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Wrath of the Gods


Introduction

     This  walkthrough gives explicit instructions on playing WRATH OF
THE GODS to a successful conclusion. It does, however, assume you have
read  the  Game  Manual  and  are familiar with the various methods of
controlling your actions.

     The  game  uses  compass directions (north, south, east, west) to
help   you  find  your  way  around.  I  have  avoided  this  in  this
walkthrough, as it often not easy to orient yourself between the scene
and  the  map.  Instead,  I  direct you relative to the screen: right,
left, up or down.

     Although,   the   walkthrough   usually  makes  use  of  the  map
unnecessary, I assume you will make use of the map when the directions
are not detailed.

GENERAL HINTS

MONEY

     Money is in the form of gems. Most everything costs two gems. You
will  find  single gems in many different places but there are two re-
newing predictable sources of gems:

     1.  Arrange  the  alphabet  blocks east of the Chimaera. Read the
Easy Money paragraph in the main body of the walkthrough.

     2.  When  you  have  up  to two gems you can gamble on any of the
fruit  machines  at the Chariot ticket offices and win two gems. Don't
gamble when you have more than two gems, or you will lose.

TAKING RISKS

     Don't  be afraid! Do so. In fact you will probably have more fun,
dying  and  seeing  what  the  gods have in store for you, rather than
getting  everything  right  the  first  time. I recommend deliberately
failing  the  first,  or even second, attempt at solving a puzzle when
your life is in danger!

CHARIOT STOPS

     Use the Chariots by all means. They cost two gems a flight and it
seems to take just as long to get from A to B. But take the chariot at
least once, just for the experience.

OPENING SCENES

     The High King of Mycenae and his daughter, Princess Dione, are in
Dione's chamber with her baby son. Dione will not reveal to her father
who fathered her baby.

     A  visit  to  the  Oracle  fills the King with such dread that he
forces Dione to abandon her baby. Dione's son is found and raised by a
centaur.  The young man is sent out by the centaur on the hero's path.
At this point you take control of the hero.

FINDING A SWORD

     Leave  the  centaur  by  walking to the left and then down to the
riverside.  Talk  to  the  two women. Carry the older woman across the
river. You will meet Hera for the first time. Return to the other side
of  the  river  and  carry  the young woman across the river. She will
offer you her necklace. Take it.

     Walk  to  the  left along the path, until you see the soldier and
the civilian. Pick up the branch. Talk to the soldier and you now find
yourself  in  jail.  Take  a  look  at the bucket...sorry! Pick up the
wooden  stool  and  use  it on the small hole in the wall to the right
until you have made a hole big enough to escape through. Walk outside.

     From  the  bloated  rams,  go  left  to  the  Avalanche. Note the
glistening  at the top of the pile of stones. Pick up the gray rock on
the path. Pick up the gem and pick up the rock again.

     Head right past the bloated rams and talk to the peddler woman at
the  altar.  Give her a gem and you will receive a honey cake. Put the
cake on the altar. Pick up the snake.

     Go right to the four way intersection and head up to the Boulder.
Pick  up  the  branch.  The  idea  here is to see if there is anything
interesting  under the boulder. Use the rock as a fulcrum and place it
next  to  the  boulder.  Use one of the branches as a lever and try to
lift  the  boulder.  If  the  branch  breaks  use  the  other  branch.
Underneath  the boulder, you find some smelly old sandals and a rather
fine looking sword.

KILLING THE HYDRA (+50 = 150 points)

     Continue along the path until you meet the torchbearer. Pay him a
gem  and he will guide you to the Hydra. Cross the water to the Hydra.
Get  out  your  sword  and take on the Hydra. Looks like you need some
help!  Return to the left and talk to the torchbearer again. Return to
the  Hydra.  Attack the Hydra with your sword again. Each time you cut
off  a head, the torchbearer will cauterize the neck wound so that the
Hydra can not re-grow. Once the Hydra is well and truly dead, leave on
the right. You will meet Hera again. Remember the password "IO". Leave
to the right.

