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Space Quest 6


     Warning:  The  following is a detailed walkthrough of Space Quest
6.  It contains information that will help you solve the game. Please,
DO  NOT  READ  FROM  START  TO  FINISH.  You'll  ruin the whole thing.
Besides, some people spent hours working on the game - you should too.

Space Quest 6 Walkthru

     This  is  for all you people out there who are stuck somewhere on
Space Quest 6. I bet you couldn't tell from the title, could you? This
is  a complete walkthrough. Which means if you just want a little hint
or  something  that  won't  spoil the entire game...you can either: 1.
Just  search  for  something  related  to it an hope you don't get the
wrong  thing...  2.  Look  for just a regular hint document. I hate it
when people just babble on and on and on. So here it is.

______________________________________________________________________

     When you first get beamed down you'll be trapped in the pavement.
All  you  have  to  do is wait for humanoid looking robot to walk real
close  to  you and click the hand icon on him. Roger will grab hold of
him and he'll be pulled out.

     Then  look at the bike that's chained to the lightpost. Then take
the id card off of it.

     Next  thing  you do is walk around a little. You're looking for a
picture  machine  or  whatever they're called. It'll be in a different
area.  You  just to walk down the street a little. You'll know it when
you see it. Get the buckazoid out of you're pocket and click it on it.
You now have a picture of Roger.

     Go  into  your  pocket and pick the picture. Then without leaving
your pocket, click the pictures on the id card. Pretty snazzy, huh?

     Now go to the arcade. It's out there. There are only three street
areas  you can go to on the planet so it's on one of them. Talk to the
big  guy  that's  leaning  on the arcade machine. Talk to him until he
challenge's  you  to a game of Stooge Fighter 3. Accept his challenge.
You can't win but you can try if you want. Talk to him again after you
lose  and  accept  his challenge for a rematch. Again you'll lose. Now
just leave the arcade.

     Go  to the "Orion's Belt" bar in the same street area. Walk right
past  the bar and keep going to the right. The screen scrolls. It took
me  20  minutes  just  to find out the bar was bigger than the screen.
Walk onto the little elevator pad to go to the second floor. Show your
id  card  to the people in the booth. They'll all leave. Then take the
hoses they were sniffing from off the tank. Go to your pocket and pick
"hand"  at  the  bottom of the window and click it on. the hoses. Then
leave  the  inventory  window  and  click the hand icon on the tank of
nitro  the  hoses were connected to. Roger will pick it up, but only a
little. Then click on the only open ended conduit (pipe) in the corner
of  the  room.  You  can't see it if the robo-waiter is wiping off the
middle  table. The conduit is near the ground. It may be hard to find,
but it's there.

     You  can  steal  some money off the robo-waiter when she's wiping
off  tables,  but  I  don't think it's really nessecary. You can't get
over 19 buckazoids from her anyway.

     Now  you've  done  all you can in the bar for now. Just leave the
bar  and wander around the streets. You need to talk to the guy in the
trench coat. He's an endozoid hunter and he'll cut you a deal.

     Now  you  need  to go back into the bar. Go right all the way and
you'll  see  a  closed  (and  locked)  door.  Just  keep  clicking the
"walk-to"  icon  or  the "hand" icon on it until Roger breaks the door
down. Now go inside.

     You'll  hear  the  endodroid  threated  the functionality of your
internal organs.

     Now  just grab the metal bar on the ground and leave. If you walk
to  close  to  the endodroid or try to do ANYTHING to him...he'll just
literally  inside-out. Sounds cool, doesn't it? Try it if you like. It
can't  hurt anything. If you tried it just select "Try again" and then
leave the basement. (Be sure you have the bar)

     Now  show  the  bartender your id card. Order a special. He'll be
busy for awhile. Go behind the bar and open the refridgerator. Get the
ice tray.

     Test  all  the  conduits with valves on them. One of them doesn't
squirt  water  at you. Click the hand icon directly under the valve on
this conduit. Roger will break it off.

     Now  select your hookie hose from your inventory. Click it on the
conduit  to the left of the bar table. It's an open conduit. There are
two  of them there. You want to pick the one that's on the left. Roger
will hook the hookie hose to the conduit.

