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Resident Evil


     The  following  is  a  quick  walkthrough  of  Resident  Evil. If
followed  correctly,  it  will  allow  you to finish the game in under
three hours and get the Rocket Launcher. Enjoy!

QUICK Run-Through FAQ
--How to get the Rocket Launcher--
RESIDENT EVIL

By--Tu T. Dang

Introduction:  

     Capcom has surely outdone themselves by making the game, Resident
Evil.  The  game, while filled with great graphics, puzzles and music,
is  awesome in animation and storyline development. Plus, blowing away
a  few  zombies  here  and  there  doesn't  hurt  either. The possible
different storylines depending on the character, plus different little
sub-plots  depending  on  what you do and don't do make this game even
more in depth and interesting. Kudos to Capcom for such a great game.
     The  following  is  a basic walk through on how to get the rocket
launcher  with  Jill.  To get the rocket launcher, you need to win the
game  in  under  three  hours. If done correctly, you will restart the
game  with  Jill and a rocket launcher with unlimited ammo. Let's just
say  that this thing rocks! It totally nukes anyone and everything and
makes  the game better. Although the game is way too easy with it, but
it does add for variation and a definite plus on the fun factor.
     *NOTE: This walk through should make more sense if you've already
won  the game once. There are spoiler notes so be warned.... It's also
helpful  if  you  know  the  floor plan of the mansion and other areas
beforehand.  Many  steps will leave out how to exactly get to the next
room.  I'll  be assuming you'll know the most direct route to the next
room I indicate.

Walk-through:

     *NOTE:  It's  up  to you if you want to just run past the zombies
(or go ahead and kill them.) A good way to kill them is by one shot of
the shotgun. Wait until they're up close to you and fire. The zombie's
heads will literally explode.

