Here are the coordinates to play the game:
1. Gangularis : 71552
2. Peeyu : 92767
3. Kiz Urazgubi : 20011
4. Starcon : 69869
5. Clorox II : 90210
6. Thrakus : 53284
7. Space Station : 41666
8. Commodore LXIV : 81100
Space Quest V Solve
Go north. Enter classroom to take test. No matter what choices
you make on the test, you'll pass. You get in trouble for being late
so you have to clean the crest. Go south. Open the janitor closet and
take the pylons and the waxer.
Go south then east. Stand on the teleporter to go down to the
crest. Place the pylons on the floor. Place the waxer on the floor and
open it up to use it. Clean all dirty spots (it's timed, so if you
don't do it in the amount of time you have, you lose the game). Crest
is now cleaned.
Quirk and Wankmeister talk to you a bunch. Go west. A mouse jumps
into the test computer and fucks up the scores. Game locks up. Load up
save game #0 included in this package.
The mouse gets fried and the machine gives you a perfect score on
the SAT (Starcon Aptitude Test). While this happens, a conference is
going on with the admiral, ambassador, and a bunch of other people.
the ambassador is bitching everyone out to try and get them to take
action against people who illegally dump wastes on her planet. They
halfheartedly agree to get off their asses and do something to get her
to shut up. The whole time Wilco is eavesdropping on them, and when
the ambassador walks out of the room, Wilco falls on his ass because
he was leaning up against the door. Anyway, because of your high grade
on the SAT, you are promoted to captain or something and are in charge
of a garbage scow.
Talk to Flo. Hail Starcon for clearance to leave. Talk to Droole
and lay in coordinates for Gangularis (71552). Lite speed. When Droole
tells you that you are approaching the planet, change to Regular
speed. Activate the RRS (Refuse Removal System).
You'll be notified that there is a life form in the waste
compartment. Get out of chair and open the trash (white door on the
right). An aliens creature will hop out and stick on your face, then
walk away. While you're here click on the toolbox. Get the laser
torch, fuse, hole punch, antacids.
Go to the Engineering room (door on left). Walk out and then back
in and Spike will be there. Walk to lower left corner. Put him in the
specimen container on the right (the red glass jar). Put the antacids
in the container to calm him down.
Go to the bridge and lay in a course for Peeyu (92767). Once
there, activate the RRS. You'll intercept a message about a dirty deed
going down. Lay in a course for Kiz Urazgubi (kiss your ass goodbye)
(20011). You get caught in a tractor beam and are hailed by a bounty
hunter because of your mail fraud in SQ3. She tells you to beam down
to the planet. Go to the Engineering room and beam down.
You'll start on a screen with a waterfall and pool. Go to the
northwest corner into the mouth of the cave FAST! because the bitch is
gonna try and zap you. Go east. Click the hand icon on the BRANCH (not
the log). The branch snaps and you fall down. Get the stick. Go back
to the log screen. Click the walk icon on the log to get to the other
side. Hit the bananas with the stick. While they're swinging, take a
Crawl back through the log and then go west. Enter the left cave.
You'll be on a waterfall screen. Enter the left cave. You'll come out
on the left side at the top. Jump across and climb up to the boulder.
Use the stick to knock the boulder loose.
You knock the bitch silly. Go back down to the pool where you
started out. The bitch is still alive, but her cloaking device is
gone. Go to the log screen and climb in the middle. She will land on
top and look for you. Stick the banana in her jetpack. She will blow
up. Climb back out and get her head. Go back down to where you
started. Cliffy is there and you talk to him. You get beamed back.
Go out of Engineering and go back in. Cliffy is fixing up the
robot. You will automatically give him the robot head and he'll give
you a remote control. Beam down (Cliffy comes with you). Use the
remote control on yourself. The ship is now uncloaked. Stand on the
platform to enter the ship. The game will lock up here if you touch
the panel. Load up save game #1. Click on the panel on the right. You
are now looking at the cloaking device. Click on the top latch then
the bottom latch. Turn all 4 dials so they are diagonal. Click on the
panel to the left of the upper left lock. It will open. Do the same
for the lower right lock. It will open. Turn the remaining 2 locks so
they are both straight. Click on the panel for the upper right lock.
It will open. Do the same for the lower left lock. It will open. Get
the cloaking device. Run out FAST!
Now you're back on the ship. Go to the bridge and lay in
coordinates for the Starcon Academy (69869). After you change to
Regular speed, enter Standard Orbit. Grab Spike from the container.
Sit down with your friends at the table on the left side. Some
guy will come up and give you free Space Monkeys and his business
card. Quirk will approach you next and challenge you to a game of
Battle Cruiser. Beat em. If you don't beat him, you don't get the
points. Cliffy gets in a brawl and is taken away to jail. Talk to Flo
and Droole to figure out an escape plan. You have to make a
distraction, so put the Space Monkeys in your drink. They will
multiply and take over the station. Walk east and the guards will run
off to try and stop the monkeys. Click on the panel to shut the
shields off. Click the hand icon on the 2nd cell. Use Spike on the
cell so he will pee acid all over it and melt it away. Go west to
teleport back to your ship.
Put Spike back in his container and then go to the bridge. You'll
get a message to head to Clorox II. Lay in a course for 90210.
Standard orbit. Ask your Science Officer (the orange button by your
right hand) to scan the planet. Beam down.
You're on a desert type planet. Go in the big building. Click on
the computer in the center of the room. You'll be attacked by a loogy
monster. Dodge his loogy blasts 5 times. Droole will then shoot him.
the monster will transform back into a man. He grunts something about
looking to the west for a secret path. Get the piece of paper he
dropped. Look at the computer. Punch in 80869 (the code on the paper).