CREATING AND DEFEATING THE SEEDMEN (+25 = 175 points)

     Head up the path and talk to the peddler woman. Pay the peddler a
gem  and she will give you some elixir. Go down the path to the field.
Pick  up  the  bag  of  seeds  and sow the seeds on the field. Several
seedmen  will  grow and line up ready to take you on in single combat!
Attack  the  seedmen  with your sword. Pathetic! Drink the elixir. Try
attacking  again.  Better, but you are not strong enough to defeat all
these guys. Perhaps you need more elixir?

     Head  right,  then  left to Hades . Go into Hades, then left into
the cave. Pick up a sledgehammer and try to leave the cave. If you can
not  leave,  replace the sledgehammer with the one that is second from
the  left.  Leave the cave. Leave Hades and go left to the Chasm. Push
the  dead  tree  over and walk over the chasm. Head up the path to the
Warehouse. Break down the door of the Warehouse with the sledgehammer.
Go  inside. Pick up the vat of elixir, the oars and the gem. Leave the
Warehouse.

     Return  to the seedmen. Attack the seedmen with your sword again.
Drink  the contents of the vat of elixir. Try attacking again. You now
have the strength to knock these guys off one after another...but they
just  keep  coming,  endlessly. There must be another way!...Throw the
rock  at the seedmen and watch them fight each other to their ultimate
deaths.

DEALING WITH SCIRON (+25 = 200 points)

     Leave  to  the  right  and head up the path to the cliffs to meet
Sciron.  Talk  to  the  bandit. He will demand that you wash his feet.
When  you  get  bored doing this, touch Sciron. Woops...now you are in
Hades.  You  have  to  get across the River Styx to leave. Talk to the
shade  on  the  right.  Now  go  down and right until you meet another
shade.  Talk to her. Note where the coin falls from. Pick up the coin.
(There  is a short cut cave here but it only saves you walking through
one  screen.)  Return  left  to Charon and his boat. Click the coin on
your head and Charon will take you across the Styx. On the other side,
talk  to  Sciron  and  he will tell you how to deal with Sciron. Leave
Hades and return to the cliffs.

     Talk  to  Sciron  again  and wash his feet again. This time touch
your foot and you will send Sciron to Hades!

VISITING THE CASTLE

     Return  to  the  four way intersection and go right and up to the
castle. Walk round to the servant's entrance. Knock on the door and go
in.  Talk to the high king. And take a seat at the banquet and talk to
your  hosts.  When  asked,  pick out the insignia on the left. On your
sword  is  the  same  symbol. When the king recognizes you as the long
awaited  hero,  show him the sword. Then show the ring to the king. He
will  give you a video scroll from your mother. Go into the other room
via  the  door  on  the right. Step on the panels in this order: Light
Green  (Spring),  Bright  Green  (Summer),  Yellow  (Autumn) and White
(Winter). Open the jewel box and take the tiara.

MAKING FRIENDS WITH THE WATER NYMPH

     Leave  the  castle.  Take the path to the right to the pool. Jump
into  the  pool with the nymph! Talk to the nymph. Get out and jump in
again.  Repeat  this until the nymph repeats herself and gives you the
helmet of invisibility.

RISKING AND AVOIDING BEE STINGS

     Get  out  of  the pool and go left to the bees. Take some beeswax
out  of  the  beehive  in the tree. Go back to the pool and jump in to
escape the bees. Get out of the pool.

EASY MONEY!

     Go  left  past  the  bee  tree and past the temple. Continue left
until  you reach the alphabet blocks. The blocks are moved by clicking
the  hand  cursor  on the block you wish to move to an empty position.
Click  the  hand  cursor _above_ the empty position to place the block
here.  Rearrange  the  blocks in the correct order: alpha, beta, gamma
and  delta  and  a gem will be revealed. Take it. Each time you return
here rearrange the blocks to reveal another gem.

A PLETHORA OF HEROES

     Return  right  and take the path up to the peddler woman. Talk to
her  then take her carrot (she will not offer the carrot to you...just
grab it!).