     Wait  for the bartender to finish your drink. You never really do
get  a drink. It just keeps him busy while you're behind the bar-table
(where you're not really supposed to be, according to him). Then click
the hand on the hookie hose. Roger will pick it up, but like the nitro
tank,  you  can't  walk  anywhere with it. Click the end of the hookie
hose on end of the conduit you broke off.
Roger will put the end of the hose in it.

     You  have limited time to do this, so hurry. Go back upstairs and
click  the  hand  icon on the tank of nitro you moved. Roger will open
the  valve. Now go back downstairs and into the basement. (If you take
too  long  the bartender will finish with Roger's drink and romove the
hose from the broken conduit behind his bar-table)

     The  endodroid will be frozen from the nitrogen. Hit him with the
bar  you  picked  up off the ground. Now sweep his remains up with the
dust-pan. Put endodroid cubes in the ice cube tray. Now go put the ice
cube  tray  back  in  the refridgerator, close the refridgerator door.
(You get points for this) Then take him right back out. You now have a
well  frozen  endodroid.  Go  back  outside  the bar and the endodroid
hunter  will  be  leaning  against a light-post. Go talk to him. He'll
give you 50 buckazoids.

     Now  go  walk around some more and look for a fat drunk wandering
around.  Talk  to  him. IT'S ELMO FROM SPACE QUEST 3! Make a deal with
him:  1  bottle  of  high  priced  liquor for 1 cheat sheet for Stooge
Fighter  3.  Now  go  to the liquor store back at the beginning. LOOK!
It's  ET!  Keep  clicking  the  hand  icon on ET until Roger pulls his
finger.  (Yes,  you  actually get points for this) Now talk to the guy
behind the counter and protective glass. Click your buckazoids on him.
Roger  will  buy  some of that exspensive liquor. Now go back outside.
Elmo  will  be  sitting  in  a drunken stupor. Give him his liquor and
he'll  give  you  a  cheat-sheet. Look at it in your inventory window.
Write down the button combination if you have to. You'll have to enter
it manually.

     Go  back to the arcade and talk to that fat-head that kicked your
butt  last  you played Stooge Fighter. Even though the stakes are high
($300  or  Roger's  life)  accept  his challenge. Before you pick your
stooge,  enter  the code on the cheat-sheet by clicking on the buttons
on  the  arcade  machine.  (no,  you  can't  just type them in on your
keyboard)  A  new  button witth emerge. Now pick your stooge. Use your
new  weapon  as  much as you can. (hint: just keep clicking on the new
attack  button  repeatedly. And don't EVER stop.) After you've won the
fat-headed  moron  whose  butt you just wasted will give you your well
earned 300 buckazoids. Roger will then leave.

     Now  go to the Inn. It's the building that the hooker is standing
next to. Once inside, wait for the Blob-man to finish renting his room
and  then  give  the  manager your money. Roger will sign-in. Push the
summon elevator button. Look at your key to find out your room number.
Use  your  key  on  your door to try to enter your room. The guys that
were  sitting  in  the lounge will kidnap Roger before he even gets in
his room.

     After  they  take  you  to their room, try to get the key for the
room  off of the nail. You'll, of course, fail. When that kidnapper is
occupied again, get the nail that the key was hanging on. Use the nail
to  pick  the  lock  on the handcuffs. Now that you have the handcuffs
off,  pull  at  the  poster of an Elvis wanna-be (Pelvis to be exact).
Pull  at  it again or until it comes off the wall. Pick it up. Now set
it  down  on the floor behind your kidnapper. Click the hand on it and
Roger  will begin to dance. Once Roger finishes click the hand icon on
the  connector  plug  on the back of your kidnapper's head. Roger will
toast his brain. Now look through the Compact Discs on the table. Look
though  them  until  you  find one that Roger takes. Use the CD on the
computer.  Just  put it in and then press the power button to turn the
computer  off.  You  don't  need  to read any of what's on it. Get the
moddie  off  of the humidifier, and get your datacorder off the table.
Click  the  hand  on the datacorder in your invientory. This will give
you  a  close  up  on  the  datacorder.  Push  the  open  button. Pull
EVERYTHING out of it and set it all to the right of the datacorder.

