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Quest For Glory 1: So You Want to be a Hero


Various Cheats
     During  gameplay,  type razzle dazzle root beer. Now press any of
the following Alt + (key) combos, where (key) is one of the following:

B - Change amount of silvers (up to 9911)
I - Add Items to your Inventory (see list below)
K - Change Stats (see list below)
S - Shows Movable Objects on the Screen
T - Teleport (see list below)
X - Changes Every Skill to 80

Skill/Stat Numbers (Alt + K and up to 9911)
0 - Strength
1 - Intelligence
2 - Agility
3 - Vitality
4 - Luck
5 - Weapon Use
6 - Parry
7 - Dodge
8 - Stealth
9 - Pick Locks
10 - Throwing
11 - Climbing
12 - Magic
13 - Experience
14 - Health Points
15 - Stamina Points
16 - Mana Points
17 - Open
18 - Detect Magic
19 - Trigger
20 - Dazzle
21 - Zap
22 - Calm
23 - Flame Dart
24 - Fetch

Teleport Locations (Alt + T)
9 - Beginning Screen
10 - Erana's Garden
13 - Ogre outside Kobold's cave
14 - Cave 1 (Kobold)
15 - Cave 2 (Kobold)
16 - Seed Spitting Spirea
21 - Inside Baba Yaga's hut
22 - Outside Baba Yaga's hut/Skull
28 - At bottom of Zauberberg Mountain
29 - Top of Zauberberg Mountain/Outside House
30 - Inside Erasmus's house
31 - Inside Tower Room in Erasmus's House
32 - Playing Erasmus's Magic Game
37 - At Castle Gates
38 - Left of the castle courtyard
39 - Castle Courtyard
40 - Stable in the castle
53 - Heinrich Pferdefedern's farm
54 - Outside Healer's hut
55 - Inside Healer's hut
60 - Meeps
64 - Cemetery
67 - Fox caught in trap
70 - Mushroom screen
73 - Dart board
76 - Dryad
82 - Outside Henry the Hermit's house
83 - Inside Henry the Hermit's house
84 - Antwerp/Brigand secret entrance
87 - Mirror Lake
88 - Brigand Cave 2
89 - Brigand Cave 1
91 - Brigand ambush
93 - Minotaur/Outside Brigand fortress
94 - Booby Traps screen/Inside Brigand fortress
95 - Cafeteria/Inside Brigand Fortress
96 - Yorick's room/Brigand fortress
97 - Brigand Leader's room/Brigand fortress
11-86 (that weren't mentioned) bring you into the forest. 11 starts in
the most NE corner, 1 south and 2 west of Erana's garden, to the right
of that screen is 12, and so on. When they can't go any farther to the
right, they drop down to the next row.

Inventory ID's (Alt + I)
1 - Silver Coin (up to 9911)
2 - Gold Coin (up to 9911)
3 - Food Ration
4 - Mandrake Root
5 - Large Brass Key (to Brigand fortress secret entrance)
6 - Broadsword
7 - Dagger
8 - Leather Armor
9 - Shield
10 - Piece of Paper
11 - Small Apple
12 - Vegetable
13 - Glowing Gem
14 - Alabaster Vase
15 - Candelabra
16 - Music Box
17 - Candlestick
18 - String of Pearls
19 - Gold Ring
20 - Spirea Seed
21 - Small Rock
22 - Flower
23 - Lock Pick
24 - Thieve's Tool Kit
25 - Thieve's Guild License
26 - Empty Glass
27 - Green Fur
28 - Flask of Flying Water
29 - Flask of Water
30 - Mushroom
31 - Cheetaur Claw
32 - Troll Beard
33 - Chainmail Armor
34 - Healing Potion
35 - Mana/Magic Potion
36 - Vigor Potion
38 - Dispel Potion
39 - Undead Unguent
40 - Hand Mirror
41 - Magic Acorn


