This walkthrough starts at the point where you meet the rebels at
the camp. Talk to the people on the far right, they'll teach you a
special move. Now pickup the torch by the fire.
Quest for the Telescope
1. Head toward the caves (down and right from the camp). Use the
torch in your backpack before entering.
2. You'll fight your way until the gold imp asks for help. Spare
his life and he'll lead you to a treasure where you will resupply,
however he will drink a potion and you will have to fight him. If you
use the web of death on him then continue to hit him you'll get bonus
points of damage. Keep close to him.
3. Keep fighting until you reach another save point, then take
out the ice wand cuz its the best against the boss.
4. When fighting the boss.. run behind the rock that is split in
half. Use the backwards/spinning attack to kill the people behind
you... use the ice wand to shoot through the rocks and kill the boss.
Your safe from his attack.
Mission for Rain
Next is your mission in Rain. Refer to your tips on how to
control multiple people. Keep exploring the level until you find a
teddy bear (from an old lady).
Oracle Speaks -- 1st orb
After your mission in rain you will be sent to the oracle. There
you will learn about Silver's plans... You will receive a map, a horn,
and a potion if you talk to the scientist there. After you've saved
hit 'm' to go to map, then go to Othias' tower where you will receive
your first orb, a sword, a special move, and a silver key (used to
open the ice land).
Ice Orb (2nd orb)
After you've completed the first orb... you should go to the
'oracle' and then exit downwards. This will bring you to the iceland.
My combination for starting was Sekune with a good sword and David
with the fire orb. Every arch in the bridge has an ice dragon
underneath it. David can take out each with *1* hit (since fire does
extra damage to ice creatures). After the 1st screen, David should be
low on mana, so switch him to a sword since the next screen will have
not many ice enemies. Then before you enter the cave switch him back
to the orb, after the first cave scene, back to the sword and keep it
that way until your about to open the door to the boss.
Secrets for killing the boss: Sekune will most likely die first
thing. Stay away from the boss cuz he has massive close range damage.
Everytime you kill one of his guards, you'll get a recharge orb. Use
David's specials on the guards then recharge and use the fire on the
boss. You may need to resup with food quickly during your battle.
Quest for the 3rd orb
Hit M and go to the library entrance just to talk and learn some
info. Now that you have decent enough weapons, go to David's house
(use the map). Keep going right until you reach rueben's house. Then
go back and go up where you saw your first welcoming party past
David's house. You'll meet vivian. Now run across the log and go left.
The mayor's friends will attack you then flee leaving you the key to
Rain. Now arm David with the ice orb and go left. You'll fight little
fire demons and since you have David with ice you'll do extra damage,
and they'll leave magic orbs for resupplying. After you've beat them,
make sure David still has on his ice orb and is fully resupplied. Now
continue on to fight the boss. The trick to fighting this boss is
"look out for #1". Forget your friends, they get full health after you
beat the boss anyways :). The fire demon will come out from one of the
holes. Use the rock in the center as your shield, always staying on
the opposite side of it as the fire demon. Keep shooting the ice orb
at the boss while he attacks your friends. When you run out of mana,
take out your ice wand and shoot his little guard, he'll leave a
resupply orb, then continue with the ice orb. This boss is probably
the easiest boss in the game. The next screen is a fire tree... you
can't 'open it' but it will be used to mark a spot on the map at this
Now that you've done the above, go to rain and at the first
intersection head upwards. You'll come across the place to unlock the
key. At the tavern you will meet Jug who is an awesome teammate, the
strongest in the game. Trade him in for Sekune since she's only good
for long range attacks. Talk to everyone and buy everything :). After
your done hit M and go to Othias' tower just to save a bit of time.
At Othias' tower exit right, then exit down, left, left, down
until you reach the door with the bell... use the code the old man
told you in the tavern (ring it 3 times, pause, twice, pause, once).
Go in, exit to the LOWER left buy some silver, exit DOWNWARD (to go
back) then exit to the UPPER left (this ensures your teammates will be
far from the werewolf, so each will have their turn if you fail). For
the werewolf use an AXE and sideswipe all the time. You'll see the
magic damage cuz you have silver with you. You may shorten the time it
takes to beat him by using the CLEVER special move on him.
