I call the following information concerning SHIVERS 2: HARVEST OF
SOULS a methodology of solving parts of the game. I've solved some of
the puzzles; but they're more intuitive than the previous SHIVERS. So
I think I'd be insulting you if I provided actual solutions to them.
Rather, I'll give you my analytical method used to solve some of the
puzzles on your own (I wish other walkthroughs gave this sort of help,
rather than simply giving away a possible solution. That way we can
all benefit from these thinking tools, and thereby increase our own
IQs accordingly!!!)
METHODOLOGY
You enter the game by renting Room 5 in Cylcone Motel. There, you
take and operate everything in the room to get information. The TV
sets in each building will guide you fairly poorly. Essentially, you
need to collect about a dozen indian magic spears, which are called
bathos. Each time you collect one, you gotta go into the canyon and
find the symbol that you saw on the device/puzzle box that you had to
operate to get the bathos. The symbol can be found crudely drawn on
the rock walls. Click on that symbol and solve a cool geometric puzzle
of that particular symbol. After solving this geometric puzzle, go to
the end of the canyon and up a cave tunnel; turn left at the
T-intersection of the ancient Indian ruins and enter the crapped out
plaza. Click on symbol panel to your right, then on glowing blue
skull; having solved the geometric puzzle, the skull should rotate to
unlock the temple door (a rather ordinary door, if you ask me --
methinks Sierra got really cheapo here). Go to the crapped out altar
where there's a spear-chucker's stand with the dozen holes that are
supposed to hold each bathos spear. Look for the symbol that you
remember belonging to the bathos (Remember the shape of the puzzle?)
and click on that. Exit temple, ruins and canyon; and continue
exploring the shitty little town for more puzzles, clues -- and, of
course, the remaining bathos. Repeat sequence above for each bathos
found: canyon search for symbol puzzle on stone walls, temple, then
back out again.
Make sure to SAVE game before entering canyon. If you die in
canyon from the Boom-Boom symbols, you gotta play an OLD GAME. So make
sure that OLD GAME puts you right back at the entrance of the canyon
with the correct bathos in your hand. You might have to explore and
die in the canyon two or three times before finding the symbol. But
that's okay, since you SAVED your game before entering the canyon.
I don't have a solution to the egg tray in the filthy freezer
that's in the general store. If you got one, I don't want to know,
thank you.
Sheriff's Office: find the combo to the jail cell in a book in
the sheriff's locked desk drawer. The key to that drawer is hidden in
a horn on the steer skull hanging on the sheriff's office wall.
However, you find anything wirth a damn in the jail cell; but the lock
puzzle is its own reward for you puzzle freaks out there (like me).
Hint to solving the playing card machine, so that you can get another
bathos (again, make a note of the symbol on the playing card machine
so you can find it drawn on the canyon wall), is to take pen and paper
for recording where you will position the nine cards on the nine-card
grid. Now position the first eight cards on the nine-card grid, so
that the ninth card can then be removed from the machine and placed in
its proper position. Make sure you've recorded on paper where you've
initially placed these first eight cards by drawing a nine-card grid
on paper and recording the ninth card position before moving the ninth
card. Now ... AS SOON AS YOU PLACE THE 9TH CARD DOWN, THE CARDS WILL
RAPIDLY START TO FLIP OVER AND THEN THEY WILL IMMEDIATELY BEGIN
CHANGING PLACES, 2 CARDS AT A TIME, FOR A TOTAL OF FIVE TIMES. Make a
notation of these FIVE pair shifts on your diagram of the nine-card
matrix by drawing straight lines connecting each pair of cards that
have exchanged places with each other. Now ... You're gonna have to
concentrate intently on the shifting of these five pairs of cards, so
you can immediately draw the five lines a split second after one or
two of the five pair shifts occur. Also, make sure you label each line
with either a number or a smaller case letter (e.g., a,b,c,,d, and e),
so you know the order of each pair shift. That way you can
successfully reproduce each of the five pair shifts on paper. Now
redraw the nine-card grid five more times, showing at each stage which
pair of cards were transposed. When that's accomplished, it becomes a
matter CONCENTRATION for you, whereupon the hidden bathos will be
revealed for your retrieval after you have successfully turned over
the last card.
I found another bathos hidden inside the church, within the rear
rectory, and inside the Bingo Ball Puzzle; which is a snap to solve.
That's as far as I've gotten with the game so far. I hope this
synopsis of the game leaves you with better thinking tools to work
with.
Good luck with the game!
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