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Ultima 1


     Warning:  The  following is a walkthrough of Ultima. It will help
you  solve  the game. Please, DO NOT READ FROM START TO FINISH. You'll
just ruin the game. And may Lord British have your head.

Ultima 1- The First Age of Darkness
Walkthrough- Revision 3 7/10/95
Written by: Plaid Dragon (joepran@telerama.lm.com)

The newest versions of these file are at my homepage
http://www.lm.com/~joepran/ultima1.html

This game can be divided into 6 parts:

Lands of Lord British
Lands of the Feudal Lords
Lands of the Dark Unknown
Space
Lands of Danger and Despair
1000 Years Ago

     In  each  of  the  4  Land  quests, there are 2 mini quests to be
performed.  One  always  involves  killing acreature (they live in the
dungeons)  and  the other involves finding a location. In the castles,
you  can  in  some  cases rescue princesses. Only once however is this
asked for.

::Lands of Lord British::
     When you first start, you are somewhat south and east of Britian.
Go  there  first.  Talk to the man at the pub until he tells you about
your  quest.  Go to the weapon shop and buy a mace. If you have enough
money, buy chain armor. Leave and enter the nearby castle. Talk to the
king  and  write down the quest. If necessary, buy some hit points. To
solve  this  quest,  you will need a boat. To gain the required funds,
you  hafta  kill creatures. It is better however, to go into a dungeon
and  battle the baddies for a while. While you are doing this, head to
the north and west to the Lost King. (if you have enough gold, stop in
Paws  and  get  an  Axe.)  The Lost King asks you to kill a Gelatinous
Cube.  As  this  is  easier to do than LB's quest for them moment, you
should  do  it  now.  Head  east to the dungeon of Montor. Save before
entering and try to fight your way down to the 3rd floor where you may
find  a  cube  (you  may need to enter and exit the cave many times to
gain  experience and gold so that you can make it all of the way...and
survive.)  If  necessary,  head  back to Paws or Britain to get armor,
weapons,  or  spells  (not recommended unless you are a Wizard as they
are too expensive at this point). (The Mines of Mt. Drash work just as
well  as  Montour, so you can go there and use Moon as a "base" if you
wish).  At  the end of this quest, you should have reached level 2 and
have  both  the  Great Sword and Plate Mail. Go back to the Lost King,
and  he  will  give  you a red gem. Now, back to your king's quest. Go
back  to  Britain  and  buy  an  aircar  (and, if you can afford it, a
Reflect  Suit)  Fly northeast to the Land of Danger and Despair. On an
island  off the coast lies the grave. Enter it and complete the quest.
Go back to Britain. You have now completed 1/4 of the game.

     For  the  remainder  of  the  game,  do  a bit of exploring. Just
remember to buy food every time it falls below 100. Every time you see
a sign post, enter it. That will help out later.

::Lands of the Feudal Lords::
     Fly to the Castle Rondorin and enter it. He'll tell you to kill a
carrion  creeper.  This  can  be  found on the 5th or 6th floor of any
dungeon.  But first, head to the Castle Brataria. The quest here is to
find  the  southern  sign  post.  This  should  be no problem with the
airship.  Just fly east to the Lands of the Dark Unknown. It is on the
northern  coast.  Fly  back to the castle. Beating the Carrion Crawler
will  be  too  difficult at this point, so don't. Fly southwest to the
Pillars  of  the Argonauts and enter it, you should get a weapon. From
here, fly south to the pillars of Ozymandias. Continue flying from one
to  the  other  (with  occasional food stops) until you get a blaster.
(You  should  now  have almost full Wisdom as an added bonus. Instead,
you  could've  gone  to  any  of  the  other pillars, this one was the
closest)  Flying  north  and  slightly  east will take you to Scorpion
Hole.(If  you  haven't  gotten the reflect suit by now, go and get it)
Before  you go, however, stop off in a town and get 5 ladder ups and 5
ladder  downs.  Also,  sell  all  of the unneeded weapons that you got
while  getting  the  blaster and exchange them for hit points with the
king.  When you enter, cast the down spells to take you to level 5 and
quickly search for a crawler. When you find and kill one, just use the
ladder  ups to ascend to the surface quickly. Return to the castle and
collect the green gem. Congratulations! You are now 1/2 done.

