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Starcross


(Infocom)

     Ah,  outer  space! No dank and dusty dungeons here....but you can
be  sure  that  the  puzzles are no easier than they were in the Great
Underground Empire! So, settle in and get ready for lift-off!

     There  you  are,  floating around space in your ship, alarm bells
ringing  in your ears. Obviously, something's about to happen. Get the
tape  library,  then get up and go Starboard into the Bridge. Push the
red  button,  which will shut off the alarm bell, and read the screen.
This will tell you which object on your map is the one to head for.

     Now,  there's no way I can tell you the exact coordinates, as the
destination  changes  from  game  to  game.  However, it isn't hard to
figure  out  what  they  are.  Once  you've done that, sit down in the
control  couch  and  fasten the belt. Now you have to enter the course
into the computer, which is done as follows:

             Computer, range is 'x', theta is 'y', phi is 'z'.

     The computer will ask you to confirm the new course, which you do
by saying: Computer, confirm new program. After that, you're off!

     And now it's time for the hallmark of all Infocom games: Waiting!
You'll  sit  in the couch, and wait until you arrive at the alien ship
and  you  are  captured  by  it  .  Once  your ship is down on the dock,
unfasten the belt, get up, and go Starboard into the storage room. Get
the  suit,  put  it  on, then get the line. Head Portwards back to the
bridge.

     Fun  times  with airlocks begin now. Open the inner door, go out,
close  the  inner  door,  open the outer door, and go out. Get used to
doing  that,  because  you'll  be  doing  it again, and again! So, now
you're  on the Red Dock, and there's a strange-looking sculpture here.
Closer   examination,   and  a  little  thought,  shows  that  it's  a
representation of the solar system. Aha! Could it be...? You press the
fourth  bump,  and  strange things happen. Press the small bump, and a
black rod appears...get the rod, and the outer airlock door opens!

     Okay, go inside , and you are in a
Red  Hall.  At  this  point, you might want to save the game, and just
wander  around,  doing some mapping. Actually, I recommend that you do
so,  since  there will be a point in the game where I won't be able to
give  you  specific  directional instructions. Now that you've checked
out  the territory a bit, restore to your original entry point. You're
ready  for  the great rod hunt....because the object of the game is to
activtate  and  control  the  artifact,  which  is  done via different
colored rods. Right now, you want the red one, so, go North, then West
into  the  Room  on Ring Two. From there, North into the Zoo, and East
into the rat-ant cage.

     The  red  rod  is part of the nest, and you just can't reach over
and  get  it.  This  is  one of the very few times in an Infocom where
violence  is necessary: Throw the tape library at the nest, which will
be  smashed.  While  the rat- ants look at you in terror, grab the red
rod  and  the  tape library. Now it's time for the yellow rod, so head
along  West,  South,  West,  which will bring you to the Blue Hall. Go
South  once  and  you're  at the Blue Airlock. Open the door, go down,
close  inner door, etc. When you reach the Blue Dock, go Aft until you
come  to  the  Spider-like  alien.  It's  quite  intelligent  and even
friendly.

     Give  it  the tape library, and in return you will get the yellow
rod.  Take that, and make your way back to the Blue Hall. You have two
rods,  and  you will be using them now. From the Blue Hall, go up, and
you're  in the Grasslands. Go South to the Thin Forest, open the hatch
there,  and  go  down  into the Repair Room. Put the yellow rod in the
yellow  slot.  That turns on the lights in the Yellow Hallway. Put the
red  rod  in the SECOND red slot. Make sure it's the second; this will
provide a breathable atmosphere for you.

     Now, get the metal square, and go up, then North, then down again
to  the  Blue  Hall.  From  there,  West to the Yellow Hall and Yellow
Airlock.  You know the drill by now, but there's an extra feature this
time:  You will have to try to open the outer door twice .
Also,  while you're in the Yellow Airlock, pick up the basket; it will
come  in very handy! Once on the Yellow Dock, tie the line to the suit
and then to the hook.

     Head  Portwards,  get the pink rod, put it in the basket, then go
back  Starboard  to the dock, untie yourself, and return to the Yellow
Hall. Now, it's time for the blue rod. Go South twice, then East once.
You  are  in  a  laboratory with a mysterious silver globe floating in
mid-air.  Inside  the  globe, although you can't see it now, is a blue
rod.  It's  easy to get, however. Take the two disks off the wall. Put
one on the floor, and one under the globe. It doesn't matter which way
you  do  it, the result will be the same. Put the basket on the globe,
then  turn the dial to 4. Ta-da! .......The basket suddenly appears on
the disk on the floor, with the blue rod! Turn the dial to 1, then get
both  disks,  the basket, and the blue rod. Put the rod in the basket.
In fact, put all rods in the basket when you get them.

