Touche: Adventures of the Fifth Musketeer

The solution

     Helluva  game.  This  solve  is  for  pros only, so do not try to
finish  the  game  using  it and only it; instead play on your own and
when you get stuck take a look here...

OK, there we go:

     Look  around  and  find the wounded man, talk to him. Talk to the
beggar  and buy the silver coin from him. Enter the Tavern and talk to
everybody. Fight with the bandits. Ooops...
     Get out of bed, talk to everybody again and exit the Tavern. Talk
to  Henri  and  accept his services. Order him to take the body. Go to
the  Church.  Closed. Take the note from the priest. Go to the stables
and  take  the  horse shoe. Go to the butique and steal the needle. Go
report  yourself to the Musketeer's Chief. Take the melon. To help the
captain  find  the  letter, search for the blank paper and use it over
the  candle.  Ask  for  the pass. Get one of the papers lying near the

     Exit  the city hunting for the murderer. On your coach-stop enter
the  hotel  and  go to sleep. When you wake up show the church note to
the  priest. Go to the freshly revealed location. Ask the salesman for
the  monk  sandals and fix them with the needle. Go to church and take
the  crucifix.  Talk  to  the  cardinal  and  then  get all remanining
objects.  Travel  back  to  the monastery and disguise Henri as a monk
(apart from the cloth you have to give him the sandals and the cross).
Tell  him  to  ring the bell and enter on the rooms (in my version the
right door was the one to the left). The assassin will escape, but you
can  find  a strange note in the saddlebags and the will in the pillow
(open it with your dagger).

     On  your  way back to the city you'll be robbed. Try to climb the
tree  until  you  find  the  watch.  Go  to the musketeers and talk to
everybody  about  the  6th  regiment adventure. Promise the captain to
exercise shooting and ask the the musketeers teacher about the gun. Go
in  front of the Tavern and use the knife to cut off the rope. Talk to
the  girlie  and steal the handkerchief. Examine the flowers. Get out.
Pick  up the hammer and fix the ladder. Go to your hotel room and find
the  loose  floor  board. Examine it and find franc in the hole. Buy a
cheap  souvenir  and  smash it with the hammer. Show the debris to the
teacher and show the certificate to the captain.

     Go  to Le Mans. Take the bucket and the coach schedule. Enter the
city  and  visit  every  place. Listen to the confession and visit the
tavern.  Ask  the  gambler  about  the password. Steal the slowers and
enter  the  flower  shop.  Tell  the  password  and go into the secret
gambling  room. Talk to the players. Exit and talk to the woman again,
this  time  asking for Venus flytrap. Visit the curtisane and spot the
shoes  behind the curtain. Promise the thief to get his talisman back.
When  you get caught talk to one of the bandits. Talk to the Gypsy and
give her the schedule and the watch. Hurrah, you've got the will!

     Go  to  St.Quentin  and throw the melon into the river. Enter the
tavern and talk to everybody. Order the barman to give a bit of whisky
to  the  officer  then  ask  officer  to order his soldiers to let the
regulars   in.   Talk   to  the  poet  and  show  him  the  Juliette's
handkerchief.  Get  a poem and a gift from the barman on your way out.
Travel to Rouen.

     Use  the  pole  on  the Juliette's balcony and read her the poem.
Steal  the  perfume.  Exit.  Free  the  witch by using the soap on the
stocks  and give her the perfume. Pick up the banana. Go to Paris and:
trade  the old bottle for wine, give wine to the woman with the stool,
get  the  stool,  give  the  stool to the baker, give the bread to the
cheese  seller,  give the cheese to the rat seller, give the fried rat
to  Urchin  and  then finally feed him with the banana. Ask the boy to
show you the way to the Chancellor.

     Ask  the  man blocking the way about the woman who get in and get
her appointment letter. Read it. Give it to Juliette's father, you are
able  to meet Juliette without the trouble now. Talk to her, offer her
the  flowers.  Hmmm...  She prefers orchids... Take the tongs from the
stables'  wall  and  use  them  to  get  the key lying behind the gate
crates.  Open  the  gate  to  free Da Vinci. Travel to Le Mans and get
intro  the weapon shop. Mix the hot water with horse linament and give
the  bath  to the vendor. Get the iron file. Go to the flower shop and
show  the  marked  card  to the gamblers. Go to one of the stables and
paint  the  flowers.  Give  the fake orchids to Juliette and visit the
Chancellor.  Go  back to Rouen and read the note on the HQ's door. Mix
the  placard  with the broken ladder's pole (Henri has it) and put the
cloth  into  the  Paul's  soup  (pot in the Tavern). Go to the freshly
revealed  location  and  talk  to  the  captain. Cut the rope, use the
sticky cloth on the boat and paddle to the castle...

     This  one's  tricky:  use  the  candle on your knife (examine the
candlestick  first)  then  put the knife in the water gate's lock. Use
the file on waxed knife to make a key. Open the gate and sneak inside.
Tell  Englishmen  that  the  weather  is nice and tell the password to
everybody.  Ask  the  girl  behind  the  bar for the menu and read it.
Paddle back and give the plans to your captain.

     Juliette's  kidnapped so search her chest for stockings. Give the
formula  to the smiths who has the bucket full of coal, get the bucket
and  put the coal in the fire to make it hot. Travel to Rouen and open
the  HQ  with the key. Get the flag from captain's room. Go to Church,
it's  open  now.  Tie the rope to one of the candles and after a short
cut-scene  pick  up  a  metal plate. Go to Da Vinci's boat and use the
stockings,  the plate, the flag and the hot coal to start the machine.
Sail to the castle...

     Trick  the  guard by a proper talking. Examine the busts and talk
to  Juliette.  Give her the witch's potion. Pick up both busts' noses.
Use  sack  to  feed the crocodiles, pick up the chain with your sword,
mount the chain to the hook and finally throw the chain into the trap.
Listen  to the door and enter the secret room. Read all books and talk
to  the  guard.  Mesmerise him. Check out all jars, read the big book,
pick up the chalk and use it on the book.

The end?...

     P.S.  Old school adventure, so to speak. Definitely great. I know
there  are more solutions to some problems (like instead of hammer you
may  use  the anvil to smash the souvenir). But how to buy the hat and
the boots? Why did I have to get rid of the cheating gamer? I know the
hero  can  join  the card game, but how?... What's the horse shoe for?
Etc. If you have a time, check this out for yourself!

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