Secret of Monkey Island

     This  solution  only touch on the essentials in the game. You may
want to try out other possibilities not written here.

Part One - The Three Trials

     In  part of the story. You must complete three trials in order to
prove that you are fit to be a pirate. The three trials are:

Mastering the sword

     You  will  need  to  get a sword. Find someone to train you. Then
challenge the swordmaster.

Mastering the art of thievery

     You  need  to  steal  the  idol of many hands from the governor's

Treasure hunting

     You need to get the map to the treasure and get a shovel. Then go
and dig for the treasure.

     Walk  to  the Scumm Bar. Open the door and get inside Talk to the
pirates  inside to find out about the situation on the island. Talk to
the  important  looking pirates and they will tell you about the three
trials.  When the cook is serving the pirates. Get inside the kitchen.
Get  the  meat, and the pot. Chase the bird away by rocking the plank.
When it fly away, get the fish.

     Now,  walk to the cliffside to the outpost. Walk to theth outside
the  village.  You will see map with a figure representing Threepwood.
Go  to  the  clearing. You will find a circus there. Go inside and you
will  find  two  brothers  quarreling. Talk to the Fettucini Brothers.
They  will  ask  you to perform a dangerous feat. When ask whether you
have  brought a helmet, show them the pot you found in the kitchen. Go
ahead and do the feat, you will beid 478 pieces of eight.

     Now  that  you  have  enough  money, go back to the village. Walk
along  the  street  until you found a man with arrot. Buy the map from
him. Talk to the three men standing in front of a rat. Take the minute
if theyy you 2 pieces of eight.

     Walk  to  the voodoo house. It is in one of the house between the
man with therrot and the three men with a rat. Walk inside and get the
rubber  chicken.  Walk to the right and talk to the voodoo man inside.
Ask him about you fortune.

     Go to the old man shop. It is the first house you will find after
you  walkss  the  archway under the clock. Press the bell if he is not
around.  Get  the sword and shovel. Pay the required amount to the old
man  before  you leave. The shopkeeper only sell certain items when do
certain  things.  So,  after  some encounter, you might want to return
here again.

     Go  outside the village. Walk to the bridge. Give the fish to the
troll  so  that you may ss. You might want to talk to the troll before
you give him the fish.

     Go  to the house. Open the door and talk to the one eye jack. Pay
him  the  fee required to learn sword fighting. Show him the sword you
have  bought.  After  many  hours  of  training, you will learn how to

     In  this  game, sword fighting skill is dependent on how well you
can insult your opponent as well as responding correctly to an insult.
You  will  begin  with  a few insults and responds. As you come across
other  insults  and  responds, they will be added to your own list. So
what  you  should  do  now is to fight with all those pirates that are
moving  around  on  the  map. Just put yourself near the fork and they
will  automatically look for you. There is no need for you to go after
them.  Make  sure you remember the correct responds. If you find a new
insult,  you  should use as soon as possible so that you will know its
correct  responds.  The  better  insults are listed at the top of your
list.  After  you  have  won  enough  battle.  You  can  then seek the

     Go  to  the fork. Take the following th to reach the swordmaster.

     North.  You  should  see a plant with yellow flowers. Pick up the
flowers.  North.  East. East. West. North. You should see a sign post.
Push  it  to  lower the bridge. Cross the bridge and you will find the
swordmaster.  Once the swordmaster is found, you can go there directly
from  the  map.  You  will need to respond to her insult correctly for
five times before you can defeat her. Choose the correct responds from
those  you  have  gathered.  Try  until  you  have  defeated her. Once
defeated, her will give you something to prove her defeat.

     Go  back  to  the  village  and  go  to the governor's house. The
mansion  is guarded by deadly piranha poodles. Use the yellow petal on
the  meat.  The meat will become drugged. Give the meat with condiment
to  the dogs. After they fell asleep, get inside the mansion. Open the
door inside the mansion and you will get into the fight. This sequence
is  automatic,  so sit back watch the cut screen. Check your inventory
after the fight, a few items will be added to it. You will need a file
in order to get the idol.

     Go to the prison and talk to prisoner. You will find that he will
need  some breadth refreshers. Go back to the shopkeeper and this time
you can buy the breadth mints from him. Get the breadth mints and give
it  to  the  prisoner.  Ask him for the file, he will then ask you for
some rat repellent. Give the gopher repellent you found in the mansion
to  the  prisoner  and  he  will give you a carrot cake in return. Use
(eat) the cake. There is a file inside.

     Now, go back to the mansion to get the idol. Jump into the gaping
hole and you will get into another fight. After getting the idol. Talk
to  the sheriff. The governor will appears and chase the sheriff away.
Talk  to  her  (if  you  could).  After she left, open the door to get
outside  the mansion. The sheriff will be waiting for you. You will be
then be thrown into the sea by the sheriff. Inside the water, get idol
and then walk up. Talk to the governor on the docks.