Quest for Glory 1: So You Want to be a Hero

START OF THE GAME

     When  you start playing, you 'construct' a character according to
your  wishes.  You  may  choose from a fighter, a magician or a thief.
Probably,  the  game  can be solved using any character. I chose for a
fighter;  so the remainder of this text discusses mainl y warrior-like
aspects.  After  you  choose  a character, you get 50 points to divide
between  certain  aspects  of  your  character. A warrior does OK when
fighting  but poorly in magic; a thief has a good stealth and can pick
locks,  etc..  Make sure that all categories are non-zero! You acquire
skills  during  the  game;  but  the  startup skill may not be zero to
accomplish  this. So, even when you are a warrior, make sure that your
magic  category  counts  some points. I left the 'stealth' category at
zero; it worked out OK.

SO YOU WANT TO BE A HERO -- GENERAL HINTS 

     While  playing, take all action you can! Your skills will improve
by  doing so. E.g., fight monsters as often as you can; use your magic
skills  whenever  possible; etc.. Make a map of the area. Simply start
playing  by wandering around and looking at stuff. The map of the area
is  not included in this text; but you should be able to figure it out
easily.  Save  your  game often! You are likely to get killed, to fall
into  pits,  etc..  Generally,  there  are two things you should check
regularly:  your  character's  sheet  (press ctrl-S to see it) and the
time  of  day  (press  ctrl-T). Watch your sheet for bad health (lower
left corner of the display).

     When you are too weak, you make mistakes. Furthermore, there is a
good  chance that you will not survive an attack by monsters. The time
of  day  is  equally  important.  There are more monsters in the woods
during  night  time.  Furthermore, it is wise to get some sleep during
night  hours  --- your strength, stamina, etc. will be restored by it.
Then  there are tasks which may be accompli shed only during a certain
time of day. 

PHASE ONE: ACQUIRING SKILLS 

     When  you start in the town of Spielburg, talk to the sheriff and
ask  about  stuff. Check out the city; be sure to visit the Guild Hall
(where the proprietor is asleep all of the time) to look at the board.
There  are  some  'wanted'  notes  hanging  here:  remem ber the names
(you'll need them!). There's a magic shop in town; you can buy scrolls
there  (to  learn  spells) if your magic skill is high enough. If not,
you   can   buy  magic  potions;  drinking  these  will  improve  your
character's  magic  abilities until you CAN buy scrolls. Pay attention
to  what the witch in the magic shop says about spells! A 'free' spell
can  be learned in the woods. The potions you can buy will help you on
your way.

     There  are  health  potions  (drink  them  when  your  health has
suffered  from  battle), vigor potions (which you may use when getting
tired),  magic  potions (to be used when your magic power gets too low
due  to  excessive  spell  casting),  etc..  However,  potions  can be
acquired at a lower price at the healer's; out of town and then N. The
only  advantage  of  the magic shop in town is that it offers 24 hours
service.  Don't  buy  food or drink at the local tavern! You will need
your   funds  for  more  important  matters.  If  sunset  is  not  yet
approaching,  leave  town and head E by following the road. At the end
of  the road go N. In an snowy clearing you will meet a warrior giant:
bargain  with  him.  He  will  want fruit from you: get it in town (in
fact, get LOTS of it: the wa rrior is pretty big. You'll need about 50
apples).  The giant will give you something you will need later on for
your  trouble. If you still have the time, return to the town entrance
and go N. You'll find the healer's cottage there.

     Notice  the  bird in the nest on the branch of the large oak? Try
to climb the tree to get to the nest! That may take some time, if your
climbing is n ot yet too good. Be sure to watch your health during the
work-out!  Rest a couple of times. If you make it up the tree, look in
the  nest  and  you'll  see  a ring. Remeber the 'wanted' signs at the
Guild  Hall?  Try  to  get the ring: you may fall off the tree if your
climbing  is not good enough yet. Watch your health! Falling off trees
is  not good for you. If sunset approaches, go back into town --- even
without  the  ring.  If  you  do get the ring, return it to the healer
first  (you'll get money and a big kiss). In town, wait for dark; then
go  N of the town entrance to the low-life's pub. There is an alley ne
xt  to  the  bar;  a  beggar sits there during daytime (don't give him
money;  he'll  just advise you not to take up begging since it doesn't
pay). During the night, two thugs hide in the alley; ready to rob you.
When they make their move, make the thieve's sig n! They will take you
for one of their own; and give you the password to get into the Thives
Guild.

