Programming:
Here is a nice little cheat that gives you oodles of credits:
Load up the game and watch the intro sequence. Use the computer at the
main concourse to save the game. Call it START (although it doesn't
matter a great deal what you call it). Quit out of the game and return
to DOS. Open the file with a hex editor.
Look for the hex address 306 and change the value there to 40 4B
4C. Save the file and load up Privateer again loading the START saved
game the moment you can. When you load the game up you will find that
you have 5000000 credits!!
Tips:
Combat guide:
------------
The most important thing to remember is that in general most
combat strategies that work in Wing Commander 2 also work in
Privateer.
At an early stage of the game in the Troy system you run into a
huge bunch of Retros. An effective attack play is to fly at about
150kps - this encourages them to attack you head-on. Retros tend to
fly directly at you and because you are flying slowly the approach
takes a while giving you time to blast them to bits with a pair of
mass drivers. Alternatively a couple of well placed dumb missiles also
take them out. A different approach is to use Torpedoes as dumb fire
missiles; they're cheaper and more powerful.
If you use the IR missiles with two missile launchers most
enemies in Talons can be taken out easily. Simply get close to the
arget and slow down to enable your enemy to draw away and then fire
two missiles at him in quick succession. The first missile brings down
his shield while the second one should kill him. This tactic requires
two missile launchers to enable you to fire two missiles at once
without waiting for the launcher to reset. Against tougher opponents
you may need to do this more often. Here the advantage of twin missile
launchers is that you can carry 20 missiles so you never start a
mission without a full complement of missiles.
When fighting five or more hostile ships use missiles to reduce
their numbers quickly then take out the remainder with your guns.
Choice of weapons:
-----------------
Tachyon guns provice the best power consumption and recharge rate
as well as the damage capacity of all the guns on sale. Early in the
game you should use Mass Drivers and then build up to the more
powerful Meson guns.
Make sure that you never have more than two guns of the same type
firing forwards otherwise you end up with a large drain on your
available energy per shot.
Don't bother with turret guns. In Wing Commander 2 there's a
turret gunner who uses these guns when you aren't using them; in
Privateer you have to use them yourself and since you can't steer your
ship from the turret you won't last long The turret is best used for
mounting a tractor beam but since none of the missions requires the
use of the tractor beam and there's little revenue to be had
retrieving the cargo found after most battles it's only useful if you
intend to pirate cargo ships.
Fight dirty:
-----------
If you have a ship with good shields and armour you can do a lot
of damage to weaker ships by flying close to them and 'nudging' them.
Done properly this can badly damage or kill them immediately without
doing too much damage to your own ship. Nasty but this is space and
who's going to see?
A repair droid soon pays for itself so it's advisable to get one
at the earliest opportunity. Whenever you sustain any major damage to
your craft you can then stop it for about five minutes and allow
damaged systems to be repaired.
Running away is a very effective strategy - it won't win you any
medals but it keeps you alive. It's worth remembering that most
hostiles won't chase you very far from the navigational point where
you encountered them.
Unless you're on a mission that requires you to kill the enemies
you encounter it's best to run whenever you can. Use the mission
option on the navigation screen to determine whether you need to
destroy the hostiles you encounter. (Objectives listed in red must be
met.) In general - bounty and defend missions require you to fight
while you patrol and recon only requires you to visit nav points.
For a quick escape it pays to invest in an afterburner - but
running away is difficult if you are flying through asteroids. It's
best to kill all hostile ships within the asteroids rather than trying
to outrun them and ending up as space-pat┌.
In some of the story-line missions the hostile ships simply
follow you - this can result in having far too many opponents to
handle at once. In these cases it's best to kill them as you encounter
them.
When flying cargo missions or simply travelling from A to B you
may arrive at a jump point crawling with pirates or Retros. You can
speed into the jump point using your afterburners and engale your jump
drive without slowing down. This does however expose you to several
hits just before you jump - but hopefully your shields will absorb
most of the damage.
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