Various Cheats
During gameplay, type razzle dazzle root beer. Now press any of
the following Alt + (key) combos, where (key) is one of the following:
B - Change amount of silvers (up to 9911)
I - Add Items to your Inventory (see list below)
K - Change Stats (see list below)
S - Shows Movable Objects on the Screen
T - Teleport (see list below)
X - Changes Every Skill to 80
Skill/Stat Numbers (Alt + K and up to 9911)
0 - Strength
1 - Intelligence
2 - Agility
3 - Vitality
4 - Luck
5 - Weapon Use
6 - Parry
7 - Dodge
8 - Stealth
9 - Pick Locks
10 - Throwing
11 - Climbing
12 - Magic
13 - Experience
14 - Health Points
15 - Stamina Points
16 - Mana Points
17 - Open
18 - Detect Magic
19 - Trigger
20 - Dazzle
21 - Zap
22 - Calm
23 - Flame Dart
24 - Fetch
Teleport Locations (Alt + T)
9 - Beginning Screen
10 - Erana's Garden
13 - Ogre outside Kobold's cave
14 - Cave 1 (Kobold)
15 - Cave 2 (Kobold)
16 - Seed Spitting Spirea
21 - Inside Baba Yaga's hut
22 - Outside Baba Yaga's hut/Skull
28 - At bottom of Zauberberg Mountain
29 - Top of Zauberberg Mountain/Outside House
30 - Inside Erasmus's house
31 - Inside Tower Room in Erasmus's House
32 - Playing Erasmus's Magic Game
37 - At Castle Gates
38 - Left of the castle courtyard
39 - Castle Courtyard
40 - Stable in the castle
53 - Heinrich Pferdefedern's farm
54 - Outside Healer's hut
55 - Inside Healer's hut
60 - Meeps
64 - Cemetery
67 - Fox caught in trap
70 - Mushroom screen
73 - Dart board
76 - Dryad
82 - Outside Henry the Hermit's house
83 - Inside Henry the Hermit's house
84 - Antwerp/Brigand secret entrance
87 - Mirror Lake
88 - Brigand Cave 2
89 - Brigand Cave 1
91 - Brigand ambush
93 - Minotaur/Outside Brigand fortress
94 - Booby Traps screen/Inside Brigand fortress
95 - Cafeteria/Inside Brigand Fortress
96 - Yorick's room/Brigand fortress
97 - Brigand Leader's room/Brigand fortress
11-86 (that weren't mentioned) bring you into the forest. 11 starts in
the most NE corner, 1 south and 2 west of Erana's garden, to the right
of that screen is 12, and so on. When they can't go any farther to the
right, they drop down to the next row.
Inventory ID's (Alt + I)
1 - Silver Coin (up to 9911)
2 - Gold Coin (up to 9911)
3 - Food Ration
4 - Mandrake Root
5 - Large Brass Key (to Brigand fortress secret entrance)
6 - Broadsword
7 - Dagger
8 - Leather Armor
9 - Shield
10 - Piece of Paper
11 - Small Apple
12 - Vegetable
13 - Glowing Gem
14 - Alabaster Vase
15 - Candelabra
16 - Music Box
17 - Candlestick
18 - String of Pearls
19 - Gold Ring
20 - Spirea Seed
21 - Small Rock
22 - Flower
23 - Lock Pick
24 - Thieve's Tool Kit
25 - Thieve's Guild License
26 - Empty Glass
27 - Green Fur
28 - Flask of Flying Water
29 - Flask of Water
30 - Mushroom
31 - Cheetaur Claw
32 - Troll Beard
33 - Chainmail Armor
34 - Healing Potion
35 - Mana/Magic Potion
36 - Vigor Potion
38 - Dispel Potion
39 - Undead Unguent
40 - Hand Mirror
41 - Magic Acorn
Quest for Glory 1: So You Want to be a Hero
START OF THE GAME
When you start playing, you 'construct' a character according to
your wishes. You may choose from a fighter, a magician or a thief.
Probably, the game can be solved using any character. I chose for a
fighter; so the remainder of this text discusses mainl y warrior-like
aspects. After you choose a character, you get 50 points to divide
between certain aspects of your character. A warrior does OK when
fighting but poorly in magic; a thief has a good stealth and can pick
locks, etc.. Make sure that all categories are non-zero! You acquire
skills during the game; but the startup skill may not be zero to
accomplish this. So, even when you are a warrior, make sure that your
magic category counts some points. I left the 'stealth' category at
zero; it worked out OK.