     Go to the Scumm Bar and talk to important pirates. Tell them your

     Now  go  the  the fork again. This time you will need to find the
lost  treasure.  Take the following path. North. You should see yellow
flowers.  West. You will find a campsite here. Take the left th to the
north.  West.  North.  West.  You  should  see a skeleton here. North.
North. East. West. North. You should find a place full of red flowers.
East. You will find an 'X' on the ground. Use the shovel on the 'X' to
get the treasure.

     Return  to the village. You see the ghost ship sailing away. Talk
to  the  cook.  He will tell you that the governor was kidnaped by the
ghost  pirate,  LeChuck.  Now,  you must find a ship and get a crew of
three to go after the ghost ship.

     Go  to  the  Scumm Bar. Pick up all the five mugs that are on the
tables.  Go to the kitchen. Use the mug with the barrel which contains
grog.  The  grog inside is very corrosive and thus a mug will not hold
the grog for long. When the mug is near dead, use it with another mug.
You  got no time to loose now, so better hurry up. Find the shortestth
to  the prison. Change the mugs on the way. When you reach the prison.
Use  the  melting mug on the lock to melt it. Ask the prisoner to join
your  crew.  If  the mug is dead before you switch, go back to the bar
and try again. Don't worry, you can always get new mugs in the bar.

     Go  to the swordmaster place. Ask her to join you. She will agree
and ask you to meet her at the docks.

     Walk  outside  the  village  and  go to the shore. Use the rubber
chicken  on  the cable to reach the island. The man, Meathook will ask
you  to  take a test. The test is quite simple. Touch the beast and he
will join you.

     Go  to  the place where you find lights. You can find Stan's Used
Ship  Emporium there. Talk to Stan. Make sure you mention about buying
the  ships  on  credit.  Well,  you might want to look through all the
ships  but  you will not be able to any single one of them. Before you
leave, he will give you a business card.

     Now  go the the shopkeeper house. You might want to save the game
at  this moment. Ask him to get a note of credit for you. He will open
the  safe  and  get the note. Watch how he open the safe. When you are
sure  of  the  correct  combination  (Note  that  the  combination  is
different when you start another game. So, it is not possible to write
it  down in this solution) If you miss the combination, go outside and
come  back  again. The shopkeeper will repeat the sequence again. When
you  are sure of the combination, Ask him to look for the swordmaster.
Open the safe while he is away. Get the note of credit from the safe.

     Walk  outside the village. Go the the Used Ship Emporium. Talk to
the  man.  Buy  the  Sea Monkey from him with the note of credit. Make
sure  you  do  your  bargaining with him. You can do away with all the
extra  in order to cut price. Start your offer with the minimum amount
and  gradually increases. When you bought the ship, he will give you a
magnetic coss.

     Go  back  to the village. Your crews and ship will be waiting for
you to set sail.

Part Two - The Journey

     After  your conversation with the crew. You will find yourself in
the  captain's  room.  Get  feather  pen, ink. Open drawer and get the
dusty book. Read the book carefully, it gives hints as to how to reach
the Monkey Island.

     Walk  to  deck.  Talk to crew. Walk to rope ladder. Get the Jolly
Roger (pirate flag) on top.

     Go  down to the deck. Walk to the hatch behind the crew. You will
find  another  hatch  that led to the store and a door that led to the
kitchen.  Walk  to  kitchen.  Get pot. Open cupboard, get cereal. Open
cereal  to get the prize. Look at the prize, it's a small key! Go down
the  second  hatch  to  the store room. Open the chest to get the fine
wine. Get the giant coil of rope. Open the kegs to get gunpowder.

     Go  the captain's room. Open the cabinet with the small key. Open
the chest inside the cabinet to get a recipe and some cinnamon sticks.
Read the recipe.

     Go  to  the  kitchen.  It's  time to get rid of all the redundant
stuff in your inventory. Use the pot with the followings:

     business card
     feather pen
     piece ofper
     Jolly Roger
     breath mints
     fine wine
     100% cotton T-shirt
     rubber chicken
     staple remover
     small key
     dusty book
     cinnamon sticks

     The  pot  will explode and release a voodoo spell that will bring
the  ship  to the Monkey Island. Note that not all items are necessary
to  be  thrown  into  the pot. You do it just to reduce your inventory
list.  So throw in the gunpowder only when you have got rid of all the
redundant  items. Don't worry, any items that could be thrown into the
pot is not important.

     Use  the map on the red hot fire to get a flaming mass. Go to the
store room to get more gunpowder. Go to the deck. Use the gunpowder in
the cannon nozzle. Use the rope on the cannon to serve as a fuse. Now,
use  the pot as a helmet. Light the cannon and sent yourself to Monkey

Part Three - Under Monkey Island

Some explanations

     The  island  can  be  assess by clicking at the crosshair to move
your  character.  When  move  to a place of interest, its name will be
shown.  The  names of location used here are exactly those used in the
game. When in doubt, move around until the appropriate place is found.

     The cannon will sent you to the beach. Pick up banana.

