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Secret of Monkey Island 2


General advice

     The  game  sometimes requires you to talk to somebody and mention
certain thing before a certain option is advailble.

Part I - The Largo Embargo

Scabb Island
     Acessible locations - woodtick, beach, swamp, cemetery, pennisula.

Woodtick
     Acessible  Locations  - toll bridge, woodsmith, bar, kitchen, map
maker, inn, laundry.

     You  started with lots of money in your inventory, though you are
not  going  to  keep  them for long. Largo will come and take all your
money.

     Walk  to  the  right.  You'll  find a map of the island. Move the
cursor around to check what places you can access.

Pennisula
     Walk  to  boathouse. Talk to Captain Dread. He'll tell you to get
rid of Largo before you can get out of this island.

    Swamp
     Walk to coffin. Use coffin. Row to the right until you have reach
the shack.

     Walk  to  the  right  and  talk to the voodoo lady, Mojo. Ask her
about the voodoo doll. You'll get a voodoo shopping list from her.

    The 4 items are from the dead, head, thread and body.

    1. Item from the dead - Largo's ancestor.

Woodtick
     At  the  toll  bridge, look at the sign. Pick up the sign, you'll
get the shovel on it.

Cemetery
     Walk  to  graves.  Look  at  tombstones.  Locate Largo's ancestor
grave. Use the shovel to dig the appropriate grave. Get a bone.

    2. Item from the body - Largo's body fluid.

Woodtick
     Go  to  Wally's  place  (the  cartographer).  Walk to the pile of
papers. Pick up a piece of paper.

     Walk  to  the  hatch (bar). Talk to bartender. When you mentioned
Largo, Largo will appears and spit something on the wall. Wait for him
to leave. Use the piece of paper to get the spit on the wall.

    3. Item from the head - Largo's hair

Woodtick
     Walk  to  window (just beside the hatch). This will let you enter
the kitchen. Walk to table, pick up knife.

     Walk  to  the  inn.  Talk  to innkeeper. Use knife on the rope to
release  the  alligator. The innkeeper will run after the alligator so
you enter the Largo's room.

     Largo's room. Walk to the plastic head. Pick up toupee.

    4. Item from the thread - Largo's clothing

Woodtick
     Walk to laundry shop. Walk to the left, pick up the bucket.

Swamp
     Look at swamp. Use bucket on swamp to get a bucket of mud.

Woodtick
     Largo's  room. Close the door first. Put the bucket of mud on top
of  the  door.  Wait  for  Largo  to  come in. This will dirty Largo's
clothing.

    Follow him to the laundry. Listen to the conversation.

     Go  back  to Largo's room. Close the door. Get the laundry ticket
behind the door.

     Go  to the laundry. Give the ticket to the old man to get Largo's
clothing.

Swamp
     Talk  to  Mojo. Give her the four items. She'll give you a voodoo
doll and some pins.

Woodtick
     Largo's  room.  Use  pins on voodoo doll. This will get Largo off
the island.

Pennisula
     Talk to Captain Dread. You'll need to find something for him first.

Woodtick
     Walk to Wally's place. Talk to him. Make sure he has nothing more
to tell you. Wait for him to put down his monocle. Pick up monocle.

Pennisula
     Give  the monocle to Captain Dread. He'll will need you to get 20
pieces of eight first.

Woodtick
     Walk to laundry. Talk to pirates. Agree to buy wood polish.

     Walk to woodsmith's place. Talk to him and buy the wood polish.

     Walk  to  laundry. Use wood polish on peg leg. You'll get a piece
of  eight  each  time  you do that. But that don't give you sufficient
money to pay the Captain.

     So, you need to find a job and earn some money.

Beach
     Pick up stick.

Swamp
    Mojo's place. Look around. Pick up string.

Woodtick
    Walk to inn. Look at bowl. Pick up cheese squiggles.

     Walk to laundry. Open box. Use stick on box. Use cheese squiggles
on  box. Use string on stick. Wait for the rat to eat the cheese. Pull
the string to catch the rat. Open box. Get rat.

     Go to the kitchen (enter it from the window). Put rat in the pot.