     1  -  Start the Jill storyline and with Barry run into the dining
room.  Get  the  emblem and go into the next room. Kill the zombie and
get ammo.
     2  -  Return to Barry and the to the main hall. Get lock-pick and
head off to the right room. Don't bother with map and ink ribbon.
     3  -  Enter  hell hound room (where 2 hell hounds leap out of the
window  at  you.)  Either a-)kill them or b-)run past them and quickly
grab the clip by moving the second cabinet.
     4  - Go through the door at the end of the hound room and pick up
the plant. Go into the shotgun room and take it. Leave and the ceiling
should  come  down on you. Barry will come and save you in the nick of
time.
     5  -  Go into the next hallway (door across the shotgun door) and
run  into  the  picture  room  (the  room  with  the  crows/ravens and
paintings.)  Flip  the  switches  in order from new born baby, infant,
young  boy,  young  man, middle aged man to bold old looking man. Flip
the last switch to get the medallion.
     6  -  Leave  room  and  run  to  the  storage room. Pick up plant
chemicals.  Exchange  items--take  only  shotgun,  beretta,  and clips
(herbs if you think you'll need them).
     7  -  Leave storage area and go up stairs. Kill the right zombie.
Run  down  the  hall  and  through  door.  Run down hall into the main
hall-upstairs.  Barry  will  be  there to give you acid rounds for the
bazooka. Run over to the patio room to see dead Forest. Get bazooka.
     8  -  Return  to  main  hall upstairs. Go across to next room and
enter  upstairs  dining  room.  Kill left zombie and push statue down.
Exit through back door.
     9  -  Kill  zombies and go down stairs and go into second storage
room.  Feel  free  to  save  your game with the ink ribbon on the bed.
Exchange  items--take  chemicals,  wooden  emblem and weapons you feel
good with.
     10  -  Run to nursery and poison the plant. Get key. While there,
pick  up  red and green chemicals. Mix them to save room and have good
healing items. SAVE atleast three spaces in inventory.
     11  - Go down hall into the caretaker's room. Pick up clip and go
to  desk.  Kill  zombie  from  closet (one good quick shotgun blast to
head) and pick up ammo (don't need to pick up diary. Waste of time...)
for the shotgun. MAKE SURE you still have atleast two spaces still.
     12  - Exit room and turn right, down to the door. Unlock door and
you  should  be in the hallway where Kenneth's body is. Turn left into
the  Bar/Piano  room. Get sheet music and play piano. Go in the secret
room and exchange emblems.
     13  - Return to dining room. Place gold emblem over fireplace and
get  armor  key.  Run  around  table  and pick up blue gem. (Inventory
should be about full)
     14  - Return to hall (where Kenneth's body is) and turn right and
take  first door on left. This will take you back to the hall with the
nursery  and  tiger  statue. Go to tiger statue room and exchange blue
gem for the medallion.
     15  -  Go  to  the  back  door  (the  hall with the ammo room and
storage)  and enter the ammo room. (The room with the broken shotgun.)
Pick  up  clip and shotgun ammo. Should be able to carry these because
hopefully you already have these in inventory.
     16  -  Return to storage room down the hall. Exchange items--take
armor key, ammunition for beretta and shotgun. Run back to dining room
(lower-level.  NOT  UPPER  level.)  Run  into the main hall way (LOWER
LEVEL).
     17 - Go across into the second door (the locked one that requires
the armor key. Unlock and go in. Get clip on the desk and kill zombie.
Get  shotgun ammo in locked desk. Leave into main hall. Go up the main
hall  stairs  and  go right into the hallway. Run to the suit of armor
room  and  get  medallion.  (Don't forget to move the statues over the
poison gas holes.)
     18  -  Leave  and run to the attic door. Unlock and enter and see
Richard (if you have space, pick up the green plants). Talk to him and
run  back  to  storage  room and get serum. May want to save game here
just  in  case.  Exchange items--stock up on healing products, shotgun
and  ammo  (hopefully, your shotgun and ammo will be enough. If you're
not  that  good  at  killing  the  snake, then take bazooka too.) TAKE
SHIELD  KEY  also  (the one behind the clock) with you. Don't need the
armor key anymore. Run back to Richard.
     19  -  Get  the  radio (who cares...) and enter the attic. If you
want  to, you can run next door to the candle room and get a clip. You
won't  be  able  to  the  shotgun  shells  because you don't have your
lighter yet.
     20 - Kill the snake. Remember to heal yourself occasionally. Pick
up medallion and shotgun shells.
     21  -  Leave  and  assuming you've been poisoned, Barry will save
you.  If  not,  go  to  the next step (22). Wake up in bed, and run to
storage box. Exchange items--take all four medallions and weapons. Run
across to the dining room, out into the main hall.
     22  -  Exit  out  the  back  door  and go to the mantle/medallion
placement door. (The place where you put the medallions.)
     23  -  Place  medallions  and  enter  the  garden  room. Push the
stairway  and  climb.  Get  the  crank.  Leave into courtyard. Pick up