     Go  to  the  fort to the western side of the island. Push cannon.
Get cannon ball. Get gunpowder. Get rope. Get spyglass. Talk to Herman

     Go  to  river  fork. Pick up stone under note. Look at the stone,
it's  a  piece  of flint. Climb up the hill with the footholds. At the
middle  of the hill, you will find a catapult. You can push/pull it to
adjust its aim. Go to the hill top. Use the spyglass. If you don't see
the  banana  tree,  go down and adjust the catapult again. Do it until
you  have  the  banana  tree  on target. Push the rock to activate the
catapult.  A message will be shown if you hit the banana tree. If your
hit  is not successful. Pick up another rock from the heap of rock and
try  again.  Hitting  the tree will cause the bananas to drop. You can
collect it later on when you go to the beach. Go down the hill.

     Go  to  the pond at the end of the dry river bed. You will find a
man  hanging  on the tree. There is a coil of rope on his hand. So, in
order  to  get  the  rope. Go back to the river fork. Walk to dam. Use
gunpowder  on  dam.  Use the flint on the cannon ball to produce a rk.
This  will blow up the dam and release the water. Go back to the pond,
the  log  will be floating and the dead body is on the ground. Get the
rope from the dead body.

     Go to the crack. There is air of oars at the bottom. Tie the rope
on  the  strong  branch.  Go  down the rope. Tie the other rope on the
sturdy stump. Climb down to get the oars.

     Go  the  beach with the banana tree. Pick up the bananas. Use the
oars  on the boat. Now, you can travel by sea to the northernrt of the
island.  Note  that  you must land your boat on a beach before you can
travel on foot.

     Go  to  the  village  to the north. Walk to the giant head to the
left.  Pick up the bananas on the fruit bowl. Walk out of the village.
You  will  be stopped by three cannibals. Talk to them. They will then
lock  you  inside  their  guest  room. Inside hut, get skull. Open the
loose board underneath the skull. The hole will let you get out of the

     Go  to the forest north of the beach with the banana tree to find
the  monkey.  Look  at  the  monkey.  Give all the five bananas to the
monkey.  This will make him happy and follows you. When successful you
will  find  a gray dot following you wherever you go. If you happen to
lose  sight  of him, go back to look for him. (This only happened when
you travel by boat)

     Go  to  the  clearing at the eastern end of the island. Make sure
the  monkey  is  following  you.  Walk  to totem pole. Move the cursor
around  until  you  find  the nose on the totem pole. Pull the nose to
open  the gate. The monkey will then pull the nose for you so that you
can go near the Gigantic Monkey's Head. Pick up the wimpy little idol.
Look at idol.

     Go back to the village. Give the idol to the cannibals. They will
then  be  friendly to you. Walk to the hut where you were taken to the
other  time. This time the door is opened. Get the banana picker. Walk
to  the  right.  The hermit Toothrot will be waiting for you. Give him
the  banana  picker and he will give you the monkey head key. Exit the
village and come back again. The cannibals will talk to you. Give them
the leaflet. They will give you the navigator's head and necklace.

     Go  to the Gigantic Monkey Head. Use the key the dig the Gigantic
Monkey Ear to open the Monkey Head. This will open the Gigantic Monkey
Head. Walk inside the Monkey Head. Use the navigator's head. It's nose
will  be  pointing  to the correct direction. Follow it until you have
found the ghost ship.

     Don't  go  inside the ship yet. Talk to the navigator's head. Ask
him until he agreed to give you the necklace. Wear the necklace before
you enter the ghost ship. It will make you invisible to the ghosts.

     Go  to the captain's room. Use the magnetic coss on the key. Walk
to the deck. Climb down the hatch. You will be in the bedroom. Walk to
the passage to the right. You will find some ghost chickens there. Get
the ghost feather. Unlock the hatch with the key. Go down and you will
find  yourself  surrounded  by rats. You will need to get something in
order to getss the rats. Go back to the bedroom. Use the ghost feather
on the sleeping ghost. When tickled, he will drop the wine bottle. Get
the  jug  o'grog  and go back to the rats room. Pour the jug o'grog on
the  dish.  The rats will get drunk after drinking it. Get the glob of

     Go  back to the deck. Use the glob of grease on the squeaky door.
Open  the door. Get the ghost tools beside the ghost guard. Go back to
the  ghost  chickens. Use the ghost tools on the glowing crate to open
it. Get the voodoo root. Go back to the cave.

     Cut  screen  :  You  will travel back to the village and give the
root  to the cannibals. They will then prre the root for you. Then you
will travel all the way back to the ghost ship. You will find that the
ship  is  gone.  The  ghost  pirate,  LeChuck,  is  going to marry the
governor.  So,  you  will  need to go back to Melee Island to stop the
wedding.  Talk to funny ghost. Don't kill him. When your crew is back,
listen to their conversation.

Last Part - GuyBrush Kicks Butt

     After  another  journey, you will be at the docks in the village.
Use the potion on any ghost you encounter.

     Find  you  way  to  the church. Talk to LeChuck. Your potion will
becomes  jammed and you will be whack by the ghost pirate continually.
You will be flying all over the place.

     When  you find yourself in the emporium. Try to get the root beer
before  the  ghost hit you. After you get the root beer, try to use it
on  the ghost. If you did it successfully, you will destroy the ghost.
Talk to governor and watch the fireworks.

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