I played the PC CD-rom game. As it first was a CD-I game, some
things might be a bit different although in general most solutions are
parctically the same or at least might give you a hint how it should
be done. Good luck!
Waking up in your hotelroom without a clue of what, where and who
you are? Not the thing I'd like to have before breakfast! Happened to
me, though. And I can tell you, it can happen to too! Already did,
hey? Well, these lines might get you out of trouble... or in it...
"HEADACHES AND HIGH HEELS"
What do you do when you don't know anything? Explore! So get on
your feet and do so! Your hotelroom has some valuable stuff lying
around. Get the bottle of chloroform from the bed. Get the ashtray
from the table. Get the towel from the wash-basin. Look at the
smallest of the paintings on the wall; it's some kind of
hieroglyphics. There's some kind of a motto too: "The Nile at high
tide"... During the search the phone will ring. When it does, pick it
up and talk to the man at reception desk. He tells you there's a
charming person waiting for you downstairs. Before you run off to
check this babe out, get a hold of yourself and try at least to
examine your room in an orderly way. She won't run off at once! You've
got enough time to pick up all items, even if you do so after the
phone call.
Once you're downstairs, you'll meet the lady in white. No matter
what you answer her, lunch will still be the outcome! Wishing real
life was that simple, hey? Better be glad, because this beautiful high
healed lady is Natasha and she's Russian Intelligence. She tells you
you're Jeff and that you've arrived by plane last night, here in
Opelia. A traitor knocked you out - which caused this amnesia - but he
was taken care of by some other Boris. She also tells you you're a
Russian secret agent and - above all - you're a double agent. Natasha
herself is your superior. Your mission is to retrieve some documents.
These documents have information on the planned assassination of the
king. Prime Minister Vishaka is the main suspect as he would be the
follow-up of the king. Your mission, should you accept it, is to find
these documents.
When diner is over, you return to your hotel. Natasha tells you
the Americans are also chasing the documents. Last thing; some local
agent will contact you to help you with your mission. Then she leaves.
If you might wonder if you should try the 'nightcap suggestions'
trick, don't bother... it's morning, hot shot!
"COYOTES AND CHLOROFORM"
The Black Lotus Hotel
Left alone in the hotel, ask yourself why they should give
valuable info to a double agent. When they know you are one, they also
know you're going to spoil this info to the enemy. So this makes most
info have zero value! So... this double agent thing, is that true? Or
are the Russian just the first that got onto you? Truth is out there,
so trust no one! Spooky! At reception desk, there's an envelope for
you. Ask the reception manager for the mail and go to your room. There
you open the envelop (with "my holiday in Egypt" written on it) and
look at the negatives; there's one of a pyramid. Then leave the hotel.
Outside there's a riksja to take you to places. Choose any locations
possible, it won't matter at all because you will be taken to Hinson
Park.
Hinson Park
There you meet an (presumed) American, called Coyote. He'll tell
you about the plot and the Thugnots. Some assassin jumps from the
bushes but is shot by Coyote before he damaged any vital bodyparts.
Run off but not before you picked a white rose from the rosebeds. Run
off in any direction you like.
Doctor Stone's Office
Go to Stone's office and enter the waiting room. Charm his lovely
secretary and then walk to the table. Read the newspaper, there's an
article about Vishaka, being the son of the barbarian Thugnots. Some
holy necklace should be proof of it. Hmm, interesting! There's also
mentioned that somebody called Ingleton has spent some time with these
Thugnots. This dude might have some handy info on the thugs. Look at
the sheet of paper that's on the closet behind the secretary. It's a
list of codewords for Nicky Boom, whoever that might be. Passwords are
Medit, Kratty, Mirtes and Arrax... Now use your inventory; use the
chloroform on the white rose (it'll show a rose with some Z's). When
the doc calls the other patient and the guy has left, give the
secretary the rose. She'll sniff and pass out. By the way; you might
have examined the vase with red flowers already. This will tell you
the girl loves flowers. When the girl has fainted, check out the
things I mentioned above if you haven't already. When the doc calls
you, go through the doorway and to the right. The doc is sitting
behind his desk and you talk to him and tell him his secretary has
fainted. He'll leave in a hurry, leaving you a chance to search the
office. Get the blue ink and the stethoscope from his desk. Then click
on the picture of Penelope, his secretary. Then leave.
The Black Lotus Hotel
Go back to your hotelroom. There use the negatives on the small
painting. Move the negatives to the upper left side, as far left and
up as possible. Then move it 12 times down and 12 times to the right.