plants and mix red and green together. Kill hounds FIRST. Pick up blue
ones  on  other side and mix also. Run across to opposite gate and use
crank to open flood gate/dam. Go down ladder and up to other side. Run
to the elevator. Here the radio will go off. Just ignore it because it
takes  up  time  and  is  not  necessary  for  the story. Every minute
counts....
     24  -  Either  kill  or  run past hounds below. Cross over to the
opposite  gate.  Pick up and mix plants. Kill hounds. (Not necessarily
in that order.)
     25  -  Enter  dormitory. Push statue over the hole (the one where
the  plant  grabs  you.)  Enter  storage area. Pick up ammo and health
spray. Save game.
     *NOTE: If you feel like saving the game more often, that's fine 
too.
Just do it whenever you make a trip to the storage room.
     26 - Exchange items--Just take weapons and ammo.
     27  -  Cross  over to next dormitory room (001). Kill zombies and
get Red book. Enter bathroom. Drain tub and get C-Room Key.
     28  -  Cross  over to the other hallway (past the statue over the
plant  hole) and enter the room with the key pad and wasp/hornet nest.
Run  past  nest  and get dorm key (002). Return into the previous hall
and  run to the end room using the dorm key. Discard key. Go into room
and  push bookcases away to reveal ladder down. (Don't pick up item on
bed,  just  waste  of  time. Plus, if you feel like you need ammo, run
into the bathroom, kill zombie and pick up clip in sink.)
     29  -  Go  down  ladder and push crates over the water space. Run
down  into  the  water  and  enter the shark room. Run directly to the
Control  Room  and use the key. Discard key and enter room (before the
shark  has  a  chance to get to you.) Push lever and remove water from
lower level. Push button to open next door.
     30  - Enter next door. Pick up two clips and two boxes of shotgun
ammo.  Pick up dorm room key (003) also. Run out and back up ladder to
dorm  room  002.  If  you have space along the way, pick up plants and
fill inventory.
     31  -  Run  back  to  storage and stock up on weapons and healing
medicines,  take dorm key (003) and red book with you. Save game would
be advised.
     32  -  Run  to dorm room 003 (the room next to the wasp nests and
key  pad.) Enter the room and go into the bathroom, killing zombie and
picking  up  the  flame  rounds.  Exchange  books  with  the red book,
revealing secret door.
     33  -  Enter  secret door and kill big plant. It will wither, but
not  be  dead.  It  will then pick you up and then Barry will come and
save you. Run to the fireplace and get key. Go to step 34. If you feel
that  you can't kill the plant the first time you'll need to return to
step 31 and now follow along these ideas.
     31a  -  If you don't think you can take on the plant, you'll need
to  make v-jolt. Exchange items--make sure you have four empty spaces!
Take  the  red book and dorm room key 003. Pick up the flame rounds in
the  bathroom  and  exchange books. Walk through the door and exit the
other  door  before  you have to seriously fight the plant. Run to the
chemical  room and on the key pad punch in 3-4-5. This will unlock the
door. Pick up empty bottles and mix together v-jolt.
     32a  -  Run down to dorm room 002 and return into the shark room.
Enter  the  room with the roots and put v-jolt on the roots. Return up
to the storage room and stock up on weapons and medicine.
     33a  -  Return  to  the plant via the double doors (not dorm room
003) and kill plant. Get key in fireplace.
     34  -  Return  to mansion. Kill the hunter that follows you after
entering  the  mansion. Go into the room on the left and get doom book
1. (No need to get ammo for the Colt Python.)
     35  - Go next door into the storage room and stock up on new ammo
and  items.  Exchange  items--take weapons and healing and helmet key.
Going to fight the snake next, so may be wise to save your game.
     36  -  Go upstairs and left to the fireplace room (the room where
you used the lighter to get the map.) Go through the door to the right
and  go  to  the  piano. Click on it and the snake will come out. Kill
snake  and  look at hole while it's dying. Barry will come in and help
you. Fall in and push switch on grave. Wait for Barry to return before
going  down.  Get  pass  code then go back down hole. MAKE SURE YOU'LL
HAVE  ROOM  FOR  THE  ELEVATOR  BATTERY  AND EXPLOSIVE ROUNDS. IF NOT,
RETURN  TO  THE  STORAGE  ROOM  B EFORE GOING DOWN. Go down the ladder
under the grave.
     37 - Kill zombies and get shotgun ammo to the left. Run down hall
to the door. Go down next hall and skip the zombies eating the person.
They'll leave you pretty much alone.
     38  - Enter kitchen and go right to the elevator. Kill the zombie
on  the  ground.  Hopefully,  you  have  two  spaces  still. Go up the
elevator  and  kill zombie. Go into the closet and get the battery for
the elevator and some explosive rounds.
     39  -  Back track exactly the way you came from and return to the
ladder  and hole (the place where you killed the snake). Return to the
storage  room  downstairs and exchange items--take battery, crank, and
weapons,  especially the bazooka (healing also would be nice since the