SO YOU WANT TO BE A HERO -- GENERAL HINTS
While playing, take all action you can! Your skills will improve
by doing so. E.g., fight monsters as often as you can; use your magic
skills whenever possible; etc.. Make a map of the area. Simply start
playing by wandering around and looking at stuff. The map of the area
is not included in this text; but you should be able to figure it out
easily. Save your game often! You are likely to get killed, to fall
into pits, etc.. Generally, there are two things you should check
regularly: your character's sheet (press ctrl-S to see it) and the
time of day (press ctrl-T). Watch your sheet for bad health (lower
left corner of the display).
When you are too weak, you make mistakes. Furthermore, there is a
good chance that you will not survive an attack by monsters. The time
of day is equally important. There are more monsters in the woods
during night time. Furthermore, it is wise to get some sleep during
night hours --- your strength, stamina, etc. will be restored by it.
Then there are tasks which may be accompli shed only during a certain
time of day.
PHASE ONE: ACQUIRING SKILLS
When you start in the town of Spielburg, talk to the sheriff and
ask about stuff. Check out the city; be sure to visit the Guild Hall
(where the proprietor is asleep all of the time) to look at the board.
There are some 'wanted' notes hanging here: remem ber the names
(you'll need them!). There's a magic shop in town; you can buy scrolls
there (to learn spells) if your magic skill is high enough. If not,
you can buy magic potions; drinking these will improve your
character's magic abilities until you CAN buy scrolls. Pay attention
to what the witch in the magic shop says about spells! A 'free' spell
can be learned in the woods. The potions you can buy will help you on
your way.
There are health potions (drink them when your health has
suffered from battle), vigor potions (which you may use when getting
tired), magic potions (to be used when your magic power gets too low
due to excessive spell casting), etc.. However, potions can be
acquired at a lower price at the healer's; out of town and then N. The
only advantage of the magic shop in town is that it offers 24 hours
service. Don't buy food or drink at the local tavern! You will need
your funds for more important matters. If sunset is not yet
approaching, leave town and head E by following the road. At the end
of the road go N. In an snowy clearing you will meet a warrior giant:
bargain with him. He will want fruit from you: get it in town (in
fact, get LOTS of it: the wa rrior is pretty big. You'll need about 50
apples). The giant will give you something you will need later on for
your trouble. If you still have the time, return to the town entrance
and go N. You'll find the healer's cottage there.
Notice the bird in the nest on the branch of the large oak? Try
to climb the tree to get to the nest! That may take some time, if your
climbing is n ot yet too good. Be sure to watch your health during the
work-out! Rest a couple of times. If you make it up the tree, look in
the nest and you'll see a ring. Remeber the 'wanted' signs at the
Guild Hall? Try to get the ring: you may fall off the tree if your
climbing is not good enough yet. Watch your health! Falling off trees
is not good for you. If sunset approaches, go back into town --- even
without the ring. If you do get the ring, return it to the healer
first (you'll get money and a big kiss). In town, wait for dark; then
go N of the town entrance to the low-life's pub. There is an alley ne
xt to the bar; a beggar sits there during daytime (don't give him
money; he'll just advise you not to take up begging since it doesn't
pay). During the night, two thugs hide in the alley; ready to rob you.
When they make their move, make the thieve's sig n! They will take you
for one of their own; and give you the password to get into the Thives
Guild.
Go to the bar. Notice the ugly looking guy sitting in a chair at
the left side of the bar? Go up to him, and give him the password.
He'll let you into the Thieves Guild. Once in the Thieves Guild,
you'll encounter the boss. He rambles on about the times being so
hard; and then turns his attention to you. You'll have to get a
Thieve's Licence at the far end of the room before continuing your
talk with the boss. Once you a re a registered thief, ask the boss
about that game he's playing, and play it with him a couple of times.
First you'll win some money; but when you start betting too much, the
boss decides to teach you a lesson --- time to stop playing. Before
you leave, be sure to buy a lockpick at the far end of the room where
you got your licence. Then leave the Thieves Guild. During night time,
you can pick a couple of locks in town and steal stuff. There are some
silvers in the desk in the Sheriff's house (that's not the office
where you see him during daytime) and a precious vase on the
mantlepiece. Don't wake anybody up! I n the other street, next to the
magic shop, you can enter the old lady's house to get the candles and
to get the basket (the poor old thing dropped her pearls in the
knitting basket --- good for you). Don't approach the cat! When you
get too close, it tu rns into a ferocious monster.
You can sell the stolen stuff in the thieve's guild. It should be
day again by now. Go to the grocery store, and talk to the proprietor.
He will tell you that he actually wanted to be a hero himself, and
that he has some useful materials. Buy a dagger if you don't have one
yet; but don't buy empty flasks ( even if the manager tells you that
they're o-so-handy). Also, he'll tell you about the chain mail armor
you can buy: but you need lots of money for that. You will have to get
the money anyway, eventually! Before leaving town, check out the magic
shop again. Can you buy spells yet? If so, get some of the spells. If
not, you will have to improve your magic first and come back later.
