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Star Trek: The 25th Anniversary


Complete solution:

Demon World:

     Repeat  the  mock  fight  until  you  can confidently control the
Enterprise  in  battle  After the fight you're sent to the Pollux Star
System.  Set  course  with Mr Chekov Establish orbit around the planet
and  consult  the  ship's  computer  about  the  Acolytes of the Stars
Nikolasi  and  Angiven. Communicate with the planet by selecting Uhura
then beam down when requested.

     Talk  to  the  man  (Angiven)  and  then go east. Talk to Brother
Stephen  and  use McCoy's medical tricorder on the injured man (Chub).
Leave  the building. Go north into the forest. Set phasers to stun and
shoot each of the Klingons. Use the tricorder on the Klingons. Pick up
the  Klingon's  hand. Go north towards the cave. Take the berries from
the bush on the right and go back and use the berries on Stephen.

     Leave  the room and go into the lab next door. Use the berries on
Stephen  and then on the molecular synthesizer on the right. Use Spock
on  the  computer.  Use the display and go through the descriptions of
the items. Select options 2 5 and 6 then pick up the twisted metal and
go  back to the injured man (Chub). Use the flask on Chub. Talk to him
and Grisnash and then go back to where you found the berries.

     Go  inside  the cave and use the full-power phaser to destroy the
boulders  starting  with  the  top left and working your way down. Use
McCoy's  tricorder  on  the man you discover under the rubble and then
use  the  medical  bag on him. Talk to him and use the Klingon hand on
the  sensor  pad  on the right of the door. Go back to the lab and use
the  Klingon  hand  on the workstation at the bottom of the screen. Go
back to the boulders. Use the hand on the panel. Go inside and use the
tricorder  on  the  machines and the panel. Use Kirk on the panel with
dials under-neath the three symbols.

     Slide  the  bars  so  that they are all in the middle - each dial
should  only  have  one  light  lit.  Select  choices 2 and 2 from the
following boxes and then use the twisted metal on the alien.

Hijacked:

     Travel  to  the  Beta Myamid Star System. Defeat the Elasi pirate
ship  and  enter  orbit.  Hail  the  ship  with Uhura and respond with
choices  1 2 and 1. Talk to Mr Spock. Consult the computer about Elasi
and  Masada (note override code) and Cereth. Use Uhura to transmit the
prefix  code.  Beam  across to the ship and use the medical kit on the
injured man. Pick up the transmogrifier. Go into the corridor and pick
up the junk equipment.

     Go  through  the door on the right and stun the two Elasi guards.
Use  the  tricorder  on  the  panel and the bomb then use Spock on the
wires.  Use  the  panel.  Take the wires and the bomb. Use Kirk on the
console  and  talk to the hostage. Note the location of the switch. Go
back  to  the  transporter  room  and  use  Spock  on  the transporter
controls.  Use  the full-power phaser on the welder you picked up then
use  the  welder  on  the  bits  of  metal.  Use  this comb bit on the
transmogrifier.  Use  the  transmogrifier  on  the damaged transporter
controls  and  use the wire on the transporter controls. Return to the
corridor  and use the welder slightly up and to the left of the bridge
doors. Use the transporter. Talk to the man in the captain's chair and
respond with choice 1.

Love's labour jeopardised:

     Go to the ARK7 space station and defeat the Romulan ship. Talk to
Spock  and  consult the computer about ARK7 and Marcus. Beam across to
the  space  station.  Use  Spock  to  examine  the  computer.  Use the
tricorder  on  the computer panel and ten use McCoy on it - go through
all  chemicals.  Go  north  through  the door to the right of the view
screen. Examine everything. Use Kirk on the cabinet. Take the antigrav
unit.  Go  east.  Pick  up the wrench from the floor and use it on the
vent on the right wall. Use the wrench on the panel in the computer on
the  left  and  pick  up some of the insulation. Use Kirk on the right
cupboard. Use the wrench on the tank of nitrogen.

     Use  the  antigrav  unit  on  the  tank.  Go  south  and  use the
insulation  on the distillator at the bottom of the screen. Go through
the upper left door and use the wrench on the valves above the two gas
tanks.  Put  the  distilled  insulation  you  just  created  on in the
synthesis  chamber  and  use  Kirk on the left section of the machine.
Take  the  canister  of  TLTDH.  Use the wrench on the valves. Use the
antigrav  unit  on the oxygen tank. Use the nitrogen tank in the space
where the oxygen tanks were and use the wrench on the valves. Use Kirk
on  the left computer again. Pick up the ammonia canister and exit the
room to the east.

     Use  the  ammonia  with  the  nozzle beside the culture dish. Use
McCoy  with  the  machine  when he's holding the dish and the ammonia.
Pick  up  the  cure and go north-west. Put the cure in the synthesizer
chamber.  Use  the  machine.  Take the syringe and use it on Spock. Go
east  and  north  and use the wrench on the vent. Use the TLTDH on the
vent.  Go  south.  Use  Kirk  on the ladder and use the syringe on the
Romulans.  Go  north  and use Kirk on the hostages. Use the syringe on
the Romulan leader. Talk to him and select choice 2.