Continue past the werewolf, you'll see the boatman. You should
have all you need to sail to the spires.
Boss Tips: To beat the dragon you hafta use projectiles. I
suggest ice orb because it has good aim and does the most damage. The
trick to beating this boss is to put your teammates into the back
where there's a little dip. Now use David with the ice orb and run
toward where the dragon is. As soon as you come near reaching him, he
will fly to the other side... so as soon as you make it to his head,
start running in the other direction. Once you've made it directly
under him (by judging his flying to the other side) you shoot his
belly where it will do the magic damage signaling that you hit him
properly. It doesn't matter if your teammates die because they get
full resupply after you beat him.
Quest for the 4th orb (lightning)
When you beat the healing dragon, go downward, then to the left
(if you haven't already). You'll be greeted by LOTS of enemies. When
you defeat them all, a chest will appear. In the chest is the necklace
you will use to unlock the fire tree. So hit M and go to the Fire
Tree. Once you unlock the fire tree, spirk will tell you that the
scientist wants to see you. All it means is that the scientist made
some new potions.
When you enter the fire tree area, exit lower RIGHT not left, or
you will face a boss you may not be up to facing at the moment.
You will eventually find Cagen. Trade him for vivienne because he
is one of the best characters in the game. He's the 2nd best for magic
and on top of it he's very agile.
As you fight your way through the monastary you will come to the
point where you will meet the meditating monk. He will ask for a life
question. When this happense, hit M and go to the Library Entrance.
You can get a life question from the scientist that asked you for one
earlier. Then hit M and go back to the monastary. The monk will reward
you with a potion that will transport you to a house. There you will
find Rueben's key. Hit 'M', go to Rueben's house. You will find
Chiaro. I don't recommend him. He's wise and has good magic, but is
not strong, does not have good AC, not good at range skill. So just
send him to the camp. Upstairs you will find the orb.
Quest for the 5th orb (Earth Magic)
Now that you have enough special moves. Go back to the fire tree.
This time take a left. My setup was:
Cagen: Lightning Orb
Jug: Long Sword (Scyth)
David: Long Sword (Scyth)
Have Cagen sit back and shoot while the big guys do the damage
with the special moves. Defeating this boss gives you a bronze key and
a lightning staff.
Now your ready to take on glass' palace. Hit 'm' go to the
"turret". Take the highest paths, they will lead you to Glass' palace.
When your in the palace you will eventually have a choice of taking a
left or a right. Choose left. You will continue on and eventually face
an ice dragon. You will get to save your game RIGHT before you fight.
Boss Tips: Make sure you have LOTS of health potions handy. This
boss is pretty tough. The hardest part about this boss is the timing.
You have to hit him with the FIRE ORB as he's CHARGING... and there
are 2 types of charging. One is when hes recharging his health. You
will be able to tell this by the ice glows around him. When you shoot
him while hes doing this, he will be hurt and let a recharge orb drop.
The 2nd type of recharging is when he will throw a level 3 ice ball at
you, his belly will be exposed during this charge. As soon as you see
him stand on his back legs you must throw the fireball for it to hit
him properly. The boss stamps on the ground and makes isicles fall
from the roof, this is the hardest to dodge. However I have a
technique that you may use to dodge the iceballs and the ice spray.
Simply hide behind frozen Jug since he is big, he will block the ice
from hitting you. You will also be able to shoot from behind Jug.
Things you should know about the Throne Room:
The exit at the top left is where the Earth Magic orb is. You can
save your game there. At the bottom RIGHT is another exit. You must go
thru there and grab some items. From this room you will get the
Barracks key and a Diamond key. Go back a 2 rooms to use the Diamond
key. In that room you will find the blue key and the amulet of seeing.
Go back to the front of the palace (first room) and you will find the
blue door. Inside the blue door is the Summoning of Golem magical
weapon and a war hammer for your use.
Quest for the 6th orb (Acid Magic)
Go to the rebel camp and talk to everyone. Fat Bob will tell you
a password that you will use on the tavern keeper (hit 'M' and go to
the tavern). He will let you into the sewers. Just before you enter,
someone will teach you how to use the 'falcon' special move. The best
combo for this level is Cagen with EARTH MAGIC and Jug and David with
swords. EARTH MAGIC does special damage on most creatures in this
level. It will help you clear rooms fast and efficiently since earth
magic does not take up a lot of mana. Be sure to let the water out
before saving your game. If you did not let the water out and are
asked to save, go back and let the water out and THEN save which will
save you the trouble of re-letting the water out if you die. The wheel
for the water is found by a winding staircase. The machine is found
opposite of the boss' lair. When you defeat the boss, he will give you
the acid magic orb.
