Ultima 3: Exodus

     Because  of the structure of the exodus program, it fits into the
catagory of action-adventure. It's not a true arcade game, nor is it a
true  adventure,  more  like  a  combo.  Of  both. The prvents us from
writing this tutorial in the normal format. Instead, it will just have
all of the clues needed to solve the game.
Recommended Characters:
 Fighter   ----- Dwarf
 Ranger    ----- Dwarf, Human, Bobbit
 Wizard    ----- Bobbit
 Barbarian ----- Dwarf, Human, Elf
 Cleric    ----- Fuzzy
 Thief     ----- Fuzzy, Elf
 Druid     ----- Fuzzy, Bobbit name a few
 There is a hidden sex other than male or female, it's: other [type o]
  Now, on with the game...
Gold   Prophecy
----   --------
100    You'll learn of marks and playing cards and hidden holy shrines.
200    Of marks there are but four-- Fire, Force, Snake, King.
300    Learn their use in Devil Guard or death you'll surely bring.
400    Shrines there are but four to which you go and pray.
500    Their uses are innumerable and clues throughout I say.
600    Suits do number four, called Sol, Moons, Death, and Love.
700    Unto the Montors thou must go for guidance from above.
800    Too aid thee in thy cryptic search, to dungeons thou must fare.
900    There seek out the Lord of Time to help you if he cares.
Bartender Tips
Gold   Tip
----   ---
7-9    Thank you kindly.
10     Ambrosia, ever hear of it?
20     Dawn, the city of myths and magic.
30     The conjunction of the moons finds link.
40     Nasty creatures, nasty dark, sure thee ready fore thee embark.
50     None return, or so I'm told, from the pool dark and cold.
60     Shrines of knowledge, shrines of strength,
       are all but lost into the brink.
70     Fountains fair and fountains foul are all found in dungeons' bowel.
80     Exodus: Ultima III. Which is next? Now could be.
90     Seek ye out the Lord of Time and the one way is a sure find!
Village Rumors & Misty Writings
Cards are useful.                     for Shrines.
The King favors a Mark.               for Cards.
Seek ye the Mark of Kings.            carefully.
You need a Mark to pass.              up Exotics.
Marks gained in dungeons.             on Islands.
Hot metal leaves a Mark.             Baby Bob: Bring me bucks.
Marks are useful.                    Seek the Jester in Castle Fire.
A Mark helps invoke the Snake.       Jester says: West-8, South-35
Invoke the Silver Snake.                          and await the Dawn.
Conjunctions of the moons            Lord of Time says: Love, Sol,
         find link.                                     Moons, Death.
Only Exotics will protect you                           All else fails.
      from great evil.               Circle of Light:  EVOCARE.
Seek the Shrines of Truth.           Exodus is four as one.
Seek ye the Dungeon of Fire.          Cards into Exodus.
Beware the Fires of Hell.
 for the invocation.
 in the Circle of Light.
Dawn lasts but a moment.
  Moon Doors:
     The  Moon Doors take you to many places throughout Sorsaria. each
door has 3 trajectories, or, takes you to 3 different places...
     When  a  Moon  Door appears, note the positions of the 2 moons [2
#'s  on  the top of the screen] if you press space, these numbers will
change 3 times, then the door will then disappear.... Depending on the
position of the 2 moons, you will be transported to different areas:
Conjunction  From                      To
-----------  ----                      --
    0,0      North-East corner         North-East corner
    0,1      North-East corner         Island w/ dungeon
    0,2      North-East corner         Three square area
    1,3      On island w/ dungeon.     South coast
    1,4      On island w/ dungeon.     Three square area
    1,5      On island w/ dungeon.     Exodus' castle
    2,6      Three square area         Devil Guard
    2,7      Three square area         Dungeon of time
    2,0      Three square area         North-East corner
    3,1      South coast               Island w/ dungeon
    3,2      South coast               Three square area
    3,3      South coast               South coast
    4,4      Three square area         Three square area
    4,5      Three square area         Exodus' castle
    4,6      Three square area         Devil Guard
    5,7      Exodus' castle            Dungeon of Time
    5,0      Exodus' castle            North-East corner
    5,1      Exodus' castle            Island w/ dungeon
    6,2      Devil Guard               Three square area
    6,3      Devil Guard               South Coast
    6,4      Devil Guard               Three square area
    7,5      Dungeon of Time           Castle
    7,6      Dungeon of Time           Devil Guard
    7,7      Dungeon of Time           Dungeon
     To  find the city of Dawn, stand on top of Lord British's castle,
and  move west-8 and then south-35 and press  until the two #'s
on the top of the screen are both 0's... Then type 'E'nter.