spider's  next.  Have  about  two empty slots). And if you have an ink
ribbon with one slot, go ahead and take it. Make sure there's one slot
so it'll disappear when you use it.
     40 - Go out into the garden and cross over to the elevator on the
other  side  of  the  pond.  Go  down  elevator. Go to other elevator,
install  battery.  Go  up  and  over  to the flood gate/dam. Use crank
closing the gate and return to the newly powered elevator. Go down and
enter the ladder down (the one behind the waterfall.)
     41 - Go into the door on the right and see Barry. When he asks to
go  with  you, say yes, but have him lead. Follow him and enter. He'll
kill a hunter guy and then follow you. Run into the back room and pick
up ammo and health spray. MAKE SURE YOU HAVE ATLEAST ONE SPACE FOR THE
HEXAGONAL  CRANK.  Go  into  the  room  where  Enrico  is  and  follow
storyline. If you have room for a clip, pick up clip on Enrico's body,
but MAKE SURE YOU HAVE ONE SPACE FOR THE HEXAGONAL CRANK. Run and pick
up crank and run out.
     Just  run  past  the  new hunters, or kill them, but running past
would be advised to save time and ammo.
     42  -  Go to first hall way and run over to typewriter. Save game
if you have a ribbon. Use crank on hole and turn hallway. Go down hall
and  past  door. Turn right and run to the boulder. Then start running
back.  The  boulder will follow, run to safety. Then run and get flame
rounds.  If  you've  been killing the hunters, then one won't open the
door  and  follow  you.  But  there  will  be  one next to the crashed
boulder.  If  you  ran past them, one will open the door as you get to
the  flame  round and attack you. Kill him or run past him to the door
beyond the smashed wall boulder. There won't be a hunter in there.
     43  -  Go  beyond the door and kill the spider. It is possible to
kill  it  with  two blasts of the flame round as long as they hit it's
body  and  not  the  legs.  Pick  up  knife  if  you don't have one in
inventory  and  swipe open the door. Hopefully you'll have a space for
the  knife  in  inventory  (you  probably  used  an  herb fighting the
spider.)  If  you don't have room for the knife, just get bitten a few
times  by  the  baby spiders that pour out and then use an herb. Go to
the  left and enter storage. Pick up healing products and save game or
don't.  Exchange  items--take  doom  book  1  (eagle  medallion if you
already  opened  it),  weapons  and hexagonal crank. Run down hall and
enter  the  second  boulder  stretch.  You  don't need to run from the
boulder,  just  use the crank three times and enter the room where the
second doom book is.
     44  -  Get  second  doom  book and open. Get medallion. Go up the
elevator  into  the  garden  where  the  fountain is. Place medallions
accordingly and pick up herbs. Go down fountain and enter elevator. Go
further  down  the  ladder  and  enter  the room with the storage box.
Exchange  items,  or don't. Run across into the room. Kill zombies and
go  downstairs.  Go  to the left into the computer room and login. Use
JOHN  for  login and ADA for password. Unlock door on B2 with password
MOLE. Return upstairs to the now unlocked room.
     45  - Run over to the panel and open it. Push the button and then
get  the Lab key. Run back down into the lab and go to the door to use
the lab key on. Run across to the storage room and stock up on healing
and  save  the game. Exchange items--weapons and healing. Run out door
and down to the left to give power to the elevator.
     46  -  Enter  room. You don't have to kill the ceiling creatures.
Just  run to the right and use the terminal there to give power to the
elevator.  Run  to  the back of the boiler room and open door. Go down
the  corridor  to  the  right  and  enter the room with the triggering
computer  and  the circuit computer. Activate the elevator and run out
of the boiler room.
     47  -  Run  over to the now operational elevator. Barry will join
you  and  follow  story line. Kill Tyrant. It's easy if you just shoot
and run. Shoot and run. You'll probably never get hit, but try to kill
him quick.
     48  -  Barry  and you will escape. After the elevator ride run to
the  emergency elevator, All you should have to kill along the way are
two  ceiling  monsters and three zombies. Feel free to use bazooka and
whatnot  to  kill them quickly. Run out the emergency door. Barry will
be waiting for you. On your way you'll cross the storage box. Exchange
items--  all  you  need  now  is healing. MAKE SURE YOU HAVE ONE SPACE
EMPTY FOR THE SECOND ELEVATOR BATTERY.
     49  -  Run  over the battery (the radio will go off automatically
and  you'll  have  to  listen  to  it.)  Pick  up battery and place in
elevator. Go up elevator. Leave elevator and pick up flare. Use flare.
(You don't have to walk out a ways or anything. Just use it right away
if you want.) Tyrant will come out, just avoid him and run around till
the helicopter drops the rocket launcher. Kill Tyrant.
     50  -  The  End.  Hopefully,  this  will take you less than three
hours.  (I did it with 2:09:10 and 11 saves.) Restart game with Rocket
Launcher.  Blow  thy  enemies  to  little  pieces.  Smile  with  a big
grin......

