This solution only touch on the essentials in the game. You may
want to try out other possibilities not written here.
Part One - The Three Trials
In part of the story. You must complete three trials in order to
prove that you are fit to be a pirate. The three trials are:
Mastering the sword
You will need to get a sword. Find someone to train you. Then
challenge the swordmaster.
Mastering the art of thievery
You need to steal the idol of many hands from the governor's
mansion.
Treasure hunting
You need to get the map to the treasure and get a shovel. Then go
and dig for the treasure.
Walk to the Scumm Bar. Open the door and get inside Talk to the
pirates inside to find out about the situation on the island. Talk to
the important looking pirates and they will tell you about the three
trials. When the cook is serving the pirates. Get inside the kitchen.
Get the meat, and the pot. Chase the bird away by rocking the plank.
When it fly away, get the fish.
Now, walk to the cliffside to the outpost. Walk to theth outside
the village. You will see map with a figure representing Threepwood.
Go to the clearing. You will find a circus there. Go inside and you
will find two brothers quarreling. Talk to the Fettucini Brothers.
They will ask you to perform a dangerous feat. When ask whether you
have brought a helmet, show them the pot you found in the kitchen. Go
ahead and do the feat, you will beid 478 pieces of eight.
Now that you have enough money, go back to the village. Walk
along the street until you found a man with arrot. Buy the map from
him. Talk to the three men standing in front of a rat. Take the minute
if theyy you 2 pieces of eight.
Walk to the voodoo house. It is in one of the house between the
man with therrot and the three men with a rat. Walk inside and get the
rubber chicken. Walk to the right and talk to the voodoo man inside.
Ask him about you fortune.
Go to the old man shop. It is the first house you will find after
you walkss the archway under the clock. Press the bell if he is not
around. Get the sword and shovel. Pay the required amount to the old
man before you leave. The shopkeeper only sell certain items when do
certain things. So, after some encounter, you might want to return
here again.
Go outside the village. Walk to the bridge. Give the fish to the
troll so that you may ss. You might want to talk to the troll before
you give him the fish.
Go to the house. Open the door and talk to the one eye jack. Pay
him the fee required to learn sword fighting. Show him the sword you
have bought. After many hours of training, you will learn how to
fight.
In this game, sword fighting skill is dependent on how well you
can insult your opponent as well as responding correctly to an insult.
You will begin with a few insults and responds. As you come across
other insults and responds, they will be added to your own list. So
what you should do now is to fight with all those pirates that are
moving around on the map. Just put yourself near the fork and they
will automatically look for you. There is no need for you to go after
them. Make sure you remember the correct responds. If you find a new
insult, you should use as soon as possible so that you will know its
correct responds. The better insults are listed at the top of your
list. After you have won enough battle. You can then seek the
swordmaster.
Go to the fork. Take the following th to reach the swordmaster.
North. You should see a plant with yellow flowers. Pick up the
flowers. North. East. East. West. North. You should see a sign post.
Push it to lower the bridge. Cross the bridge and you will find the
swordmaster. Once the swordmaster is found, you can go there directly
from the map. You will need to respond to her insult correctly for
five times before you can defeat her. Choose the correct responds from
those you have gathered. Try until you have defeated her. Once
defeated, her will give you something to prove her defeat.
Go back to the village and go to the governor's house. The
mansion is guarded by deadly piranha poodles. Use the yellow petal on
the meat. The meat will become drugged. Give the meat with condiment
to the dogs. After they fell asleep, get inside the mansion. Open the
door inside the mansion and you will get into the fight. This sequence
is automatic, so sit back watch the cut screen. Check your inventory
after the fight, a few items will be added to it. You will need a file
in order to get the idol.
Go to the prison and talk to prisoner. You will find that he will
need some breadth refreshers. Go back to the shopkeeper and this time
you can buy the breadth mints from him. Get the breadth mints and give
it to the prisoner. Ask him for the file, he will then ask you for
some rat repellent. Give the gopher repellent you found in the mansion
to the prisoner and he will give you a carrot cake in return. Use
(eat) the cake. There is a file inside.
Now, go back to the mansion to get the idol. Jump into the gaping
hole and you will get into another fight. After getting the idol. Talk
to the sheriff. The governor will appears and chase the sheriff away.
Talk to her (if you could). After she left, open the door to get
outside the mansion. The sheriff will be waiting for you. You will be
then be thrown into the sea by the sheriff. Inside the water, get idol
and then walk up. Talk to the governor on the docks.
Go to the Scumm Bar and talk to important pirates. Tell them your
progress.
Now go the the fork again. This time you will need to find the
lost treasure. Take the following path. North. You should see yellow
flowers. West. You will find a campsite here. Take the left th to the
north. West. North. West. You should see a skeleton here. North.
