Walkthrough
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Table of Contents
* Abbreviations
* Tomb Entrance
* Plaza
* Palace
* Lower Level
* Philosophy Realm
* Sacred Mountains
* Elixir of Immortality
* Endgames
* Maps
* Shortcuts
* Notes
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Abbreviations
F: Forward (Fn for n repetitions)
B: Back
L: Left
R: Right
Click the mouse button to skip the introductory screen and
proceed directly to the Options menu.
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Tomb Entrance
At the left side of the doorway of the cave-like room into which
you have fallen, use the Interpreter function to identify the symbols
as Mercury. Click on the symbols; they turn white. Proceed through the
doorway and immediately turn around. Turn the Fire symbol orange by
clicking on it. Go through the doorway at the north end of the hall of
soldiers. Immediately turn around and click on the Water symbol to
turn it blue. Turn around and move forward to the girded ball at the
end of the segmented-floor room (failing to activate all three of the
doorway symbols makes this passage impassable).
To gain access to the tomb complex, move the Separate symbol at far
right into the open space beneath the large Door symbol. Proceed
forward through the circular hole.
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Plaza
Move F L F R F L F2 to enter the four-room building at the west
side of the plaza. Turn right and enter the northeast room. Zoom in on
the five colored rods on the sculpted bench. Pick up each rod, move
left and place it in the appropriate hole in the statue:
Man Statue
The statue's eyes light up when the colored rods have been
correctly placed.
Exit the room, move R2 F R and enter the northwest room. Turn
left and zoom in on the Feng-Shui puzzle. The object of this puzzle is
to move eight of the nine pieces at left into the empty grid at right
while maintaining a center house image that is the same as the
rightmost (most complete) in the row of five shown at the bottom. The
solution will satisfy the requirements of Feng-Shui landscape design
as stated in the Archives:
Feng-Shui Puzzle Solution
Exit the room and continue moving forward into the southwest
room. Zoom in on the armillary sphere. Move forward until the writing
on the apparatus is visible. Click on the brown portion of the
mechanism to view a juxtaposition of blue and red spheres.
Exit the room, move R2 F R and enter the southeast room. Zoom in
on the compass on the floor. Click at the upper-right position seven
times to bring North to the bottom per ancient Chinese maps (see the
Cartography section of the Archives).
Exit the room, turn left and pick up the golden Plate now
floating above the tower of cylinders. Head northeast to the large
spoon-shaped statue guarding the palace entrance at the north end of
the plaza. Put the plate in position on the south side of the statue.
Proceed east and make note of a crossbow immediately north of the
eastern footbridge. Cross the bridge, turn left and zoom in on the
four soldier statues along the north wall of the workshop. Pick up an
Arrow from the pile on the ground. Move LF and release the waterwheel
brake. Move R F2 and load the arrow into the crossbow. Fire the
crossbow to start the river flowing.
Move B R F2 R F and watch a toy boat be raised up by a conveyor
belt connected to a lower level of the tomb. Pick up the Bamboo from
the boat, move B L F and use it to repair the broken viaduct. Move F2
R F R; you will then be halfway across the western footbridge. Touch
the lamp carving atop the post to cause the workshop at the east end
of the plaza to be illuminated by the large lamp.
Move R F L F2 R F to the workshop gate. Enter the workshop and
move forward to face a conical furnace. There are a number of
optional-play areas in the workshop, including making a dragon design
appear on a loom, and revealing a secret message when the following
selections are highlighted in a 4 x 4 array of disks:
X
X
X
X
Return to the furnace near the workshop entrance. Pick up Coal
from the container to the left and put it into the furnace. Pick up
Fire from the glowing area at right and add it to the furnace. Add
Iron from the container in front of the coal hopper. Molten iron will
then run down the left channel to the mold; pick up the resulting iron
spoon. Back out of the close-up and take the iron spoon to the statue
at the palace entrance. To open the gates to the palace, place the
spoon on top of the golden plate. Move around the spoon statue and
into the palace.