Quest for the 7th orb (Time Orb)
Go to Thaddeus' Tower and enter a whole on the wall located at
the upper right corner of the screen. When you enter the wall, head
east then head into the gate entrance on the next screen. You will
come across Khan, kill him and take his Bastard sword and Dragon
shield. Continue on until you find a stairway and a very large door.
Take the stairway up and you will encounter a purple imp. He will turn
invisible and attack you. Attack him and you will receive ring of
invisibility. Head back down and enter the large door that you saw
earlier. You will come across Jeremiah, an old man in a hanging cage.
He will drop his key down to bottom, you need to shoot the lever
across the room with a projectile magic or weapon to lower the bridge.
Kill the big lizard at the bottom and you will receive a gold key.
Proceed down and you will find Duke in a cell. After you have defeated
all the monsters, Duke will talk to you. After talking to Duke, head
up and you will enter a room with a giant fan in the floor. Pull the
lever next to toilet seat at the lower left of the screen to turn the
fan into a stairway. When you come into a room with a big cage hanging
in the center, equip David with the best sword and shield, head down
the stairs and get ready to fight Fuge.
Dring strength and enchanted armor potions before fighting Fuge.
Dring the health potion instead of eating the food when your health is
low. Use your SP whenever you have the chance. After defeating Fuge,
you will receive Fuge's swords and half-moon key. Save here if you
want then go into the room at the upper left corner of the screen.
Kill the monsters and head down the stairs. Kill the guard in there
and you will receive the cell key necessary to free Duke. After
getting the key, go into the room that the guard was standing a moment
ago. You will meet Moss, use the Teddy Bear and talk to him. Head back
to the cell and free Duke. After you have had the conversation with
Glass, head back to the Rebel Camp. Talk to the old lady, Edith and
she will give you a ring of resist magic. Next, head toward the
Harbour in Verdante. Make sure you have at least 300 of gold in order
to board the boat to Deathgate. Fight your way through boneyard and
you will come across the ghost of Ben's brother. After talking to Ben,
head toward the lower right corner of your screen. Head under the
wooden wood, you will meet the ghost of Professor O'Leary after you
have killed all the creatures. He will give you the scroll of
revelation needed to enter The Dig. After getting the scroll, get out
from that screen and take the other path below the wooden bridge. You
will meet the ghost of Canitos; he'll give you the stone key.
Now that you have all the necessary items to get the 7th orb, use
your map and go to the Airlock in Spires. Use your stone key and open
the chest to get Lycanthrope. Lycanthrope allows you to morph into a
werewolf for a limited period of time. Use your map and go to Library
Entrance in Gno. Use your gold key at the big brown door. After
getting the Hurricane SP and Golem II, head back to the Rebel Camp.
Upon entering Rebel Camp, Ben will teach you the Berserker SP. Then,
walk through the narrow path north of the Rebel Camp. When you reach a
fountain, your character will use the scroll of revelation to reveal
the hidden passage. Make your way through the forest and you will come
across a chest in a camp site. The chest contains the Green Key and
Quest for the 8th orb(Light Orb)
Continue moving further and you will fight a blue earth creature.
He is not hard if you can freeze him with your level 3 ice magic.