North. East. West. North. You should find a place full of red flowers.
East. You will find an 'X' on the ground. Use the shovel on the 'X' to
get the treasure.
Return to the village. You see the ghost ship sailing away. Talk
to the cook. He will tell you that the governor was kidnaped by the
ghost pirate, LeChuck. Now, you must find a ship and get a crew of
three to go after the ghost ship.
Go to the Scumm Bar. Pick up all the five mugs that are on the
tables. Go to the kitchen. Use the mug with the barrel which contains
grog. The grog inside is very corrosive and thus a mug will not hold
the grog for long. When the mug is near dead, use it with another mug.
You got no time to loose now, so better hurry up. Find the shortestth
to the prison. Change the mugs on the way. When you reach the prison.
Use the melting mug on the lock to melt it. Ask the prisoner to join
your crew. If the mug is dead before you switch, go back to the bar
and try again. Don't worry, you can always get new mugs in the bar.
Go to the swordmaster place. Ask her to join you. She will agree
and ask you to meet her at the docks.
Walk outside the village and go to the shore. Use the rubber
chicken on the cable to reach the island. The man, Meathook will ask
you to take a test. The test is quite simple. Touch the beast and he
will join you.
Go to the place where you find lights. You can find Stan's Used
Ship Emporium there. Talk to Stan. Make sure you mention about buying
the ships on credit. Well, you might want to look through all the
ships but you will not be able to any single one of them. Before you
leave, he will give you a business card.
Now go the the shopkeeper house. You might want to save the game
at this moment. Ask him to get a note of credit for you. He will open
the safe and get the note. Watch how he open the safe. When you are
sure of the correct combination (Note that the combination is
different when you start another game. So, it is not possible to write
it down in this solution) If you miss the combination, go outside and
come back again. The shopkeeper will repeat the sequence again. When
you are sure of the combination, Ask him to look for the swordmaster.
Open the safe while he is away. Get the note of credit from the safe.
Walk outside the village. Go the the Used Ship Emporium. Talk to
the man. Buy the Sea Monkey from him with the note of credit. Make
sure you do your bargaining with him. You can do away with all the
extra in order to cut price. Start your offer with the minimum amount
and gradually increases. When you bought the ship, he will give you a
magnetic coss.
Go back to the village. Your crews and ship will be waiting for
you to set sail.
Part Two - The Journey
After your conversation with the crew. You will find yourself in
the captain's room. Get feather pen, ink. Open drawer and get the
dusty book. Read the book carefully, it gives hints as to how to reach
the Monkey Island.
Walk to deck. Talk to crew. Walk to rope ladder. Get the Jolly
Roger (pirate flag) on top.
Go down to the deck. Walk to the hatch behind the crew. You will
find another hatch that led to the store and a door that led to the
kitchen. Walk to kitchen. Get pot. Open cupboard, get cereal. Open
cereal to get the prize. Look at the prize, it's a small key! Go down
the second hatch to the store room. Open the chest to get the fine
wine. Get the giant coil of rope. Open the kegs to get gunpowder.
Go the captain's room. Open the cabinet with the small key. Open
the chest inside the cabinet to get a recipe and some cinnamon sticks.
Read the recipe.
Go to the kitchen. It's time to get rid of all the redundant
stuff in your inventory. Use the pot with the followings:
minutes
note
business card
feather pen
cereal
piece ofper
Jolly Roger
ink
breath mints
fine wine
100% cotton T-shirt
T-shirt
rubber chicken
staple remover
small key
dusty book
cinnamon sticks
gunpowder
The pot will explode and release a voodoo spell that will bring
the ship to the Monkey Island. Note that not all items are necessary
to be thrown into the pot. You do it just to reduce your inventory
list. So throw in the gunpowder only when you have got rid of all the
redundant items. Don't worry, any items that could be thrown into the
pot is not important.
Use the map on the red hot fire to get a flaming mass. Go to the
store room to get more gunpowder. Go to the deck. Use the gunpowder in
the cannon nozzle. Use the rope on the cannon to serve as a fuse. Now,
use the pot as a helmet. Light the cannon and sent yourself to Monkey
Island.
Part Three - Under Monkey Island
Some explanations
The island can be assess by clicking at the crosshair to move
your character. When move to a place of interest, its name will be
shown. The names of location used here are exactly those used in the
game. When in doubt, move around until the appropriate place is found.
The cannon will sent you to the beach. Pick up banana.
Go to the fort to the western side of the island. Push cannon.
Get cannon ball. Get gunpowder. Get rope. Get spyglass. Talk to Herman
Toothrot.