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Palace
Move F2 R F R F and observe the sequence of nine musical note
symbols shown on the staircase steps:
Musical Note Symbols
Move F R F2 R F into the bedroom. Turn left and go up the stairs
into the cinnabar room. Zoom in on the low red table containing the
incense burner and plate of cinnabar. Pick up the cinnabar and put it
into the incense burner; watch mercury dribble out the bottom.
Move B2 L F2 L F3 L F into the Numbers Room. Zoom in on the
framed disk and use the Interpreter function on the writing for each
of three riddles. Provide the answer to each riddle by zooming back to
the full room view, picking up the appropriate numbered bar from the
table (numbered 1-6 left to right), zooming in on the framed disk, and
clicking the number symbol on the riddle writing. The three riddles
and their solutions from the Archive are:
RiddleAnswer What is the number closest to the heart of the
emperor? 6 What is the number of cardinal directions?5 What is the
number of objects that must be placed on the ritual altar? 2
After all three riddles have been solved, the Numbers Room is
converted to a shelf containing four objects. Pick up the golden tree
(Precious Offering) and take it to the Altar Room at the foot of the
stairs by backing out of the object close-up and moving B L F R F R
F2.
Click the Precious Offering symbol on the left-hand mirror.
Return to the Numbers Room by moving B2 R F2 L F L F. Pick up the
stone bird (Animal Sacrifice) and return to the Altar Room by backing
out of the object close-up and moving B L F R F R F2.
Click the Animal Sacrifice symbol on the right-hand mirror,
causing the candles and incense burner to be lit. Move L F to the
bells, on which symbols are now apparent since both objects have been
brought to the altar. Click on the bells in the order given on the
stairs:
- - - A B - -
- C D E - - - -
- - - -
Play Order: E D C D B A B D E
A door opens, leading to a torch-lit staircase. Follow the staircase
down to the lower tomb level.
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Lower Level
At the foot of the stairs, you'll find a glowing pool that
provides a shortcut to previously-visited areas in the game.
Immediately after passing through the archway at the foot of the
stairs, move F3 R F to avoid the (harmless) pitfalls behind the pool.
Continue moving forward several times until you completely pass a
vertical post on the right side of the path. Turn right and note the
inscription carved into the cave wall, referring to the feet, head,
and right hand of Pangu. Turn left and move forward through the doors
decorated with chariots to enter the jade tomb room. By referring to
the map, note that the jade figure on top of the sarcophagus has its
feet pointing west, its head pointing east, and its right hand facing
north. Move R F2 to the compass behind the sarcophagus.
Rotate the compass dial to the directions indicated above by
rotating it clockwise, counterclockwise, clockwise like a combination
lock:
Click upper right twice
Click upper left four times
Click upper right twice
The sound of a door opening is heard. Move L F2 to pass through
it into the Throne Room. Move F R B L and push the scepter to expose
an exit doorway at the far end of the empty pool. Proceed forward
through the dragon-and-sphere statue to this door. Open the door to
enter the sub-plaza level.
Cross the footbridge and turn left at the water-cooled chamber.
Move L F L F to bring up the folding-squares puzzle. This puzzle is
easier to visualize once you discover that it is a flat 4 x 4 grid of
squares folded along its interior seams. Since no cuts along folds
have been made, it's possible to reconstruct the puzzle using a square
piece of paper. For those wishing a more direct solution, the
following sequence of eight moves can be used (the red square
indicates where the white cursor should be placed before clicking the
mouse button):
Philosophy Realm
Solving the folded-squares puzzle leads you into a new area
(apparently aboveground). Move forward and zoom in on the square well.
This well provides a shortcut to previously-visited areas in the game.
Back out from the well, then move R F4 L F4. Wait a few moments
for the flying fish (representing mother-of-pearl) to jump up on the
dock and disappear.
