Titanic: Adventure Out Of Time


Table of Contents

     * Review
     * Walkthrough Notes and Abbreviations
     * Apartment
     * Titanic Afloat
     * Titanic Sinking
     * Endgame Sequences



   Titanic: Adventure Out of Time provides total immersion in a
   historically-accurate environment onboard the ill-fated steamship in
   1912. Playing a fictitious British Secret Service agent, your mission
   is to obtain several pieces of evidence that, if they fall into the
   wrong hands, may significantly affect the outcome of world events just
   prior to World War I. In order to find these items, you'll need to
   explore the many nooks and crannies of the White Star steamship. An
   optional "tour" feature of the game allows you to explore the ship
   without game constraints (and without a savegame capability), and even
   by itself could justify the purchase of the game for Titanic buffs or
   those just interested in what the ship must have been like.

   An important characteristic of Titanic's gameplay is its multiple plot
   threads, ultimately offering several different endings to the story,
   depending on your success in obtaining pieces of evidence. The latter
   part of the game, occurring during the actual sinking of the Titanic,
   must be completed within the corresponding time limit of about 55
   minutes. While it's not difficult to complete the game within this
   time limit, it is more of a challenge to achieve the "optimum" ending.
   As time moves forward throughout the game, animations of a sailing (or
   sinking) Titanic are interspersed.

   Graphics are uniformly high in quality, with a great deal of effort
   apparently expended in obtaining accurate representations of Titanic
   fixtures, layout and overall appearance. The game is played from a
   first-person perspective, and characters you encounter are depicted by
   superimposed live-action video using a relatively low frame rate. This
   tends to make the characters' movements rather jerky, but doesn't
   really present an obstacle to game enjoyment. The interactions with
   the various personalities in the game assist in setting the overall
   tone of the gameplay and help to make you believe you're actually
   onboard the Titanic during its maiden voyage. Game action takes place
   within a partial screen, with icons for a ship's map, game control,
   inventory and a watch filling up the remainder of the screen. In some
   cases, the game locked up during a dialog close-up when a screen saver
   activated, so you may need to disable your screen saver while playing
   the game.

   Music is fairly atmospheric and seems appropriate for the 1912 time
   period, but segments are extremely short and consequently end up
   sounding very repetitive (the game thankfully has an option in which
   theme music can be silenced). Sound effects are excellent everywhere
   and add a great deal to the immersive gameplay.

   Titanic's gameplay engine is similar to that used in Timelapse,
   another game from GTE Entertainment. One difference in Titanic, apart
   from using only a partial screen, is that there are no mouse-cursor
   alternatives for movement - all navigation must be performed with the
   keyboard (and no type-ahead buffer is available). It would have been
   nice to have had at least a backup feature using the down arrow key,
   as was available in Timelapse. Saved games are file-based using the
   Windows interface, and as a result provide both an unlimited quantity
   and an overwrite warning.

   As with Timelapse, Titanic has the extremely-irritating requirement to
   re-insert CD #1 whenever the game is restarted. After starting
   Titanic, it is also necessary to escape through several introductory
   and startup screens in order to (finally) reach a game-restore point.
   We had to go through so much swapping that the second CD eventually
   got scratched and became almost unusable. This may have been
   exacerbated by the lack of a proper CD storage case provided with the
   game (as was a problem with Timelapse as well). These flaws seriously
   compromise an otherwise superior product.

   Once started up, Titanic is a fun and exciting game to play. It's
   interesting to note a Hindenburg (zeppelin) ticket in the initial
   sequence - a DreamFactory game based on that disaster would certainly
   make a fascinating sequel to Titanic.


Walkthrough Notes and Abbreviations

   Use keyboard arrow keys for navigation (no mouse cursor equivalent)
   F: Forward (Fn for n repetitions)
   L: Left
   R: Right
   O: Open door
   n(F L) denotes n repetitions of F L; for example, 4(F L) is equivalent
   to F L F L F L F L
   For quick navigation, use the maps and click on any red area to jump
   to it
   Press Esc to skip the game introduction, animations and dialog
   (however, the final endgame sequences cannot be skipped)
   You must actually click twice on the ring portion of the lifeboat
   symbol in order to activate the game control menu
   Thanks to Brad Roberts & Rick Edwards at for helping to explore some of
   Titanic's possibilities

   Titanic can be played in many diffent ways, each with its own plot
   elements and character interactions that might not be repeated in
   other gameplay sequences. This walkthrough illustrates one way of
   reaching the "optimum" endgame, but does not purport to indicate all
   possible outcomes or individual event sequences. Your mileage will
   undoubtedly vary.



