1. Level Codes:
1) Your priority should be to accumulate territory so build guard
huts first far away from the castles.
2) When starting out attempting to build too much will slow the
workers down. Don't worry if the computer-controlled players build
quicker than you since it will just mean the machine's having to
spread its knight thinner which leads to ineffective training.
3) Don't change a path to a building while the wood and stones
are being delivered. This confuses the little men who tend to give up
and return to their castle.
4) Let them eat bread. Don't bother with pig farms and butchers
because you can get enough food for 10 and 12 mines from three corn
farms; one or two windmills and a bakery.
5) Build twice as many coal mines as the other mines. You'll need
coal to make gold; steel and arms.
6) In the early stages set building occupancy to Weak. That way
as many knights as possible stay in the castle - getting trained and
promoted. Only increase occupancy if an aggressive enemy comes very
7) Make sure you build a tool maker before you run out of tools.
Since it has relatively low outputs and inputs don't worry about
linking it with roads. Just slot it in anywhere.
8) War. What is it good for? Well this and that: the best advice
we can give for attacking neighbours is to avoid any conflicts early
in the game. When you do feel the urge to wage war only give into it
if there's something concrete to be gained - for example when hills
contain something you can't find elsewhere.
9) The best way to deal with combat is through frequent game
saves after each successful battle. If your man dies then quit and
restart until he wins. With captains this method is particularly
useful since one by himself can sometimes defeat an enemy castle with
only a few restarts. On this theme it's always best to attack with
your good knights since in the early stages when you've got very
little gold your weaker knights are pretty sickly individuals and
certain to be defeated.
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