Secret Mission

     I  played  the  PC CD-rom game. As it first was a CD-I game, some
things might be a bit different although in general most solutions are
parctically  the  same or at least might give you a hint how it should
be done. Good luck!

     Waking up in your hotelroom without a clue of what, where and who
you  are? Not the thing I'd like to have before breakfast! Happened to
me,  though.  And  I  can tell you, it can happen to too! Already did,
hey? Well, these lines might get you out of trouble... or in it...


     What  do  you do when you don't know anything? Explore! So get on
your  feet  and  do  so!  Your hotelroom has some valuable stuff lying
around.  Get  the  bottle  of chloroform from the bed. Get the ashtray
from  the  table.  Get  the  towel  from  the  wash-basin. Look at the
smallest   of   the   paintings   on  the  wall;  it's  some  kind  of
hieroglyphics.  There's  some  kind  of a motto too: "The Nile at high
tide"...  During the search the phone will ring. When it does, pick it
up  and  talk  to  the  man  at reception desk. He tells you there's a
charming  person  waiting  for  you  downstairs. Before you run off to
check  this  babe  out,  get  a  hold  of yourself and try at least to
examine your room in an orderly way. She won't run off at once! You've
got  enough  time  to  pick  up all items, even if you do so after the
phone call.

     Once  you're downstairs, you'll meet the lady in white. No matter
what  you  answer  her,  lunch will still be the outcome! Wishing real
life was that simple, hey? Better be glad, because this beautiful high
healed  lady  is Natasha and she's Russian Intelligence. She tells you
you're  Jeff  and  that  you've  arrived  by plane last night, here in
Opelia. A traitor knocked you out - which caused this amnesia - but he
was  taken  care  of  by some other Boris. She also tells you you're a
Russian  secret agent and - above all - you're a double agent. Natasha
herself  is your superior. Your mission is to retrieve some documents.
These  documents  have information on the planned assassination of the
king.  Prime  Minister  Vishaka is the main suspect as he would be the
follow-up  of the king. Your mission, should you accept it, is to find
these documents.

     When  diner  is over, you return to your hotel. Natasha tells you
the  Americans  are also chasing the documents. Last thing; some local
agent will contact you to help you with your mission. Then she leaves.
If  you  might  wonder  if  you  should try the 'nightcap suggestions'
trick, don't bother... it's morning, hot shot!


The Black Lotus Hotel

     Left  alone  in  the  hotel,  ask  yourself  why they should give
valuable info to a double agent. When they know you are one, they also
know  you're going to spoil this info to the enemy. So this makes most
info  have zero value! So... this double agent thing, is that true? Or
are  the Russian just the first that got onto you? Truth is out there,
so  trust  no  one! Spooky! At reception desk, there's an envelope for
you. Ask the reception manager for the mail and go to your room. There
you  open  the  envelop (with "my holiday in Egypt" written on it) and
look at the negatives; there's one of a pyramid. Then leave the hotel.
Outside  there's  a riksja to take you to places. Choose any locations
possible,  it  won't matter at all because you will be taken to Hinson

Hinson Park

     There  you meet an (presumed) American, called Coyote. He'll tell
you  about  the  plot  and  the Thugnots. Some assassin jumps from the
bushes  but  is  shot by Coyote before he damaged any vital bodyparts.
Run  off but not before you picked a white rose from the rosebeds. Run
off in any direction you like.