     Walk  to  bar.  Talk  to bartender. Ask him about the stew. He'll
check  the stew and find the rat in the soup. As a result, the cook is
fired and you got a new job. The bartender will give you 420 pieces of
eight.

Pennisula
     Talk to the Captain.

    Part II - Four Map Pieces

     There are three islands you can access: Scabb, Booty and Phatt.

     Outside  the  boat.  Pick up parrot chow. Read the book about Big
Whoops to find out who are having the map pieces.

    1. Map piece from Rapp Scallion the cook.

Booty Isle
     Enter antique shop. Buy the well polished saw (near the door).

Scabb Isle

Woodtick
     Walk to laundry. Use the well polished saw on peg leg.

     Walk  to  woodsmith's  place. He'll be out for emergency service.
Pick up hammer and nails.

Booty Isle
     Enter  Stan's  coffin  shop. Talk to him. Ask him to show you the
coffin.  When  he  is  in,  close the coffin. He'll give you a hankie.
Close  the  coffin  again.  Use the hammer with the nails to trap Stan
inside the coffin. Get the crypt key.

Scabb Isle

Cemetery
     Use the crypt key to open the crypt. Enter the crypt. You'll find
many coffins with quotes on them. You'll need to find out which one is
Rapp's coffin before you can open them.

Phatt's Isle
     Once  you  reach  the isle, you'll be captured. In the jail. Open
mattress.  Pick up stick. Use stick on bone. Give the bone to the dog.
Get  key.  Use  key  to open jail door. Get the envelopes. One of them
contains  your  personnal  item  and the other contain a banana and an
organ.

     Walk  to  the library. Borrow a few book. Get a temporary library
card  from the librarian. Borrow the book on voodoo "receipts: the joy
of hex".

Mansion
     Open  gate.  Walk  to  door. Enter door. Talk to guard. FInd some
reason  to  get  him  away. Go upstairs. Use book (any one will do) to
swap  the  book  from the governer. Look at the book. It's contain all
the famous quotes of many pirates.

Scabb Isle

Cemetery
     Look  at  the  coffins.  Open  the  coffin of Rapp Scallion. Look
inside. Pick up some ash.

Swamp
     Go  to  Mojo's  place.  Look at the jar. One of them is the ash 2
life  potion.  Talk to Mojo. Give her the ash of Rapp Scallion and get
the  ash-2-life  potion from her. Use the book of voodoo receipts when
needed.

Cemetery
     Use the potion on Rapp's ash. Talk to Rapp. Agree to check up his
hut and get a key from him.

Beach
     Use  the key to open door to the weenie hut. Use the knob to turn
off the gas.

Cemetery
     Talk to Rapp again. He'll give you a map piece.

    2. Map piece from Young Lindy, the cabin boy.

Booty Isle
     Walk  to  antique  shop.  The  map  piece  is on sale there for 6
million  pieces  of eight. You'll need to find the head piece from the
Mad Monkey to exchange for it. Buy the horn.

     Talk  to Captain Kate (the women with the big hat). Get a leaflet
from her.

     Go  to spitting contest. Try spitting. Walk to the flags and look
at  them.  Try to pick them up. Use horn. All the people there will be
distract  for a while. Pick up the flags and shift their position. Try
spitting again. You will do a bit better, but not good enough.

Scabb Isle
     Go  to  the  bar. Show the library card to the innkeeper and this
allow you to buy drinks from him. Buy the blue drink and yellow drink.
You'll  be given a crazy straw. Use the blue drink on the yellow drink
to get the green drink.

Booty Isle
     Go  to the spit master. Use the crazy straw with the green drink.
This  make  your spit thicker. Try the contest again. Not bad, you got
second  place.  Try  spitting again, this time spit only when you find
the  women  scarf is flying (this indicates that it's windy). This let
you win the contest. You get a plague.

     Go to antique shop. Sell the plague to the dealer for 6000 pieces
of eight.

     Talk to Captain Kate. Charter the ship but don't go to sea yet.

Phatt Isle
     Borrow  the  book  "Disaster  : Great shipwrecks of the century".
Read the book and note down the location of the sunken monkey.

Booty Isle
     Talk to Captain Kate again. Look for sunken treasure.

