fine looking sword.
KILLING THE HYDRA (+50 = 150 points)
Continue along the path until you meet the torchbearer. Pay him a
gem and he will guide you to the Hydra. Cross the water to the Hydra.
Get out your sword and take on the Hydra. Looks like you need some
help! Return to the left and talk to the torchbearer again. Return to
the Hydra. Attack the Hydra with your sword again. Each time you cut
off a head, the torchbearer will cauterize the neck wound so that the
Hydra can not re-grow. Once the Hydra is well and truly dead, leave on
the right. You will meet Hera again. Remember the password "IO". Leave
to the right.
CREATING AND DEFEATING THE SEEDMEN (+25 = 175 points)
Head up the path and talk to the peddler woman. Pay the peddler a
gem and she will give you some elixir. Go down the path to the field.
Pick up the bag of seeds and sow the seeds on the field. Several
seedmen will grow and line up ready to take you on in single combat!
Attack the seedmen with your sword. Pathetic! Drink the elixir. Try
attacking again. Better, but you are not strong enough to defeat all
these guys. Perhaps you need more elixir?
Head right, then left to Hades . Go into Hades, then left into
the cave. Pick up a sledgehammer and try to leave the cave. If you can
not leave, replace the sledgehammer with the one that is second from
the left. Leave the cave. Leave Hades and go left to the Chasm. Push
the dead tree over and walk over the chasm. Head up the path to the
Warehouse. Break down the door of the Warehouse with the sledgehammer.
Go inside. Pick up the vat of elixir, the oars and the gem. Leave the
Return to the seedmen. Attack the seedmen with your sword again.
Drink the contents of the vat of elixir. Try attacking again. You now
have the strength to knock these guys off one after another...but they
just keep coming, endlessly. There must be another way!...Throw the
rock at the seedmen and watch them fight each other to their ultimate
DEALING WITH SCIRON (+25 = 200 points)
Leave to the right and head up the path to the cliffs to meet
Sciron. Talk to the bandit. He will demand that you wash his feet.
When you get bored doing this, touch Sciron. Woops...now you are in
Hades. You have to get across the River Styx to leave. Talk to the
shade on the right. Now go down and right until you meet another
shade. Talk to her. Note where the coin falls from. Pick up the coin.
(There is a short cut cave here but it only saves you walking through
one screen.) Return left to Charon and his boat. Click the coin on
your head and Charon will take you across the Styx. On the other side,
talk to Sciron and he will tell you how to deal with Sciron. Leave
Hades and return to the cliffs.
Talk to Sciron again and wash his feet again. This time touch
your foot and you will send Sciron to Hades!
VISITING THE CASTLE
Return to the four way intersection and go right and up to the
castle. Walk round to the servant's entrance. Knock on the door and go
in. Talk to the high king. And take a seat at the banquet and talk to
your hosts. When asked, pick out the insignia on the left. On your
sword is the same symbol. When the king recognizes you as the long
awaited hero, show him the sword. Then show the ring to the king. He
will give you a video scroll from your mother. Go into the other room
via the door on the right. Step on the panels in this order: Light
Green (Spring), Bright Green (Summer), Yellow (Autumn) and White
(Winter). Open the jewel box and take the tiara.
MAKING FRIENDS WITH THE WATER NYMPH
Leave the castle. Take the path to the right to the pool. Jump
into the pool with the nymph! Talk to the nymph. Get out and jump in
again. Repeat this until the nymph repeats herself and gives you the
helmet of invisibility.
RISKING AND AVOIDING BEE STINGS
Get out of the pool and go left to the bees. Take some beeswax
out of the beehive in the tree. Go back to the pool and jump in to
escape the bees. Get out of the pool.
Go left past the bee tree and past the temple. Continue left
until you reach the alphabet blocks. The blocks are moved by clicking
the hand cursor on the block you wish to move to an empty position.
Click the hand cursor _above_ the empty position to place the block
here. Rearrange the blocks in the correct order: alpha, beta, gamma
and delta and a gem will be revealed. Take it. Each time you return
here rearrange the blocks to reveal another gem.
A PLETHORA OF HEROES
Return right and take the path up to the peddler woman. Talk to
her then take her carrot (she will not offer the carrot to you...just
Go right to another cave entrance to Hades. Go in and walk on
until you meet Hercules. Talk to Hercules, then take the path up and
you will find yourself in the dark. Eat the carrot. Walk through the
caverns until you reach the bottom right. To the right you will
encounter Orpheus. Take his lyre. Go up to the cavern entrance above
and meet Theseus. Try to pull him free. You haven't the strength. You
need to get help.
Go to the left where you will find your way blocked by Cerberus.
Play the lyre and Cerberus will fall asleep. Walk past him to the
Treasury of Hades. Click on the red button, then select Pluto. Take
the gem. Leave to the left, pull open the rock slab and go through to
the entrance. Return up to Hercules. Talk to him and he will return
with you to Theseus and pull him free. Talk to Theseus, but he will
only give you a hint on how to get past Cerberus, which you have
already done. Leave the cave as before. Re-enter the cave and travel
right across the Elysian Fields until you reach Jason and Perseus
jousting. Talk with them, then take a staff. Return to the outside,
talking with Perseus on the way.