Doctor Stone's Office

     Go to Stone's office and enter the waiting room. Charm his lovely
secretary  and  then walk to the table. Read the newspaper, there's an
article  about  Vishaka, being the son of the barbarian Thugnots. Some
holy  necklace  should  be proof of it. Hmm, interesting! There's also
mentioned that somebody called Ingleton has spent some time with these
Thugnots.  This  dude might have some handy info on the thugs. Look at
the  sheet  of paper that's on the closet behind the secretary. It's a
list of codewords for Nicky Boom, whoever that might be. Passwords are
Medit,  Kratty,  Mirtes  and  Arrax... Now use your inventory; use the
chloroform  on  the white rose (it'll show a rose with some Z's). When
the  doc  calls  the  other  patient  and  the  guy has left, give the
secretary  the  rose. She'll sniff and pass out. By the way; you might
have  examined  the  vase with red flowers already. This will tell you
the  girl  loves  flowers.  When  the  girl has fainted, check out the
things  I  mentioned  above if you haven't already. When the doc calls
you,  go  through  the  doorway  and  to the right. The doc is sitting
behind  his  desk  and  you talk to him and tell him his secretary has
fainted.  He'll  leave  in a hurry, leaving you a chance to search the
office. Get the blue ink and the stethoscope from his desk. Then click
on the picture of Penelope, his secretary. Then leave.

The Black Lotus Hotel

     Go  back  to your hotelroom. There use the negatives on the small
painting.  Move  the negatives to the upper left side, as far left and
up  as possible. Then move it 12 times down and 12 times to the right.
A  hidden message appears; "Come to the Dragon Club, comrade. Password
is  'Elephant'.  My  answer is 'African or Asian?'" (Note: as I played
the  Dutch  version  of the game, the message had to be translated and
can differ slightly from the original English message).

Hinson Park

     Go  to  the  brush  the  assassin used for his ambush and find an
ancient coin with a dragon on it. Go to the Dragon Club.

Outside The Dragon Club

     Go  to the left and talk to the old man. Buy the necklace, it's a
Thugnot  one!  Might  come in handy! Ask about the spear and hear that
he'll   give  you  the  telephone  number  of  Ingleton,  the  Thugnot
specialist, when you bring him a real Thugnot spear tip.


The Dragon Club

     Enter  the  club  and  go to the barman, he's your contact. He'll
tell  you  a  guy  called Salaam was bribed to let you in. Barman also
tells you the documents are probably in the library, as Vishaka spends
a lot of time there and doesn't allow anybody to come there.

The Palace

     Go  to  the  palace  and talk to the guards near the gate. One of
them  is  Salaam,  but  he  can't  let  you  in. Vishaka has tightened
security and it he'll lose his head when he lets you in.

The Dragon Club

     Return  to the club and talk to the barman. He is sure rumors got
to Vishaka which made him put more guards on the job. Ask him to go in
your  place  but he'll refuse... well, for a measly 500 bucks he'll do
so.  As  you  don't have that much money, go to the guy with the white
necklace.  Ask him about the room. It's a secret gaming room which not
everyone  can enter. Go to the big guy that's guarding the door to the
secret  game  room  and  give him the dragon coin. He'll step aside to
make room for you. Enter!

The Secret Game Room

     Down  in the sewers, you can gamble on some kind of rat race. One
bet  costs  you $100 but you can win $300. That makes a profit of $200
when  you  win  the  game.  And  this  is how to win it! The rat has a
certain order in choosing it's gate and this sequence won't change; it
repeats  itself.  If we give the left gate number 1 and the right gate
number 4, this is the order in which gate the rat appears: 1 - 4 - 1 -
3  -  1  -  2  -  1.  After this sequence, it's starts all over again.
There's  one 'but' to this sequence; the crocodile. Anytime during the
game,  a  crocodile  can appear to eat the rat. By this, the bank gets
all  the  money.  More  important is this: every time the rat has been
eaten,  you  should always choose gate 4 for your next bet! After this
'4'  you  should proceed with the order of gates mentioned above. When
you  have  enough money (maximum is 'over a thousand dollars'), return
to  the bar. Talk to the barman and give him the money he wants. He'll
be off to the palace to do your job...

The Palace

     Enter  the  building  inside  the palace walls. At the end of the
hallway,  turn left and enter some kind of pool room. Go to the spears
and get them; a spear tip will break. Take it. Leave the room and take
the  other room, right at the end of the hallway. Examine the bookcase
and  the  marble statue. When you hear Vishaka talk to his colonel, go
to  the  dark  corner  of the room (upper right of the room). Wait for
Vishaka  to  enter  the  room  and see him put the necklace around the
statue  to  open  a secret passage! Leave the palace and return to the
Dragon  Club.  There the barman will tell you all about his adventures
in the Palace and give you the spear tip.