   April 14, 1942

   Your name is "Carlson", and you are a former British Secret Service
   agent. You're in London during World War II, and have a few minutes to
   check out some of the things in your seedy apartment before an
   air-raid starts and a German bomb explodes nearby:
     * Titanic ship model
     * Memories scrapbook: Titanic front page
     * Morgan Robertson's book Futility on armchair, with Lambeth
     * Landlady knocking on door, blocking exit, wanting rent
     * Radio closeup, with tuner and shutoff
     * Clickable cockroach in cupboard
     * Current newspaper on bed
     * Magazines, clippings and postcards on desk
     * Pocket watch, with the voice of your former boss
     * La Morte tarot card (its significance will be seen later)
     * Termination letter
     * Hindenburg ticket
     * Barrage balloon outside window

   The items in your apartment, along with the backstory in the Titanic
   game package, indicate that you failed to complete your intelligence
   mission on the R.M.S. Titanic 30 years earlier. The bomb explosion
   transports you back in time to April 14, 1912, the night of the
   Titanic sinking, where you'll be given another chance to complete your
   mission successfully.


Titanic Afloat

   April 14, 1912

   After some introductory scenes and credits and a CD change, you arrive
   in your cabin (C-73) onboard the Titanic. Move forward, answer the
   door and talk to your steward, Smethells. If you request his help,
   he'll explain details of the game interface. He'll give you a message
   from Penny Pringle commanding that you meet her by the "Electric
   Camel" (in the gymnasium). Smethells will also give you a map of the
   ship. Move R2 F L and pick up your bag on the bed. This is where
   you'll keep the inventory items you pick up during gameplay. To check
   inventory, click on the bag icon next to the life preserver. For a
   close-up of an inventory item, click on the item of interest, then
   click on the magnifying glass inside the bag. Move L3 F L2 F R2 and
   pick up the gold pocket watch from the dresser. Zoom in on the dresser
   and open its center drawer. Read the note from "Georgia" requesting
   that you meet her on deck tonight. Zoom out from the dresser and move

   Use the key from inside your bag to open your steamer trunk. Click on
   the middle of the left set of drawers to read a confidential report,
   detailing more of the backstory of the game. Click on the phonograph
   in the right half of the trunk and attach its trumpet to its base.
   Click on the phonograph crank to listen to a message from your boss
   (be sure that theme music is activated in the game options). Click
   again on the crank to stop the message (we kept waiting for the
   phonograph roll to self-destruct, Mr. Phelps). If desired, open the
   upper-right drawer and change phonograph rolls to play the music you
   heard on the radio in your apartment in 1942. You can also check out
   the First-Class dinner menu

   Titanic Dinner Menu

   on the table in your cabin.

   Exit your cabin and move R F5 O F R O F O into the Purser's Office.
   There you can get the cabin assignments of some of the Titanic

        Passenger                               Cabin

        Eric Burns                              C-78
        Sasha Barbicon                          A-14
        Mr. Conkling                            B-59
        Lady Georgia Lambeth                    B-70
        Colonel Zeitel                          C-59
        Penny Pringle                           F-34
        Shailagh Hacker                         F-59
        Miss Claris Limehouse                   D-19

   Use your map to jump to the Grand Staircase on the Boat Deck, then
   move L F L O F R O F into the Gymnasium. Click on your Secret Service
   contact Penny Pringle. She's very bossy, but shows you a picture of
   your nemesis, the German Colonel Zeitel and explains that your mission
   is to obtain a book, the Rubaiyat of Omar Khayyam (not really written
   in English, of course). Zeitel is traveling with Willi von Haderlitz
   and sometimes may be found in the Cafe Parisian. Your first task is to
   gain access to the ship's wireless room from Officer Morrow, and read
   Zeitel's coded telegram using the cryptograph in your trunk.

   Move R3 O F L O F L F2 L O F L O F R3 F2 through the Grand Staircase
   to the port officer's promenade. To gain access to the Wireless Room,
   talk to Third Officer Morrow using the dialog sequence
     * The sea appears calm.
     * You seem a little worried about something.
     * What uproar?
     * You don't like politics?
     * What war was that?
     * No wonder moonless nights make you jumpy.
     * Now, may I visit the wireless room?