A hidden message appears; "Come to the Dragon Club, comrade. Password
is 'Elephant'. My answer is 'African or Asian?'" (Note: as I played
the Dutch version of the game, the message had to be translated and
can differ slightly from the original English message).
Hinson Park
Go to the brush the assassin used for his ambush and find an
ancient coin with a dragon on it. Go to the Dragon Club.
Outside The Dragon Club
Go to the left and talk to the old man. Buy the necklace, it's a
Thugnot one! Might come in handy! Ask about the spear and hear that
he'll give you the telephone number of Ingleton, the Thugnot
specialist, when you bring him a real Thugnot spear tip.
"RATS, CROCS AND DRAGONS"
The Dragon Club
Enter the club and go to the barman, he's your contact. He'll
tell you a guy called Salaam was bribed to let you in. Barman also
tells you the documents are probably in the library, as Vishaka spends
a lot of time there and doesn't allow anybody to come there.
The Palace
Go to the palace and talk to the guards near the gate. One of
them is Salaam, but he can't let you in. Vishaka has tightened
security and it he'll lose his head when he lets you in.
The Dragon Club
Return to the club and talk to the barman. He is sure rumors got
to Vishaka which made him put more guards on the job. Ask him to go in
your place but he'll refuse... well, for a measly 500 bucks he'll do
so. As you don't have that much money, go to the guy with the white
necklace. Ask him about the room. It's a secret gaming room which not
everyone can enter. Go to the big guy that's guarding the door to the
secret game room and give him the dragon coin. He'll step aside to
make room for you. Enter!
The Secret Game Room
Down in the sewers, you can gamble on some kind of rat race. One
bet costs you $100 but you can win $300. That makes a profit of $200
when you win the game. And this is how to win it! The rat has a
certain order in choosing it's gate and this sequence won't change; it
repeats itself. If we give the left gate number 1 and the right gate
number 4, this is the order in which gate the rat appears: 1 - 4 - 1 -
3 - 1 - 2 - 1. After this sequence, it's starts all over again.
There's one 'but' to this sequence; the crocodile. Anytime during the
game, a crocodile can appear to eat the rat. By this, the bank gets
all the money. More important is this: every time the rat has been
eaten, you should always choose gate 4 for your next bet! After this
'4' you should proceed with the order of gates mentioned above. When
you have enough money (maximum is 'over a thousand dollars'), return
to the bar. Talk to the barman and give him the money he wants. He'll
be off to the palace to do your job...
The Palace
Enter the building inside the palace walls. At the end of the
hallway, turn left and enter some kind of pool room. Go to the spears
and get them; a spear tip will break. Take it. Leave the room and take
the other room, right at the end of the hallway. Examine the bookcase
and the marble statue. When you hear Vishaka talk to his colonel, go
to the dark corner of the room (upper right of the room). Wait for
Vishaka to enter the room and see him put the necklace around the
statue to open a secret passage! Leave the palace and return to the
Dragon Club. There the barman will tell you all about his adventures
in the Palace and give you the spear tip.
Outside The Dragon Club
Lave the bar and go to the old man. Give him the spear tip and
receive Ingleton address and his phone number; 212 213. Go to...
The Black Lotus Hotel
Go to your room and use the phone to call Ingleton.
"LIVE AND LET DIE"
Ingleton's House
Go to the old man and enter the house. Talk to him. Ask him about
the Thugnots. It's a long story, but him mentioning the Thugnots being
afraid of worms might be wise to remember. Ask him about Vishaka.
Ingleton confirms he's a real Thugnot. Ask about the necklace. It's
made of 50 tiny human bones and is the Thugnots' symbol of divine
protection. If you want the real necklace you have to go to the
Thugnots village. The ones you can buy in the city are fakes, made by
Ingleton himself... hum... Ask again about the necklace. Ingleton
tells you need 2 things when you go to the Thugnot vill; a guide and a
map. He's got a map he will give you but he hides it safe... Bang! A
red stain spreads over Ingleton's chest while his eyes turn away.
Assassins! Damn! They shot the old man before he could tell all. Go to
the end of the room, which has a garden view, and see the killers. Go
back and get the knife from the table. Go to the chest at the left
side of the room and use it to open the chest. Inside you'll find
cartridges. Close the chest and get the rifle from the wall. Go around
the left corner and get the jungle outfit. Go to the instrument and
use it. First time you play it, bits of plaster will fall from the
ceiling. Second time you play it, the tiger head on the wall will move
a little. Third time you play the instrument, the head will fall down
and leave some broken teeth on the floor. Get a tiger tooth. Go back
to Ingleton and look at the small painting. There's a safe behind it!
