Sims: House Party

Various cheats:
     Press  [Ctrl]  + [Shift] + C during game play to display a prompt
in  the  upper  left  corner of the screen. Enter one of the following
codes  to  activate  the  corresponding  cheat  function.  Note: Enter
[Exclamation  point]  at  the prompt to repeat the last cheat entered.
Enter a [Semi-colon] between codes to enter multiple codes at the same

Result 	                                              Code
1000 Simoleons 	                                      rosebud
Add new family history stat to the current family     hist_add
Appends the route destination list to AllRoutes.txt 
every time a route is found
Architecture tools automatically set the level as needed 	
Automatically import and load indicated FAM file      import <FAM file>
Automatically load indicated house, no questions asked 	
                                                      house <house number>
Check and fix required lot objects	              prepare_lot
Completely flush app to VM file when running Windows NT 	
Crash game                                            crash
Create moat or streams	                              water_tool
Create shrunk_text_#.bmp files	             shrink_text <font_size> <text>
Create-a-character mode	                              edit_char
Display personality and interests	              interests
Draw all animation frames disabled	              draw_all_frames off
Draw all animation frames enabled	              draw_all_frames on
Draw colored dots at each person's origin 	      draw_origins
Dump entire memory to core_dump_[date:time].txt       core_dump
Dump selected person's most recent list of scored interactions to a file 	
Dump selected person's motive contribution curve to a file 	
Enable debug flag to show outcome choice dialogs for social interactions
End sim logging	                                      sim_log end
Execute "file.cht" file as a list of cheats 	      cht <filename>
Floorable grid disabled	                              draw_floorable off
Floorable grid enabled	                              draw_floorable on
Force an assert for testing	                      assert
Log animations in the event log window 	              log_animations
Map editor disabled	                              map_edit off
Map editor enabled	                              map_edit on
Move any object	                                      move_objects on
No tutorial object generation when tutorial house is loaded 	
                                                      tutorial off
Prevent web browser crashes	                      browser_failsafe
Preview animations disabled	                      preview_anims off
Preview animations enabled	                      preview_anims on
Programmer stats	                              tile_info
Quit game	                                      quit
Read in behavior tuning constants from Tuning.txt     #import
Rebuilds entire control panel/UCP from scratch 	      rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable 	
Rematch dependent textures and regenerate bitmaps for all user characters 	
Restore tutorial	                              restore_tut
Rotate camera	                                      rotation <0-3>
Routing debug balloons disabled	                      route_balloons off
Routing debug balloons enabled	                      route_balloons on
Run series of random operations on unhoused families  fam_test <opcount>
Save currently loaded house	                      save
Save family history file	                      history
Say "plugh"	                                      plugh
Say "porntipsguzzardo"	                              porntipsguzzardo
Say "xyzzy"	                                      xyzzy
Selected person's path displayed	              draw_routes on
Selected person's path hidden	                      draw_routes off
Set event logging mask	                              log_mask
Set free thinking level	                              autonomy <1-100>
Set game speed	                                      sim_speed <-1000-1000>
Set grass change value	                              edit_grass <number>:
Set grass growth	                              grow_grass <0-150>
Set lot size	                                      lot_size <number>
Set maximum milliseconds to allow simulator 	  sim_limit <milliseconds>
Set time of day (unpatched game version) 	      set_hour <1-24>
Set z offset for thought bubbles	              
                                             bubble_tweak <z offset value>
Sets the neighborhood directory to the path 	      <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation 	
                                          lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects     allow_inuse
Show memory view window in debug builds of the game   memview
Start sim logging	                              sim_log begin
Swap the two house files and updates families 	 
                                 swap_houses <house number> <house number>
Ticks disabled	                                      sweep off
Ticks enabled	                                      sweep on
Tile information displayed	                      tile_info on
Tile information hidden	                              tile_info off
Toggle allowing visitors to be controlled using the keyboard 	
Toggle assets report	                              report_assets
Toggle automatic object reset feature 	              auto_reset
Toggle calls to PeekMessage within sim loop 	      sim_peek
Toggle camera mode	                              cam_mode
Toggle display of unavailable interactions in person control menus 	
Toggle music	                                      music
Toggle object compression in save file 	              obj_comp
Toggle quaternion transformations	              quats
Toggle sound log window	                              sound_log
Toggle sounds	                                      sound
Toggle web page creation	                      html
Total reload of people skeletons, animations, suits and skins 	
Trigger sound event	                              soundevent
Write out an RTE file every time a route is found     write_routes
Write out behavior tuning constants to Tuning.txt     #export

Sims 2

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