     You  need to re-program the datacorder. I think this was supposed
to  be  like  a  copy protection. But I found it to just be a pain. It
took  me awhile to figure it out. Each chip is on a plate which it can
be  removed  from.  And  each  chip and plate are hooked into a sensor
array  which  is  assigned  an IRK. In the setup below I refer to each
plate  by  the  two letters on it and to each chip by the three letter
abreviation on it. So here's the configuration:

Array  Plate  Chip IRK
-----  -----  ---- ---
  A     RF     Spn  9
  B     TT     Den  7
  C     PS     Fer  1
  D     FC     Rep  5
  E     SE     Dim  3

     If you've done it right you should see the datacorder say "Homing
Beacon" in the LCD display when you turn it on.

     Get  the  keycard off the brain-fried kidnapper and use it on the
lock by the door.

     Nigel  won't  hurt  you  (physically),  but  you can't just leave
either.  Click  the  hand  icon on different boxes on the ground until
Roger  gets  a  moddie  from  one  of them. DO NOT give this moddie to
nigel.  Instead  go  to  your inventory and click the hand icon on the
moddie  labeled  "Churlish".  Roger  will  peal the label off. Put the
"Churlish"  label  on  the  moddie  labeled "Burlesque". Now give your
newly  named  moddie to Nigel. (Here comes that mental injury t hinted
to you about) Nigel will start to dance and he'll take off his belt.

     Unfortunately  for  you,  he  also takes off everything else. (He
does  leave his bikini underwear. This IS a PG rated game) After Nigel
has                 finished                 his                little
dance-o-mental-pain-is-so-great-you-wanna-kill-yourself,  pick  up his
belt.  Take  the dampening field remote from it and push the button on
it.  Now  walk  outside. Now you can use your home-made homing beacon.
Sometimes  it  won't work right away. If it doesn't, move a little bit
and try it again.

     A  chick  named Stellar will save you....and you'll get your fish
back.(oh  joy) Watch the movies clips and when you finally get control
back,  go  into your inventory and get the personal groomer off of the
belt.  Then try to put the groomer on the scanning pad. (It looks like
a  black pad with red cross-hairs on it on the left top of the counter
and  it  has  a big column with the letters DNA printed on it directly
above  it.  you  can't miss it) Jebba the hop will stop you from using
the scanner. Talk to him. Roger will convince him.

     After  Roger's  done  convincing Jebba, try to put the groomer on
the scanning pad. You'll just get a close-up of the scanner. Again try
to  put  the  groomer on the scanning pad. This time Roger will do it.
Next  push  the  "scan"  button.  After  it's  done scanning, push the
"imprint  datacard"  button  and take the card the scanner makes. Then
use  the  datacard  on  the counsel on the left wall by the intra-ship
teleporter  pad.  Write  down the name you see. (you'll need it later)
Then  go  to Roger's quarters by picking intra-ship transport and pick
"more" then "Roger's quarters".

     Once you're there all you can do is click the hand on the counsel
again  and  look at your messages. After you've viewed the message, go
to   the   transporter   room   and   you'll   be   beamed   down   to
"Delta-Burksalon".

     Once  the robot beams you down the captain will talk to Roger and
then  Roger will walk into the elevator. Click on the buttons with the
hand icon and select "Quarters" as your destination.

     The  old hag will ask you to clean so grab the mop and Roger will
start  to...  well...mop!  Then  the  old  bat  will  ask  you  to fix
something.  So  go flush the astro-head. (that's a toilet) Then she'll
want  you  to get her medicine. So go open the bathroom mirror. She'll
push  a  button  and  gas  will enter the room. (You have limited time
here!)  Look  at  the  side  of her bed in the middle near the ground.
You'll  find  a  piston.  Get it. Use the piston on the door. Then sit
back and watch the dramatic rescue scene.

     Now  you're  back  on the ship. Go back to Roger's quarters after
the funeral.
 
     Look  at  the  message.  (Wow! I thought she was dead!) Go to the
bridge  and  talk to the captain. (what a loser!) Look at the com-post
counsel.  Select  the  database...then "entity database"...then "known
races".  Look  up  "Vulgars".  Read  it  if  you  like. Write down the
holo-program  number  or remember it. (It's not that hard of a number.
In fact, it's 5551212. Pretty simple, huh?) Now go to the holocabana.

