Because of the structure of the exodus program, it fits into the
catagory of action-adventure. It's not a true arcade game, nor is it a
true adventure, more like a combo. Of both. The prvents us from
writing this tutorial in the normal format. Instead, it will just have
all of the clues needed to solve the game.
Fighter ----- Dwarf
Ranger ----- Dwarf, Human, Bobbit
Wizard ----- Bobbit
Barbarian ----- Dwarf, Human, Elf
Cleric ----- Fuzzy
Thief ----- Fuzzy, Elf
Druid ----- Fuzzy, Bobbit ...to name a few
There is a hidden sex other than male or female, it's: other [type o]
Now, on with the game...
100 You'll learn of marks and playing cards and hidden holy shrines.
200 Of marks there are but four-- Fire, Force, Snake, King.
300 Learn their use in Devil Guard or death you'll surely bring.
400 Shrines there are but four to which you go and pray.
500 Their uses are innumerable and clues throughout I say.
600 Suits do number four, called Sol, Moons, Death, and Love.
700 Unto the Montors thou must go for guidance from above.
800 Too aid thee in thy cryptic search, to dungeons thou must fare.
900 There seek out the Lord of Time to help you if he cares.
7-9 Thank you kindly.
10 Ambrosia, ever hear of it?
20 Dawn, the city of myths and magic.
30 The conjunction of the moons finds link.
40 Nasty creatures, nasty dark, sure thee ready fore thee embark.
50 None return, or so I'm told, from the pool dark and cold.
60 Shrines of knowledge, shrines of strength,
are all but lost into the brink.
70 Fountains fair and fountains foul are all found in dungeons' bowel.
80 Exodus: Ultima III. Which is next? Now could be.
90 Seek ye out the Lord of Time and the one way is a sure find!
Village Rumors & Misty Writings
Cards are useful. for Shrines.
The King favors a Mark. for Cards.
Seek ye the Mark of Kings. carefully.
You need a Mark to pass. up Exotics.
Marks gained in dungeons. on Islands.
Hot metal leaves a Mark. Baby Bob: Bring me bucks.
Marks are useful. Seek the Jester in Castle Fire.
A Mark helps invoke the Snake. Jester says: West-8, South-35
Invoke the Silver Snake. and await the Dawn.
Conjunctions of the moons Lord of Time says: Love, Sol,
find link. Moons, Death.
Only Exotics will protect you All else fails.
from great evil. Circle of Light: EVOCARE.
Seek the Shrines of Truth. Exodus is four as one.
Seek ye the Dungeon of Fire. Cards into Exodus.
Beware the Fires of Hell.
for the invocation.
in the Circle of Light.
Dawn lasts but a moment.
The Moon Doors take you to many places throughout Sorsaria. each
door has 3 trajectories, or, takes you to 3 different places...
When a Moon Door appears, note the positions of the 2 moons [2
#'s on the top of the screen] if you press space, these numbers will
change 3 times, then the door will then disappear.... Depending on the
position of the 2 moons, you will be transported to different areas:
Conjunction From To
----------- ---- --
0,0 North-East corner North-East corner
0,1 North-East corner Island w/ dungeon
0,2 North-East corner Three square area
1,3 On island w/ dungeon. South coast
1,4 On island w/ dungeon. Three square area
1,5 On island w/ dungeon. Exodus' castle
2,6 Three square area Devil Guard
2,7 Three square area Dungeon of time
2,0 Three square area North-East corner
3,1 South coast Island w/ dungeon
3,2 South coast Three square area
3,3 South coast South coast
4,4 Three square area Three square area
4,5 Three square area Exodus' castle
4,6 Three square area Devil Guard
5,7 Exodus' castle Dungeon of Time
5,0 Exodus' castle North-East corner
5,1 Exodus' castle Island w/ dungeon
6,2 Devil Guard Three square area
6,3 Devil Guard South Coast
6,4 Devil Guard Three square area
7,5 Dungeon of Time Castle
7,6 Dungeon of Time Devil Guard
7,7 Dungeon of Time Dungeon
To find the city of Dawn, stand on top of Lord British's castle,
and move west-8 and then south-35 and press until the two #'s
on the top of the screen are both 0's... Then type 'E'nter.