   Move R2 O F into the Wireless Room and click on the desk. Click on the
   pile of outgoing telegrams at right and leaf through them until you
   find the one from Zeitel:

   Zeitel Telegram

   Jump to the Grand Staircase on C Deck and move R F R O F6 L O F2 L
   into your cabin (C-73). You may randomly run into other passengers as
   you move about. Open your steamer trunk with the key in your bag and
   open the drawer at lower left. On the decoding machine, attach the
   green and red leads to the dry cell battery and turn on the device
   using the switch at left. Rotate the number wheels at top center to
   set the 8754 code from Zeitel's telegram inside the black frame. Click
   on the bag and highlight the telegram inside the pocket. Click OK,
   then click on the telegram at lower right. Using the alphabetic keypad
   on the decoder, enter the encoded text string A N H Q S P P A I X W B
   F C X Y A M, then press the DECODE button to obtain the secret

   Zeitel Message to Berlin

   Jump to the Second-Class stairs on F Deck, then move O F3 L O to
   Pringle's cabin (F-34). She suggests you try to find a way down to the
   lower decks and intercept the Rubaiyat.

   As it happens, the access to G Deck is close at hand. Move L 3(F L)
   6(F R) F O F R2 F3 L F2 O F3 down the stairs to the Turbine Room and
   through it into the Control Room. When you try and open the door into
   the Engine Room, a crewman starts whining to you about his boilers.
   Offer to solve his problem, to help him. Back out from the steam
   turbine control panel (unless you know what to do), and ask the
   crewman for some advice. He'll give you the instruction manual:

   Steam Turbine Instruction Manual

   Tell the crewman you'll try again. Use the instructions above to get
   the turbine output gauge into the green zone and quiet the racket.

   Move O F L2 F R2 F3 R F L O F3 O F3 O F2 into Boiler Room 3. Standing
   on the catwalk is Vlad Demonic. If you pass him and move R F L2 to
   coal chute 4, you can get the Rubaiyat from the coal chute control
   panel (and even befriend a fireman by calling him a landlubber), but
   Vlad will kill you when you try to go back up to the catwalk with the
   book. Instead, ask Vlad about his troubles and offer to get him a
   package from Sasha Barbicon. Move L2 F O F3 O F3 O F R2 F L2 F3 L F R
   O F3 O F3 R F3 L O F2 to an area where you can jump to the Grand
   Staircase on A Deck. Move F2 R F2 O F4 L F R O to the cabin of Sasha
   Barbicon (A-14).

   Pick up a package of clothes for Vlad. Jump to the Second-Class stairs
   on F Deck and move O F2 R F L F L 6(F R) F O F R2 F3 L F2 O F3 O F L2
   F R2 F3 R F L O F3 O F3 O F2 back to Vlad's location in Boiler Room 3.
   Give Vlad the package. You don't get anything from him in return, and
   he's obviously already picked up the Rubaiyat from the coal chute.
   Move F O F3 O F3 O F6 O F R4 F2 L2 F O F to the Forecastle Deck, where
   you can jump to the Aft Grand Staircase on C Deck and move F2 R F O F2
   L O to the cabin (C-78) of photographer Eric Burns. Ask to see his
   work, then find out that his wife is wearing a blue hat. Jump to the
   Grand Staircase on this deck, where you'll be able to see her in the
   background. Move L F R L2 O F7 R O back to Burns' cabin and inform him
   as to the whereabouts of his wife, then suggest he pay more attention
   to her (e.g., leave so you can nose around his cabin).

   Move F3 and zoom in on the darkroom table. At center left, pick up the
   film development instructions, thoughtfully provided by the White Star
   Line on their official paper:

   File Development Instructions

   Move R2 F2 L back to the doorway and turn off the cabin lights. In the
   dark, move L F2 and click on the table. Immediately to the left of
   where you found the development instructions, click on the darkroom
   lamp. Open each film cartridge and develop the film inside per the
   instructions above (pan 1 refers to the start bath, pan 2 the stop
   bath), discovering

     Left Picture Barbicon with "Lamke & Buechner" packing case Center
     Picture Barbicon and Zeitel Right Picture Willi von Haderlitz and
     Claris Limehouse

   Drag the photos to your bag of inventory.

   Jump to the Second-Class stairs on F Deck, then move O F3 L O to
   Pringle's cabin (F-34). Tell her you haven't found the Rubaiyat yet,
   but show her the photographs you took from Burns' cabin. Exhaust the
   rest of the dialog with her, then ask what to do next. She'll suggest
   you concentrate on finding the painting by getting a look at the
   purser's cargo manifest.