     Go  to the bar. Notice the ugly looking guy sitting in a chair at
the  left  side  of  the bar? Go up to him, and give him the password.
He'll  let  you  into  the  Thieves  Guild. Once in the Thieves Guild,
you'll  encounter  the  boss.  He  rambles on about the times being so
hard;  and  then  turns  his  attention  to  you. You'll have to get a
Thieve's  Licence  at  the  far end of the room before continuing your
talk  with  the  boss.  Once you a re a registered thief, ask the boss
about  that game he's playing, and play it with him a couple of times.
First  you'll win some money; but when you start betting too much, the
boss  decides  to  teach you a lesson --- time to stop playing. Before
you  leave, be sure to buy a lockpick at the far end of the room where
you got your licence. Then leave the Thieves Guild. During night time,
you can pick a couple of locks in town and steal stuff. There are some
silvers  in  the  desk  in  the Sheriff's house (that's not the office
where  you  see  him  during  daytime)  and  a  precious  vase  on the
mantlepiece.  Don't wake anybody up! I n the other street, next to the
magic  shop, you can enter the old lady's house to get the candles and
to  get  the  basket  (the  poor  old  thing dropped her pearls in the
knitting  basket  ---  good for you). Don't approach the cat! When you
get too close, it tu rns into a ferocious monster.

     You can sell the stolen stuff in the thieve's guild. It should be
day again by now. Go to the grocery store, and talk to the proprietor.
He  will  tell  you  that he actually wanted to be a hero himself, and
that  he has some useful materials. Buy a dagger if you don't have one
yet;  but  don't buy empty flasks ( even if the manager tells you that
they're  o-so-handy).  Also, he'll tell you about the chain mail armor
you can buy: but you need lots of money for that. You will have to get
the money anyway, eventually! Before leaving town, check out the magic
shop  again. Can you buy spells yet? If so, get some of the spells. If
not,  you  will  have to improve your magic first and come back later.

PHASE  TWO:  GETTING  THE MAGIC STUFF 

     If  you  hadn't retrieved the ring yet, do so and bring it to the
healer. Buy some potion (especially health potion), and ask the healer
about some things. E.g., ask about Elsa, the lost baron's daughter and
about  the  creatures  you  have  seen  during  your  tr ip around the
perimeter.  Then,  go see the Dryad. That creature lives roughly SW of
the  town (a white deer will show you the way, if you get close enough
to  the  right place). While underway, again fight as many monsters as
you can.

     Be  sure  to  search the d ead body after the fight: the humanoid
monsters  usually  carry  cash.  The  Dryad  lives  in  a magic acorn.
Approach  the tree, and the Dryad will appear. Talk to her (him? it?),
and  listen  closely.  The Dryad will ask you to get seeds from plants
which  grow  roughly  N from the Dryad's place. Go there, get the seed
(you'll  have  t o climb a rock and try to catch the seed) and go back
to  the  Dryad.  Here, you will get information about a magic ointment
you  will certainly need. The first ingredient (an acorn) can be found
under   the   tree  when  the  Dryad  disappears.  As  for  the  other
ingredients:  Magic  flowers  can  be  found  at Erana's Peace: a nice
meadow  with  a  fruit tree. This place lies roughly NE from the town.
You  can  spend  your  nights here, and eat the fruit. Your staying at
this place is always refreshing.

     Read the runes on the stone, cast an open spell to move it, reach
in  the  hole and get the scroll which is kept there. Read the scroll:
you'll  learn a new spell. Flying water can be found at the waterfall.
There  is a ledge with a door here; climb the rock (th ere is only one
place  to do it) and knock on the door. Be sure to step aside quickly:
the  door  swings  open  wide.  Enter  the cave, and talk to Henry the
Hermit.  Share  your  rations with him; and ask him about magic stuff.
He'll give you a scroll for your ki ndness: read the scroll, and learn
a  new  spell. Henry will offer you to spend the night: you may do so,
but  it  will not bring you advantages (the guy talks all the time, so
you don't sleep too good). Green fur can be found at the Meeps' place;
be  kind to the little guys. Talk to them (although they can't provide
much information).