     Go to the location indicated in the book. Dive for treasure. When
you  have found the ship, pick up the head piece. Use the anchor to go
up.

     Go  to  antique  shop. Give the head piece to the dealer, get the
map piece.

    3. Map piece from Captain Marley.

Phatt Isle
     Go  to  alley.  Talk to man. Play the game. You'll always lose in
the  game.  Notice  the  little guy always win. So, something fishy is
happening.

     Follow  the  little guy to the another alley. Observe what he do.
When  he  had  left. Knock on the slot on the door. Ask about the next
winning  number.  You'll  be  shown  two signs. Always answer with the
number of fingers you are shown previously, i.e.

    if he show you 4 then 5 answer 4
    if he show you 5 then 2 answer 5
    if he show you 1 then 2 answer 1
    etc.

     Remember  the number and go an play the game again. You just need
to  win  the  invitation  card.  There  is no need for the rest of the
prizes.

Booty Isle
     Go to custume shop. Give invitation to man. Get your custum.

Mansion
     The  guard  will  stop  you  and  demand an invitation card and a
custume. Wear the custume and go to the governer's mansion.

     Go  to  the side of the mansion. Open door and enter the kitchen.
Try to get the fish. You'll be chase outside. This time try to pick up
the trashcan. This irritates the chef and he will chase after you. Run
round the mansion and enter the kitchen again. Pick up fish.

     Enter  mansion.  Pick  up map piece. Exit the mansion. Try to get
away. The dog and the gardener will stop you and bring you the Elaine.

     Talk  to her as sweetly as possible. The distance between you two
should  get  as  near as possible. After she have thrown the map piece
outside  the window. Pick up the oars. Exit mansion and try to pick up
the map. The wind will blow it away to the cliff. Pick up the dog.

Cliff
     Walk to the side. Look at the map piece. You'll need something to
get the map piece.

Phatt Isle
     Walk  to pier. Talk to fisherman. Bet with him. Give him the fish
to get the fishing pole.

Booty Isle

Cliff
     Walk to the side of the cliff. Use the fishing pole on the map. A
bird will take the map away.

Big Tree
     Walk  to  the big tree. There is a plank in one of the hole. Pick
up the plank. Use the oar in the first hole. Walk to the tree and then
stand  on  oars.  The  oar  will  break  and  you'll have a dream. The
necessary  stuff  will  be  written  in  the  piece  of  paper in your
inventory.

Scabb Isle

Woodtick
     Go  to  woodsmith's  place. Give the oars to smithy. He'll fix it
for you.

Booty Isle

Big Tree
     Use  oar  in  first  hole.  Stand on oar. Use the plank in second
hole.  Stand  on plank. Pick up oar and put in in third hole. Stand on
oar,  pick  up  plank and put it in fourth hole... etc until you reach
the top of the tree. Enter door. Look at the pile of maps. Use the dog
to get map piece.

    4. Map piece from Mister Roger, the first mate

Booty Isle

Big Tree
     Pick up telescope.

Wharf
     Go  to  antique shop. Buy the sign beside parrot. Notice the hook
behind  the  sign.  Use the parrot chow with the hook. The parrot will
turn to look at it. Buy the mirror.

Scabb Isle
     Go to the bar. Use banana on metronome. Pick up monkey.

    Phatt Isle
     Use  leaflet  (from  Captain  Kate)  on  poster. Exit the island.
Captain  Kate  will  be  captured. Enter the jail. Use the key to free
her.  Pick  up  the  envelope with her belonging. There is a bottle of
half grog inside.

Waterfall
     Walk to the path above the waterfall. Use the monkey on the pump.
The water will stop flowing.

     Enter the cave. This leads you to the cottage.

Cottage
     Talk  to  man.  Try  the  challenge and see what happened. You'll
definitely  lose  if you don't do something. Take the challenge again.
Pick up mug. Use mug on tree to empty it first. Use mug with bottle of
half  grog.  This  allow you to win the contest. Walk to the trapdoor.
Push the brick. You'll fall straight through the tunnel. Ok, let's try
that again. Open the window first. Use the mirror on the mirror frame.
Go  outside  the cottage and use the telescope on the groteque statue.
The  sun ray will burn a hole in the brick. Push the brick again. Look
at the skeleton. Pick up the map piece.

