The theme of the adventure is to expose the bad people by getting evidence against them and having them arrested; to dispose of a Vampire, Witch and Hell Hound; and to defeat the Devil. Tony Donaldson is arrested by showing his diary to the Policeman telling of how he burned his parents. Susan Blandford is arrested by showing the Policeman the marriage certificate, the crumpled note and the developed photographs, proving her relationship with Peter Mason and the planning of her husband's murder. Peter Mason, although he is killed in the car crash, would have been arrested by showing the Policeman the broken numberplate and the bill from his garage, which proved he ran down Susan's husband, Jimmy Blandford. Michael Williams is the Vampire. Alice Greenwood is the Witch. All these people must be got rid of, plus the Hell-Hound, before attempting to finish the adventure. ITEMS ITEM LOCATION USE ANGEL (Statue) Near altar in Church To get the Holy Water. 'CLEAN BOTTLE' then having read the prayer book, 'PRAY' and the Angel will cry. 'FILL BOTTLE WITH TEARS' then 'CORK BOTTLE'. AXE Mausoleum, West from Used to kill Father. front door of Manor (See 'ENDGAME') (See MAUSOLEUM) To sharpen, see GARAGE. BILL On the desk in the Show to Policeman as Garage office evidence of Peter Mason's hit & run on Jimmy Blandford BOTTLE Manor bedroom in Use to hold Holy water. jacket of dead tramp (See ANGEL) BUGLE Pub - over bar Use against soldiers during second night's sleep. See 'SOLDIERS (DREAM)' CORK (POP GUN) Outside your rented Use to cork bottle after room at pub. (After getting Holy Water to your second sleep). avoid evaporation. See 'POP GUN'. See 'ANGEL'. CRUCIFIX Found on walled-up Wear this for woman in entrance protection against hall of Vicarage. ghosts in the Cemetery See 'VICARAGE'. at night. DOG The dog appears on To get past the dog, your first visit to see 'MANOR'. the Manor. DIARY In Tony Donaldson's Use as evidence against room at pub, under Tony. Show Policeman a pillow. after finding key. See 'KEY (TINY)'. FILM (ROLL OF) Found at scene of Post this off to get Jimmy Blandford's more evidence against accident outside Susan and Peter Mason. side door of pub. See 'POST OFFICE'. GARLIC At the foot of large Carry this to protect cross among the weeds against vampire attacks. at the S/W corner of (This doesn't work in the Cemetery. the Crypt). GHOSTS The ghosts appear in To protect yourself from the cemetery at and the ghosts, wear the after midnight. crucifix. GLOVES In front garden of Wear these when cutting Honeysuckle Cottage. hook from hoist in garage. (See 'GARAGE'). GOGGLES On bench in garage. Wear these when cutting hook from hoist in garage. (See 'GARAGE'). HANDLE (For AXE) See 'MAUL'. HOLY WATER This is obtained Use this to throw at from the angel in the Devil.(See 'ENDGAME') the Church. (See 'ANGEL'). HOOK In garage. Use in conjunction (See 'GARAGE). with rope.(See 'MANOR'). KEY (LARGE) You start off with To let yourself into this key. the pub after 11:30pm. KEY (TINY) Inside trousers in To unlock diary. washing machine at pub kitchen. (This will appear on the first morning after your arrival). KEY (SHINY) Found at scene of To get into Ivy Cottage. Jimmy Blandford's accident outside side door of pub. KEY (BRASS) In Honeysuckle To unlock chains holding Cottage bedroom, girl (Judy) in loft of around Alice Honeysuckle Cottage. Greenwood's neck. (See 'HONEYSUCKLE COTTAGE'). KEY (YALE) In Mr.Roberts' coat To get into Registry hanging on peg in Office. bar of pub. (Look in coat when he checks to see if his taxi has come). KEY (VICARAGE) Inside desk in To get into Vicarage. Vestry. (Open desk with screwdriver). KEYS (SET OF) In wrecked car (after To get into garage you caused it to and Rose Cottage. crash into the tree). (See 'CAR'). KNIFE In knife holder in Use either this or kitchen of pub. secateurs to cut (This can only be bell rope. obtained between 3:00pm and 4:30pm when no-one is in the kitchen). MARRIAGE In the safe at the Show to the Policeman CERTIFICATE Registry