     Go  right  to  another  cave entrance to Hades. Go in and walk on
until  you  meet Hercules. Talk to Hercules, then take the path up and
you  will  find yourself in the dark. Eat the carrot. Walk through the
caverns  until  you  reach  the  bottom  right.  To the right you will
encounter  Orpheus.  Take his lyre. Go up to the cavern entrance above
and  meet Theseus. Try to pull him free. You haven't the strength. You
need to get help.

     Go  to the left where you will find your way blocked by Cerberus.
Play  the  lyre  and  Cerberus  will fall asleep. Walk past him to the
Treasury  of  Hades.  Click on the red button, then select Pluto. Take
the  gem. Leave to the left, pull open the rock slab and go through to
the  entrance.  Return  up to Hercules. Talk to him and he will return
with  you  to  Theseus and pull him free. Talk to Theseus, but he will
only  give  you  a  hint  on  how to get past Cerberus, which you have
already  done.  Leave the cave as before. Re-enter the cave and travel
right  across  the  Elysian  Fields  until you reach Jason and Perseus
jousting.  Talk  with  them, then take a staff. Return to the outside,
talking with Perseus on the way.

THE GRAEAE AND THE CORYNETES ARENA

     Once  outside,  go  left  to the horse. Head left to another cave
entrance.  Go  in  and talk to the Graeae. Take the eyeball when it is
the hand of the hag on the left. Take the bow rather than the club for
now. Leave the cave.

     Go  left  to the Corynetes Arena. Enter the arena and talk to the
barker.  Accept  the  challenge with Periphetes by taking the barker's
club. Strike a blow by clicking the hand cursor on Periphetes. Another
pathetic challenge!

     Leave  the  arena and return left to the Graeae. Take the eyeball
as before then take the club.

     Return  to  the arena. Accept the challenge this time by clicking
the  club  on  Periphetes.  Strike  blows  using the club. You win the
prize...a lump of lead!

THE ARGO AND THE CLASHING ROCKS (+25 = 225 points)

     Leave the arena, go left, past the Graeae cave, the horse and the
entrance  to  Hades.  Walk  by  the Cyclops. At the Mycenae Chariot go
right  to  the  beach.  Continue right to the ship, the Argo. Take the
hardtack  out  of  the  barrel. Climb on the boat. (Miss the next step
out,  if you wish to die and meet Zeus! You will get another chance to
get  it  right.)  Throw the hard tack at the clashing rocks. Click the
walk cursor on the clashing rocks to take the ship through.

     When  you  encounter the siren, put beeswax in your ears and take
the  tiller. Look at the siren as the ship goes by her. Note the order
she plays the notes in: 2, 1, 3, 4. Take the beeswax out of your ears.

THE GOLDEN FLEECE (+50 = 275 points)

     When  you land on the beach, go right to the beach front taverna.
Talk to the bartender and take the wine. Wow! Take the bottle of wine.
Go  right  and  talk  to  King  Aeetes. Take the path up to the Golden
Fleece.  Try  to  take  the  fleece  and  a fire-breathing dragon will
prevent you. Only try the following if you want to have new experience
in  Hades!  (Actually it will be worth your while.) Otherwise skip the
next paragraph.

     Attack  the  fire-breathing  dragon with your sword. Crisped! You
are  transported  to  Tantalus  and Tartarus. Pick up the gem. Talk to
Tantalus  and  reach for the grapes. Go right. Use the sledgehammer on
the stalagmite. Leave the cave and return to the Golden Fleece.

     Play  the  lyre,  plucking the strings as follows, from the left:
2,1, 3, 4, and the dragon will fall asleep. Take the fleece.

THE CYCLOPS

     Leave the sleeping dragon and return to the beach. Head left past
a  cave  mouth  and your way back will be blocked by the Cyclops. Give
the wine to the Cyclops and he will fall asleep. You can now walk past
him when you need to.

LEARNING ABOUT MEDUSA

     Return  to  the  sleeping dragon, via the beach and then take the
path  up  and  then to the right. From the Mt. Pelion Chariot stop, go
right  and  then straight on to Medusa. Walk to the right ignoring the
spoken  cautions  and  you  will  be  turned to stone when you look at
Medusa.

