CHAPTER 1: INTRODUCTION
CHAPTER 2: THE CAMP
CHAPTER 3: THE LITTLE VILLAGE
CHAPTER 4: THE HOUSE
CHAPTER 5: THE FINAL CONFRONTATION
CHAPTER 1: INTRODUCTION
The game is only controlled by the mouse. The left button is
look, and the right button is making an action, but sometimes you have
to do something different but i have written everything down so there
won't be any mistakes. The way you see your inventory is by moving the
mouse cursor to the top of the screen and keep it there, until your
inventory list comes up. On the F1 button you can save and load your
games, and get some information about the game. (no help though). You
can't die in this game, so i haven't written when you have to save or
not, you have to adjust that yourself.
CHAPTER TWO: THE CAMP
Give the pass to the guard in the house. He will let you enter
the camp. Go to the east. Take the rope from the trash can. Go through
the right door. You will automatically talk to the captain and he
wants you to go through three trials to prove your worth, so he locks
you up. Take the spring from bed. Take the bulb from the ceiling. Call
the captain by clicking on the crates (at door) fire times, and he
will come with some food and he will stay close to the door. Take the
live cable and put it in the food. Use the switch (next to door) by
clicking on it and you will fry the food. Call the captain by clicking
on the crates once again, and the captain will be fryed by having his
hands in the soup (ouch). Then take the keys from the body and use
them at the door to get out.
Then you are back in the captain's room and the next test is to
get the captain to reveal the secret password. Enter the canteen and
get the crumbs from the table. Exit again and go to the west. Use the
spring on the solid ground (in front of brick wall) to put the spring
on the ground. Use the spring by clicking on it to get the shovel.
Take the delicate plant from the plant next to the brick wall. Go east
and go through the right door to get back to the captain. Use the
delicate plant on the captain to get the swiss army knife. Remember to
pick up the army knife from the floor. Go out of his room again, and
head west. Go north from the screen with the mud pool. Use the army
knife on the fence in the back. Then use the shovel on the mysterious
object in the mud, and you get a kaleidoscope. Go east, south and then
you should back at the guard. Give the kaleidoscope to the guard and
you will get the soldier news. Furthermore take the grenade from the
guard. Go east and go through the right door to get back to the
captain, he will give you the password and you will automatically go
into the canteen. Talk to the bartender and he will give you a mug and
the third quest: Find the captain
Use the rope on the grenade and go back the captains quarters.
Use the rope-tied-to-grenade on the drawer and he will open it.
(sorta). Take the medicine from the drawer. Use the medicine on the
crumbs to get the drugged food. Go out of the room and go west and
north to get back to the screen with the mud. Use drugged food on the
post to drug the bird. Take the bird. Then just use the post, to climb
up and accidently fall into the mud pool. While you still are lying
down, use the mug on the mud pool to get the mug full of mud. Go back
the canteen (south, east). Use the bird on the radio and it will
bother the bartender. Then use the mug you have with the mug on the
desk to switch the mugs. Then talk to the bartender to get him to
drink the mug full of mud. He will drop, and you can enter the door on
the left. Push the blinking hole (in the top right barrel) and you
poke the captain in the eye. Then you have completed the third quest
and you are now ready for REAL spy buisness.
CHAPTER THREE: THE LITTLE VILLAGE
Take the broken paddle from the boat. Go west and talk to the
squirrel until you get it to throw the nut down from the tree.
Unfortunately it throws it down in the grass so you can't get it now,
but don't worry, you'll get it later. Enter the house in the back.
Take the chainsaw, and the rotten cheese from the shelf. Go out of the
house and go south. Go east and you'll be in front of a house. Talk to
the guard until he gives you the chocolate candy. Take the wrapper
which lies in the grass in front of the house. Go north-east from the
house and try to take the wild plant. You will get a wild potatoe. Go
west and take the rock from the ground. Then walk west but don't move.
Wait until the guard starts to drink the bottle of whisky and then try
to talk with him.
He will get frightened and drop the bottle. Take the bottle and
use it with the chainsaw. Then go east twice and use the chainsaw on
the branch of the tree and you will get it. Then use the broken paddle
with the branch and you will get a fully working paddle. Go west three
times to get back to where the boat was and use the paddle with the
boat. You will then go to the small isle where you must pick up the
two flowers. Take the boat back and go south toward the village. Then
go north toward the field. Take the sickle and the rake. Try to get
the hen and it will drop a feather. Take it. Examine the middle
haystack and you should get a needle. Go south and enter the house
there. Examine the drawers and get the handkerchief. Go out again, and
open the car door. Take the comb, and use the lever (in the bottom of
the car door) Take the toolbox from the trunk of the car and use right
mouse button on it. You'll get a car jack. Then use left mouse button
on the toolbox and you will get a spanner. Use the spanner on the
basket to lower it, so the poor kid can hit the basket. Enter the
house again, and pick up the fan and shotgun.
Go out again and go north to the field. Use the shotgun on the
crow and they will disappear. Take the dive mask and the fins from the
scarecrow. Then use the handkerchief on the mouse hole so you can
catch it. Then use the cheese on the mouse, and pick up the mouse and
handkerchief from the mouse hole afterwards. Then go south and then
east. Use the fan on the laundry to dry it. Then enter the house and
give the old lady a flower. Then you can pick up the feather duster
next to her. Talk to her again and tell her that her laundry is
finished. The give a flower to anne and watch a funny move. Go out of
the house and take the rope that now appears. Go west three times and
enter the house. Use the chocolate candy on the heart shaped hole to
make the chocolate heart shaped. Use the wrapper on the chocolate to
make a nice pack of chocolate. Use the feather duster on the fireplace
to make a dirty featherduster. Go out again, and go south. Use the
sickle on the well to make the sickle sharp. Go south again, and two
east and enter the house.