Office. as proof of Susan Blandford's maiden name. MATCHES On the shelf in the Used to light the kitchen of the pub. Oxy-acetylene torch (This can only be (See 'GARAGE') obtained in the same way as the knife). MAUL In the shed at the Remove handle from rear of Ivy Cottage. the maul and put it in the axe. MIRROR On the chest of Use this to kill the drawers in Jones' (See 'CRYPT'). bedroom at pub. NOTE (CRUMPLED) Found in the small Show to the Policeman bowl in the lounge as evidence of Peter at Rose Cottage. Mason's and Susan Blandford's relationship. NUMBERPLATE One half is found at Show Policeman as (BROKEN) the scene of Jimmy's evidence of Peter Mason's accident. (Get early!) hit & run on Jimmy The other half is in Blandford. the bin outside the garage. (After 9:00am when the garage opens). OIL Obtained from under To put on oil stone so car in garage. you can sharpen the axe. (See 'GARAGE'). OIL STONE Behind the paint pots Use to sharpen axe. in the shed at the (See 'GARAGE'). rear of Ivy Cottage. POP-GUN Outside your room at To get cork for bottle. pub after 2nd sleep. (Look, and you can see a cat and a gun. Drop wool, get gun, fire gun, get cork). PRAYER BOOK Found on walled-up Read this to remind you woman in entrance hall of the Lord's Prayer. of vicarage. (See 'ANGEL'). (See 'VICARAGE'). RECEIPT In chest of drawers This gives a clue as to in Jones' bedroom in the relationship pub. between Susan Blandford and Peter Mason. ROBE In bedroom wardrobe This must be worn before at Rose Cottage. entering chamber. (See 'ENDGAME'). ROPE (BELL) Hanging from bell Used in conjunction tower in church. with hook. (See 'MANOR'). (Cut with either the secateurs or the knife from bell tower). SECATEURS In the shed at the Use to cut the fingers off rear of Ivy Cottage. the walled-up woman to get the prayer book. (See 'VICARAGE'). SOLDIERS (DREAM) This occurs during Get the bugle before you second night's sleep and when the sleep. soldiers appear, Blow Bugle. SAFE In Registry Office. Open this to get the marriage certificate of Susan and Jimmy to show Policeman Susan's maiden name. (See 'REGISTRY OFFICE'). SAVINGS BOOK In box room at the To get money for a stamp Vicarage inside copy to post off film. of Treasure Island. (See 'POST OFFICE'). SOLDIERS In Tony Donaldson's Red Herring. (GLASS CASE) room at pub. SCREWDRIVER In kitchen cupboard Used to open desk in at Ivy Cottage. vestry at church. SLEDGEHAMMER In shed at rear of Used to hit wall in Ivy Cottage. entrance hall of vicarage to expose walled-up woman. (See 'VICARAGE'). And also to gain entry to the mausoleum. (See 'MAUSOLEUM'). SPANNER On work bench in Used to undo sump nut of the garage. large car to get oil. (See 'GARAGE'). STAKE Part of the fence in Used to kill the dog. the driveway of the (See 'MANOR'). Manor. STEP LADDER Under the bed of Use to get in the loft. Alice Greenwood in (See 'HONEYSUCKLE Honeysuckle Cottage. COTTAGE'). VOUCHER In magazine under Use this in conjunction (FREE FILM) table of darkroom with posting off the film. at Ivy Cottage. (See 'POST OFFICE'). WOOL Down the side of the Use this to distract the small chair in the cat when getting the cork. living room at the (See 'POP-GUN'). Vicarage. ------------------------------------------------ LOCATIONS & ROUTINES LOCATION ROUTINES CAR (1)You must be outside the main door of the Pub at or after MIDNIGHT on the SECOND night after your arrival. (2)The car will appear as two small headlights which will start to come at you and try and knock you down. Go EAST then NORTH and the car will just miss you. WAIT until the car comes at you again, then repeat EAST and NORTH. This is done FIVE TIMES in all causing the car to crash into a tree. Enter the car, look in the glove box and get the keys to the Garage and Rose Cottage. CRYPT (1)The Crypt is DOWN from the SOUTHWEST corner of the Cemetery. Go to the Crypt during DAYLIGHT. (2)Armed with the MIRROR, from Jones' bedroom at the Pub, enter the Crypt and move EAST FOUR TIMES to the coffin. WAIT, and when you see the coffin start to open, move back WEST FOUR TIMES and stop at the open door. The Vampire will follow you but will stop at the door to shield from the light. 