     Look  at  the  counsel on the wall. (not the com-post...the other
one)  Push  the "on" button, enter the program number you found in the
database and push the enter button. Watch the Kung-fu hero wanna-be do
his  thing  and  then go to 8-rear. (With the intraship transporter if
you can't figure that out by now)

     Talk  to  the guy that's sitting alone. Keep talking to him until
he gives you both his arm AND his eye. Now go to sickbay.

     Click  the  hand  icon  on  the  very right of the counter in the
middle  of the screen about half way down. Roger will open the cabinet
and  get  a  seringe  of morphin. (No, not power ranger morphin...just
morphin) Now go to the shuttle-bay entrance.

     Click  the  hand icon on the little guy. Roger will do the Vulgar
neck pinch...and get his butt wasted by the big guy. (Congratulations!
You're now in the Brig!)

     Just  wait for the elephant nosed guy to teleport in and give you
a  bunch  of  food.  Take all the food off the tray. Make a replica of
Roger  out of food. (that elephant nosed guy has BAD eyesight) This is
kinda  tough  because  you  have to assemble your replica in the right
order  or  else  that annoying narrator guy keeps telling you that you
can't do that. Just keep trying the fruit on different fruit. Here's a
little hint: You build your replica from the bottom up. Start with the
feet  and  legs.  Put the ear looking things on the shishka-bobs. Then
put  your newly made legs on the ribs. Put all that on the bread. Then
all  that on the potato thingies. Then all that on the melon. Then top
it  off  with  that spagetti stuff. Wait for the elephant guy to leave
and  come  back.  He'll  take  away your tray but don't worry. When he
returns  just  wait until he starts looking at the other cell. Quickly
put  your "carbon copy quality" replica of Roger on the bed and get in
the  hover  tray. He'll move the tray with Roger in it out of the cell
and leave. Then go back to the shuttle-bay entrance.

     Fill the donut with morphin and put it on the pile by the big guy
with  the  rest  of them. After the big guy is out, do the Vulgar neck
pinch  on the little guy again. Roger will get the keys off the little
guy. Push the right button and use the android arm to push the left.

     Push  the  button  on  the keychain to identify your ship. Get in
your  ship. (it looks EXACTLY like the one on the box) Sit down in the
left  seat.  Roger  will instead grab a recall notice. Read it. You'll
need  it later. Sit down. Push power. Puch the ICD button. Set fuel #1
to  Lanthanum by pushing the red button on the same line until it says
it.  Set  fuel  #2 to Sulfer and fuel #3 to Silver and the catalyst to
Neon  the  same  way.  The  confirmation  is Lasagne. I think this was
supposed  to  be a copy protection too. (but its on CD-ROM! So how can
you  copy  it?!) Then push the little button that intiates the launch.
It's  right  in front of Roger. Just look for it. (It's a rather small
button...barely  big  enough  for Roger's finger) There...you start to
take  off...and  then  a  storm trooper throws a fish into your engine
intake.

     After  you've  stalled,  push the flashing button. Then, open the
glove  box.  It's  right  under  the middle display that the captain's
message  was  shown  on.  Get  everything out of it. Then stand up and
click  the datacorder on Roger. Open it. Get the dylithuim Crystal out
of  it.  Put  glue on the crystal in your inventory. Open the panel on
the left wall of the shuttle that houses the main crystal. Put glue on
that  crystal  and then put the little crystal into the big crystal to
make one complete crystal. Close the panel.

     Open  the  panel  closest to Manuel's seat. It's about as tall as
Roger.  Get  the  EVA  suit  and  helmet. Click the suit and helmet on
Roger.  Go out into space the same way you got into the shuttle. (Just
to  see is you were reading ahead I failed to mention that you have to
pull  the  Trunk  and  Hood  levers  in the cockpit before you even go
outside.  If  you  didn't i suggest you go back in and do it.) Get the
sign and jumper cables out of the trunk. Put the sign on the tail fin.

