Repeat the mock fight until you can confidently control the
Enterprise in battle After the fight you're sent to the Pollux Star
System. Set course with Mr Chekov Establish orbit around the planet
and consult the ship's computer about the Acolytes of the Stars
Nikolasi and Angiven. Communicate with the planet by selecting Uhura
then beam down when requested.
Talk to the man (Angiven) and then go east. Talk to Brother
Stephen and use McCoy's medical tricorder on the injured man (Chub).
Leave the building. Go north into the forest. Set phasers to stun and
shoot each of the Klingons. Use the tricorder on the Klingons. Pick up
the Klingon's hand. Go north towards the cave. Take the berries from
the bush on the right and go back and use the berries on Stephen.
Leave the room and go into the lab next door. Use the berries on
Stephen and then on the molecular synthesizer on the right. Use Spock
on the computer. Use the display and go through the descriptions of
the items. Select options 2 5 and 6 then pick up the twisted metal and
go back to the injured man (Chub). Use the flask on Chub. Talk to him
and Grisnash and then go back to where you found the berries.
Go inside the cave and use the full-power phaser to destroy the
boulders starting with the top left and working your way down. Use
McCoy's tricorder on the man you discover under the rubble and then
use the medical bag on him. Talk to him and use the Klingon hand on
the sensor pad on the right of the door. Go back to the lab and use
the Klingon hand on the workstation at the bottom of the screen. Go
back to the boulders. Use the hand on the panel. Go inside and use the
tricorder on the machines and the panel. Use Kirk on the panel with
dials under-neath the three symbols.
Slide the bars so that they are all in the middle - each dial
should only have one light lit. Select choices 2 and 2 from the
following boxes and then use the twisted metal on the alien.
Travel to the Beta Myamid Star System. Defeat the Elasi pirate
ship and enter orbit. Hail the ship with Uhura and respond with
choices 1 2 and 1. Talk to Mr Spock. Consult the computer about Elasi
and Masada (note override code) and Cereth. Use Uhura to transmit the
prefix code. Beam across to the ship and use the medical kit on the
injured man. Pick up the transmogrifier. Go into the corridor and pick
up the junk equipment.
Go through the door on the right and stun the two Elasi guards.
Use the tricorder on the panel and the bomb then use Spock on the
wires. Use the panel. Take the wires and the bomb. Use Kirk on the
console and talk to the hostage. Note the location of the switch. Go
back to the transporter room and use Spock on the transporter
controls. Use the full-power phaser on the welder you picked up then
use the welder on the bits of metal. Use this comb bit on the
transmogrifier. Use the transmogrifier on the damaged transporter
controls and use the wire on the transporter controls. Return to the
corridor and use the welder slightly up and to the left of the bridge
doors. Use the transporter. Talk to the man in the captain's chair and
respond with choice 1.
Love's labour jeopardised:
Go to the ARK7 space station and defeat the Romulan ship. Talk to
Spock and consult the computer about ARK7 and Marcus. Beam across to
the space station. Use Spock to examine the computer. Use the
tricorder on the computer panel and ten use McCoy on it - go through
all chemicals. Go north through the door to the right of the view
screen. Examine everything. Use Kirk on the cabinet. Take the antigrav
unit. Go east. Pick up the wrench from the floor and use it on the
vent on the right wall. Use the wrench on the panel in the computer on
the left and pick up some of the insulation. Use Kirk on the right
cupboard. Use the wrench on the tank of nitrogen.
Use the antigrav unit on the tank. Go south and use the
insulation on the distillator at the bottom of the screen. Go through
the upper left door and use the wrench on the valves above the two gas
tanks. Put the distilled insulation you just created on in the
synthesis chamber and use Kirk on the left section of the machine.
Take the canister of TLTDH. Use the wrench on the valves. Use the
antigrav unit on the oxygen tank. Use the nitrogen tank in the space
where the oxygen tanks were and use the wrench on the valves. Use Kirk
on the left computer again. Pick up the ammonia canister and exit the
room to the east.
Use the ammonia with the nozzle beside the culture dish. Use
McCoy with the machine when he's holding the dish and the ammonia.
Pick up the cure and go north-west. Put the cure in the synthesizer
chamber. Use the machine. Take the syringe and use it on Spock. Go
east and north and use the wrench on the vent. Use the TLTDH on the
vent. Go south. Use Kirk on the ladder and use the syringe on the
Romulans. Go north and use Kirk on the hostages. Use the syringe on
the Romulan leader. Talk to him and select choice 2.
