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Shivers 2: Harvest of Souls


     I call the following information concerning SHIVERS 2: HARVEST OF
SOULS  a methodology of solving parts of the game. I've solved some of
the  puzzles; but they're more intuitive than the previous SHIVERS. So
I  think  I'd be insulting you if I provided actual solutions to them.
Rather,  I'll  give you my analytical method used to solve some of the
puzzles on your own (I wish other walkthroughs gave this sort of help,
rather  than  simply  giving away a possible solution. That way we can
all  benefit  from  these thinking tools, and thereby increase our own
IQs accordingly!!!)

METHODOLOGY

     You enter the game by renting Room 5 in Cylcone Motel. There, you
take  and  operate  everything  in the room to get information. The TV
sets  in  each building will guide you fairly poorly. Essentially, you
need  to  collect  about a dozen indian magic spears, which are called
bathos.  Each  time  you collect one, you gotta go into the canyon and
find  the symbol that you saw on the device/puzzle box that you had to
operate  to  get  the bathos. The symbol can be found crudely drawn on
the rock walls. Click on that symbol and solve a cool geometric puzzle
of  that particular symbol. After solving this geometric puzzle, go to
the  end  of  the  canyon  and  up  a  cave  tunnel;  turn left at the
T-intersection  of  the ancient Indian ruins and enter the crapped out
plaza.  Click  on  symbol  panel  to  your right, then on glowing blue
skull;  having solved the geometric puzzle, the skull should rotate to
unlock  the  temple  door  (a  rather  ordinary door, if you ask me --
methinks  Sierra  got really cheapo here). Go to the crapped out altar
where  there's  a  spear-chucker's stand with the dozen holes that are
supposed  to  hold  each  bathos  spear.  Look for the symbol that you
remember  belonging  to the bathos (Remember the shape of the puzzle?)
and  click  on  that.  Exit  temple,  ruins  and  canyon; and continue
exploring  the  shitty  little town for more puzzles, clues -- and, of
course,  the  remaining  bathos. Repeat sequence above for each bathos
found:  canyon  search  for symbol puzzle on stone walls, temple, then
back out again.

     Make  sure  to  SAVE  game  before entering canyon. If you die in
canyon from the Boom-Boom symbols, you gotta play an OLD GAME. So make
sure  that  OLD GAME puts you right back at the entrance of the canyon
with  the  correct  bathos in your hand. You might have to explore and
die  in  the  canyon two or three times before finding the symbol. But
that's okay, since you SAVED your game before entering the canyon.

     I  don't  have  a  solution to the egg tray in the filthy freezer
that's  in  the  general  store. If you got one, I don't want to know,
thank you.

     Sheriff's  Office:  find  the combo to the jail cell in a book in
the  sheriff's locked desk drawer. The key to that drawer is hidden in
a  horn  on  the  steer  skull  hanging  on the sheriff's office wall.
However, you find anything wirth a damn in the jail cell; but the lock
puzzle  is  its  own reward for you puzzle freaks out there (like me).
Hint  to solving the playing card machine, so that you can get another
bathos  (again,  make a note of the symbol on the playing card machine
so you can find it drawn on the canyon wall), is to take pen and paper
for  recording where you will position the nine cards on the nine-card
grid.  Now  position  the  first eight cards on the nine-card grid, so
that the ninth card can then be removed from the machine and placed in
its  proper  position. Make sure you've recorded on paper where you've
initially  placed  these first eight cards by drawing a nine-card grid
on paper and recording the ninth card position before moving the ninth
card.  Now  ... AS SOON AS YOU PLACE THE 9TH CARD DOWN, THE CARDS WILL
RAPIDLY  START  TO  FLIP  OVER  AND  THEN  THEY WILL IMMEDIATELY BEGIN
CHANGING  PLACES, 2 CARDS AT A TIME, FOR A TOTAL OF FIVE TIMES. Make a
notation  of  these  FIVE pair shifts on your diagram of the nine-card
matrix  by  drawing  straight lines connecting each pair of cards that
have  exchanged  places  with each other. Now ... You're gonna have to
concentrate  intently on the shifting of these five pairs of cards, so
you  can  immediately  draw the five lines a split second after one or
two of the five pair shifts occur. Also, make sure you label each line
with either a number or a smaller case letter (e.g., a,b,c,,d, and e),
so  you  know  the  order  of  each  pair  shift.  That  way  you  can
successfully  reproduce  each  of  the  five pair shifts on paper. Now
redraw the nine-card grid five more times, showing at each stage which
pair  of cards were transposed. When that's accomplished, it becomes a
matter  CONCENTRATION  for  you,  whereupon  the hidden bathos will be
revealed  for  your  retrieval after you have successfully turned over
the last card.

     I  found another bathos hidden inside the church, within the rear
rectory, and inside the Bingo Ball Puzzle; which is a snap to solve.

     That's  as  far  as I've gotten with the game so far. I hope this
synopsis  of  the  game  leaves you with better thinking tools to work
with.

     Good luck with the game!

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