     Eventually,  ask  for  the  fur  and  take  it with you. The last
ingredient,  Fairy Dust, can be found at the ring of mushrooms NE from
the  Dryad's  place. However, you must be there at night otherwise the
fairies  will not appear. Dance for the fairies to win their sympathy.
After  you  get  the  dust,  take  some mushrooms along to sell to the
healer.  Spend  the  rest  of  the  night  at  Erana's Peace, sleeping
peacefully.   The  next  day  go  to  the  healer  and  give  her  the
ingredients.  She  will  make a dispel potion, which you'll need later
on.  You'll  have to leave the healer alone though, while she prepares
the potion. During that period try to increase your fighting and magic
skills.  Here's one approach: Get the Flame Darts spell from the magic
shop,  and  then  just  wonder around. When you see an enemy, cast the
Flame Darts spell a couple of times, and then engage in battle. If you
win,  both  your  fighting  and  your magic skills will have improved.
Always be sure to carry enough healing potion though!

     If  you  run out, and are too weak, you may get killed in battle.
Also  remember  to rest after a battle, to get your stamina points up.
The goblins, living W from the town, are pretty good battle opponents.
You  fight  only  as  much goblins as you can handle, and they usually
carry  enough  cash  to enable you to buy a fresh healing potion. When
you  feel  strong  enough,  get  the dispel potion from the healer (it
should  be  ready by now) and go to Baba Yaga, who lives NW from town.
Talk  to  the  skull  in  the  middle of the fence: this guy will want
something  you got at the beginning of the game. A s a reward, he will
let  you  pass. Approach the hut, and say: 'Hut of brown now sit down'
(you  can get that rhyme in various places, also from the skull). Then
enter  the  hut.  Baba  Yaga is a pretty mean witch: she'll change you
into  a  frog  to  eat  you.  But, don't worry: she'll change you back
again,  because  she  has an assignment for you: you have to bring her
some  mandrake  root, growing in the town graveyard. However, you have
to pull the root exactly at midnight.

     So  here comes the spooky part: you have to wait until the middle
of the night (waiting by the target at the S town wall is a good place
because monsters stay away) and then you have to get to the graveyard.
There  are  some  zombies  here who will want to suck your life out of
you.  Best  is  to approa ch the graveyard from the N side, to get the
root,  and to leave as fast as possible towards S. You'll get killed a
couple  of  times  until  you  succeed though. When you have the root,
bring  it to Baba Yaga again. She'll let you live as a reward for your
ser  vices.  

PHASE  THREE:  HOW'S  YOUR FIGHTING SKILL? 

     Here  comes  the  'boring'  part: you have to improve your skills
greatly  before  you  can accomplish your hero's mission. If you are a
warrior,  fight  during  the day to get money and skills, and sleep at
Erana's Peace during the night to restore your body.

     If  you  are  a  magician  or a thief, do whatever these guys are
supposed to do. You have to get enough money to buy the armor, sold at
the  grocer's in the town. When you have the armor, make sure that you
have  two  vigor  potions  for your stamina and two health potions for
your  wounds;  and then go to the brigand cave which lies SE fro m the
town. On your way there, you will pass an antwerp (whatever beast that
may  be).  Don't  make this guy angry: he can get mean! When you reach
the  brigand's  cave,  enter it. THE LAST PART OF YOUR MISSION Lots of
archers  appear  at  the  sides of the cave; but the hero, not knowing
fear,  must go on with the mission. Walk through the cave, avoiding as
many  arrows  as you can. When you reach the logs at the W side of the
cave,  drink a health potion and a vigor potion to prepare for battle;
then  climb the logs. Here you will encounter three brigands which you
have  to slay. Moving on, you encounter a Minotaur. Again drink health
potion and vigor potion before you engage in battle.