Another fine mess:
Raise the shields and arm the weapons. Travel to the Harlequin
Star System. Destroy both Elasi craft and go on to the Harrapa Star
System. Talk to Spock and consult the computer about Harrapa and Mudd.
Beam across to the vessel and talk to Harry Mudd. Pick up the energy
device from the box on the lower left. Take a small yellow sphere from
the box on the left of Harry Mudd and pick up a lens from the box just
below him. Use the lens on the energy device. Use the device on Harry
and go north.
Use spock on the blue button on the control panel on the left of
the screen. Use Spock on the purple button and select choice 2. Go
north-west and use the tricorder on the console platform and get the
yellow ball. Go north. Pick up the tool on the right on the controls.
Use the tricorder on the control panel and use Spock on the control
panel. Go south-west. Use Spock on the control console platform then
use the tricorder on it. Use Spock on it again and an alien should be
displayed. Use the sphere on the control console to download some
information Go north. Use Kirk on the control panel and check the
communications and give response 1. Use Spock on the control panel and
select all the options in turn.
Go south-east and find Mudd. Use Spock on Harry Mudd. Pick up a
vial from the cabinet in the bottom centre of the screen and use this
vial on the central monitor below the cabinet. Use McCoy's medical kit
on Harry Mudd and then go north. Re-enter the room if Mudd's not there
and then talk to him. Go east then south twice and examine the
life-support machine then use the tricorder on it. Use the tool on the
life support machine. Go back to the bridge. Use the control panel to
communicate with Scotty and give responses 3 and 2.
The feathered serpent:
Go to the Digifal Star System and choose options 2 and 1. Orbit
the planet. Consult the computer about Zamphor and Digifal and beam
down. Talk to Quetzecoatl and select choices 1 2 and 1. Pick up the
rock and use it on the small hole in the wall near the snake. Take the
snake. Pick up another rock and throw it at the vine which knocks down
a bit and then throw another rock at the vines. Use each party member
on the vine to climb out. Go west twice. Use the snake on Tlaoxac and
then on Kirk. Take the dagger. Go west and then north-west. Use the
dagger on the plant near the landing party then use the leaf on the
creature in the river. Go west. Use the dagger on the red dilithium
crystal. Go west and select choices 2 2 and 3. Back on the ship select
choices 1 then 1. Now go to the Hrakkour Star System. When you get to
the planet's surface walk towards the centre of the room. Select
choices 1 and 1. Use the full-power phaser on the ground near the
wooden rods. Pick up a rod and use it on the molten rock. Use the rod
on the energy creature. Use the tricorder on the door control to the
left of the door. Use the communicator and select choices 2 and 1. Use
Spock on the door control. Pick up all three gems and put them into
the holes on top of the pedestal towards the top left of the room.
When the light comes on use Kirk on the yellow light on the right of
the screen. Select choice 3
That old devil moon:
Go to the Alpha Proxima Star System and enter orbit around the
asteroid. Use Uhura to hail. Talk to Spock and then consult the
computer about Proxima and Proxtery. Lucrs and Sofs. Scythe and base
numbers. Beam down to the asteroid. Pick up a rock and walk towards
the door. Use Spock on the keypad on the right of the door. Enter the
code: 10 200 (99 in base 3) and go through the door. Use the tricorder
on the computer terminal then use Spock on the terminal. Use Spock on
the writing on the door then use him on the lock. Enter 122 and go
through. Use Spock and the tricorder on the pad and the closed door
then go east. Use the tricorder on the drill's control panel twice
then use the box. Take the wire from the box. Use Spock on the control
panel and set it to 100. Use rocks on the template burned in the wall.
Use Spock on the control panel and set it to 001. Take the keycard
from the template. Go west and use the keycard in the keypad. Go north
and use the tricorder on all three computers. Use Spock on the left
and right computers. Use the wire on the right computer and then use
Spock on the left computer.
Before you beam over to the destroyed starship choose option 2.
Beam over and use McCoy on the crewman. Use the tricorder on the ship
control panels just above the captain's chair and then use the
tricorder on the captain's chair. Go south and use McCoy's tricorder
on the woman. Talk to her and use the communicator. Select choices 1 1
and 2 and make sure you save the game. Engage the fake Enterprise in
battle. Set speed to 2 or 3 and the enemy circles round your ship
making it easier to shoot and blow up. When the two Elasi craft arrive
destroy them and you've won.
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