     When  the  chick  stops Roger will give her one end of the jumper
cables.  This  is where you needed to read that recall notice. Look at
it  in  your inventory. Hook up the + and - ends of your end of jumper
cable  as it says in the notice. If you do it wrong...well...Roger can
kiss  his  butt  good-bye  one last time before he gets fried. Get the
fish out of the engine intake. Go back into the ship.

     Sit  down  in your chair in the cockpit again. Start up the beast
by pushing the launch initiation button again.

     Once  you're at Delta-Burksalon V, stand up and walk out the door
into  the  tower. (Look familiar?) Go to "Lab A". Next to the computer
on  a shelf you'll notice a box that has "Hi-tek stuff" written on it.
Click  the  hand  on it. Search around in it and get the moddie out of
it. (it's red and right in the front of the box. you can only see half
of it.) Then go back into the elevator and go back to your ship.

     Sit  back  down  in  you're seat in the cockpit and make sure the
power  is on. Push the PTS button. A little red light on a button will
light  up  on  the  instrument on the dash when you do this. Push that
button.  It  should  make  a picture. Get the picture. Push the button
again.  Again,  get  the  picture.  Go  to your inventory and peal the
negatives  away from the pictures. Put one negative and one picture on
the  monitor that has a blue background with little white lines across
it in that order. Push the initiation button. Select the planet that's
NOT Delta-Burksalon V.

     Talk  to Manuel once you're there. Have him beam you down. (Whoa!
De-ja-vu!)  Go  to  the  store named "Implants and stuff". Talk to the
owner.  Click  the  eye  icon  on  the neon sign of the brain with the
letters  "b  d" under it to the left of the owner. Click the moddie on
him.

     Go  back to where you were beamed down and push the button on the
signaler that Manuel gave you.

     Sit  back  down,  make  sure  the  power  is  on,  and go back to
Delta-Burksalon V by pushing the initiation button... AGAIN.

     Go  back  to  "Lab A". Sit at the computer. Make sure it's turned
on. Select "cyber-space" and plug your jack into the connector socket.

     (Wow....trippin'!  Some information superhighway!) You have to go
the  long way around the broken bridge. Just follow the road. It takes
awhile. Eventually you'll end up at a construction site. Get the screw
driver  off  the  ground  and the plank off the I-beams. Go inside the
building.

     (AHH!  Windows  even haunts you in computer games!) Take a number
and  talk to the "Sis Inny". Open the number display and tweak it with
the screw driver. Close it and go talk to the "Sis Inny" again. She'll
let you into the file area.

     Go down the aisle marked "J-R". Walk to the right until you reach
the  "R"  section. Nigel Rancid's file is in the first "R" drawer. You
need  to  open other drawers to create steps to get to it. If you look
carefully,  you'll notice that drawers that can be opened have a small
"shadow"  along the top and left side of them. This is a big help. Get
all  the files that are references as well. You should have "Beleauxs,
Rancid,  Sharpei, Santiago, and project immortality" before you leave.
You  can't leave the windows office area with the files so you have to
click  each  file  on the printer. After you've printed all five files
(which  will  be printed outside of cyberspace) you can leave. Go back
to the bridge and use the plank on it. Now you can get out without the
hassle you went through to get in.

     Once  out  of  cyberspace, grab the printed files on the right of
the computer. Show the documents to Dr. Beleauxs. (The purple guy with
the  big head) He'll be convinced of his wrong doing and agree to help
you.

     Once  inside  of  Stellar  you have to put on your EVA suit. (You
don't  need  to wear your helmet, but you need it for later so take it
with  you) Exit the ship. Get the blood vessels off from the left wing
of  the  ship.  (it's on the right side since it's facing you) And get
the  capillaries  off  from  the  nose  of the ship. Now exit into the
ulcer.  You'll  notice  it  because  it's the red infected hole in the
stomach Roger's walking on.

     Climb  down  to the bottom of the stomach, but stay away from the
nanites.  (They  kill  Roger) get the feather, the staple, an M&M, and
the  string of celery. (The celery is that green string on the side of
her stomach.) Throw the M&M into the closest pool of stomach acid. Now
throw  the  rest  in.  (you have to do it one by one) Now go into your
inventory  and  use  the  duct-tape on the blood vessels. Then use the
blood  vessels  on  the pump. (that thing with the hand-crank) Now use
the  staple  on the celery. Climb back up the side of the stomach, but
don't  leave  it. Use you new grapling hook on the lip that hangs down
from  the  very top of the stomach. Roger will throw his grapling hook
at it. Now climb back down and then climb up the celery.

