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Prince of Persia 3D

Walkthrough

Cheat Codes
     Install Prince of Persia 3D. Download patch 1.1 and activate it.

     Create  a  shortcut  on  your  desktop,  for  the game, and add a
console command, for instance:

"C:\Program Files\Red Orb\Prince of Persia 3D\POP3D.exe" -CONSOLE 

     In  the  game, hit F5 to open the console, then you can enter any
of the following codes:

IMMORTAL (god mode)
MORTAL (to turn off immortal)
VERSION
NEXTLEVEL
FLYCAM (useful for seeing around corners. You have to turn it off 
in order to move again.) 

     To  start  the  game  at a specific level, make a shortcut to the
POP3D.EXE  file  and add one of the following to the end of the string
in the Target Properties box:

-l "geometry\rooms\prisonfix"
-l "geometry\rooms\ivorytwr"
-l "geometry\rooms\cistern"
-l "geometry\rooms\palace2"
-l "geometry\rooms\palace3"
-l "geometry\rooms\palace4"
-l "geometry\rooms\roof1"
-l "geometry\rooms\cityanddocks"
-l "geometry\rooms\dirig1a"
-l "geometry\rooms\dirig1b"
-l "geometry\rooms\dirig2"
-l "geometry\rooms\dirigfinale"
-l "geometry\rooms\ruins"
-l "geometry\rooms\cliffs"
-l "geometry\rooms\solar1"
-l "geometry\rooms\moontemple"
-l "geometry\rooms\finale"

     Then  start the game and select "New Game". Note: Once this cheat
is used, all subsequent levels will have to be loaded this way because
this  is  overlaying level 1 and when the level is completed, the game
then  automatically loads level two instead of the level after the one
initially  loaded.  It  does  not work to save the game as soon as the
level  loads,  then  exit  the game and restart by not using the cheat
shortcut.

Save Game Hex Cheats 

     Saved  games  are the files named SAVE001, SAVE002, SAVE003, etc.
in the directory the game was installed into (C:\POP3D, for instance).
Using a hex editor, the following game values may be adjusted.

     First  search for the all lower-case word "buffer". It will be at
the  end  of  a long string of paths containing the word geometry. Now
count  330 more bytes from the end of "buffer". This location contains
the  amount of health the prince currently has. The maximum value this
may  be  set  to  is  hex  76. Count four more bytes and this location
contains  the  maximum  amount  of  health the prince *may* have. This
maximum value is also hex 76.

     262  bytes past the end of "buffer" are the two bytes that enable
the  three  bladed  weapons and six types of arrows. Hex 1F 1F enables
everything.

     238  bytes from the end of "buffer" contains the number of type 1
arrows  the prince has. The maximum value this may be set to is hex FF
(255). The display for the number of arrows will not show correctly on
the game screen for values greater than 99.

     4 bytes further contains the value for type 2 arrows. Max is hex FF.

     4 bytes further is type 3 arrows. Max is hex FF.

     4 bytes further is type 4 arrows. Max is hex FF.

     4 bytes further is type 5 arrows. Max is hex FF.

     4 bytes further is type 6 arrows. Max is hex FF.

     Sometimes the first of the six values for arrows starts 222 bytes
past  the end of "buffer" instead of 238 bytes past "buffer". Then the
type 2 arrows are at 238, type 3 four bytes from there, and so on.

Magic Trainer Creator Cheat 

     As  the  game moves the address for health to different places, a
search  can  be  done for a specific string which indicates the health
value.  Set  the beginning address to 3000000 and the ending adress to
4000000.  Search for 000000240000000000000003 if the prince has 3 full
bottles of elixir. The hex 24 in the string can be set to a maximum of
hex  76,  which  gives  the  prince 10 full bottles of elixir. This 76
should now be frozen by Magic Trainer Creator so that the next time it
is played, it will be known what string to search for, e.g.

000000760000000000000003 

However, for some reason, this doesn't always work. 

Hints 

UnderGround:
     On  Level  2,  you have to PULL a piece of furniture. If you push
the furniture from the left side, between the furniture and the chair,
the  ground  will suck you down and you will appear at the door of the
same room.

No fights:
     Every time you have to fight, look around and look for stairs, if
you  see  them go up or down and your enemy will not attack you, since
they  can`t jump, walk upstairs, or crunch. Once they can`t reach you,
take your bowl and kill him! One arrow should do the trick.

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