Move B4 R F15 and you will be facing a jumble of leaves
overhanging the walkway. Move R F and solve the Tangrams puzzle:
Tangrams Solution
After the Tangrams puzzle has been solved, move R2 F and click on
the ginseng root to make it disappear. Next, move B R F8 L2 F2 and
listen to the eight musical notes played on the gate (the sequence can
be replayed by clicking on the gate outside the red shield). Using the
notation
A B
C
D
E
F G
the solution is G C A C A E F B.
Move F3 to the telescope apparatus. Zoom in on the telescope
sight with the crosshairs cursor. Immediately drag the elliptical
bulge on the vertical bar about 80% of the way up. When the Big Dipper
consellation begins to appear, generate software interrupts by moving
the mouse around, until the constellation is completely centered in
the circle. Then, rapidly click the mouse button several times in the
center of the circle until the circle-and-dot cursor disappears. When
the animation completes, you will have been transported to the next
realm.
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Sacred Mountains
We now find ourselves in a mystical realm, if the gyrating
compass at lower right is any indication. Turn right and pick up Gold.
Move R2 F2 R to cross the hanging bridge to the middle mountain. Put
the gold into one of the boats floating on the ice pond. Move L F and
pick up Cinnabar. Move B L and put the cinnabar into the other boat.
Move L F3 and watch the animation on the model of the three sacred
mountains. The snow on the model of the middle mountain disappears,
and so does the snow on the actual mountaintop behind you. Move L F3 L
B R F and take the now-exposed shortcut to the glowing pool on the
lower level. Click on the sacred green fungus floating in the pool to
make it disappear. Take the shortcut to the plaza pool.
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Elixir of Immortality
From the plaza pool, move B R F2 L and watch the little red boat
brought up by the conveyor system. Pick up Gold from the boat and take
it to the furnace in the workshop by moving B2 R F2. Put the gold into
the furnace, followed by coal and fire from the adjacent piles.
Pick up the Gold Spoon from the mold connected to the furnace.
From the close-up of the spoon, move forward to be transported to the
Throne Room. For a quick game ending, move F L F2 L F to exit out the
door with the bright light. Otherwise, move F B L2 F to enter the
circular Elixir Room behind the throne.
If you have failed to obtain any of the ingredients necessary for
preparing the Elixir of Immortality, you can use the corresponding
portal to return to its location:
IngredientTomb Area Location GinsengTree-covered walkway in
Philosophy Realm Opposite Tangrams puzzle MercuryCinnabar room in
PalaceMelted cinnabar in incense burner Sacred FungusLower
LevelGlowing Pool Jade
Mother-of-PearlDock in Philosophy RealmFlying fish
Once all elixir ingredients have been obtained, the cursor
changes into the Elixir of Immortality symbol. Exit the Elixir Room
through the circular opening back into the Throne Room.
To give Hal Davis the elixir, move F L F2 L F from the throne and
read the endgame sequence.
To give Qin Shi Huangdi the elixir, move F R F2 L from the
throne, click on the sarcophagus, and read the endgame sequence.
To give the elixir to the spirit of the Earth, move F R F2 L from
the throne, click on the floating crystal sphere, and read the endgame
sequence.
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Endgames
1. Hal Davis, chairman of Mega Media, obtains the elixir of
immortality and commercially exploits the Xian site. Lots of wars,
environmental destruction and earthquakes ensue.
2. Hal Davis, chairman of Mega Media, obtains the elixir of
immortality. He grows younger and richer off the spoils of a Chinese
civil war.
3. Qin Shi Huangdi obtains the elixir of immortality and becomes
the mysterious dictator Ying Zheng of a politically-reunified China.
4. Democracy prevails in China, with no commercial exploitation
by Mega Media. World peace and environmental improvement follow as Hal
Davis lies dying. Obviously the "best" ending.
Press Esc to skip the game credits and return to the Options menu.
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