   Jump to the Grand Staircase on C Deck, then move R F O F O to talk to
   the purser. Ask him about Mr. Thayer, then offer to help.

   Jump to the Grand Staircase on the Boat Deck, then move L F R F2 L O F
   L O F R3 F2 R2 O F into the Wireless Room. Click on the table and look
   at the operating instructions in the half-open drawer:

   Wireless Operating Instructions

   Wireless Sending Frequency

   Zoom in on the sender amp

   Sender Amp

   and turn it on by dragging up the lever at left. Zoom in on the
   breaker switch

   Breaker Switch

   and drag it left to the Transmit position. Zoom in on the tuner

   Wireless Tuner

   and rotate the knob with arrows several times until the red frequency
   line is set for the correct sending frequency (200 KHz) and the red
   light starts flashing. Click on the telegraph key

   Telegraph Key

   and enter Thayer's message:

        arrange for railroad cars to new york
        for pm departure to philadelphia 417

   Jump to the Grand Staircase on C Deck, then move R F O F O to the
   purser. Tell him you sent Thayer's telegram, then offer to tell the
   Thayers. While he goes off to tell the Thayers himself, take a look at
   the cargo manifest at the purser's window:

   Titanic Cargo Manifest

   Page through it until you come to the entry signed by "Barbicon
   Galleries", describing a painting shipped by Lemke & Buechner. Zoom
   out from the purser's window, then move L2 O F O back to it. Tell the
   purser you need to get into the cargo room, then offer to find Straus'
   gold cufflink. The purser's window also contains some interesting
   information for Titanic passengers:

   Information for Passengers

   Jump to First-Class Reception on D Deck, then move F R and zoom in on
   the wicker chair. Pick up the gold-and-red cufflink wedged in the back
   of the seat. Jump to the Grand Staircase on C Deck and move R F O F O
   back to the purser's window. Tell the purser you found Straus'
   cufflink, then filch the cargo hold keys from the red panel inside the

   Jump to the Grand Staircase on A Deck, then move F2 O F R2 F R F R2 F
   L2 F2 R F O F2 R2 O F2 O F3 R2 O F2 R through the Forecastle Deck into
   the Cargo Hold. Zoom in on the Renault automobile and use the switch
   to turn on its headlights. Zoom out from the automobile, move L2 and
   zoom in on the Lamke & Buechner crate. Unfortunately, the painting is

   Zoom out from the crate, then move L F O F L2 F3 O F3 L2 F O F and
   jump to the Grand Staircase on C Deck. Move R and listen to Smethells
   tell you that von Haderlitz wants to meet you in the squash court for
   a bit of fencing. Jump to First-Class Reception on D Deck, then move
   F2 L2 F2 R2 O F L F4 L F R O F3 R 3(F R) O F into the Squash Court. Go
   ahead and fence with Willi von Haderlitz. He makes allusions to
   loyalties outside Germany. Continue additional matches until he has
   nothing new to say. It's possible to occasionally make a point against
   him by dragging the mouse cursor over his torso. Leave the Squash

   Jump to the Grand Staircase on C Deck, move R, talk to Smethells and
   get a ring from Willi. Jump to First-Class Reception on D Deck and
   move L2 F3 L O F L F3 R F R O to Claris Limehouse's cabin (D-19). (If
   you run into the Gorse-Joneses, they may tell you Leyland Trask wants
   to meet you "where Honor and Glory Crown Time", a reference to the
   carved wooden clock on the Grand Staircase on A Deck.) Claris will
   tell you about Willi's notebook. Go ahead and give her Willi's ring.

   Jump to the Second-Class stairs on F Deck and move O F3 L O to
   Pringle's cabin. She'll tell you that Willi has been killed and will
   eventually give you a knockout-gas pen, then politely suggest that you
   check out the situation at the Turkish Bath. Jump to the stairwell
   outside the Turkish Bath on F Deck. Tell Officer Morrow you know von
   Haderlitz is dead, then ask permission to investigate/look around.
   Move O F3 L2 O F3 R O F2 into the Electric Bath. Click on the bath and
   pick up a scrap of paper from Willi's stacked clothes:

        And many Knots
        unravel'd by the Road...