     Hermes  will  bring  you  back to life and give you a fat covered
bone.  Return  to  the temple east of the nymph's pool (via Mt. Pelion
Chariot  stop,  left  to  Corynetes  Arena,  down  from horse and then
right).  Offer  the  fat  covered bone to the temple. Try to enter the
temple.  You  will be told to purify yourself before you can enter. Go
right,  past  the  bee  tree,  to  the  pool  and jump in. You are now
purified,  so return left, past the bee tree, to the temple and enter.
Walk  toward  the frieze. Pick the left most God(dess) Athena. Talk to
Athena and she will give you a mirror. Leave the temple.

THE MIDAS TOUCH

     Return  to  the  Mt.  Pelion  Chariot  stop. Go right, then right
again.  Pick  up  the  gem. Continue right along the path, through the
market  place.  (If  you  have 2 gems, buy the eye chart at the market
place.)  From  the  Hesperides  Chariot  stop,  continue left past the
mountains, then turn right.

     When you reach the tree, pick the red apple. Dionysus bestows the
Midas  Touch  on you and your apple is turned to gold... the explosion
blasts a path through the hillside. Ignore this short cut for now.

MOUNT OLYMPUS

     Walk  on to the right past the tree to Mount Olympus. Climb Mount
Olympus.  From  the terrace enter the doorway to Hermes' bedroom. Walk
very  carefully  round  both  corners  of  the bed and take the flying
sandals  from the pillar to the right of his bed. Leave, again walking
carefully  around  the  bed. You may wake Hermes but you will keep his
flying  sandals. From the terrace, climb over the balcony and down the
mountain. Leave on the right.

DEALING WITH MEDUSA (+25 + 25 = 325 points)

     Take  the  short cut made by Dionysus. Go left then up to Medusa.
Arm yourself with your sword. Take the mirror then look at it with the
eye  cursor.  Attack Medusa. When she is injured, put on the helmet of
invisibility and the flying sandals. Try to walk away and you will lop
of her head, keep it and then fly away.

TAMING PEGASUS AND DEFEATING THE CHIMAERA (+50 = 375 points)

     Return  to  the  short cut path at the ruined buildings. Go right
then  down  the  path where a glow can be seen on the skyline. Use the
flying  sandals  to  fly to the source of the glow. Pick up the golden
bridle. Fly back to the path.

     Return  to  the  right,  go up the short cut path from the ruined
buildings  to the tree. Go left to Pegasus. Put the bridle on Pegasus.
Take  the  staff.  Sharpen  the staff with your sword. Use the lump of
lead to put a tip on the lance. Ride Pegasus to the Chimaera. Only try
the following if you want to have a new experience in Hades! Otherwise
skip the next paragraph.

     Use  the  sword  on  the  Chimaera  and  you  will  die...and  be
transported  to  Hades to meet Sisyphus. Push the boulder up the slope
and  keep  pushing.  Leave  to  the left. Push the rock slab aside. Go
through  and  exit  down to the outside. From here you will have to go
back to Pegasus' field and ride him to the Chimaera again.

     Use  the lead tipped lance on the Chimaera. You return successful
to Pegasus' field.

PAN AND HIS PIPES

     Go left until you meet Pan. Talk to Pan, then continue left, then
up  the path to the beach. Use the oars to row the boat to the island.
Pick  up  the reeds and string. Return in the boat to the beach. Leave
on  the  right.  Go  left  to the peddler woman. You need to clear the
fallen  pillar  away  and  you  don't  have the strength. Go right and
return  to  Pan.  Put  the reeds on the path in front of Pan. Use your
sword  to  cut  the reeds to size. Use the string on the reeds to make
some  pipes.  Give  the  pipes  to Pan. Pan will clear away the fallen
pillar. Take the pipes from Pan. Walk to the left.

ARGUS

     Talk  to  Argus.  If you have the eye chart, show it to him. Play
the pipes to Argus and he will fall asleep. Walk past Argus.