THE GRAEAE AND THE CORYNETES ARENA
Once outside, go left to the horse. Head left to another cave
entrance. Go in and talk to the Graeae. Take the eyeball when it is
the hand of the hag on the left. Take the bow rather than the club for
now. Leave the cave.
Go left to the Corynetes Arena. Enter the arena and talk to the
barker. Accept the challenge with Periphetes by taking the barker's
club. Strike a blow by clicking the hand cursor on Periphetes. Another
Leave the arena and return left to the Graeae. Take the eyeball
as before then take the club.
Return to the arena. Accept the challenge this time by clicking
the club on Periphetes. Strike blows using the club. You win the
prize...a lump of lead!
THE ARGO AND THE CLASHING ROCKS (+25 = 225 points)
Leave the arena, go left, past the Graeae cave, the horse and the
entrance to Hades. Walk by the Cyclops. At the Mycenae Chariot go
right to the beach. Continue right to the ship, the Argo. Take the
hardtack out of the barrel. Climb on the boat. (Miss the next step
out, if you wish to die and meet Zeus! You will get another chance to
get it right.) Throw the hard tack at the clashing rocks. Click the
walk cursor on the clashing rocks to take the ship through.
When you encounter the siren, put beeswax in your ears and take
the tiller. Look at the siren as the ship goes by her. Note the order
she plays the notes in: 2, 1, 3, 4. Take the beeswax out of your ears.
THE GOLDEN FLEECE (+50 = 275 points)
When you land on the beach, go right to the beach front taverna.
Talk to the bartender and take the wine. Wow! Take the bottle of wine.
Go right and talk to King Aeetes. Take the path up to the Golden
Fleece. Try to take the fleece and a fire-breathing dragon will
prevent you. Only try the following if you want to have new experience
in Hades! (Actually it will be worth your while.) Otherwise skip the
Attack the fire-breathing dragon with your sword. Crisped! You
are transported to Tantalus and Tartarus. Pick up the gem. Talk to
Tantalus and reach for the grapes. Go right. Use the sledgehammer on
the stalagmite. Leave the cave and return to the Golden Fleece.
Play the lyre, plucking the strings as follows, from the left:
2,1, 3, 4, and the dragon will fall asleep. Take the fleece.
Leave the sleeping dragon and return to the beach. Head left past
a cave mouth and your way back will be blocked by the Cyclops. Give
the wine to the Cyclops and he will fall asleep. You can now walk past
him when you need to.
LEARNING ABOUT MEDUSA
Return to the sleeping dragon, via the beach and then take the
path up and then to the right. From the Mt. Pelion Chariot stop, go
right and then straight on to Medusa. Walk to the right ignoring the
spoken cautions and you will be turned to stone when you look at
Hermes will bring you back to life and give you a fat covered
bone. Return to the temple east of the nymph's pool (via Mt. Pelion
Chariot stop, left to Corynetes Arena, down from horse and then
right). Offer the fat covered bone to the temple. Try to enter the
temple. You will be told to purify yourself before you can enter. Go
right, past the bee tree, to the pool and jump in. You are now
purified, so return left, past the bee tree, to the temple and enter.
Walk toward the frieze. Pick the left most God(dess) Athena. Talk to
Athena and she will give you a mirror. Leave the temple.
THE MIDAS TOUCH
Return to the Mt. Pelion Chariot stop. Go right, then right
again. Pick up the gem. Continue right along the path, through the
market place. (If you have 2 gems, buy the eye chart at the market
place.) From the Hesperides Chariot stop, continue left past the
mountains, then turn right.
When you reach the tree, pick the red apple. Dionysus bestows the
Midas Touch on you and your apple is turned to gold... the explosion
blasts a path through the hillside. Ignore this short cut for now.
Walk on to the right past the tree to Mount Olympus. Climb Mount
Olympus. From the terrace enter the doorway to Hermes' bedroom. Walk
very carefully round both corners of the bed and take the flying
sandals from the pillar to the right of his bed. Leave, again walking
carefully around the bed. You may wake Hermes but you will keep his
flying sandals. From the terrace, climb over the balcony and down the
mountain. Leave on the right.
DEALING WITH MEDUSA (+25 + 25 = 325 points)
Take the short cut made by Dionysus. Go left then up to Medusa.
Arm yourself with your sword. Take the mirror then look at it with the
eye cursor. Attack Medusa. When she is injured, put on the helmet of
invisibility and the flying sandals. Try to walk away and you will lop
of her head, keep it and then fly away.
TAMING PEGASUS AND DEFEATING THE CHIMAERA (+50 = 375 points)
Return to the short cut path at the ruined buildings. Go right
then down the path where a glow can be seen on the skyline. Use the
flying sandals to fly to the source of the glow. Pick up the golden
bridle. Fly back to the path.