   Jump to the Second-Class stairs on E deck, then move F O F R F L and
   zoom in on the rope hanging on the wall in Scotland Road. After
   zooming out from the rope, talk to Jack Hacker. Tell him you're
   looking for a clue, then ask to hear the phrase he mentions:

        ...But still the Vine
        her ancient Ruby yields
        and still a Garden
        by the Water blows

   Jump to the Aft Grand Staircase on B Deck and move F2 O F2 R F2 into
   the Cafe Parisian. Click on the red tablecloth and pick up a pack of
   cigarettes stuck in the wall lattice behind the chair. If desired,
   move L2 and click on one of the windows to see a cool animation of a
   shooting star, with icebergs in the distance.

   Jump to the Aft Grand Staircase on A Deck, then move L F2 L2 O F into
   the First-Class Smoking Room. Give the cigarettes to Max Seidelmann
   and listen to him relate a story about Willi hiding something in a
   Titanic smokestack.


     Optional Subplots

     If desired, jump to the Aft Grand Staircase on B Deck and talk to
     Daisy Cashmore (in the blue dress). Ask her to get to the point,
     then agree to grant her a favor. Jump to the Grand Staircase on C
     Deck, then move R F O F O and ask the purser to check the passenger
     list for someone with the initials G.Q.C. Jump back to the Aft Grand
     Staircase on B Deck and relay George Quincy Clifford's name to
     Daisy. In return, get a message from Andrew Conkling asking you to
     meet him in Scotland Road.

     Jump to the Second-Class stairs on E Deck, then move F O F R F2 L F
     R O F into Scotland Road and talk to Andrew Conkling. Ask why he
     wanted to meet, then ask about his reference to discretion. Talk to
     him some more and learn about a letter one of his servants stole
     from him.

     Jump to the Second-Class stairs on B Deck, then move F O F L2 F2 R
     F2 R2 F and talk to Shailagh Hacker on the poop deck. Ask how much
     money the Hackers want for the letter, then tell them you'll have to
     ask Conkling.

     Jump to the Aft Grand Staircase on B Deck, then move F2 L F O F5 R O
     F2 into cabin B-59. Talk to the Conklings and learn more about their
     sordid lives (and feather allergies). If desired, jump to the
     Reception Stairs on E Deck, then move O F R F2 L F R F2 R F L O to
     Shailagh's cabin (F-59) and learn more about her baby's parentage
     and Conkling's steel.

     Another optional activity is to jump to the Second-Class stairs on
     the Boat Deck, move L2 O F and talk to Reverend Troutt. When he
     starts fretting about von Haderlitz's murder, ask him to tell you
     more and get a prayer card from him.

     Jump to the Aft Grand Staircase on C Deck, then move F2 R F O F2 L O
     to Eric Burns' cabin (C-78). Trade him the prayer card for a
     photograph of Willi on top of a Titanic smokestack:

     Willi on Smokestack


   Jump to the Second-Class stairs on the Boat Deck, then move R2 O F R3
   F and talk to Georgia Lambeth (in the light-blue dress). Tell her you
   were detained, then ask about Sasha and get a diamond necklace from

   Jump to the Aft Grand Staircase on A Deck, then move R2 F R2 O F R2 F
   R F to Georgia's new location at the aft end of the A Deck promenade.
   Talk to her again about her finances, then trail her to her cabin
   (B-70) by jumping to the Aft Grand Staircase on B Deck and moving L F
   O F2 L O F2. Talk to her and her husband Charles.

   Jump to the Aft Grand Staircase on A Deck, then move L F2 L2 O F2 back
   to the First Class Smoking Room. Talk to Charles (in the tuxedo), and
   ask him how he's doing. Ask him about needing money, then be sure to
   hang around while he has another drink. He'll then tell you a secret
   about Georgia's necklace. Jump to the Grand Staircase on A Deck and
   move F2 R F2 O F4 L F2 and talk to the seaman. Zoom in on the
   electrical panel and the end of the stub hallway and open the panel's
   door. Click the top switch to kill electricity to Sasha's cabin
   (A-14). Zoom out and wait until you hear a cabin door opening (Sasha
   leaving his now-darkened cabin). Zoom back in on the panel and restore
   power using the top switch. Zoom out and move R2 F L O F2 into Sasha's
   vacated cabin.