PHASE TWO: GETTING THE MAGIC STUFF
If you hadn't retrieved the ring yet, do so and bring it to the
healer. Buy some potion (especially health potion), and ask the healer
about some things. E.g., ask about Elsa, the lost baron's daughter and
about the creatures you have seen during your tr ip around the
perimeter. Then, go see the Dryad. That creature lives roughly SW of
the town (a white deer will show you the way, if you get close enough
to the right place). While underway, again fight as many monsters as
you can.
Be sure to search the d ead body after the fight: the humanoid
monsters usually carry cash. The Dryad lives in a magic acorn.
Approach the tree, and the Dryad will appear. Talk to her (him? it?),
and listen closely. The Dryad will ask you to get seeds from plants
which grow roughly N from the Dryad's place. Go there, get the seed
(you'll have t o climb a rock and try to catch the seed) and go back
to the Dryad. Here, you will get information about a magic ointment
you will certainly need. The first ingredient (an acorn) can be found
under the tree when the Dryad disappears. As for the other
ingredients: Magic flowers can be found at Erana's Peace: a nice
meadow with a fruit tree. This place lies roughly NE from the town.
You can spend your nights here, and eat the fruit. Your staying at
this place is always refreshing.
Read the runes on the stone, cast an open spell to move it, reach
in the hole and get the scroll which is kept there. Read the scroll:
you'll learn a new spell. Flying water can be found at the waterfall.
There is a ledge with a door here; climb the rock (th ere is only one
place to do it) and knock on the door. Be sure to step aside quickly:
the door swings open wide. Enter the cave, and talk to Henry the
Hermit. Share your rations with him; and ask him about magic stuff.
He'll give you a scroll for your ki ndness: read the scroll, and learn
a new spell. Henry will offer you to spend the night: you may do so,
but it will not bring you advantages (the guy talks all the time, so
you don't sleep too good). Green fur can be found at the Meeps' place;
be kind to the little guys. Talk to them (although they can't provide
much information).
Eventually, ask for the fur and take it with you. The last
ingredient, Fairy Dust, can be found at the ring of mushrooms NE from
the Dryad's place. However, you must be there at night otherwise the
fairies will not appear. Dance for the fairies to win their sympathy.
After you get the dust, take some mushrooms along to sell to the
healer. Spend the rest of the night at Erana's Peace, sleeping
peacefully. The next day go to the healer and give her the
ingredients. She will make a dispel potion, which you'll need later
on. You'll have to leave the healer alone though, while she prepares
the potion. During that period try to increase your fighting and magic
skills. Here's one approach: Get the Flame Darts spell from the magic
shop, and then just wonder around. When you see an enemy, cast the
Flame Darts spell a couple of times, and then engage in battle. If you
win, both your fighting and your magic skills will have improved.
Always be sure to carry enough healing potion though!
If you run out, and are too weak, you may get killed in battle.
Also remember to rest after a battle, to get your stamina points up.
The goblins, living W from the town, are pretty good battle opponents.
You fight only as much goblins as you can handle, and they usually
carry enough cash to enable you to buy a fresh healing potion. When
you feel strong enough, get the dispel potion from the healer (it
should be ready by now) and go to Baba Yaga, who lives NW from town.
Talk to the skull in the middle of the fence: this guy will want
something you got at the beginning of the game. A s a reward, he will
let you pass. Approach the hut, and say: 'Hut of brown now sit down'
(you can get that rhyme in various places, also from the skull). Then
enter the hut. Baba Yaga is a pretty mean witch: she'll change you
into a frog to eat you. But, don't worry: she'll change you back
again, because she has an assignment for you: you have to bring her
some mandrake root, growing in the town graveyard. However, you have
to pull the root exactly at midnight.
So here comes the spooky part: you have to wait until the middle
of the night (waiting by the target at the S town wall is a good place
because monsters stay away) and then you have to get to the graveyard.
There are some zombies here who will want to suck your life out of
you. Best is to approa ch the graveyard from the N side, to get the
root, and to leave as fast as possible towards S. You'll get killed a
couple of times until you succeed though. When you have the root,
bring it to Baba Yaga again. She'll let you live as a reward for your
ser vices.
PHASE THREE: HOW'S YOUR FIGHTING SKILL?
Here comes the 'boring' part: you have to improve your skills
greatly before you can accomplish your hero's mission. If you are a
warrior, fight during the day to get money and skills, and sleep at
Erana's Peace during the night to restore your body.