     Ambrosia,  the lost continent. Get a frigate, find the whirlpool.
run  into it and wait a minute, it will say you died, but you don't!!!
be  sure  to  take at least 4 key into ambrosia as the only way to get
out is to capture a boat, and sail to a lock and unlock it.
     The  4  shrines can be found in the land of ambrosia: strength in
the  south  west;  dexterity  in  the  south-east; intelligence in the
north-west; and wisdom in the north-east.
     When  you  are  at  the  4 shrines, be sure to type 'O'ther, then
'SEARCH'  as  you  will  find the cards of sol, moons, death, and love
   How to get a boat:
     When you see a pirate ship on the shore move up right next to it,
if you can win the battle, the ship is yours!
     To  get  the  marks  of  fire,  force, snake, and king, go to the
dungeon  of fire it is surrounded on 3-sides by lava; to get there, go
south-east  along the coast from lord british's castle; the dungeon is
hidden in a dark forest when you come across: there is hot spot on the
wall. Who will touch? you have found 1 of the marks.
 Here is what each of the marks let you do:
  Mark of Kings_____Lets you gain more levels + h.p.
  Mark of Fire______Walk through lava without taking any damage.
  Mark of Snake_____Lets you pass by the earth serpent.
  Mark of Force_____Walk throught a force-field w/o taking any damage.
   Exotics: the weapons of ultimate good
     The Exotic weapons can be found on one of the islands up near the
city of fawn.... Just get on one and type 'o' [for other command] then
'dig'.  if  it  says  'not here!' move on to the next  or next
island as the case may be....
     The  Exotic  armour can be found on one of the islands in the bay
which  is  located south-west of where you are now... Repeat the above
     Now,  we  suggest that you just run around and gain levels and go
get  your  h.p.  From lord british until you have a fair amount of hit
points [I suggest about 6-10 thousand; I promise, you'll need it..]
     Once  you  have  become familiar with sorsaria, combat, fighting,
and the like, remember: know thy enemy!! Be sure to always talk to the
people in towns as they tell you a lot.
 The Quest:
     With  exotic  weapons  and  armour on all of your men, board your
frigate and begin thy final quest....
     Sail up to the earth serpent that is blocking the entrance to the
port  and  'y'ell  [what?]  'evocare'  you  and  your  party  will  be
transported on the other side of the snake.
     Now, move up to the castle and then exit your craft; 'e'nter
     Once  inside the castle you should go straight up until you see a
monster,  from  there  go  either  left or right into the moving lava.
[Note:  do not go up to where you see a forcefield and a guard as that
passage just loops around and comes back out at the entrance]
     as  soon  as  you  pass  the lava you will be attacked by either:
dragons  or  wyverns  or  griffon... Beware! These monsters can hurl a
blast all the way across the arena!!
     after  you  dispose  of  them,  go  over  and up a ways, you will
encounter  another  group  of  dragons, after killing them, keep going
north  and  you  will encounter some balrons [or devils of some sort].
Kill  these  and  continue  north..  Have  you  noticed that there are
explosions  all  around  you? Watch out! They can hit you and do great
damage!! Also be aware:
     time cannot be stopped in the castle
     so do not bother using a powd or a altair spell as it will not work!!!
     now,  keep  going  north,  you  should encounter another group of
dragons  [what's their deal with dragons??] anyway, kill these suckers
and  go  east  [if  you went east from the monster at the entrance, go
     you will see some writing on the wall below you: death [pay no 
     now,  go  straight  up  into  the  lava...  You  will  soon see a
rectangular  object  with many moving colors... That is exodus! Exodus
is a machine!!
     but! Before you step any closer, beware! The floors upon which he
lies  are  alive  and will attack you! There are 4 groups of them, you
cannot see them so do this once in combat mode
    move all of your players to this position:
      p1    p2    p3    p4
     and  wait..  As soon as one of you gets hit, start attacking with
your exotic weapons [you did remember to bring enough for all 4 of you
didn't you?]
     after you kill all of the floors, move up to exodus, don't worry,
he's only a machine and cannot attack you, yet....
          is four as
             is 1
    [this is only text so don't expect a master piece]
          x x x x   <- exodus
   you -> @
     move  up  to the top left hand corner of him/it and type: 'o'ther
[it will say what command] type: 'insert' [did you bring the cards?]
 then it will ask:
     s, m, l, d ?
 type: L      [for love]
**warning** If you hit anyother letter it will take away <>
of your h.p. repeat the above, but this time you need to move over
1 space to the right and then:
 type: S      [for sol]
again move over to the right 1 space and insert the card of...
 type: M      [for moons]
at last, one move more to the right and insert:
 type: D      [for death to exodus]
     ...And  so  it  came  to pass that on this day, Exodus, hell-born
incarnate of evil was vanquished from Sorsaria.

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