   Zoom in on the bureau and click on the dial on the Russian doll.
   Rotate the nested inside dials until their numbers sum up to the four
   outside numbers 15, 19, 12 and 4:

        1  5* 2  4  2  3  7  0  clockwise
        7  9  0  5  1  6  3* 0  clockwise
        5  2* 9  3  7  1  2  1  clockwise
        4  5* 6  5  1  8  7  2  clockwise

        *: Rotate this number into the 12 o'clock position
           (your starting configuration may vary from that shown above)

   Zoom out from the doll, then click on its head three times to open it
   up. Click on the base of the doll and remove the (genuine) diamond
   necklace inside it. While still zoomed in on the doll base, open up
   your inventory bag and remove the fake necklace at top center. Drop it
   into the doll base as a replacement (otherwise Sasha will discover
   your theft and shoot you). Zoom out from the doll and bureau, move R4
   F O and listen to Sasha excuse your presence in his cabin.

   Jump to the Second Class stairs on F Deck, then move O F2 R F L F L F
   6(R F) O F R2 F3 L F2 O F3 O and tell the crewman you can fix his
   turbines again. Use the instruction manual to move the turbine output
   gauge into the green zone.

   Move O F L2 F R2 F L2 F L 4(F R) up the stairs in the Engine Room.
   Move F and engage Vlad in a fistfight (the knockout-gas pen doesn't
   work on him for some reason). Like the fencing episode earlier, this
   contest is difficult to win, but the outcome doesn't matter - when
   it's over you "come to" and Vlad is gone, apparently without stealing
   anything from you.

   Move F2 through the access tube into the smokestack. Use the ladders
   to go up 10 levels to the top of the smokestack. At each level, move
   either left or right to the next ladder up. Ladders are randomly
   blocked on each level, but you should be able to find a way up without
   too much trouble. To go back down a ladder in case you are completely
   blocked on a level, use the down arrow on the keyboard. A strategy
   that seems to work more often than not is to use the first ladder to
   the right unless blocked; otherwise, use the ladder to the left or go
   back down one level.

   From the top of the smokestack ladder, move R2 and pick up Willi's
   notebook lying on the platform. If you don't see the notebook, walk
   around the gangway until you do. As soon as you pick it up, Colonel
   Zeitel confronts you at gunpoint, demanding that you hand over the
   notebook. After you exchange some dialog with him, you'll see an
   animation of the Titanic hitting an iceberg. Afterwards, you have the
   choice of giving Zeitel the notebook, or something else from your
   inventory. If you give Zeitel the knockout-gas pen, you'll be able to
   keep the notebook. However, once you go back down the smokestack
   ladder, Vlad will knock you out with a very large wrench and take the
   notebook from you anyway (and he already has the Rubaiyat). So the
   simplest solution is to hand over the notebook to Zeitel and let him
   try to shoot you (even at pointblank range, he's a poor shot).

   After a CD swap, you'll wake up in your cabin.


Titanic Sinking

   April 15, 1912

   It's 1:05 AM, and the Titanic is sinking! After you answer your door
   and talk to Pringle, you'll discover that you must get the notebook, a
   painting, the Rubaiyat and the diamond necklace off the ship. The rest
   of the game plays under a time limit - you must obtain these pieces of
   evidence and get off the ship before the last lifeboat leaves at 2:00
   AM. To keep an eye on how much time you have left, leave the gold
   pocket watch icon maximized at the bottom of the screen. Many of the
   formerly-open passageways on the Titanic, as well as the red-area jump
   feature, are now closed (but the First-Class lounge has opened). If
   you follow the gameplay described below and don't skip any animations
   or dialog, you should be able to complete the rest of the game in
   about 40 minutes.

   Open the door and exit your cabin. Move R F4 R O F2 into Zeitel's
   cabin (C-59). He'll talk to you again, this time locking you in his
   cabin with a bomb he's rigged up. Move L2 and zoom in on the suitcase
   lying on the blue sofa. Inside, you'll find a bomb with various
   anti-tampering devices:

   Suitcase Bomb

   Simply backing away from the suitcase causes its latch switch to
   engage and detonate the bomb. You'll need to get the cabin key at
   upper left, but the box containing it is an integral part of the bomb
   arming mechanism. If you do detonate the bomb, you'll get a special
   Bomb Help screen in which you can identify the various parts of the
   bomb mechanism, and you can try disarming the bomb again. Your
   selections are limited to setting three switches and opening the key
   box. Note that each of the switches has one position that causes
   immediate bomb detonation, so there are really only two possibilities
   for each switch. To disarm the bomb, follow these steps:
     * Set the middle switch to position 3. This starts the clock
       running; you must complete the following step before the
       one-minute timer runs out.