Outside The Dragon Club

     Lave  the  bar  and go to the old man. Give him the spear tip and
receive Ingleton address and his phone number; 212 213. Go to...

The Black Lotus Hotel

     Go to your room and use the phone to call Ingleton.


Ingleton's House

     Go to the old man and enter the house. Talk to him. Ask him about
the Thugnots. It's a long story, but him mentioning the Thugnots being
afraid  of  worms  might  be  wise to remember. Ask him about Vishaka.
Ingleton  confirms  he's  a real Thugnot. Ask about the necklace. It's
made  of  50  tiny  human  bones and is the Thugnots' symbol of divine
protection.  If  you  want  the  real  necklace  you have to go to the
Thugnots  village. The ones you can buy in the city are fakes, made by
Ingleton  himself...  hum...  Ask  again  about the necklace. Ingleton
tells you need 2 things when you go to the Thugnot vill; a guide and a
map.  He's  got a map he will give you but he hides it safe... Bang! A
red  stain  spreads  over  Ingleton's  chest while his eyes turn away.
Assassins! Damn! They shot the old man before he could tell all. Go to
the  end of the room, which has a garden view, and see the killers. Go
back  and  get  the  knife from the table. Go to the chest at the left
side  of  the  room  and  use it to open the chest. Inside you'll find
cartridges. Close the chest and get the rifle from the wall. Go around
the  left  corner  and get the jungle outfit. Go to the instrument and
use  it.  First  time  you play it, bits of plaster will fall from the
ceiling. Second time you play it, the tiger head on the wall will move
a  little. Third time you play the instrument, the head will fall down
and  leave  some broken teeth on the floor. Get a tiger tooth. Go back
to  Ingleton and look at the small painting. There's a safe behind it!
Use  the  stethoscope on the painting. To open the safe, move the left
and  right  arrow on your keyboard to reveal the window. To change the
combination,  use  the space bar. Combination from left to right wheel
is  3  -  3  -  1.  In the safe you'll find a map. Then go back to the
garden.  Now  you  have  the  rifle and cartridges, shoot the killers.
Start  with  the  one  in  the middle, as he has the best shot at you.
Shoot them while they come up from behind the wall. When you shot them
all, walk to the house at the upper right part of the garden.

Mansour's House

     Enter  the house and walk to the right. Get the wooden hammer and
go  outside  again. Use the hammer on the gong and Mansour, Ingleton's
servant  will appear. Talk to him. He only will take you to the jungle
when you have a map (show him your map), a decent outfit (show him the
jungle  outfit)  and  a  useful talisman. Give him a tiger tooth. It's
broken  so  it's  only  good for anti-gnat purposes. You should have a
tiger tooth or a blue parrot feather...

The Black Lotus Hotel

     Go  to  reception  desk and ask for your key. The clerk will look
for  you...and  it  will  take some time! In the meantime, you get the
bird.  It will loose a feather. Pick it up. Use the white feather with
the  blue  ink  and, voila, a blue feather! The clerk will tell you he
can't find your key. Okay, have a nice day! Leave the hotel.

Mansour's Home

     Go  back to Mansour's. Show him the blue feather and tell him you
got  al the stuff he asked you to get. Your ready to go except a means
of transportation. So find a motorcycle.

The Dragon Club

     Enter the club and go to the man in the brown suit to the left of
the entrance. Talk to him and find out he wants to sell his motorcycle
for  $1000.  When  you don't have this money, play again in the secret
playroom to win some bucks. If you have the money, pay him and get the
key.  Leave  the  club  and  go  to the motorcycle. Use the key on the
motorcycle. Watch the movie of your motorcycle trip to Mansour.

     Note:  Now  you  know what you need before Mansour will accompany
you, you might as well arrange everything before you go to him. That's
prevents you from making the boring walk to his home several times.