If you are a magician or a thief, do whatever these guys are
supposed to do. You have to get enough money to buy the armor, sold at
the grocer's in the town. When you have the armor, make sure that you
have two vigor potions for your stamina and two health potions for
your wounds; and then go to the brigand cave which lies SE fro m the
town. On your way there, you will pass an antwerp (whatever beast that
may be). Don't make this guy angry: he can get mean! When you reach
the brigand's cave, enter it. THE LAST PART OF YOUR MISSION Lots of
archers appear at the sides of the cave; but the hero, not knowing
fear, must go on with the mission. Walk through the cave, avoiding as
many arrows as you can. When you reach the logs at the W side of the
cave, drink a health potion and a vigor potion to prepare for battle;
then climb the logs. Here you will encounter three brigands which you
have to slay. Moving on, you encounter a Minotaur. Again drink health
potion and vigor potion before you engage in battle.
If you have the time, fire some flame darts at the sucker to hurt
him (else, he'll hurt you the more). If you don't survive the battle,
then your fighting is still not good enough; and you'll have to go on
practicing and trying. But if you do survive, you can get into the
brigand's fortress by opening the gate (use your magic). Go through
the court to the far side (N side of the court), but choose your way
carefully: you may fall over trip wires, fall into traps, etc.. Once
you get there, open the door on the NE side of the court and get in.
Here comes the hairy part: you have to move real quickly here. Close
and bolt the door behind you (otherwise, you get surrounded and
killed). Then there are three more doors you have to deal with: one in
the NE corner of the room (move the chair, so that it gets barred),
and two more in the NW corner. While working with the chair, some bad
guys will enter from one of the remaining doors. Push the candelabra
to bar their way, then climb the table and get the rope to do some
Errol Flynn stuff.
Quickly exit through the N door, before more bad guys come in.
Now you are in the anteroom of the Brigand Leader's office. The
leader's guard is sitting here in a room which looks like a toy shop.
However, there are deadly traps here! Talk to the guy about Elsa (you
should know who that is, having read the board in the Guild Hall).
He'll become quite friendly (when he's not friendly, he's not so good
to be around with). Then start walking; the guy will stand up and say
he'll meet you in a minute in the Leader's office. However, you still
have to get through the toy room. Walk right until you get to a trap,
then walking diagonally step over the trap. Take the first door on
your right. You'll pass a maze and end up at the left side of the
room, looking at a chain. Pull the chain, and now be very quick: go
left throu gh the maze again to get to the right hand door, then move
to the door which the chain opened.
If you make it in time, you'll end up at the left hand side of
the room again, but near a different door. Open the door, then quickly
step aside (the door will otherwise fall on your head), and go through
the opening. You are in the Brigand Leader's office now, facing the
Big Bad Guy. But wait a minute, doesn't that look in the leader's eyes
remind you of something? Now is the time to use the dispel potion; and
before your eyes the brigand leader will change into Elsa , the lost
baron's child. (She rather looks like a country maid; personally, I
liked the brigand leader better.) Yorick, the leader's guard, now
comes in looking quite happy. Watch where he came from! That's the
secret way out! Elsa now will tell you tha t she's leaving with
Yorick, but she'll offer you a mirror (you should know by now what it
is useful for) and two healing potions. Take both, and leave before
the brigands come in.
THE END OF THE GAME
Your quest is nearly finished now. There is one more bad creature
you have to deal with: the Big Bad Baba. Go see her, and when she
tries to turn you into a frog again, deal with her using a valuable
magic object you now have. Then you can go to the castle, where
everyone's waiting for you: the Hero.
SUGGESTIONS
The course of the game described above doesn't get you the
maximum points. E.g., there is the Wizard's Castle, where you can get
in to talk to the wizard (you can get valuable information there).
When your magic is good, you can challenge him for a game of spells
casting: if you succeed, he teaches you a new spell. Also, there is a
bear cave with a big ugly bear chained to the cave wall. The lock of
the chain cannot be opened using a picklock: it is a magic lock. I
don't know what happens when you free the bear. One more suggestion is
to practice throwing your dagger at the target. Some local thugs come
here too; if you hide in the bushes, you can overhear them exchanging
valuable information. And then there is the 'undead unguent': quite
expensive stu ff you buy at the healer's. It should protect you from
the zombies at the graveyard during the night; but it didn't work in
my case (so I must have done something wrong).
Советы наших посетителей (0)
Знаете интересные коды на Quest For Glory 1: So You Want to be a Hero? Вам есть чем поделиться с другими геймерами?
Испытываете проблемы в прохождении Quest For Glory 1: So You Want to be a Hero? Считаете свой вопрос сложным и важным? Тогда задайте свой вопрос, и мы разместим его здесь отдельно. Ежедневно десятки геймеров просматривают эту страницу — кто-то из них обязательно ответит!
Если вопрос короткий — Вы можете задать его на этой странице при помощи формы комментариев ниже
Страница:
Читы на Quest For Glory 1: So You Want to be a Hero