After defeating him, you will get an iron key. Use the iron key at the
gate on top of the screen. Get the Bone Key inside the chest and head
to the Sewers in Rain via your map. Upon entering the Sewers, head
right, up the stairs, up, lower right, then use the Green Key in the
gate located at the bottom center of the screen. Get the Armageddon SP
inside the chest and head back to Bone Yard via your map. Unlock the
protected gate with the Bone Key and enter it. You will be teleported
into a place with invisible floating cyclops. Use your amulet of
seeing to see the cyclops. After killing them, make your way down the
path at the bottom center of your screen. Enter one of the opened
doorways, it doesn't matter which one. Kill the cyclops and step in
the bursting wave on the ground then make your way to the right. The
door will open when you've defeated the Lady of Light. Behind the door
you will find the Light Orb located at the top right and the save
point at the top left. Grab the Orb and head back to the Rebel Camp
via your map. Buy any necessary items from the wizard at the oracle
before going to the Rebel Camp. You won't be able to come back once
you've entered the portal at Rebel Camp. Choose your party and step
into the portal. You can no longer use the map once you are in
Final Battles at Metalon
After entering the portal, make your way through Metalon, there
is only one exit in each screen so there is no confusion there. You
will soon reach a screen with a bridge and a passage you can't get to
at the right side. Go up the bridge and you will enter a room that has
a red smoke pot top center of the screen Click on the pot and your
character will drop something in there to get rid of the smoke. A
portal will now appear; enter it and make your way to the right.
Continue down the path and you will come across a robot in a tube,
ignore it and go further down. Click on the pot and the wall will dump
out red blood. Now, go back to the portal and you will now face the
robot you saw earlier in the tube. Kill the robot then save and enter
the passage where he came from. Make your way through the mansion, use
the half-moon key when you come across a room with glitters in front
of it. Get the Granite Key inside the chest and use it on the door
with glitters. After talking to Oberius, make your way to the right.
Once you're in a room with a round fence in the center, press one of
the 2 buttons at the left side of the screen. Press the other button
on the right side and kill the two cretures. A crystal will then rise
from the center of the screen and the door will rise up. Three screens
from here and you'll face your final battle with Silver, you will also
be able to save two screens from here.
When fighting Silver, let your two strongest characters attack
the robot, and let the one with the most magic point attack the
hanging ball located at the center of the screen. Attack the ball
first with fire magic, after it has been destroyed, use the ice then,
healing then, lightning then, earth then, acid then, time then,
finally the light magic. After Silver is finished you will face
Apocalypse. It is wise to use your shield in combination with your
sword when fighting Apocalypse on ground. My best strategy against
Apocalypse is to hit him once with a thrust motion (ctrl + mouse
motion up) then block, and when your falcon SP is fully charged use it
on him. Repeat this until he starts to fly off the ground. At this
point, run away from his earthquake blast. While Apocalypse is flying
and bombarding you with fireballs and other stuff, run!, do not stand
still for a second. Once he has landed on the ground, continue the
same shield and thrust attack. Once you have his blood down to zero,
he will fly to the center of the center. Go to the cliff under him and
perform your falcon SP one last time. After he dies, you and your
party will run out of the mansion and on to a ship.
For fast switching hit ~,1,2,3 to highlight characters 1 always
highlights David, 2 and 3 highlight whoever you choosed as your 2nd
and 3rd character. ~ highlights all of them, your active character is
the last you choosed.
To have your men be better at fighting themselves, highlight them
all then ctrl-click their target. This way they won't be standing
still and vuln. to attack. NOTE: doing this method will cause anyone
with a projectile weapon to fire it, instead of moving in and
attacking. This is good if you want backup. Your non-active characters
will continue to attack what they've been told to until you change
their target or their target dies.
For fast switching of weapons use 7,8,9,0.
7: last sword used
8: last orb/magical weapon used
9: last projectile weapon used
0: last shield used
using this method you can have someone versatile such as David
have both a spell and a weapon at the same time. I.E. switch from his
weapons to the ice orb, walk into your next room. Have him use the
attack from far away and then quickly hit 7,0 for close range combat.
This works good with Sekune use 7,0 for close range and 9 for long
Unlike most items, special attacks are NOT shared between
characters ('mana wise' at least). When you pick up a special move
each character has access to it and, each character can use it at the
same time. Which means if you have the falcon spell and your up
against a boss you can make sure each character is using it as his or
her special move and as soon as you use it you can switch characters
and use theirs. Also specials move regenerate on their own like magic
weapons. You can use ALL your special moves before any of them
regenerate. To use a special move hold CTRL then the LEFT MOUSE BUTTON
and do not move the mouse in any direction. In about a second it will
perform the special move. You can also perform Special Attacks with
your magical orbs. Select one of the magical orbs and press A. This
attack is very powerful and has a large ground coverage, however, it
also uses alot more mana that a regular magic attack. Your character
will perform different attack base on the level of the magic.