Return to the right, go up the short cut path from the ruined
buildings to the tree. Go left to Pegasus. Put the bridle on Pegasus.
Take the staff. Sharpen the staff with your sword. Use the lump of
lead to put a tip on the lance. Ride Pegasus to the Chimaera. Only try
the following if you want to have a new experience in Hades! Otherwise
skip the next paragraph.
Use the sword on the Chimaera and you will die...and be
transported to Hades to meet Sisyphus. Push the boulder up the slope
and keep pushing. Leave to the left. Push the rock slab aside. Go
through and exit down to the outside. From here you will have to go
back to Pegasus' field and ride him to the Chimaera again.
Use the lead tipped lance on the Chimaera. You return successful
to Pegasus' field.
PAN AND HIS PIPES
Go left until you meet Pan. Talk to Pan, then continue left, then
up the path to the beach. Use the oars to row the boat to the island.
Pick up the reeds and string. Return in the boat to the beach. Leave
on the right. Go left to the peddler woman. You need to clear the
fallen pillar away and you don't have the strength. Go right and
return to Pan. Put the reeds on the path in front of Pan. Use your
sword to cut the reeds to size. Use the string on the reeds to make
some pipes. Give the pipes to Pan. Pan will clear away the fallen
pillar. Take the pipes from Pan. Walk to the left.
Talk to Argus. If you have the eye chart, show it to him. Play
the pipes to Argus and he will fall asleep. Walk past Argus.
Talk to Caenus. He says he is invincible. Try Medusa's Head on
him. Not so invincible after all! Walk by Caenus.
Talk to Hera. She will transport you to the beach. Swim out to
the ship. Talk to King Minos.
EXPLORING KNOSSOS (ARRIVAL, DAEDALUS)
Talk to King Minos. Leave the arrival hall on the left. Take the
wooden shafts of the ceremonial axes. Go through the doorway to the
left. Try to take the bottle. Try to pet the bird. Pick up the
feathers. Go through the doorway on the right to the workshop. Talk to
Daedalus. Take the candle on the shelf at the back of the workshop.
Leave on the left and walk down the corridor to the left. Go to the
doorway on the right. When you are prompted to enter a password, type
"IO". Go through the doorway.
BULL-LEAPING (+25 = 400 points)
Watch the bull-leaping, then try it for yourself. You will need
to practice. First click the hand cursor on the bull then click again
on the bull as it is moving. When you succeed in leaping successfully
over the bull, you will win the bonus points. Practice some more, then
leave on the left.
EXPLORING KNOSSOS (THRONE ROOM, GARDEN, DIONE)
Go left to the throne room. Pick up both vases. Leave on the
right. Talk to Princess Ariadne. Flirt with her, plead for a kiss,
then say INEEDHELP ("I need help" with no spaces.) When she asks for
the magic word, say PLEASE. Take the ball of thread. Open the door on
the right. Fire!...Hurry now! Go back into the garden and fetch water
using one of the vases. If the vase leaks, use the other vase. If the
vase breaks, use the other vase. When the fire is out, pick up the
ember. Go through the door on the left. Go left to Dione. Give her the
tiara. You are probably getting the hint by now about your final task!
Leave Dione and go out to the terrace. Remember what Daedalus was
doing? You are going to make wings. Put the sticks, feathers, candle
and ember on the ground. Make the wings. Use the wings to escape from
BOWMANSHIP (+50 = 450 points)
You will land on the beach near the clashing rocks. Make your way
to the Mt. Pelion Chariot stop. Go up the path to meet the centaur.
Talk to him and hand over your golden apple. Use your bow to shoot at
the targets. This is very difficult, but practice.
Go to the field where you found Pegasus and go down. Walk up to
meet Atlas. Use your bow and shoot at the obnoxious dragon. This is
even more difficult as there is a time limit. Keep trying. You will
only get maximum points if you defeat this guy.
Go left and continue left until you reach Argus' arch. Take the
path through the arch and up the steps to the entrance where Caenus
stood guard. Go through to meet Hera. To return to Knossos, walk
straight ahead toward the view. Talk to King Minos.
Talk to the sea gull...Sorry! Talk to King Minos. You dive in to
recover the ring. You will be eaten by sharks unless you follow these
directions: North, North, East, North, East, East, South, South, East.
Go right up to the mermaid.
LABYRINTH AND THE MINOTAUR (+50 = 500 points)
Talk to Minos outside the labyrinth. Go right until you reach the
large stylized bull horn statue. Go up then left, then left again. You
should find the Minotaur here. Did you practice bull-leaping? I hope
so! That's what you have to do now. Click on the minotaur to get him
charging, then click on him again so you can leap over him. If at
first you don't succeed, try and try again! When you have succeeded,
punch the Minotaur several times on his nose, a few times on his body
and again on his nose until you knock him out.
Leave on the left. Walk up, then right to the bull horn statue.
Then continue left to the exit. (Alternatively, you can use the ball
of thread (clew) that Ariadne gave you.)
You will now meet you father. You may have met him before...
Zeus. Enjoy the closing sequences.