Another fine mess:

     Raise  the  shields  and arm the weapons. Travel to the Harlequin
Star  System.  Destroy  both Elasi craft and go on to the Harrapa Star
System. Talk to Spock and consult the computer about Harrapa and Mudd.
Beam  across  to the vessel and talk to Harry Mudd. Pick up the energy
device from the box on the lower left. Take a small yellow sphere from
the box on the left of Harry Mudd and pick up a lens from the box just
below  him. Use the lens on the energy device. Use the device on Harry
and go north.

     Use  spock on the blue button on the control panel on the left of
the  screen.  Use  Spock  on the purple button and select choice 2. Go
north-west  and  use the tricorder on the console platform and get the
yellow  ball. Go north. Pick up the tool on the right on the controls.
Use  the  tricorder  on the control panel and use Spock on the control
panel.  Go  south-west. Use Spock on the control console platform then
use  the tricorder on it. Use Spock on it again and an alien should be
displayed.  Use  the  sphere  on  the control console to download some
information  Go  north.  Use  Kirk  on the control panel and check the
communications and give response 1. Use Spock on the control panel and
select all the options in turn.

     Go  south-east  and find Mudd. Use Spock on Harry Mudd. Pick up a
vial  from the cabinet in the bottom centre of the screen and use this
vial on the central monitor below the cabinet. Use McCoy's medical kit
on Harry Mudd and then go north. Re-enter the room if Mudd's not there
and  then  talk  to  him.  Go  east  then  south twice and examine the
life-support machine then use the tricorder on it. Use the tool on the
life  support machine. Go back to the bridge. Use the control panel to
communicate with Scotty and give responses 3 and 2.

The feathered serpent:

     Go  to  the Digifal Star System and choose options 2 and 1. Orbit
the  planet.  Consult  the computer about Zamphor and Digifal and beam
down.  Talk  to  Quetzecoatl and select choices 1 2 and 1. Pick up the
rock and use it on the small hole in the wall near the snake. Take the
snake. Pick up another rock and throw it at the vine which knocks down
a  bit and then throw another rock at the vines. Use each party member
on  the vine to climb out. Go west twice. Use the snake on Tlaoxac and
then  on  Kirk.  Take the dagger. Go west and then north-west. Use the
dagger  on  the  plant near the landing party then use the leaf on the
creature  in  the  river. Go west. Use the dagger on the red dilithium
crystal. Go west and select choices 2 2 and 3. Back on the ship select
choices  1 then 1. Now go to the Hrakkour Star System. When you get to
the  planet's  surface  walk  towards  the  centre of the room. Select
choices  1  and  1.  Use  the full-power phaser on the ground near the
wooden  rods. Pick up a rod and use it on the molten rock. Use the rod
on  the  energy creature. Use the tricorder on the door control to the
left of the door. Use the communicator and select choices 2 and 1. Use
Spock  on  the  door control. Pick up all three gems and put them into
the  holes  on  top  of the pedestal towards the top left of the room.
When  the  light comes on use Kirk on the yellow light on the right of
the screen. Select choice 3

That old devil moon:

     Go  to  the  Alpha Proxima Star System and enter orbit around the
asteroid.  Use  Uhura  to  hail.  Talk  to  Spock and then consult the
computer  about  Proxima and Proxtery. Lucrs and Sofs. Scythe and base
numbers.  Beam  down  to the asteroid. Pick up a rock and walk towards
the  door. Use Spock on the keypad on the right of the door. Enter the
code: 10 200 (99 in base 3) and go through the door. Use the tricorder
on  the computer terminal then use Spock on the terminal. Use Spock on
the  writing  on  the  door then use him on the lock. Enter 122 and go
through.  Use  Spock  and the tricorder on the pad and the closed door
then  go  east.  Use  the tricorder on the drill's control panel twice
then use the box. Take the wire from the box. Use Spock on the control
panel and set it to 100. Use rocks on the template burned in the wall.
Use  Spock  on  the  control panel and set it to 001. Take the keycard
from the template. Go west and use the keycard in the keypad. Go north
and  use  the  tricorder on all three computers. Use Spock on the left
and  right  computers. Use the wire on the right computer and then use
Spock on the left computer.

Vengeance:

     Before  you  beam over to the destroyed starship choose option 2.
Beam  over and use McCoy on the crewman. Use the tricorder on the ship
control  panels  just  above  the  captain's  chair  and  then use the
tricorder  on  the captain's chair. Go south and use McCoy's tricorder
on the woman. Talk to her and use the communicator. Select choices 1 1
and  2  and make sure you save the game. Engage the fake Enterprise in
battle.  Set  speed  to  2  or 3 and the enemy circles round your ship
making it easier to shoot and blow up. When the two Elasi craft arrive
destroy them and you've won.

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