Alright mateys, there be spoilers ahead! (If anyone cares about
how I did it, read on.) Of course you're stuck with the worthless
Brandt ap Io. Kit him and the rest out with plasma cannons and the
blue (fusion?) lasers. The new Accelerators are a must. Take two
weapon specialists with you, oryou can go with a repair squaddie.
Either way, ma ke sure at least one of them has autoturrets. I chose
mines. When you touch down, you have a couple of options.
Either stay and take out the first patrol or yourself, or watch
as your comrades bomb them to bits. Then head left, around the corner
of the compound. (Take out any relevant turrets, of course.) At the n
orth entrance, have the others wait well back, near the end of the
cleared area. take out the tank that has spotted you. You may need to
hustle a bit here, because you want to start spacing a line of mines
(I used three at a time) beginning right inside the entrance and
leading straight to your squad. Then start playing hit and run.
If clones don't hunt you down as you're laying mines, then shoot
'em from afar. Run back over the mines, and mop up the rest. Make sure
your squadmates are back far enough that their eager bombing of the
baddies doesn't pr ematurely set off a mine. Repeat the process.
There's one particularly large group of clones that's going to be
tough. Have your mate(s) drop some autoturrets between you and the
mines so they will help the cause. WATCH BRANDT. He's your ticket
home, and evacs quickly. Anyone that attacked Brandt, I snuck up and
There's a group of clones that perches on the (landing pad?
loadingdock?) inside near the fuel dome. For some reason they pulled a
Bambi and never noticed when I terminated them from afar with the
plasma cannon. Ignoring a bunch of drones that were joggi ng around
near the front of the complex, I ordered B. to nuke the joint. Then we
headed out, to another kind of rendezvous, back at HQ. It got a bit
hairy, but I survived with all three of my comrades intact, on
standard difficulty. Give me a true mission editor, and I can envision
a round-robin affair where five friends each designs a level for the
other four to play as a team (assuming a network option). That could