     Okay,  there's  still  plenty  of  rods to collect, so let's keep
moving!  Head  West,  then North four times to the end of the hallway,
then  West  to  the  Room  on  Ring One, and South from there into the
Computer  Room.  Open the panel on the computer, then insert the metal
square  into  the  slot. Turn on the computer, and you will get a gold
rod. Don't worry about all the displays; they aren't important to you.

     Now  comes more waiting. What you're waiting for this time is the
mechanical "mouse" that collects trash. So, move around until it makes
an appearance. As soon as it does, drop one of the disks .
The  mouse  will  pick  it  up.  After that, you must follow the mouse
around  until  it  disappears  into a secret door in one of the rooms.
There  are several different rooms where the mouse can do this, so you
MUST follow it.

     Wait there until it reappears and leaves, wait a little longer to
make  sure  it  won't come back, then drop the other disk on the floor
and  step  on  it. Zap!! You're in the Garage! .  Pick up the disk, then empty the trash bin  until you
find the green rod. Go North and you will be in the Room on Ring Four.

     You are now in the Room on Ring Four. Now, this is why you had to
do  some mapping on your own: You must get the other disk you dropped,
and  there's  no  telling exactly in which room that was. So, you must
explore  on  your  own until you find the disk. Once you've done that,
make  your  way  to the Blue Hall where the airlock is. From there, go
North  twice,  then  West  into  the  Observatory. Drop off one of the
disks,  then  hike along East, South, East, East, South, East into the
Weasel Village, and then East once more to the Village Center.

     Wait  around  a short while, and the Weasel chief will appear. He
will  indicate that he wants your space suit. That's no problem, since
the  air  will remain breathable, and you don't need the suit anymore.
So,  give  it  to  him.  Then,  when he wants to give you something in
return,  point to the brown rod he wears around his neck. He will give
it  to  you,  and  start  to  leave.  Follow  him!  

     Continue  to  follow  him,  until you arrive at the Center of the
Warren.  Then climb down the ladder to the Green Airlock ,  and do the usual job with the doors. From the dock, go West to
the  Umbilical,  then  West again to the Cargo Hold. Pick up the visor
fragment,  then  go Forward into the Control Room of the wrecked ship.
Move  the skeleton, and you will find a violet rod. Now, drop the disk
on  the  floor,  and  step  on it. If you attempt to leave the way you
came, the Weasels will kill you for disturbing their shrine.

     So,  now you've materialized in the Observatory, and it's time to
pick  up  another  rod:  Look at projector through visor. Aha! A clear
rod.  Sneaky,  huh? Get the rod, drop the visor, then move along East,
then  South three times to the Melted Spot, then West into the Weapons
Deck. Get the genuine Ray-gun, and look inside it. Sonuvagun! A silver
rod!  Get  that, then East and North, and up to the Grasslands, 'cause
it's  time  to  get this show on the road. Now, trek on South twice to
the  Dense  Forest, then East to the base of the tree. Climb the tree,
all the way up to the top, then jump to the Drive Bubble.

     Insert  the  silver  rod  into  the  slot, then enter the bubble.
There's  a  white  rod  here; get that and put it into the white slot.
Under  no circumstances should you insert the black rod into the black
slot!!  That  will shut everything down! Okay, the drive mechanism has
been  activated;  now you have to make the thing move. So, out, and up
to  the  top  of  the  Bubble, and....jump! Isn't floating in air fun?
However, you still have some things to do yet, so shoot the gun at the
Drive  Bubble three times, which will bring you to the Control Bubble.
Go  Down,  then  put  the  gold rod in the slot, and enter the Bubble.
Inside,  you  will find the slots for the remaining rods. Put each rod
in the slot of its own color.

     Now,  at  last, you're ready to bring the artifact to life! Touch
the  large  pink square, and the scene in the small one will change to
show  the inner solar system. Now touch the brown spot until a picture
of  Earth appears. Press the violet one until a ellipse shows ,  then  press  the  green  spot, and flashing lights
appear.  And  last, but certainly not least, the final move: Touch the
blue  spot,  which  activates  everything,  and  brings the alien ship
safely to Earth!

     Of  course,  it  isn't  over  yet! That final remark by the alien
sounded  a  little  ominous....I  have a feeling you'll be heading out
again into space sooner than you might think!

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