Go to river fork. Pick up stone under note. Look at the stone,
it's a piece of flint. Climb up the hill with the footholds. At the
middle of the hill, you will find a catapult. You can push/pull it to
adjust its aim. Go to the hill top. Use the spyglass. If you don't see
the banana tree, go down and adjust the catapult again. Do it until
you have the banana tree on target. Push the rock to activate the
catapult. A message will be shown if you hit the banana tree. If your
hit is not successful. Pick up another rock from the heap of rock and
try again. Hitting the tree will cause the bananas to drop. You can
collect it later on when you go to the beach. Go down the hill.
Go to the pond at the end of the dry river bed. You will find a
man hanging on the tree. There is a coil of rope on his hand. So, in
order to get the rope. Go back to the river fork. Walk to dam. Use
gunpowder on dam. Use the flint on the cannon ball to produce a rk.
This will blow up the dam and release the water. Go back to the pond,
the log will be floating and the dead body is on the ground. Get the
rope from the dead body.
Go to the crack. There is air of oars at the bottom. Tie the rope
on the strong branch. Go down the rope. Tie the other rope on the
sturdy stump. Climb down to get the oars.
Go the beach with the banana tree. Pick up the bananas. Use the
oars on the boat. Now, you can travel by sea to the northernrt of the
island. Note that you must land your boat on a beach before you can
travel on foot.
Go to the village to the north. Walk to the giant head to the
left. Pick up the bananas on the fruit bowl. Walk out of the village.
You will be stopped by three cannibals. Talk to them. They will then
lock you inside their guest room. Inside hut, get skull. Open the
loose board underneath the skull. The hole will let you get out of the
village.
Go to the forest north of the beach with the banana tree to find
the monkey. Look at the monkey. Give all the five bananas to the
monkey. This will make him happy and follows you. When successful you
will find a gray dot following you wherever you go. If you happen to
lose sight of him, go back to look for him. (This only happened when
you travel by boat)
Go to the clearing at the eastern end of the island. Make sure
the monkey is following you. Walk to totem pole. Move the cursor
around until you find the nose on the totem pole. Pull the nose to
open the gate. The monkey will then pull the nose for you so that you
can go near the Gigantic Monkey's Head. Pick up the wimpy little idol.
Look at idol.
Go back to the village. Give the idol to the cannibals. They will
then be friendly to you. Walk to the hut where you were taken to the
other time. This time the door is opened. Get the banana picker. Walk
to the right. The hermit Toothrot will be waiting for you. Give him
the banana picker and he will give you the monkey head key. Exit the
village and come back again. The cannibals will talk to you. Give them
the leaflet. They will give you the navigator's head and necklace.
Go to the Gigantic Monkey Head. Use the key the dig the Gigantic
Monkey Ear to open the Monkey Head. This will open the Gigantic Monkey
Head. Walk inside the Monkey Head. Use the navigator's head. It's nose
will be pointing to the correct direction. Follow it until you have
found the ghost ship.
Don't go inside the ship yet. Talk to the navigator's head. Ask
him until he agreed to give you the necklace. Wear the necklace before
you enter the ghost ship. It will make you invisible to the ghosts.
Go to the captain's room. Use the magnetic coss on the key. Walk
to the deck. Climb down the hatch. You will be in the bedroom. Walk to
the passage to the right. You will find some ghost chickens there. Get
the ghost feather. Unlock the hatch with the key. Go down and you will
find yourself surrounded by rats. You will need to get something in
order to getss the rats. Go back to the bedroom. Use the ghost feather
on the sleeping ghost. When tickled, he will drop the wine bottle. Get
the jug o'grog and go back to the rats room. Pour the jug o'grog on
the dish. The rats will get drunk after drinking it. Get the glob of
grease.
Go back to the deck. Use the glob of grease on the squeaky door.
Open the door. Get the ghost tools beside the ghost guard. Go back to
the ghost chickens. Use the ghost tools on the glowing crate to open
it. Get the voodoo root. Go back to the cave.
Cut screen : You will travel back to the village and give the
root to the cannibals. They will then prre the root for you. Then you
will travel all the way back to the ghost ship. You will find that the
ship is gone. The ghost pirate, LeChuck, is going to marry the
governor. So, you will need to go back to Melee Island to stop the
wedding. Talk to funny ghost. Don't kill him. When your crew is back,
listen to their conversation.
Last Part - GuyBrush Kicks Butt
After another journey, you will be at the docks in the village.
Use the potion on any ghost you encounter.
Find you way to the church. Talk to LeChuck. Your potion will
becomes jammed and you will be whack by the ghost pirate continually.
You will be flying all over the place.
When you find yourself in the emporium. Try to get the root beer
before the ghost hit you. After you get the root beer, try to use it
on the ghost. If you did it successfully, you will destroy the ghost.
Talk to governor and watch the fireworks.
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