     * Set the left switch to position 2, disabling bomb activation by
       the one-minute clock timer.

     * Wait for the clock to time out and finish ringing. Then, set the
       left switch back to position 3 to deactivate the key box. Open the
       box and remove the cabin key.

     * Set the right switch to position 3, disabling the latch contacts.

   Zoom out from the bomb, move R2 F L and pick up Willi's notebook from
   the bed. Move R O F R F O F L2 7(F R) F O F2 O F into the First Class
   Lounge via the Grand Staircase. Talk to Claris Limehouse and get a
   shawl from her.

   Move L3 F O F L2 3(F R) F L O F O F R3 F4 R O F R2 7(F R) to the
   B-deck Second-Class stairs via the boat deck. Tell the crewman you'll
   take your chances, then move 4(F R) and click on Shailagh Hacker to
   get Conkling's letter from her:

   Bad Steel Letter

   Move 11(F R) F R2 F O F2 R F L F L 6(F R) F O F down into the turbine
   room. Move R2 F2 L2 F R 3(F R2) to the lower level of the turbine
   room, and talk to Vlad. Even though he shows you Lambeth's necklace,
   he really doesn't have it. Tell him you can get him into First Class
   using the shawl. At first, he doesn't like cross-dressing, so tell him
   drowning won't help his cause. Get the Rubaiyat in exchange for the

   Move F L2 F L2 F L F R F2 L O F2 L 5(F L) F R F R F L F O F2 L2 22(F
   L) F L2 O F L F R2 back up to the boat deck and talk to Mrs. Conkling.
   Tell her the baby's not hers, then threaten to publish the letter.
   She'll give you the baby in exchange for the letter. Move R2 F R O F
   R2 7(F R) to the B-deck Second Class stairs. Tell the crewman (again)
   you'll take your chances, then move 4(F R) to take the baby to
   Shailagh and get the painting in exchange.

   Now all you have to do is find a spot in a lifeboat! From Shailagh's
   location port forward near the bridge, move L2 F5 and get intercepted
   by the Gorse-Joneses. Accept their offer to get on a lifeboat, then
   watch the optimum endgame sequence.

   If you don't get an opportunity from the Gorse-Joneses to get on a
   lifeboat, you can try at least two other ways. One is to find Officer
   Morrow and alternately talk to him and walk around until you see an
   animation of the Titanic's aft end rising out of the water. At that
   point, you should be able to return to Morrow and get a place on one
   of the last two lifeboats.

   Another way to get on a lifeboat is to find the seaman with a goatee
   in the aft starboard area of the boat deck, and give him a boat pass
   (tarot card) to get on his lifeboat. This pass can be obtained from
   Buick Riviera (played by the game's Marketing Director) in the
   First-Class smoking room, reached via the Grand Staircase and
   First-Class Lounge. If you've talked to Riviera before, note his
   reference to "Diamondback, New Mexico" - site of the CyberFlix game
   DUST. Save your game before playing blackjack with Riviera. You need
   to win one hand of blackjack in order to obtain the boat pass. Offer
   the real diamond necklace as stakes for the game. You can use Hoyle's
   strategy to increase your chances of winning:
     * Stand on 17 or higher.

     * Hit on 13 through 16 if dealer's up card is a 7 through 10 or an
       ace; otherwise stand.

     * Hit on 12 or lower.

     * Count an ace as 1 unless counting it as 11 gives you a total of 18
       or higher.

   Avoid talking to Zeitel as he will try to coerce you into giving up
   the painting.

   In the animation of the sinking, note that the Titanic breaks in two
   and the aft end of the boat settles back onto the surface of the water
   before it, too, sinks.