Give her the wrapped candy to get the ribbon. Use the ribbon on
the rake to make the rake ready to work. Use the car jack on the rock
to get the bone. Then use the sharpened sickle on the bush to get the
nasty bush away. Enter the cave and use the mouse on the hole. Then
use the rock on the hole and finally the super glue on the hole, and
the mouse will come out another way with a gold nugget. Take the
nugget. Go out of the cave and go north to the house. Give the dino
bone to the dog. Open the valve, and close it again to shake the walls
in the room. Go down the hole, and use the switch to get some light.
Then take the shovel from the wall and go out of the valve again.
Go west three times and use the rake on the grass to get the nut.
Then go south and use the fins on the dive mask. Then use the diving
equipment, but when you get under water, you must FAST target the
anchor and take it. If you do it too slow you haven't got enough time
to get down there in time. If you don't get it at first just try again
until you get it. Use the anchor with the rope to make a grappling
hook. Go east and give the gold nugget to the guard. He won't let you
in anyway, but don't worry, you'll get in eventually. Go west, south
and two east to get back to the ladies house. Use the nut with the
imitation fruits to get an plastic apple. Go out of the house, twice
west, east and south east to get over where the hedgehog is. Use the
plastic apple with the hedgehog to get the cone. Use the shovel on the
wall and you will dig a hole and watch a little scene. Then go east
and use the grappling hook on the wall and watch a little scene again.
Use the needle with the cone, and then the feather with the cone
and the needle to make a dart. Use the wild potatoe with the dirty
feather duster to get the painted potatoe who looks like a grenade.
Use the grenade with the hollow in the tree to make the bird go away.
Then climb the tree, you will fall down and see another scene from the
house. Then go twice west and once north to the screen with the bees.
Use the dart on the bees nest, and the dart will penetrate the nest
and make the honey come out. That will accract a bear and that will
get the bees away. Then enter the valve on the same screen and you
will see yet another scene from the house. Then John Noty will come
out and drop a banknote on the ground. Pick it up. Go west, south and
two east to get back to anne. Then look at the note by using left
mouse button on the note and after that give the note to her. You will
be REALLY pissed and go over to the house and beat the guard at the
house.
CHAPTER FOUR: THE HOUSE
Enter the house and go west through that door into the kitchen.
Take the chili from the table. Go out again. Go upstairs to the
library. Take the polaroid from the left middle drawer (use right to
open, and left to get). Take the dictaphone from the bottom right
drawer while you are there. Pick up a sheet of paper from the trash
can on the right side of the table. Open the bottom right drawer (this
may vary) and keep it open, then pull the red book in the middle (it
says book, not books) and pick up the video tape from the secret
compartment. Go down the stairs again, and enter the door on the
right. Pick up the cork from under the couch. Take the cognac from the
table. Pick up the newspaper, and when you are finished, pick up the
remote control. Then turn on the TV, and put the tape into the video.
Then use the remote control with the video and use the polaroid on the
TV to get a picture. Exit the room and go east twice to enter the
bathroom. Use the piece of paper on the cork and use the wrapped cork
in the sink. Then turn on the water by using the tap. Use the chili
bottle in the sink to make the label come off. Then use the label on
the cognac bottle and go twice west and upstairs to pick up another
sheet of paper from the trash can. Go downstairs and west to enter the
kitchen.
Then take the fake chili bottle and place it on the place where
the chili bottle stood before. Then talk to the cook and he will pour
the fake chili bottle into the stew, and get so depressed that he will
leave. Then take the pastry roller and use it on the radio to get the
batteries. Use the batteries in the dictaphone. Open the refrigerator
once, and open it another time to see the real fridge. Use the sheet
of paper on the hot plate to get a burning paper. Use the burning
paper on the frozen meat and pick up the meat and put it in the stew.
Then you get the plastic bag.
Leave the kitchen and enter the video room (right door). Use the
dictaphone with the TV (should still be on). Pick up the pincers from
the cognac bucket in the room. Leave the room. Go east twice to enter
the bathroom. Pick up the socks with the ice tongs. Leave again and
enter the northern door with the robot inside it. Use the dictaphone,
socks and photo with the robot to get it to open its safe. Pick up the
jar and the book. Then a little scene will evolve. Then John Noty will
come and you will have to hide in the left corner of the screen
(bottom left corner). Then another little scene will happen. Pick up
the door handle he left behind on the cabinet. Exit the room. Use the
door handle on the hole in the door on the right (bathroom door), and
the door will swing the other way and reveal a secret passage.
CHAPTER 5: THE FINAL CONFRONTATION
Use the pills and you will stop the time and can safely move past
the big fan. Push the switch when you are on the other side. Then go
through the door on the right. The two men are talking, and you will
automatically eat another pill but John Noty makes a run for it, while
the captain enters the room. Another scene comes about. Go twice west
and enter the TV room. Open the wardrobe and you here is John Noty
collection gold. Give him what he deserves by taking the chili bottle
and hit him over the head.
Then the final scene will be shown and you have completed the game.
CONGRATULATIONS!!!
Советы наших посетителей (0)
Знаете интересные коды на Teenagent? Вам есть чем поделиться с другими геймерами?
Испытываете проблемы в прохождении Teenagent? Считаете свой вопрос сложным и важным? Тогда задайте свой вопрос, и мы разместим его здесь отдельно. Ежедневно десятки геймеров просматривают эту страницу — кто-то из них обязательно ответит!
Если вопрос короткий — Вы можете задать его на этой странице при помощи формы комментариев ниже