CAENUS

     Talk  to  Caenus.  He says he is invincible. Try Medusa's Head on
him. Not so invincible after all! Walk by Caenus.

HERA

     Talk  to  Hera.  She will transport you to the beach. Swim out to
the ship. Talk to King Minos.

EXPLORING KNOSSOS (ARRIVAL, DAEDALUS)

     Talk  to King Minos. Leave the arrival hall on the left. Take the
wooden  shafts  of  the ceremonial axes. Go through the doorway to the
left.  Try  to  take  the  bottle.  Try  to  pet the bird. Pick up the
feathers. Go through the doorway on the right to the workshop. Talk to
Daedalus.  Take  the  candle on the shelf at the back of the workshop.
Leave  on  the  left and walk down the corridor to the left. Go to the
doorway  on the right. When you are prompted to enter a password, type
"IO". Go through the doorway.

BULL-LEAPING (+25 = 400 points)

     Watch  the  bull-leaping, then try it for yourself. You will need
to  practice. First click the hand cursor on the bull then click again
on  the bull as it is moving. When you succeed in leaping successfully
over the bull, you will win the bonus points. Practice some more, then
leave on the left.

EXPLORING KNOSSOS (THRONE ROOM, GARDEN, DIONE)

     Go  left  to  the  throne  room. Pick up both vases. Leave on the
right.  Talk  to  Princess  Ariadne. Flirt with her, plead for a kiss,
then  say  INEEDHELP ("I need help" with no spaces.) When she asks for
the  magic word, say PLEASE. Take the ball of thread. Open the door on
the  right. Fire!...Hurry now! Go back into the garden and fetch water
using  one of the vases. If the vase leaks, use the other vase. If the
vase  breaks,  use  the  other vase. When the fire is out, pick up the
ember. Go through the door on the left. Go left to Dione. Give her the
tiara. You are probably getting the hint by now about your final task!

ESCAPING KNOSSOS

     Leave Dione and go out to the terrace. Remember what Daedalus was
doing?  You  are going to make wings. Put the sticks, feathers, candle
and  ember on the ground. Make the wings. Use the wings to escape from
Knossos.

BOWMANSHIP (+50 = 450 points)

     You will land on the beach near the clashing rocks. Make your way
to  the  Mt.  Pelion Chariot stop. Go up the path to meet the centaur.
Talk  to him and hand over your golden apple. Use your bow to shoot at
the targets. This is very difficult, but practice.

     Go  to  the field where you found Pegasus and go down. Walk up to
meet  Atlas.  Use  your bow and shoot at the obnoxious dragon. This is
even  more  difficult  as there is a time limit. Keep trying. You will
only get maximum points if you defeat this guy.

HERA

     Go  left  and continue left until you reach Argus' arch. Take the
path  through  the  arch and up the steps to the entrance where Caenus
stood  guard.  Go  through  to  meet  Hera. To return to Knossos, walk
straight ahead toward the view. Talk to King Minos.

AT SEA

     Talk  to the sea gull...Sorry! Talk to King Minos. You dive in to
recover  the ring. You will be eaten by sharks unless you follow these
directions: North, North, East, North, East, East, South, South, East.
Go right up to the mermaid.

LABYRINTH AND THE MINOTAUR (+50 = 500 points)

     Talk to Minos outside the labyrinth. Go right until you reach the
large stylized bull horn statue. Go up then left, then left again. You
should  find  the Minotaur here. Did you practice bull-leaping? I hope
so!  That's  what you have to do now. Click on the minotaur to get him
charging,  then  click  on  him  again so you can leap over him. If at
first  you  don't succeed, try and try again! When you have succeeded,
punch  the Minotaur several times on his nose, a few times on his body
and again on his nose until you knock him out.

     Leave  on  the left. Walk up, then right to the bull horn statue.
Then  continue  left to the exit. (Alternatively, you can use the ball
of thread (clew) that Ariadne gave you.)

CONCLUSION

     You  will  now  meet  you  father. You may have met him before...
Zeus. Enjoy the closing sequences.

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