'SHINE LIGHT AT VAMPIRE' and it will die. GARAGE (1)To get into the Garage, you must avoid being run down by the car and cause it to crash. (See 'CAR'). (2)You will need GLOVES, AXE, OIL STONE and MATCHES. (3)Unlock garage door with keys found in wrecked car and enter. (4)Go WEST to the rear of the large car in the garage and press the RED button to raise the lift. (5)Go back EAST, get the SPANNER from the work bench and go down into the pit under the car. (6)'WIPE SUMP NUT' then 'UNDO NUT' causing oil to pour out onto the floor. (7)'DIP OIL STONE' into oil and sharpen the axe. (8)Come out from under the car and drop the spanner. (9)Get the GOGGLES from the work bench and WEAR them and the GLOVES. (10)Go back to the rear of the car and having the box of MATCHES in your inventory, 'LIGHT OXYACETYLENE TORCH' and then 'CUT HOOK'. (11)'EXTINGUISH TORCH', 'DROP GOGGLES', 'DROP GLOVES' and then 'GET HOOK'. (12)Enter the office, 'EXAMINE PAPERS' on the desk and 'GET BILL' for the replacement numberplate. HONEYSUCKLE (1)You can only enter Honeysuckle Cottage COTTAGE AFTER having killed the Vampire. (See 'CRYPT'). (2)The entrance is through the stone door behind the coffin in the Crypt. (3)From the Hallway go UP to the Landing and 'REMOVE SHOES'. (If you don't remove your shoes, you will wake Alice and she will singe your whiskers). (4)'EXAMINE ALICE', 'TAKE KEY' (from around her neck) then 'LOOK UNDER BED' where you will find the step ladder. (5)Return to the Landing, 'DROP LADDER', 'CLIMB LADDER' and enter the Loft. (Alice will appear below). (6)'GET JUG', 'FILL JUG' (from the cold water tank) then 'POUR WATER ON ALICE'. (Alice will die). (7)'UNLOCK CHAIN FROM GIRL' (Judy), then come down and leave the cottage through the front door. IVY COTTAGE (1)Ivy Cottage can only be got into when Susan Blandford has gone off with Jimmy Blandford in the ambulance, after he has been knocked down, and after midnight on any day. (2)Don't spend too much time in Ivy Cottage because if Susan Blandford returns while you are still there, she will have you arrested and locked up. (3)You will need the key to Ivy Cottage. (See 'KEY (SHINY)'). THE KITCHEN (4)Open and look in the cupboard and take the screwdriver. THE DARKROOM (5)Look under the table where you find a magazine. Examine the magazine and take the free film voucher. Drop the magazine, as this has no further use. SHED (AT REAR OR IVY COTTAGE OUTSIDE) (6)Take the sledgehammer, secateurs and, from the large box, the maul. 'MOVE PAINTPOTS' and 'TAKE OIL STONE'. MANOR (1)You can only enter the Manor after 11:00pm when the Gardener leaves. (2)You will need the ROPE and the HOOK. (3)When you try to gain entry to the Manor for the first time, you will be attacked by a dog. (4)On entering the Manor driveway, you will see a fence to your right. Once the Gardener has gone, examine the fence and get the stake. Move North ONCE, then type: 'KILL DOG WITH STAKE'. As the dog is "almost upon you", hit [RETURN]. (5)Enter the Manor and 'TIE ROPE TO HOOK', then 'THROW ROPE AT BANISTER'. 'CLIMB ROPE' and enter the bedroom where you find a dead tramp. Examine the tramp's jacket and take the meths bottle. Climb back down the rope and out of the Manor. MAUSOLEUM (1)You can only get to the Mausoleum after 11:00pm when the Gardener leaves. (2)You will need the SLEDGEHAMMER. (3)Go to the Mausoleum (West from the front door of the Manor). 