Complete Solution:
The office:
----------
Look at the rat hole. This is where Sam and Max hide their cash.
Pick up the rat hole to get the money. Pick up the black light bulb
from the closet. Leave the office and go down the stairs. Once outside
use Max on the flea-ridden cat to discover the details of your
assignment. Use the car to go to the carnival.
The carnival:
------------
When Conroy Bumpus - the obnoxious country singer - has been
introduced use the letter on Flamb┌ the fire-eater to get into the
freak show. Talk to the Kushman brothers who fill you in on events and
give you a free pass for the carnival. Pick up the severed hand (it's
in the jar to the left - you need the jar too) and Bruno's hair (next
to the block of ice) and go to the Cone of Tragedy.
Cone of Tragedy:
---------------
Talk to the operator about Bruno and Trixie then ask for a ride
on the Cone. Once the ride has stopped look at your inventory. You've
lost everything you were carrying. Talk to the operator about the lost
items and he gives you a ticket for the Lost and Found. Go over to the
Wak-a-Rat game to work off your aggression and see how many rats you
can pummel. Score over 20 and you win a flashlight (look in the
returns slot) which is just what you need to explore dark scary places
like the Tunnel of Love. Use the black light with the flashlight. Pick
up the fishbowl magnifying lens from the stall to the right and head
off to the Lost and Found Department.
Lost and Found Department:
-------------------------
Collect your missing items. Look at your gear and you discover an
extra item - a fish magnet. Look at the magnet to reveal the
whereabouts of the World of Fish.
Tunnel of Love:
---------------
Use the swan to get on the ride but first select the flashlight
with the right hand mouse button so you can use/look at any unlit
areas as you glide by. Find the fuse box and, for a sadistic laugh,
quicky use Max to throw the switch. Get off the swan and walk to the
beheading scene. Pull Henry VIII's beard to reveal the secret lair of
Doug the Mole Man. Talk to him and he tells you about his uncle
Shuv-Oohl and reveals the location of the Ball of Twine Restaurant.
Use the reset switch by the door to leave. To get the key to Trixie's
trailer in the carny you have to fetch some pecan chocolates from
Snuckey's bar. Here's how...
Snuckey's:
---------
Drive to Snuckey's which is one of the burger burs marked on the
map. Pick up the cup on the right and go inside. Pick up the box of
pecan candy and the Sam and Max game from the rack and talk to the
assistant to buy them. Ask him about Snuckey's and then talk about the
severed hand. The assistant opens the jar for you. Ask him about the
toilet and he hands Max a key with a rasp attachment. Follow Max
outside and talk to him about the key. Make sure he keeps it.
Afterwards drive back to the carnival.
Tunnel of Love:
--------------
Return to the Tunnel of Love and talk to Doug. Give him the
chocolates and he gives you the key to the trailer. Use the key on the
trailer. Take the stilt- walker costume from the blue prop box. Open
the closet and pick up the Gator Golf score-card. This reveals a new
location for you to explore, the Gator Golf Centre.
Ball of Twine:
-------------
Head for the Giant Ball of Twine and talk to the attendant in the
museum in the distance. Go to the cable car and hop on until you reach
the revolving restaurant. Enter the restaurant and talk to the
psychic. Collect the bent spanners. Travel back along the cable car
ride and go to the World of Fish.
World of Fish:
-------------
Pick up the bucket of fish. Go to the large fibreglass fish and
use the spanner on the loose bolt to release it from the stand. Use
the fish to get into it then use Max with the fish - he gets in too.
After a long cut-scene you end up on the other side of the revolving
restaurant.
Ball of Twine:
-------------
Look at the loose end of twine and use Max on it to pick it up.
Gator Golf:
----------
Go to the Gator Golf centre and talk to the owner for a while.
Pick up the broken golf ball retriever from the rubbish basket. Go
down the walkway where Controy and his henchman Lee-Harvey. Fix it so
Max ends up in the Dunk the Beast tank. There's only one way to rescue
Max - Sam has to play a game of Gator Golf. Use the bucket of fish
with the golf balls. Now hit the fish in front of each gator so they
form stepping stones. Max tells you when you've got it right. Now use
the plexiglass door to free Max who gives Sam another piece of hair.
Use the other door in the tank and look inside. Take the snow globe
you find and the Mystery Vortex appears on the map. Now return to the
car and head off for...
The Mystery Vortex:
------------------
Enter the cave (ignore the things outside). Go into the back room
and talk to the woman. Pick up the third piece of hair near the block
of ice. Go into the main room and use the large mirror which reveals a
secret room. Here you find threee different coloured magnets. Use the
levers to work out the various magnets and you should find that the
following combinations open different doors:
Red Door: Red on
Magenta Door: Red & blue on
Yellow Door: Yellow on
White Door: All three on
Green Door: Blue & yellow on
Blue Door: Blue on
Mustard Door: Red & yellow on
Try each combination in turn, returning to look behind the door
each time. Shuv-Oohl is behind one of them. Talk to him and he has a
good old whinge about loosing his mood ring. He also reveals the
location of Frog Rock.