Use the stethoscope on the painting. To open the safe, move the left
and right arrow on your keyboard to reveal the window. To change the
combination, use the space bar. Combination from left to right wheel
is 3 - 3 - 1. In the safe you'll find a map. Then go back to the
garden. Now you have the rifle and cartridges, shoot the killers.
Start with the one in the middle, as he has the best shot at you.
Shoot them while they come up from behind the wall. When you shot them
all, walk to the house at the upper right part of the garden.
Mansour's House
Enter the house and walk to the right. Get the wooden hammer and
go outside again. Use the hammer on the gong and Mansour, Ingleton's
servant will appear. Talk to him. He only will take you to the jungle
when you have a map (show him your map), a decent outfit (show him the
jungle outfit) and a useful talisman. Give him a tiger tooth. It's
broken so it's only good for anti-gnat purposes. You should have a
tiger tooth or a blue parrot feather...
The Black Lotus Hotel
Go to reception desk and ask for your key. The clerk will look
for you...and it will take some time! In the meantime, you get the
bird. It will loose a feather. Pick it up. Use the white feather with
the blue ink and, voila, a blue feather! The clerk will tell you he
can't find your key. Okay, have a nice day! Leave the hotel.
Mansour's Home
Go back to Mansour's. Show him the blue feather and tell him you
got al the stuff he asked you to get. Your ready to go except a means
of transportation. So find a motorcycle.
The Dragon Club
Enter the club and go to the man in the brown suit to the left of
the entrance. Talk to him and find out he wants to sell his motorcycle
for $1000. When you don't have this money, play again in the secret
playroom to win some bucks. If you have the money, pay him and get the
key. Leave the club and go to the motorcycle. Use the key on the
motorcycle. Watch the movie of your motorcycle trip to Mansour.
Note: Now you know what you need before Mansour will accompany
you, you might as well arrange everything before you go to him. That's
prevents you from making the boring walk to his home several times.
The Bridge
After you got all dressed up, the both of you leave. Then you
find the bridge destroyed. Go to the wooden stick with the rope and
get the plank hanging from it. Then walk to the palm trees. You'll
find a parchment with sketches under the biggest tree. You can also
find a log under the most right palm tree that's colored dark green.
Use the log on the road, between the two stakes. Then use the plank
and a beautiful springboard is ready! Get on your bike and jump! As
you nearly make it, Mansour saves his bones by hanging from the cliff.
Go to the edge and talk to him. There's no other option for him than
to go back by a path which leads down in the ravine. You're on your
own again.
"TO THUGS OR THUGNOT?"
The Jungle
>From the motorcycle walk east. Pass the totem and the skeleton
and walk into the jungle. It's same maze construction in which you
should look for the following screen; a sandy clearing with pale green
palm trees on the far and of the clearing. If you look north, you will
see that the brown sandy part is divided in two by some strip of green
vegetation. The sandy piece above this green strip is smaller. You
should go to this smaller brown strip and walk west. It might take
some time, but this is the best way I can describe it. When you have
taken the right passage, you'll end up on a beach or sand strip with a
plane. Walk north, away from the plane and reach a waterfall. Go west
and go past the waterfall. Notice some rocks falling down. You can't
go all the way west, so you return and again cross the waterfall. You
almost fall but when you stay close t the right side of the waterfall,
you will fall down after a while...
Under Water
When you fell down, you'll be floating in the river itself. To
swim, you first have to dive (arrow down). Dive a little and swim to
the right of the screen (arrow right). Go up again to inhale and dive
all the way down. You'll go through a secret passage to the right and
enter some underwater building. Swim to the right and go up through
the broken floor. Go right again and inhale at the compartment
containing air above you. Than swim back to the broken floor, go down
and go right till you reach some kind of coffin. Hover above it and
swim down till you hear 'klonk' and see bubbles of air escape from the
trunk. Swim back to the place where you got some breathes of air.
Leave again and swim all the way to the left on this floor (don't go
up or down) till you reach the gate. It'll open and you must swim to
the top of your screen. Now you're in a cave.
Cave And Tunnels
In the cave, go behind the big stone at the far end of the pool.
There's a matchbox there. Get it. Now go to the tight alley up north
and squeeze yourself through. Might be a tight fit, but it's possible.