Leave the building. Walk to the lower left corner (secret path). On
the close-up shot, look at the container. Beam up.
Go to the bridge. You get a weak emergency signal from the
Goliath. An animation sequence is played. You're told that the Goliath
is in the Thrakus system. Lay in a course for 53284. Standard orbit.
Go down to the docking bay. Get the rebreather mask (panel to the left
of the suits). Get the oxygen tank to the left of the mask. Go to
Engineering and put the mask on. Beam down.
Walk to the pod and look inside it. Grab the coat. Push the red
button to shut off the homing beacon. Walk to the left until you are
jumped by the girly. It's Wankmeister! You fight and end up hanging
onto the edge of the mushroom. Before she falls, use the coat. Use the
communicator on yourself. Wankmeister will drop a vine to you. Grab
the vine. You barely escape. Once back on your ship, she's sick. She
gives you a warpdrive distributor cap she stole from the Goliath. Open
the Cryo chamber. Put her in the Cryo chamber. Look at the panel in
the lower left corner. Put her on Cryo for 10 seconds.
Go to the bridge. Your ship will be attacked. Tell Droole to do
Evasive Action. Tell him to head for the asteroid field.
Cliffy goes outside to fix some shit. He ends up floating off
into space and you have to rescue him. Go down to the docking bay.
Enter the EVA. Watch your fuel gauge. Maneuver yourself so you are in
front of Cliffy and until you see a green box on his chest. A message
will say "Target in range". Extend the claw and push the button with
your thumb to grab him. Head back to your ship.
Once back inside, Cliffy is all fine. Go to the bridge and lay in
a course for the Space Station that was mentioned on Clorox II
(41666). Standard orbit. Beam down.
A fly will enter the teleporter at the same time and fuck you up.
It's unavoidable. You'll turn into a fly. Your communicator will drop
on the ground. Click on the part where the water meets the green
grass. A frog will try to catch you and lands on your communicator,
turning it on. Land on the communicator. Talk to Flo. She says the
teleporter is broken, but will tell Cliffy that you are a fly. Now go
to the west (click on the right side of the hill on the right side of
the screen). Click on the dumpster. You'll be on a screen with a
waterfall and a card slot. Click on the card slot.
When you walk through the card slot, note which laser beams
affect which locking mechanisms. You'll need it later. Land on the
computer screen. Clicking on Security lets you see what's going on
outside. Click on Projects and keep doing Next until you see Project
X. Click on Accounting to see that Quirk was bribed. Fly back outside.
Click on Cliffy. Take Cliffy to the dumpster where your body is so he
can fix you. Your body will jump out. Click on your body. You'll then
be teleported by Cliffy to fix you up.
Use the hole punch on the business card. Make an X pattern on the
business card so the lasers will go through.
Use the new business card on the slot to get back in. Get the
liquid nitrogen containers that are in the cabinet near the stairs. Go
back out. WD40 will return your communicator to you and she will beam
back up. Tell Cliffy to beam you up.
Spike will jump around, trying to convey a message to you. Tell
Cliffy to reverse the teleportation process. Look at the Cryo chamber.
Look at the control panel. Put Beatrice on Defrost for 10 seconds.
Pick up Beatrice and put her on the teleporter. Cliffy will kick the
machinery to fix it. Beatrice is all fine now but will rest in the
Cryo chamber. Talk to WD40 to get the plan of action. Go to the bridge
and lay in a course for Commodore LXIV (64, get it?) (81100). As soon
as you get there, they tell you that the Goliath will be in sight in
10 seconds. Call up Cliffy (the green button by your right hand). Tell
him to cloak the ship. He will tell you to come to Engineering. Walk
Cliffy will tell you where to land the pod (where the least
amount of Pukazoids are at). Go back down to the docking bay and get
in the EVA. Click the hand icon on the part of the ship immediately to
the right of the engines. You'll connect up to the ship. Use the laser
torch on the hull of the ship. You automatically walk in the ship.
Wait until the guard has left the room. Walk up to the computer
in the middle. Put the warpdrive distributor cap back. Wait for the
guard to come back in and leave. Creep to the door. Click on the grate
in the middle of the hallway.
You're on level 8 in the service tunnels. Go north,east then
north.You're now in the elevator shaft. Climb up the ladder as high as
you can and enter the small door at the top. You should now be in
level 6. Go South, West, North, North, East, North.
Climb up. Enter the top door. You should now be in level 4. Go
South, West, North, North, West, West, North.
Climb up. Enter the top door. You should now be in level 2. Go
South, South, West, South, East, South. Click on the button. Pull it
A Loogy monster grabs you. Big animation sequence. Once inside
the teleporting room, wait for ALL of the monsters to be on the
platform and give Cliffy a command so he'll beam up back to normal.
You don't know where Quirk is, so you head back to the bridge. You see
Quirk fly into the blob in space. Flo calls you and asks what you want
to do. Tell her to beam you back over.
Go to the bridge. Give Droole a command to Fire. The blob will
float towards your ship. Tell Droole to activate the RRS to suck the
monster into the garbage bay.
You're screwed. Push the red button by your right hand to get the
self- destruct mechanism up. Push the button on the left to start it.
Go to the Engineering room. Get Beatrice out of the Cryo chamber.
Stand on the energizer platform. It blows out! Run to the fuse tunnel
and pull out the fuse in the middle from the front row. Put the new
fuse you got a long time ago in its place.
Go to the Engineering room. The blob will be oozing out of the
garbage container. Jump into the Engineering room. Get Spike out of
his container. Stand on the teleporter and energize!