The Bridge

     After  you  got  all  dressed up, the both of you leave. Then you
find  the  bridge  destroyed. Go to the wooden stick with the rope and
get  the  plank  hanging  from it. Then walk to the palm trees. You'll
find  a  parchment  with sketches under the biggest tree. You can also
find  a  log under the most right palm tree that's colored dark green.
Use  the  log  on the road, between the two stakes. Then use the plank
and  a  beautiful  springboard is ready! Get on your bike and jump! As
you nearly make it, Mansour saves his bones by hanging from the cliff.
Go  to  the edge and talk to him. There's no other option for him than
to  go  back  by a path which leads down in the ravine. You're on your
own again.


The Jungle

     >From  the  motorcycle walk east. Pass the totem and the skeleton
and  walk  into  the  jungle. It's same maze construction in which you
should look for the following screen; a sandy clearing with pale green
palm trees on the far and of the clearing. If you look north, you will
see that the brown sandy part is divided in two by some strip of green
vegetation.  The  sandy  piece  above this green strip is smaller. You
should  go  to  this  smaller brown strip and walk west. It might take
some  time,  but this is the best way I can describe it. When you have
taken the right passage, you'll end up on a beach or sand strip with a
plane.  Walk north, away from the plane and reach a waterfall. Go west
and  go  past the waterfall. Notice some rocks falling down. You can't
go  all the way west, so you return and again cross the waterfall. You
almost fall but when you stay close t the right side of the waterfall,
you will fall down after a while...

Under Water

     When  you  fell  down, you'll be floating in the river itself. To
swim,  you  first have to dive (arrow down). Dive a little and swim to
the  right of the screen (arrow right). Go up again to inhale and dive
all  the way down. You'll go through a secret passage to the right and
enter  some  underwater  building. Swim to the right and go up through
the  broken  floor.  Go  right  again  and  inhale  at the compartment
containing  air above you. Than swim back to the broken floor, go down
and  go  right  till you reach some kind of coffin. Hover above it and
swim down till you hear 'klonk' and see bubbles of air escape from the
trunk.  Swim  back  to  the  place where you got some breathes of air.
Leave  again  and swim all the way to the left on this floor (don't go
up  or  down) till you reach the gate. It'll open and you must swim to
the top of your screen. Now you're in a cave.

Cave And Tunnels

     In  the cave, go behind the big stone at the far end of the pool.
There's  a  matchbox there. Get it. Now go to the tight alley up north
and squeeze yourself through. Might be a tight fit, but it's possible.
In  these  dark  tunnels, first go left and then forward 2 times. Then
turn right and go forward 2 more times. You should be near the Thugnot
village now.

Thugnot Village

     Wait  till  Vishaka (the guy in red) and a guard have entered the
village.  Then  walk  to the remaining guard and talk to him about the
tourists and Vishaka. Won't work! Then tell him 'adios' and go back to
the  cave again. The guard will enter the village and when he's out of
sight,  go back and enter the village. The village is divided in three
screens. The one with the gate is the middle one. Walk to the hedge in
front  of you. Use it and get some camouflage. Then go to the building
with  the mask on it. On the corner is a banana tree. Be careful; only
walk in front of the building when the guard walks away from it. Get a
banana  from the tree. Enter this cabin and examine the statue. Notice
the  signs on it. leave the hut. Then walk to the right and get behind
the  building  with  the waving guard in front of it. Walk towards the
walls  and  hear  Vishaka  talk to his people. Leave and go to the hut
that to the upper left of this screen. Give the gorilla the banana and
he'll  climb  the  statue.  Look at the signs on the statue. Leave the
cabin  and go to the cabin on the upper right. Enter and examine again
the  signs  on  the  statue.  Leave the hut. Now go all the way to the
right  to enter another part of the village. Enter the big building in
the  middle,  it's a school. Examine the blackboard. You see again the
signs  you  already  saw  on the statues. Notice that the word CEKI is
explained  in  signs.  KIMA is a word with only the first signs shown.
There's  no  explanation  of  the word MACE... Now the Thugnots have 3
word-parts  from  which  they  create  words;  CE,  KI,  MA and TA. By
deducting  you  noticed  that the word CEKI is written by 2 symbols; a
kind  of  W  and  some  kind  of V with a small stripe. From here I'll
mention  these  signs  as  'W' and 'V-stripe'. As KIMA ends on MA, the
third  sign you know should stand for MA; this is the crossing between
T  and  W, or the anchor like sign. From here I'll mention this one as
'Anchor'.  As you now know what CE, KI and MA have as symbols, you can
write MACE yourself; 'Anchor' and 'W'! Last thing you should notice is
the  slogan  on  top  of the blackboard: 'KICEKITAMACE'. Now go to the
most right part of the village, to the Big Blue Statue.