In these dark tunnels, first go left and then forward 2 times. Then
turn right and go forward 2 more times. You should be near the Thugnot
village now.
Thugnot Village
Wait till Vishaka (the guy in red) and a guard have entered the
village. Then walk to the remaining guard and talk to him about the
tourists and Vishaka. Won't work! Then tell him 'adios' and go back to
the cave again. The guard will enter the village and when he's out of
sight, go back and enter the village. The village is divided in three
screens. The one with the gate is the middle one. Walk to the hedge in
front of you. Use it and get some camouflage. Then go to the building
with the mask on it. On the corner is a banana tree. Be careful; only
walk in front of the building when the guard walks away from it. Get a
banana from the tree. Enter this cabin and examine the statue. Notice
the signs on it. leave the hut. Then walk to the right and get behind
the building with the waving guard in front of it. Walk towards the
walls and hear Vishaka talk to his people. Leave and go to the hut
that to the upper left of this screen. Give the gorilla the banana and
he'll climb the statue. Look at the signs on the statue. Leave the
cabin and go to the cabin on the upper right. Enter and examine again
the signs on the statue. Leave the hut. Now go all the way to the
right to enter another part of the village. Enter the big building in
the middle, it's a school. Examine the blackboard. You see again the
signs you already saw on the statues. Notice that the word CEKI is
explained in signs. KIMA is a word with only the first signs shown.
There's no explanation of the word MACE... Now the Thugnots have 3
word-parts from which they create words; CE, KI, MA and TA. By
deducting you noticed that the word CEKI is written by 2 symbols; a
kind of W and some kind of V with a small stripe. From here I'll
mention these signs as 'W' and 'V-stripe'. As KIMA ends on MA, the
third sign you know should stand for MA; this is the crossing between
T and W, or the anchor like sign. From here I'll mention this one as
'Anchor'. As you now know what CE, KI and MA have as symbols, you can
write MACE yourself; 'Anchor' and 'W'! Last thing you should notice is
the slogan on top of the blackboard: 'KICEKITAMACE'. Now go to the
most right part of the village, to the Big Blue Statue.
Big Blue Statue
The statue has a lock of 6 buttons to the right of the door.
These 6 buttons are represented by the slogan you saw on the
blackboard, which has 6 parts: KI CE KI TA MA CE. But there's a
problem; you don't know the sign for TA. That is the 4th sign on the
lock; some kind of V with a dot to the right of it. From here, I'll
mention this one as 'V-dot' Now open the door by entering the signs
for KI, CE, KI, TA, MA and CE. That's: V-stripe, W, V-stripe, V-dot,
Anchor and W. You're the greatest!
Secret Room, Caves And Tunnels Again
Go to the statue and get the Thugnot necklace; the real one! See
and hear a gate open to your left. Go to the crate with the pamphlets
and take one out. Now go to the barrel with the hole in it, just
beside the crate with pamphlets. Use the pamphlet on the barrel. Then
use the matches on the pamphlet. It will explode in a minute! Go
towards the gate, in the hallway left of the statue and just behind
the left torch, ad enter it. The gunpowder will blow the room to
pieces. If you don't blow up the room and enter the hallway, you can
see how a guard enters the room; there's no way back then! In the
tunnels, go forward and turn right at the first crossing. You're now
in a clearing. Pull the shortest of the red roots and a wooden club
falls down. Get it. Walk to the right and enter the tunnels again. Go
left, right and two times forward to get to...
The Cave Of The Hermit
Talk to Nawi the hermit. Always choose the first answer sentence
in this conversation. After a long debate, he chooses to give you the
canoe. Give him the keys to the motorcycle and he will call the dog
(now you can get to the canoe). Give him the wooden stick you found in
the cave and he'll give you his paddle (now you can use the canoe).
Exit the cave and use the canoe. Enjoy the paddle into town.
Back In Town; Your Hotel
Go to your hotel and ask reception desk for messages. There's
something for you! Go to you room and read the message, it says:
"Miami beats Dallas 37-18". This is a secret code. There's also a
message from Coyote, asking you to come to the park. Use the telephone
and dial 1837, being another order of 37-18. Natasha will take it and
she asks you to meet her at the restaurant Virtuous Way.
Restaurant 'The Virtuous Way'
An auto-dialogue part is up for you. Natasha urges you to go to
the palace. There should be a secret passage, according to information
the Russians have received. You run off but first want to pay a visit
to the doctor as memory still isn't what it used to be. Sorry, he
closed his surgery!