     If you have the time, fire some flame darts at the sucker to hurt
him  (else, he'll hurt you the more). If you don't survive the battle,
then  your fighting is still not good enough; and you'll have to go on
practicing  and  trying.  But  if you do survive, you can get into the
brigand's  fortress  by  opening the gate (use your magic). Go through
the  court  to the far side (N side of the court), but choose your way
carefully:  you  may fall over trip wires, fall into traps, etc.. Once
you  get  there, open the door on the NE side of the court and get in.
Here  comes  the hairy part: you have to move real quickly here. Close
and  bolt  the  door  behind  you  (otherwise,  you get surrounded and
killed). Then there are three more doors you have to deal with: one in
the  NE  corner  of the room (move the chair, so that it gets barred),
and  two more in the NW corner. While working with the chair, some bad
guys  will  enter from one of the remaining doors. Push the candelabra
to  bar  their  way,  then climb the table and get the rope to do some
Errol Flynn stuff.

     Quickly  exit  through  the N door, before more bad guys come in.
Now  you  are  in  the  anteroom  of  the Brigand Leader's office. The
leader's  guard is sitting here in a room which looks like a toy shop.
However,  there are deadly traps here! Talk to the guy about Elsa (you
should  know  who  that  is, having read the board in the Guild Hall).
He'll  become quite friendly (when he's not friendly, he's not so good
to  be around with). Then start walking; the guy will stand up and say
he'll  meet you in a minute in the Leader's office. However, you still
have  to get through the toy room. Walk right until you get to a trap,
then  walking  diagonally  step  over the trap. Take the first door on
your  right.  You'll  pass  a  maze and end up at the left side of the
room,  looking  at  a chain. Pull the chain, and now be very quick: go
left  throu gh the maze again to get to the right hand door, then move
to the door which the chain opened.

     If  you  make  it in time, you'll end up at the left hand side of
the room again, but near a different door. Open the door, then quickly
step aside (the door will otherwise fall on your head), and go through
the  opening.  You  are in the Brigand Leader's office now, facing the
Big Bad Guy. But wait a minute, doesn't that look in the leader's eyes
remind you of something? Now is the time to use the dispel potion; and
before  your  eyes the brigand leader will change into Elsa , the lost
baron's  child.  (She  rather looks like a country maid; personally, I
liked  the  brigand  leader  better.)  Yorick, the leader's guard, now
comes  in  looking  quite  happy. Watch where he came from! That's the
secret  way  out!  Elsa  now  will  tell  you tha t she's leaving with
Yorick,  but she'll offer you a mirror (you should know by now what it
is  useful  for)  and two healing potions. Take both, and leave before
the  brigands  come  in.  

THE  END  OF  THE  GAME 

     Your quest is nearly finished now. There is one more bad creature
you  have  to  deal  with:  the Big Bad Baba. Go see her, and when she
tries  to  turn  you into a frog again, deal with her using a valuable
magic  object  you  now  have.  Then  you  can go to the castle, where
everyone's waiting for you: the Hero.

SUGGESTIONS 

     The  course  of  the  game  described  above  doesn't get you the
maximum  points. E.g., there is the Wizard's Castle, where you can get
in  to  talk  to  the wizard (you can get valuable information there).
When  your  magic  is good, you can challenge him for a game of spells
casting:  if you succeed, he teaches you a new spell. Also, there is a
bear  cave  with a big ugly bear chained to the cave wall. The lock of
the  chain  cannot  be  opened using a picklock: it is a magic lock. I
don't know what happens when you free the bear. One more suggestion is
to  practice throwing your dagger at the target. Some local thugs come
here  too; if you hide in the bushes, you can overhear them exchanging
valuable  information.  And  then there is the 'undead unguent': quite
expensive  stu  ff you buy at the healer's. It should protect you from
the  zombies  at the graveyard during the night; but it didn't work in
my case (so I must have done something wrong).

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