Big Blue Statue

     The  statue  has  a  lock  of 6 buttons to the right of the door.
These  6  buttons  are  represented  by  the  slogan  you  saw  on the
blackboard,  which  has  6  parts:  KI  CE  KI TA MA CE. But there's a
problem;  you  don't know the sign for TA. That is the 4th sign on the
lock;  some  kind  of V with a dot to the right of it. From here, I'll
mention  this  one  as 'V-dot' Now open the door by entering the signs
for  KI,  CE, KI, TA, MA and CE. That's: V-stripe, W, V-stripe, V-dot,
Anchor and W. You're the greatest!

Secret Room, Caves And Tunnels Again

     Go  to the statue and get the Thugnot necklace; the real one! See
and  hear a gate open to your left. Go to the crate with the pamphlets
and  take  one  out.  Now  go  to the barrel with the hole in it, just
beside  the crate with pamphlets. Use the pamphlet on the barrel. Then
use  the  matches  on  the  pamphlet.  It will explode in a minute! Go
towards  the  gate,  in the hallway left of the statue and just behind
the  left  torch,  ad  enter  it.  The gunpowder will blow the room to
pieces.  If  you don't blow up the room and enter the hallway, you can
see  how  a  guard  enters  the room; there's no way back then! In the
tunnels,  go  forward and turn right at the first crossing. You're now
in  a  clearing.  Pull the shortest of the red roots and a wooden club
falls  down. Get it. Walk to the right and enter the tunnels again. Go
left, right and two times forward to get to...

The Cave Of The Hermit

     Talk  to Nawi the hermit. Always choose the first answer sentence
in  this conversation. After a long debate, he chooses to give you the
canoe.  Give  him  the keys to the motorcycle and he will call the dog
(now you can get to the canoe). Give him the wooden stick you found in
the  cave  and  he'll give you his paddle (now you can use the canoe).
Exit the cave and use the canoe. Enjoy the paddle into town.

Back In Town; Your Hotel

     Go  to  your  hotel  and ask reception desk for messages. There's
something  for  you!  Go  to  you  room and read the message, it says:
"Miami  beats  Dallas  37-18".  This  is a secret code. There's also a
message from Coyote, asking you to come to the park. Use the telephone
and  dial 1837, being another order of 37-18. Natasha will take it and
she asks you to meet her at the restaurant Virtuous Way.

Restaurant 'The Virtuous Way'

     An  auto-dialogue  part is up for you. Natasha urges you to go to
the palace. There should be a secret passage, according to information
the  Russians have received. You run off but first want to pay a visit
to  the  doctor  as  memory  still isn't what it used to be. Sorry, he
closed his surgery!


Hinson Park

     In  the  Hinson Park you meet Coyote again. He tells you to bring
the  documents  to  the  US  embassy as soon as you got them. You also
receive  1000  bucks. You also see the Doctor's secretary sitting on a
bank. Of course you would like to know why the doctor left. Argue with
the  secretary  before  exiting  the park. She says that the doctor is
going to see a beautiful Russian woman. So Doctor Stone knows Natasha!
Of course you are very keen now to visit the doctor. But the secretary
has  the  keys.  Use the rose and chloroform together again. Roses can
still  be  picked from the rosebeds. Give her the rose and, as she has
fainted, search her body and take the keys. Leave the park.

