Tips:
One of the major issues in Strike is the cost of weaponry so you
can't afford to waste missiles and bombs. It's important to learn how
to use the Vulcan cannon as soon as you can because you can wipe out
planes and buildings for free. When you come out of auto-pilot and
into a dogfight switch straight on to the Vulcan's dogfight mode and
target an enemy plane. Tell your wingman to engage the target and then
target the other enemy. You might be able to score a couple of hits as
you fly straight at each other otherwise you have to try to get on his
tail.
Never fire a missile when you're a long way from the enemy
because then it's easy for it to be distracted by chaff or flares. Get
in close - fire a few cannon rounds and then loose off a missile when
you've got a lock and are either behind or to the side of the enemy.
If you're close enough his flares won't have time to distract your
missile. If the enemy ever gets on your tail hit full afterburners and
head straight up. Early in the game the enemies won't follow you up
but later you should be able to shake them off with a quick burst of
speed and a few sudden turns.
When you're attacking the ground targets - cut the engines to two
or three MIL and then use radar to get lined up early. There's no
point in dropping bombs when the plane's wobbling all over the place.
Make another pass and come in low and level.
Tips:
You've taken over the Wildcats. You've got your revenge on the
rebels by bombing the nuclear installation and you've made it back to
Istanbul alive. Phew and the game's only just started! If you lost and
planes in the first few missions you're going to be strapped for cash
so it's best to repeat missions until you think you've got through
with losing as few planes as possible.
Once you're back in Istanbul get in the jeep and trundle to
Selim's bar. In the mission pool you're greeted by three brokers
offering missions in Egypt Alaska and Quebec. Alaska is the hardest so
save that til last when you've saved up some money from (hopefully)
succesfully completing Egypt and Quebec. Egypt's the best place to
start even though the first mission involves a furious dogfight
without any missiles. After that though you're on to some relatively
easy ground attack missions and anti-aircraft fire is not as heavy as
in many other scenarios. On missions in which you have to destroy lots
of small ground targets such as tanks and AAA (this applies for any
scenario not just Egypt) it's worth carrying half a dozen Mavericks on
the inside pylons. When you approach the target area you can take out
the anti-aircraft emplacements from long-range and then destroy the
rest of the targets at your leisure with the cheap Mk82 free- fall
bombs. It may seem an expensively extravagant way of dealing with
ground threats but it's more than worth it if it means that your F-16
doesn't get shot to bits. There's nothing more depressing that
battling past waves of enemy fighters only to be thwarted by a couple
of poxy AAA batteries.
When you're attacking runways it's not essential that you use
Durandol bombs - three or four Mk82s dropped equal distances along the
tarmac does just as weel and is a much cheaper method. When you make
your attack line up so you fly down the length of the runway - you
should be able to destroy it with on the first pass.
If you get fed up of dogfighting there's a hit-and-miss way of
making your enemies self-destruct. Before auto-piloting to the next
destination hit C to communicate with your wingperson (but don't hit 1
to start communicating). Press [F1] to get the heads-up-display into
magnified mode and then press W to select an air-to-air weapon -
either a missile or the Vulcan cannon in dogfight mode. Now press A to
autopilot with the aerial engagement and as soon as you come out of
autopilot press 1 and then 2 to tell your wingperson to attack the
target. With a bit of luck the enemy planes destroy themselves. You
hear a couple of screams along the lines of 'Control's out I'm going
in.' and you've won the fight without firing a shot or getting hit.
This method doesn't work everytime but it's always worth trying
because it means you can get to the target area with very little
hassle.
Programming:
Use a hex editor to edit your save game file to give yourself 255
rounds of each of the weapons in the game. Search for the HEX values
below. Change each value to FF to increase the number of weapons.
Hex 16F determines AIM-9Js
Hex 171 determines AIM-9Ms
Hex 173 determines AGM-65s
Hex 175 determines Durandals
Hex 177 determines MK-20s
Hex 179 determines MK-82s
Hex 17B determines GBU-15s
Hex 17D determines LAU-3s
Hex 17F determines AIM-120s
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