   Endgame Sequences

   (Genuine necklace saved) Obtained Rubaiyat: Failed to obtain Rubaiyat:
   "Vlad left the sinking ship without the Rubaiyat, nor did he have the
   real Lambeth diamonds. The Black Hand never got its funds, money
   intended to finance a wave of terrorism across the Balkans. One of the
   intended targets: the heir to the Austrian throne, Archduke Franz
   Ferdinand - his murder might have started a war. We were lucky, we got
   peace instead." "Vlad left the Titanic with the Rubaiyat. The money
   garnered from the sale would finance the violent assassination of
   Archduke Ferdinand at Sarajevo in 1914. The World War followed."
   Obtained painting: Failed to obtain painting: "As for the painting, it
   left with me. The plans proved useless. In the month following the
   sinking, the War Office scrapped the proposed deployments in a
   cost-cutting measure. But the canvas - as the only artifact saved from
   the Titanic, the painting became famous, along with its creator, a
   rather excitable Austrian named... Adolf Hitler, who makes a lucrative
   career to this day peddling overpriced Alpine vistas to the carriage
   trade." "As for the painting, it went down with the ship. Fortunately,
   Shailagh and the baby survived." Obtained notebook: Failed to obtain
   notebook: "I left the ship with Willie's notebook. Eventually, it
   found its way to the Russians. The czar's secret police were grateful,
   and the names Stalin, Lenin and Trotsky vanished from history. The
   Communist revolution aborted." "I never retrieved Willie's notebook.
   The Germans' support of the Russian revolutionaries continued."

  Optimum Ending

     * Obtained Rubaiyat
     * Obtained painting
     * Obtained notebook

   "I didn't really realize it then, but that night thirty years ago was
   one of history's most crucial. Though the Titanic carried 1500 to
   their death, a peaceful world would be their epitaph. Our mission was
   a success. With no wars or bloody revolutions to derail us, prosperity
   and progress has flowed into every corner of the globe, bringing
   humanity a security known only to the privileged few before the
   Titanic sailed. Today, on April 14, 1942, I am leaving the Service to
   retire in a world at peace.

   "One can only imagine how different it could have been - would have
   been - if we had failed."

   Game credits roll.


  Some Other Endings

   Several different endings to the game are possible. Some of them are
   listed below, showing the effect of each piece of evidence. We have
   omitted a subplot involving a trade of the painting for an antidote to
   some poison Zeitel has given Georgia. If you neglect to get on a
   lifeboat by 2:00 AM, you and any evidence you have collected go down
   with the ship - it's not actually possible to offload evidence to
   Penny, although she suggests it.


     * Failed to obtain Rubaiyat
     * Failed to obtain painting
     * Failed to obtain notebook

   "World War I ended in 1918 - a victory for the Allies. Germany was
   ruined, Russia in revolution. Soon after, Lenin consolidated his power
   in Moscow. A decade later, Hitler became Fuehrer, promising to avenge
   Germany's defeat. The rest of the story is... depressingly familiar.
   Here we are, April 14, 1942, fighting another war - a Second World

   "And I keep wondering... was there something anyone could have done?
   Something I could have done to stop it? If only the past could be

   Blown up by a German bomb.


     * Obtained Rubaiyat
     * Failed to obtain painting
     * Failed to obtain notebook

   "Meanwhile, the rest of Europe and America enjoyed a prosperous peace.
   What did we gain? Complacency. In 1927, Adolf Hitler toppled the
   Kaiser and channeled the power of German science and industry into
   weapons production. The democracies, lulled by decades of
   uninterrupted affluence, ignored him. The Germans have had a six-year
   lead in the race to unlock the secrets of nuclear fission.

   "Now that the World War has begun, I wonder if the question is not
   whether Hitler will use his atomic weapons, but when. If only the past
   could be changed..."

   Vaporized by a German atomic bomb.


     * Failed to obtain Rubaiyat
     * Obtained painting
     * Failed to obtain notebook

   "However, the Allies defeated Germany and imposed a humiliating peace.
   But not before the German military convinced a revolutionary Russia to
   leave the war. Eventually, Lenin replaced the feeble Russian empire
   with a Communist one. There were totalitarian stirrings in Germany as
   well. But with no strong man to lead them, parties like the Nazis
   never amounted to much. With Berlin no longer a check against
   Communist expansion, the Soviet tidal wave swept over Europe. Today,
   April 14, 1942 - it's Britain's turn now.

   "They say we've lost our chains, but it's our freedom that's vanished
   instead. If only the past could be changed..."

   Machine-gunned by a Russian stormtrooper.


     * Failed to obtain Rubaiyat
     * Failed to obtain painting
     * Obtained notebook

   "With no revolutions disrupting it, the Romanov dynasty continued to
   rule in Russia. When the Nazis attacked, an old and feeble czar proved
   no match for Hitler. And neither will we. In 1939, Nazi Germany
   conquered the Russian empire, before turning its fury against the
   West. Britain surrendered three days ago. Now we take our place behind
   Germany in a Europe ruled by hate and National Socialism.

   "They hung Churchill yesterday. If only the past could be changed..."

   Machine-gunned by a German stormtrooper.


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