     That's  about  it. Please make any necessary adjustments and such
according  to  your  style of play. If you feel you need to carry more
weapons  than  healing that's fine, or vice versa. But it's definitely
worth  it  to  run around with the Rocket Launcher. It's kind of funny
when  you  play  it again with a Huge Rocket Launcher in your arms and
when  Barry gives you the acid rounds, you ask him what about him, and
he  says,  "I  have  this!"  and  you're  carrying this huge weapon 'o
destruction.  Or if/when you meet him on the balcony to see Forest and
he  says  to you, "Take this (bazooka). You don't have a weapon Jill."
And  there  you  are carrying a Rocket Launcher in your arms. Anyways,
good luck to everybody and enjoy.....

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Автор: Ishmael
Оценка:    
Resident Evil стала началом новой страницы в жанре триллеров. Это можно сказать об игре, прошедшей испытание временем, по мотивам которой были сняты два фильма и написана целая серия книг (Шон Пэрри, "Resident Evil"). Вы - член отряда особого назначения (группа S.T.A.R.S.). Вам дали задание расследовать серию загадочных исчезновений людей в районе небольшого леса в пригороде Ракун-сити. По прибытии в указанный квадрат, ваш отряд подвергся нападению странных животных. Это были собаки, напоминавшие доберманов, но выглядели они, как разлагающиеся трупы: у них слезала кожа, были видны поедаемые личинками внутренние органы. Запах от животных тоже был соответствующий. Вам кое-как удалось спастись: на ваше счастье, когда вы убегали от этих жутких тварей, вы увидели огромный особняк посреди опушки, в некоторых окнах которого горел свет. Парадная дверь была незапертая, и вам удалось вбежать внутрь здания, заперев дверь, как раз перед тем, как когти собак начали яростно царапать тяжелую дубовую дверь. Оказавшись внутри, ваш отряд решил разделиться и обыскать здание. Не успели вы почувствовать себя в безопасности, как в шикарно отделанных помещениях дома вам на пути начали попадаться люди в белых халатах с бэйджиками на груди. Правда, выглядели эти люди ничуть не лучше тех собак и на вас смотрели исключительно как на потенциальный сытный ужин. Как выяснилось впоследствии, результатом всего этого ожившего кошмара послужил вирус, который разрабатывался в секретных лабораториях, находившихся в комплексе подземных туннелей, прорытых под особняком - секретный правительственный проект. Этот вирус (Т-вирус) вызывал резкое снижение уровня интеллекта у зараженных людей и животных в течение нескольких дней, до тех пор, пока мозг не начинал действовать на уровне простейших инстинктов, одним из которых является потребность в пище. Кроме того, вирус вызывал сильное разрушение кожных и мышечных тканей, которое начиналось с сильной гангрены. Ваша задача - выяснить, кто стоит за всем этим, и уничтожить вирус. Игра особенно радует замечательно подобранной музыкой носящей весьма мрачный колорит, в стиле жанра. Кроме того, большое разнообразие сложных головоломок и заданий. Вы ни секунды не будете чувствовать себя в безопасности, так как из-за любого угла на вас может наброситься стая голодных мертвяков! Очень даже здорово, но нервным людям играть не советую: игра изобилует жестокостью и кровавыми сценами.

Автор: Doktor
Оценка:     
Resident Evil - игра не для слабонервных и не для беременных! Если вы любите триллеры, связанные с закипанием крови от переизбытка адреналина, вам стоит пройти хотя бы начало!

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