The Doctor's Office

     Go  to  the  doc's  room. Read the telegram on the desk. It says:
"Jeff  Memonium Reaction Positive - Total Success. The telegram proves
that  doctor  Stone  drugged  you.  Open the drawer on the left of the
chair using the bunch of keys. The drawer contains the formula for the
antidote  (4  red - 2 blue -1yellow). Note the formula on the cover of
the  magazine  in colored balls! Have a look at the laboratory against
the  wall behind the screen. You see a red and a blue fluid. You can't
prepare  an antidote yet, because the yellow fluid is missing. Time to
get it!

Looking For The Yellow Fluid

     You  remember  that  Natasha  said there should be an underground
passage  to the palace. The game room in the dragon club is located in
the sewers. Go to the dragon club.

The Dragon Club

     Enter  the  club. Go to the play room. Talk to the Thug. He tells
you to get out. You push him into the water, where he's torn up by the
crocodile. Use the canoe.

The Palace

     You  arrive  at  he  left  room of the palace (where you took the
spearhead  before).  Leave  the  room  through the corridor. Go to the
library. Use the necklace on the statue to open the secret passage. Go
through the passage into the secret room.

The Secret Room

     You  see  a  papa-goyo  barrel.  This  is  the liquid you need to
restore  your memory. Take it. Try to take the statue on the desk. The
organ  plays. Use the organ in the room to reproduce the music that is
heard  when  you  tried  to  take the statue on the desk (respectively
buttons 3, 7, 8 and 6 from the left to the right). Listen to the music
before  one  of  the  pipes  opens  to  reveal a secret parchment with
assassination  plans.  Leave  the  secret room and go back to the room
with  the  pool  and the secret passage to go back to the playroom and
the club.

The Doctor's Office

     After  you left the club, go to the doc's office. Get back to the
mini  lab.  Use the barrel of papa-goyo on the mini laboratory against
the wall behind the screen. Now you can mix all three ingredients. The
proportions are: - 4 drops of red liquid, 2 drops of blue liquid and 1
drop of papa-goyo.

     Follow the exact order. Move the tube under the different potions
and  click  as many times as drops you need. Pour the mix in the glass
on  the  right and drink (take) it. If you mixed wrong; dump it to the
left.  Your  memory is coming back. You see doctor Stone who gives you
an  injection,  while Natasha is just watching. Now you understand the
Russian plan. The Russians knew that you were sent by the Americans to
prevent  the coup d'etat. They caused your amnesia, so that they could
convince  that you were a double agent. Once that you would have found
the  documents  and  the  King  was  killed,  Moscow could get hold of
Vishaka.  Before  you  leave, have a look at the secret documents that
you   found  in  Vishaka's  palace.  They  say:  'A  bomb...the  Kings
elephant...1500...1200...1900."  Must  be  times.  Leave  the doctor's

Grand Finale & Great Fiesta!

     Go  to  the  United  States  embassy.  The ambassador asks if you
managed  to get hold of the documents. Answer (yes). You hand over the
documents.  The  ambassador  orders  you  to  neutralize the bomb. The
driver  takes  you automatically to the royal elephants. When arriving
near  the  royal  elephants,  pay  attention  to  the way in which the
elephants  react  to  the  orders of the elephant keeper. Wait for the
departure  of  the  elephant  keeper. Now consult the secret documents
again: "A bomb...the Kings elephant...1500...1200...1900".

     Approach  the elephant on the left. This is the elephant with the
bomb.  Tell  him,  in  this  order: 'Houngawa Timba' and "Hunka Kapa.'
You'll find the bomb.

     To  defuse  the bomb, the wires that have to be disconnected. The
wire  color  must  correspond  with  the  color of the bar the seconds
counter is in.
     1.  Pull  the 1200 hours pin (with green wire) when the needle is
on the green bar.
     2.  Pull the 1500 hours pin (with yellow wire) when the needle is
on the yellow bar.
     3.  Pull the 1900 hours pin (with red wire) when the needle is on
the red bar.

     You  defused  the  bomb, saved the day and festivities can start!

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