Ball of Twine:
-------------
Go back to the Ball of Twine. Use the severed hand with the golf
ball retriever and then use the magnet on the retriever to make a mood
ring retriever. Go to the museum and use the retriever on the ball of
twine. You're rewarded with Shuv-Oohl's mood ring. Take the cable-car
to the restaurant. Use the fishbowl with the binoculars and pick up
the exposed wires from the base of the elevator. The icon changes to a
pair of wires. Now click on the binoculars to fix them and look for
Frog Rock's location by using the left and right controls. Move the
binoculars slowly and Sam helpfully points out all the places of
interest.
Mystery Vortex:
--------------
Give Shuv-Oohl his mood ring and he gives you some mystic powder.
Frog Rock:
---------
Go right and use all three hair samples and the powder on the
rock. Bumpusville Conroy's home appears on your map. Go there.
Bumpusville:
-----------
Use the front door and head left down the hall. When you get near
the trophies take the picture of John Muir. Go to the room on the left
and watch Conroy's performance. Now go back down the hallway as far as
possible. Go to the room on the right and climb on to Conroy's bed.
Use the golf ball retriever with the blue book on the bookcase. This
is the instruction manual for the maintenance droid you've seen
buzzing around. Now get the pillow with the hair tonic on it. Go back
to the hall. Look around until you find the droid and use the book on
it. Sam exposes its inner circuits - attach the blue plug by clicking
on it. The droid now goes and gets Lee-Harvey from a room. Make your
way to the right wing of the house and go into the back room. Use the
VR machine. Take the sword from the stone and move forward. Select the
sword with the right mouse button and when the dragon appears click on
it to kill it. Take the dragon's heart and collect a key that's real.
Go back to the room where you saw Conroy and use the key on the alarm
to the right of the door to deactivate it. Bruno tells you about the
party at Morrison's Savage Jungle Inn which is now showing on the map.
Savage Jungle Inn:
-----------------
Enter the Inn and talk to Morrison. Pick up the brochures. Give
the rasp to the bigfoot bouncer and then use the stiltwalker's
costume. Look at the brochures and some new places appear on the map.
Head off to the Celebrity Vegetable Museum.
Celebrity Vegetable Museum:
--------------------------
Go right until you reach the counter. Take one of Conroy's
eggplants from the box and talk to the woman. Give her the portrait of
John Muir. Now leave the museum (just go back to the map) and then
return straight away. Talk to the woman again and she gives you a John
Muir-shaped zucchini squash. Now head to the Dinosaur Tarpit.
Dinosaur Tarpit:
---------------
Go to the dinosaurs in the distance. Use Max on the mammoth to
get the hair. Select some twine and use the button on the speaker at
the bottom of the Tyrannosaurus. Click the twine on the jaw of the
T-Rex to attach it and then use Max on the twine to extract the
dinosaur's tooth. Go to the tarpit. Walk off to the right and enter
the elevator. Once at the top use Snuckey's cup with the retriever.
Select the retriever so that it's ready to use with the right mouse
button. Now use the screen to change into the harness. Use the bungee
rope. When at the bottom of the jump, use the retriever with the tar
to collect some in the cup.
Bumpusville:
-----------
Go to Conroy's bedroom. Use the eggplant with the toupee to
collect it.
Savage Jungle Inn:
-----------------
Go inside and make a bigfoot costume with the tar & mammoth hair
& stiltwalker costume and the toupee. Dress up and go to the Bigfoot
Party at The Savage Jungle Inn.
The Bigfoot Party:
-----------------
Take the bottle of wine off the table (to the left) and go
through the door to the right of the stage. Take the ice pick and try
to leave via any door. Conroy tries to catch you. Use your bigfoot
costume. When Conroy and Lee-Harvey are in the freezer use the freezer
to shut the door. Once outside talk to Bruno. Walk right to get to the
hot tub. Talk to the bigfoot leader and give him the squash tooth and
pillow. Return to the car and head to the Ball of Twine.
Ball of Twine:
-------------
Go to the restaurant and give the ice pick to the mystic who
turns it into a corkscrew. Uncork the wine bottle and use the cork
with the snow globe. Return to the Mystery Vortex.
Mystery Vortex:
--------------
Go through the curtained door. Use the mini-vortex and while Sam
and Max are in there select the globe and use it on the mini-vortex.
Leave and return to the Hot Tub.
Hot Tub:
-------
Give the snow globe to the Bigfoot leader and sit back to watch
the end-game sequence.
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