Ambrosia, the lost continent. Get a frigate, find the whirlpool.
run into it and wait a minute, it will say you died, but you don't!!!
be sure to take at least 4 key into ambrosia as the only way to get
out is to capture a boat, and sail to a lock and unlock it.
The 4 shrines can be found in the land of ambrosia: strength in
the south west; dexterity in the south-east; intelligence in the
north-west; and wisdom in the north-east.
When you are at the 4 shrines, be sure to type 'O'ther, then
'SEARCH' as you will find the cards of sol, moons, death, and love
How to get a boat:
When you see a pirate ship on the shore move up right next to it,
if you can win the battle, the ship is yours!
To get the marks of fire, force, snake, and king, go to the
dungeon of fire it is surrounded on 3-sides by lava; to get there, go
south-east along the coast from lord british's castle; the dungeon is
hidden in a dark forest when you come across: there is hot spot on the
wall. Who will touch? you have found 1 of the marks.
Here is what each of the marks let you do:
Mark of Kings_____Lets you gain more levels + h.p.
Mark of Fire______Walk through lava without taking any damage.
Mark of Snake_____Lets you pass by the earth serpent.
Mark of Force_____Walk throught a force-field w/o taking any damage.
Exotics: the weapons of ultimate good
The Exotic weapons can be found on one of the islands up near the
city of fawn.... Just get on one and type 'o' [for other command] then
'dig'. if it says 'not here!' move on to the next or next
island as the case may be....
The Exotic armour can be found on one of the islands in the bay
which is located south-west of where you are now... Repeat the above
Now, we suggest that you just run around and gain levels and go
get your h.p. From lord british until you have a fair amount of hit
points [I suggest about 6-10 thousand; I promise, you'll need it..]
Once you have become familiar with sorsaria, combat, fighting,
and the like, remember: know thy enemy!! Be sure to always talk to the
people in towns as they tell you a lot.
With exotic weapons and armour on all of your men, board your
frigate and begin thy final quest....
Sail up to the earth serpent that is blocking the entrance to the
port and 'y'ell [what?] 'evocare' you and your party will be
transported on the other side of the snake.
Now, move up to the castle and then exit your craft; 'e'nter
Once inside the castle you should go straight up until you see a
monster, from there go either left or right into the moving lava.
[Note: do not go up to where you see a forcefield and a guard as that
passage just loops around and comes back out at the entrance]
as soon as you pass the lava you will be attacked by either:
dragons or wyverns or griffon... Beware! These monsters can hurl a
blast all the way across the arena!!
after you dispose of them, go over and up a ways, you will
encounter another group of dragons, after killing them, keep going
north and you will encounter some balrons [or devils of some sort].
Kill these and continue north.. Have you noticed that there are
explosions all around you? Watch out! They can hit you and do great
damage!! Also be aware:
time cannot be stopped in the castle
so do not bother using a powd or a altair spell as it will not work!!!
now, keep going north, you should encounter another group of
dragons [what's their deal with dragons??] anyway, kill these suckers
and go east [if you went east from the monster at the entrance, go
you will see some writing on the wall below you: death [pay no
now, go straight up into the lava... You will soon see a
rectangular object with many moving colors... That is exodus! Exodus
is a machine!!
but! Before you step any closer, beware! The floors upon which he
lies are alive and will attack you! There are 4 groups of them, you
cannot see them so do this once in combat mode
move all of your players to this position:
p1 p2 p3 p4
and wait.. As soon as one of you gets hit, start attacking with
your exotic weapons [you did remember to bring enough for all 4 of you
after you kill all of the floors, move up to exodus, don't worry,
he's only a machine and cannot attack you, yet....
is four as
[this is only text so don't expect a master piece]
x x x x <- exodus
you -> @
move up to the top left hand corner of him/it and type: 'o'ther
[it will say what command] type: 'insert' [did you bring the cards?]
then it will ask:
s, m, l, d ?
type: L [for love]
**warning** If you hit anyother letter it will take away <>
of your h.p. repeat the above, but this time you need to move over
1 space to the right and then:
type: S [for sol]
again move over to the right 1 space and insert the card of...
type: M [for moons]
at last, one move more to the right and insert:
type: D [for death to exodus]
...And so it came to pass that on this day, Exodus, hell-born
incarnate of evil was vanquished from Sorsaria.