     Climb  past the piece of twinki. Climb all the way up to the pill
stuck  in  Stellar's esophogus. Pull the pill out. Now tickle the side
of  Stellar's  throat  with  the  feather.  Climb  back  down into the
stomach. Now climb down into the duodenim. (it's that hole on the left
side of Stellar's stomach)

     Once  you're  inside exit to the bottom of the screen. Then climb
into  the  hole  on  the right wall. Then go up the tube into the gall
bladder.  Use  the  pump  on the liquid. (This is what you needed that
helmet  for.)  Now  leave.  Just  leave  the pump. Now get some of the
pieces  of gall stone on the floor of the tube. Now follow the tube to
the  right.  Use the alveoli stuff in the tight spot on the way to the
pancreas.  Click  the  mouth  icon on it (after Roger shoves it in) to
have  him  inflate  it. Now keep going right. (Wow! The pancreas!) Use
your  helmet  on  the  pool  of  pancreatic  fluid. (That liquid stuff
Roger's walking in)

     Now  go  back  to the stomach and use the magic blend you have in
Roger's  helmet on the pill. Get some of the caplets. Now go back into
the  duodenim  but  this  time don't climb into the hole on the right.
Exit  To  the  bottom  of  the  screen again. Now keep clicking at the
bottom  of  the  screen  until  you can see a tape worm. Don't get too
close. If you do, the worm will eat Roger.

     Feed  the tape worm the caplets. Click the hand on the tape worm.
At the end of the ride, exit to the right, following the tube.

     Get  a peice of the red fingernail, pull a piece off of the chunk
of  silver,  and  break off a piece of the paper clip. Now go back and
ride the worm again.

     Go  back  to  your  ship  and  click  the  chunk of silver on the
flashing  light.  Now  go  back  inside  your  ship. This is difficult
because  you have to click on the door and the ship is at a bad angle.
If you can't get it you have to keep trying.

     Once  Roger is inside, sit down at the seat and put the CD that's
in  your inventory in the slot labeled "Subroutine Programs". Now push
the  initiation  button.  When you reach the brain, get your EVA suit,
put it on, and go outside.

     Use  the  broken  fingernail on the layer of tissue that Roger is
walking  on.  Now  walk across the brain to the left. Keep going until
you  reach  a  gap.  Try  to walk across the gap until Roger backs up,
runs,  and attempts to jump it. When Roger is hanging on keep clicking
the  walk  icon to the left of him. Eventually Roger will pull himself
up  if  you  do  this.  Now  keep  walking  left.  You  will  find  to
nanites...BIG  nanites.  If  you  try  you  can  walk  deeper into the
background. Just search for it, it's there. When Roger is there, throw
the  pieces of gallstone at one robot. Then a piece at the other. Then
one last piece at the first robot. (I don't think it matters which you
start  with  but  I'm not sure) The nanites will fight, and deactivate
each other. Now push the button on the elevator.

     Push  the  "down"  button on the elevator but keep stopping it to
read  the  signs  that  are on the brain. Find Stellar's cough control
section  and  poke  it  with the piece of paper clip. Now you can keep
going  down.  After  you go down far enough, you will end up in a room
with  a  bunch  of  garbage in it. Just click the hand icon on the gap
where the light is coming through.

     When you get a chance to move, use the piece of paper clip on the
bundle  of  nerves  that are sparking on the very right of the screen.
Roger will fry the robot to a crisp.

     Just  when you think it's over, that damn hag takes a lickin' and
keeps  on  tickin'!  When  the  brain  of Sharpei (I think the size of
Sharpei's  brain,  however,  is QUITE accurate) picks Roger up and you
get control back. Give the fish to Sharpei's brain. (YES! You actually
get to use that fish!)

NOW the game is FINALLY over!!!
     Congratulations...not  only  did  you beat the game, but you only
had to read this walkthrough to do it!

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