'HIT MAUSOLEUM WITH SLEDGEHAMMER' and enter. (4)'TAKE AXE' from the body in the coffin. (The axe handle will crumble but can be replaced with the maul handle). POST OFFICE (1)To post off the film you need the roll of film, the savings book and the free film voucher. (2)'GIVE SAVINGS BOOK TO POSTMISTRESS'. (3)'BUY STAMP WITH 20P'. (4)'GET ENVELOPE' from display stand. (5)'ADDRESS ENVELOPE'. (6)'STICK STAMP ON ENVELOPE'. (7)'PUT ROLL OF FILM AND VOUCHER IN ENVELOPE'. (8)'SEAL ENVELOPE'. (9)Leave the Post Office and 'POST ENVELOPE' outside. (This has to be done on the next day of your arrival to ensure that the developed films arrive and are given to you by Mr.Jones on the THIRD morning). REGISTRY OFFICE (1)You must get into the Registry Office any time after 5:00pm when Mr.Roberts locks up and leaves. (2)You will need the YALE KEY (from Mr.Roberts' coat). (3)Examine the picture on the wall. This shows a painting of the Battle of Waterloo in the year 1815. (4)1815 is the combination of the safe, so 'DIAL 1815' and you open the safe. (5)Inside the safe is the marriage certificate of Miss Susan Polly Perkins to Mr.James T. Blandford. (6)Show this to the Policeman as proof of Susan Blandford's maiden name. (7)The other papers in the safe tell you that Susan Polly Perkins was the only one born in July. (There appears to be no use for this other information). ROSE COTTAGE (1)To get into Rose Cottage, you must first have avoided the car, caused it to crash and obtained the keys from the wreck. (See 'CAR'). BEDROOM Open and look in the wardrobe and take the ceremonial robe. (Put the robe in your briefcase as it MUST NOT be worn before the 'ENDGAME'). LOUNGE Examine the small bowl on the table and take the crumpled note from Susan Blandford to Peter Mason. (See 'NOTE (CRUMPLED)'). HALLWAY Hanging on the wall is an electric clock. (You can take this to keep an eye on the time during the ENDGAME, but this is optional). VICARAGE (1)You will need the SLEDGEHAMMER, SECATEURS and KEY from the desk in the Vestry. ENTRANCE HALL (1)Upon entering the Vicarage, examine the wall in the entrance hall and it describes it as being recently plastered. (2)'HIT WALL WITH SLEDGEHAMMER' THREE TIMES and this exposes a walled-up woman wearing a crucifix and holding a prayer book. (3)'GET CRUCIFIX' and 'WEAR' it. (4)To get the prayer book, 'CUT FINGERS WITH SECATEURS'. (For the squeamish, turn down the volume and close your eyes before entering this command!!). LIVING ROOM (1)Examine the bookcase and 'READ BOOK'. (2)This gives you a clue as to what you need to defeat the Evil One, namely an AXE and HOLY WATER. (3)Examine the small chair and find a ball of wool. BOX ROOM (UPSTAIRS) (1)'LOOK' at the room then examine the books. (2)Take the Treasure Island book and examine it. (Savings Book falls out). (3)Get the Savings Book showing a 20P balance. PARENTS ROOM (UPSTAIRS) (1)Examine the painting on the wall which shows a Witch Hunter. (Another clue). (At the first opportunity, tell the Policeman of the walled-up woman, but make sure that you have done all you need to do as the Vicarage is then guarded by the Police who stop further entry to the Vicarage). THE ENDGAME YOU WILL NEED: THE HOLY WATER IN A CORKED BOTTLE THE HOLY AXE COMPLETE WITH HANDLE THE CEREMONIAL ROBE Go to the Manor driveway and wait for the Gardener to leave at 11:00pm There are TWO ways that you can proceed from here, one is the correct way, and the other is the wrong way. THE WRONG WAY................ Enter the Manor, swing across the gap using the rope or climb it and go down the stairs. Enter the burnt-out library, move the leaves and find a trapdoor, open the trapdoor and go down, find yourself in a vaulted corridor..........This way is a RED HERRING!!!! THE CORRECT WAY.............. ENTER THE MAUSOLEUM AND 'PUSH THE COFFIN' (This will open up a passageway leading down) 'WEAR THE CEREMONIAL ROBE' and go DOWN. MOVE EAST ONCE THEN STOP. (You now have to wait until 12:18pm when two Acolytes appear) 'REMOVE THE CORK FROM THE BOTTLE' (When the two Acolytes enter the Chamber at 12:24pm, you follow them) IN THE CHAMBER (A group of Acolytes appear and stand around a pyre upon which a young girl is about to be sacrificed) While this is going on, type: 'KILL FATHER WITH AXE'......But DON'T hit [RETURN]. When told that you recognise the Main Acolyte as your Father, THEN hit [RETURN]. Upon killing your Father, the Devil stands in his place. 'THROW WATER AT DEVIL' .................The end of your Personal Nightmare, or is it?!!!