From here on in, things will get more difficult.

::Lands of the Dark Unknown::
     Fly  east  to  the  lands  of  the Dark Unknown and into the gulf
where,  on  the  east, the Black Dragon's castle may be found. Talk to
the  king  and he will tell you to kill the lich. Before you embark on
this  however,  fly  a hop-skip- and-a-jump northeast to the Castle of
Olympus.  He  will tell you to find the Pillar of Ozymandias. You have
already done that, so just fly back west to it and return quickly. The
lich  may  be  found  on  the  7th  and  8th  levels of a dungeon but,
unfortunately, you are not yet powerful enough to even attempt it. You
need  experience.  You  can  get a lot of experience by "rescuing" the
princesses from the castles. Enter the Black Dragon's castle again and
kill  the jester. Run to the prison and unlock the door, if it doesn't
unlock,  restore and try again. Lead the princess outside and she will
give  you  money  and  experience.  Fly east to Stout and buy 7 ladder
downs. From there, go to Clear Lagoon for the ladder ups. Trade in the
remaining  money  for hit points and fly northwest to The End. Use the
magic  to  descend, kill the lich, and return to the surface. Fly back
to the castle to claim the gem.

My! You are so good at this!

::Space::
     The  king  will  tell you that the princess will help a space ace
through  time. Fly to Nassau and buy a reflect suit and a shuttle. (If
you can't afford it, save a princess or fight in a dungeon.) Make sure
that you have 1000 gold before you use the space ship, as you will not
be  able  to  come down otherwise. You'll find yourself in space. Sail
*carefully*  into the nearby port. You must pick a ship to take along,
either one will do. The fat one holds more fuel, while the smaller one
has  more  shields.  Some  helpful  tips while in combat: Aim high, If
necessary (and you brought at least 500 extra), you can stop to refuel
at  a port (a + on the map). When you must return home, your planet is
shown  as a + towards the center of the map. Remember, you must bag 20
enemy ships to become an ace.

::Lands of Danger and Despair::
     Fly  southwest  to the land of danger and despair. (Remember that
the  king didn't say _which_ princess.) The first castle that you will
find  in  that  direction is Shamino's. Enter it and get his quest. He
tells  you  to kill a Balron. But before you do this however, you must
do  a  few  other  things...  Reenter  the  castle and kill the jester
(again...).  Using the key, open the cell door and escort the princess
outside.  She  will  tell  you  that  there  is  a time machine to the
northwest.  You  can visit it, but you can't use it yet. Fly southwest
to  the  other castle here. The White Dragon will instruct you to find
the  Tower  of  Knowledge.  No problem. It's east in the lands of Lord
British.  I'll  wait for you here. To kill the Balron, just follow the
same routine. This time however, the target creature is on the 9th and
10th  levels  of  the  dungeon. Ladder down can be found in the nearby
town,  and ladder up can be found to the west in Dextron. A convenient
dungeon  to  use  would be on the island to the east. When you're done
there,  return  to  Shamino.  He'll  tell you to take 9 items from his
stores.  (I haven't figure out why...) Play along and do that. I don't
think anything happens tho. Now, are you ready for the final battle?

Almost Done! 

::1000 Years Ago::
     No,  you  aren't.  Trade all of your money for hit points at this
point,  selling all unnecessary vehicles and equipment. Make sure that
you  are armed with Reflect Armor and a Blaster (NOT a Light Sword). I
HIGHLY  recommend  having no less than 6000 hit point before you reach
him.  Head  to  the  Time  Machine  and enter it. You will be taken to
Mondain's  lab  where he is making the gem. Attack him constantly from
afar.  STAY AWAY FROM THE GEM. And, while you're at it, STAY AWAY FROM
THE FIRE THINGYS. When he turns into a bat, chase him to the far left.
He  won't  be  able to fly east while you are blocking, and he will be
stuck  there.  Keep  attacking  until he falls unconscious. He may get
back  up,  just attack him some more. When he doesn't get up, run over
and  get  the gem. You will take a lot of damage so be careful. If you
don't  beat  the  game right then and there, go back and pound Mondain
for  a  while.  He'll  die  eventually.  Congrats! You have beaten the
game!!! And with no help from me :)

Now don't you feel special.

This file will be continued in Ultima 2: Revenge of the Enchantress...

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