Phatt Isle
     Go to the library. Open lighthouse model. Pick up lens.

Booty Isle
     Go  to Wally's place. Give him the lens. Give him the map pieces.
He'll ask you to run an errand for him.

Swamp
     Talk  to  Mojo.  Get the juju bag. Look inside it. There's a love
bomb and a box of matches.

Woodtick
     Go to Wally's place. He's captured by LeChuck.

Swamp
     Notice  that  there  is  a box laying near the swamp. Look at it.
Open it and use it.

Part III - LeChuck's Fortress

     Walk to the right. You'll find a lots of signs there. Don't enter
it yet. Walk to the right tunnel. Look at jail. Talk to Wally.

     Walk back to the signs. Enter the back tunnels. Look at the piece
of  paper  you  have.  Push  bones according to what is written on the
piece  of  paper. You'll need to do it 4 times, each time using one of
the verses.

     You  should  find  a  huge door. It may look complicated. But you
simply  need to open the door. And this let you a doggie door. Pick up
the jail key. It's a trap and you'll be hanging in the air in no time.

     You  can't  move now. but you can still use your mouth. Use crazy
straw on green drink. You can spit on many places but you just need to
concentrate  on  two places: the pan (just below Wally) and the shield
(to  your  right). Notice that they changes their angle slightly every
time you spit on them. Spit on them to adjust their angle. The correct
angle  will  let you spit on the shield and it then bounces off to the
pan  which in turn send it to the candle. This turns off the light and
you manage to escape.

     In  darkness, use the box of matches to light up the place. Oops,
seem that you have done it at the wrong place.

Part IV - Dinky Island

     Talk the Herman. You must talk for a long time before you hit the
right answer. There are many thing on the beach. Pick up crowbar. Pick
up  martini  glass.  Use glass with ocean. Use glass of sea water with
sill to get distill water. Pick up bottle in the ocean. Use the bottle
on  the  rock to break it. Open barrel to get cracker. Give cracker to
parrot. Note what it says.

     Enter  jungle.  Walk to the left all the way to the big tree. Use
the  broken  bottle  on  the bag. Get the cracker mix. Use the distill
water on cracker mix to get two crackers.

     Walk  to  the  pond  (Walk  right three times). Pick up rope. Use
crowbar  on  the  box.  Get  dynamites.  Follow the direction given by
parrot.  You should find the parrot there. Give another cracker to it.
Follow the direction given by parrot. The parrot should be there. Give
it the last piece of cracker. You should find the big X.

     Use  shovel  on  big X. Use matches with dynamites. Use dynamites
with hole to blow it up.

     Use crowbar with rope. Use crowbar 'n' rope with metal rod. Watch
what happens.

     In  darkness,  move  the  cursor  around until you find the light
switch.  Turn  in  on.  Oops, Lechuck is here. He will zapped you to a
random  room. So, try to get familiar with the different places and do
thing fast.

     In  the  first  aid room. Open trashcan to get 2 surgical gloves.
Open drawer to get hyppdermic springe. Pick up skull.

     In  the room with many box. Open all the box you can opened. Pick
up root beer, voodoo doll, balloon.

     Do  this  in  any  room you find LeChuck. Give hankie to LeChuck,
he'll blow his nose and give it back to you.

     In  the  room  with  the broken grog machine. Use the helium tank
with the 2 surgical gloves and balloon. This make you lighter. Use the
coin return. A coin will drop out. Wait for LeChuck to enter the room.
He'll bend down to pick up the coin. Pick up his underwear.

     At the elevator, enter it. The 3 balloons you have with you, will
let you use it to go up. Wait for LeChuck to come in, use the lever to
go up. This shut the door and you'll get LeChuck's beard.

     Use  the  juju  bag  with the voodoo doll, beard, underwear, used
hankie and skull. Mix them to get the voodoo doll of LeChuck.

     Now,  it's revenge time. Walk around to look for LeChuck. When he
enter  the  room,  use  the springe on the voodoo doll. He'll run away
from you. Walk around to look for him.

     From now on, you can sit back and go through the end game.

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