"PUTTING PUZZLE PIECES IN PLACE"
Hinson Park
In the Hinson Park you meet Coyote again. He tells you to bring
the documents to the US embassy as soon as you got them. You also
receive 1000 bucks. You also see the Doctor's secretary sitting on a
bank. Of course you would like to know why the doctor left. Argue with
the secretary before exiting the park. She says that the doctor is
going to see a beautiful Russian woman. So Doctor Stone knows Natasha!
Of course you are very keen now to visit the doctor. But the secretary
has the keys. Use the rose and chloroform together again. Roses can
still be picked from the rosebeds. Give her the rose and, as she has
fainted, search her body and take the keys. Leave the park.
The Doctor's Office
Go to the doc's room. Read the telegram on the desk. It says:
"Jeff Memonium Reaction Positive - Total Success. The telegram proves
that doctor Stone drugged you. Open the drawer on the left of the
chair using the bunch of keys. The drawer contains the formula for the
antidote (4 red - 2 blue -1yellow). Note the formula on the cover of
the magazine in colored balls! Have a look at the laboratory against
the wall behind the screen. You see a red and a blue fluid. You can't
prepare an antidote yet, because the yellow fluid is missing. Time to
get it!
Looking For The Yellow Fluid
You remember that Natasha said there should be an underground
passage to the palace. The game room in the dragon club is located in
the sewers. Go to the dragon club.
The Dragon Club
Enter the club. Go to the play room. Talk to the Thug. He tells
you to get out. You push him into the water, where he's torn up by the
crocodile. Use the canoe.
The Palace
You arrive at he left room of the palace (where you took the
spearhead before). Leave the room through the corridor. Go to the
library. Use the necklace on the statue to open the secret passage. Go
through the passage into the secret room.
The Secret Room
You see a papa-goyo barrel. This is the liquid you need to
restore your memory. Take it. Try to take the statue on the desk. The
organ plays. Use the organ in the room to reproduce the music that is
heard when you tried to take the statue on the desk (respectively
buttons 3, 7, 8 and 6 from the left to the right). Listen to the music
before one of the pipes opens to reveal a secret parchment with
assassination plans. Leave the secret room and go back to the room
with the pool and the secret passage to go back to the playroom and
the club.
The Doctor's Office
After you left the club, go to the doc's office. Get back to the
mini lab. Use the barrel of papa-goyo on the mini laboratory against
the wall behind the screen. Now you can mix all three ingredients. The
proportions are: - 4 drops of red liquid, 2 drops of blue liquid and 1
drop of papa-goyo.
Follow the exact order. Move the tube under the different potions
and click as many times as drops you need. Pour the mix in the glass
on the right and drink (take) it. If you mixed wrong; dump it to the
left. Your memory is coming back. You see doctor Stone who gives you
an injection, while Natasha is just watching. Now you understand the
Russian plan. The Russians knew that you were sent by the Americans to
prevent the coup d'etat. They caused your amnesia, so that they could
convince that you were a double agent. Once that you would have found
the documents and the King was killed, Moscow could get hold of
Vishaka. Before you leave, have a look at the secret documents that
you found in Vishaka's palace. They say: 'A bomb...the Kings
elephant...1500...1200...1900." Must be times. Leave the doctor's
room.
Grand Finale & Great Fiesta!
Go to the United States embassy. The ambassador asks if you
managed to get hold of the documents. Answer (yes). You hand over the
documents. The ambassador orders you to neutralize the bomb. The
driver takes you automatically to the royal elephants. When arriving
near the royal elephants, pay attention to the way in which the
elephants react to the orders of the elephant keeper. Wait for the
departure of the elephant keeper. Now consult the secret documents
again: "A bomb...the Kings elephant...1500...1200...1900".
Approach the elephant on the left. This is the elephant with the
bomb. Tell him, in this order: 'Houngawa Timba' and "Hunka Kapa.'
You'll find the bomb.
To defuse the bomb, the wires that have to be disconnected. The
wire color must correspond with the color of the bar the seconds
counter is in.
1. Pull the 1200 hours pin (with green wire) when the needle is
on the green bar.
2. Pull the 1500 hours pin (with yellow wire) when the needle is
on the yellow bar.
3. Pull the 1900 hours pin (with red wire) when the needle is on
the red bar.
You defused the bomb, saved the day and festivities can start!
Congrats!
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