Warning: The following contains information that will help you
solve Of Light and Darkness. Please, DO NOT READ FROM START TO FINISH.
If you do, you'll ruin the game. And you'll upset the balance of good
and evil in the universe. And get a bad headache. Enjoy!
OF LIGHT AND DARKNESS : A WALKTHROUGH
BY
P. HART
Of Light and Darkness is a unique adventure game. It does not
really contain "traditional" puzzles as other adventure-type games do.
The main thrust, or goal of the game is to Redeem the Apparitions. And
the game is not linear; you don't have to redeem the Apparitions in
any particular order. Reading the manual that comes with the game -
Book of the Damned - should give you some insight as to what is
expected. At the end of this walkthrough, you will find a list of all
the Apparitions, their Artifacts, and their Sin. But basically, to
redeem an Apparition, here is what you must do : You must know which
Artifact goes with which Apparition; which Color Orb goes along with
the Apparition; and you must know what Sin the Apparition is guilty of
so that you may go to the appropiate room to redeem them. So, it is
thus:
Apparition
Artifact
Color Orb
Sin (Sin Room)
For the most part, it's fairly easy to find out who an Apparition
is, and what color Orb goes along with them. This can be done by first
reading the manual, and then by also going to the Mask Room - which is
Underground. The Mask Room is very helpful, especially in determining
which Color goes with an Apparition. Going to the Mask Room should be
your first order of business upon entering any Level. There is a Map
that comes with the game; familiarize yourself with this so you know
where various places are.
In regards to the Mask Room, this is how you get to there: upon
starting the game, click forward till you reach the Clock; then turn
slightly to your right, and click forward down that "street". You will
now be facing the Hall of Pride. But, just to the left of the Pride,
you will see revolving doors; click towards these. Once inside the
tunnel, turn to your right and click forward; when you're facing the
giant Mask, your cursor should become the "grasping hand". Click on
the giant Mask and then you will be transported to the Mask Room. The
thing to do in here is to click on the colored stars that you see
around the room. Upon clicking a colored star, you will see three
Apparitions appear. The "Color" star that you clicked corresponds to
those three Apparitions. (Now upon going on to Levels 2 & 3, some of
the Apparitions "colors" stay the same, but, sometimes they do not, so
pay careful attention). You may then click upon each of the
Apparitions faces when your cursor turns into the Victrolla/Phonograph
icon. You may in this way learn more about each Apparition ( Note:
there is also a "Black" star in this room which is a little difficult
to see above a doorway; but this particular star does not come into
play until the second and third levels).
Now, when travelling through the village itself, pick up all the
Orbs and Trans-Portals that you come across. Throughout the game,
whenever you have to use the Orbs to blast an Apparition, the Orbs
themselves will constantly re- appear in more or less the same places
where you originally found them; though there is some variation among
the three Levels ( There are also "Black" Orbs, but these also do not
come into play until the second and third Levels ).
Mastering the Trans-Portals is very helpful; using these will
transport you instantaneously to a given spot. This is very
advantageous when you are "pressed for time" with the impending
Apocalypse. With the Trans-Portals, just remember where you were when
you used it; it will be in that same exact spot when you come back to
retrieve it.
So keep your inventory stocked with Orbs and Trans- Portals;
you're going to need them frequently. With the Trans-Portals, examine
their "appearence" in your inventory; highlighting them will help to
view them better. Then, use the Map supplied with your game to match
them up; this way you can see which Portal will take you where.
Another feature in this game that is useful is using the "Pause"
button that is located on your keyboard. This will "freeze" the game
and stop the clock. Remember, you are racing against time and the
impending Apocalypse. Pausing is handy for when you want to stop and
think something through, or maybe to jot down some notes from
something you just learned in the game. This way, the clock isn't
running.
Besides the Black, there are three "colored" Orbs : Red, Green,
and Blue. You will need to combine these three in different ways for
the various Apparitions. Some just require a single Orb, a Red, a
Green, or a Blue. But for the other colors, here is the combination of
Orbs you must use:
Yellow = Red & Green
Magenta = Red & Blue
Cyan (Light Blue) = Blue & Green
During gameplay, if you hear the voice-over say, "Attention ! You
have one minute to send an Apparition back to the Dark Isle using
White Light. If you do not, the Apocalypse will soon be upon you"; In
order to create White Light, you must combine Red, Blue, and Green
Orbs in your inventory and then use them. But to do this when you hear
the announcement, an Apparition must be within your sight. Sometimes
they are actually present in the Village; but if they are not, you
must then go to a "Device" room and find them. You may then blast them
with White light. You cannot just blast the White light without having
an Apparition present; it will just be a waste of your Orbs.
As for the inventory itself, this is how you access it: click on
the right mouse button; this brings up the inventory. While still
holding down on the right mouse button, slide the mouse cursor over
the desired item you want in your inventory, and then click the left
mouse button; this will highlight that item (remember all the while to
still be holding down on the right mouse button). Remember with the
Orbs, while holding down with the right mouse button, you can left
click on more than one orb for certain combinations, e.g. Red & Green
= Yellow. This also applies when redeeming an Apparition : besides
clicking on the appropiate Orb(s), you must also click on the Artifact
that belongs to the Apparition. So, after selecting what you want from
your inventory by highlighting it/them, exit inventory by letting go
of the right mouse button. Then, hit the Space Bar on your keyboard;
this will cause the items to be used that you had selected in your
inventory. This will be, for instance, if you made some "White Light"
to blast an Apparition back to the Dark Isle, if you selected a Trans-
Portal, or if you're redeeming an Apparition.
When you first start the game (or another Level), you'll notice
that most of the Device Rooms are empty; there will not be Apparitions
or their Artifacts in the rooms. When they do appear, you can click on
the Apparition's faces and they will speak, or you can put your cursor
over the Artifacts themselves until the cursor turns into the
Victrolla/Phonograph icon, click, and then you will hear more
information. But remember, you CANNOT take an Artifact while the
Apparition is still in the room with it !
During gameplay, you may notice periodically "flashes" of
different colors; this means that Apparitions that correspond to that
color have entered the village. This also means that their Artifacts
are now available - unguarded - in their Device Room. You can also do
this yourself if you desire a certain Artifact; you can "force" an
Apparition. Here's how : if you are in a Device Room, and the
Apparitions are there with their Artifacts, make some "White Light"
from your inventory and blast them. But, you will notice that this
banishes them as well as their Artifacts. Then quickly, go back out to
the village and go to the Clock; but, make sure that your back is
towards the Famine Room when you are facing the Clock. Now, tilt your
view upwards so you can see the stars on the Clock. Move your cursor
over to the now darkened star that corresponds to the color of the
Apparitions that you just blasted with White Light; your cursor should
now turn into the "grasping hand". Click now on this star and you will
see the appropiate color "flash". Those Apparitions have now been
forced out. You can now go quickly back to that Device Room and the
Apparition's Artifacts will be there but the Apparitions themselves
won't be. You can now take the Artifacts. Also, you can take an
Artifact out to the Clock, and, highlighting that Artifact in your
inventory, left click when your cursor turns into the
Victrolla/Phonograph icon underneath of the Clock; this way you can
learn more about the Artifact, it's owner, it's Sin, etc. And try to
make efficient use of taking Artifacts. Say, for instance, you notice
that two Artifacts are both redeemed in the same Sin Room; then take
both and act accordingly.
Now, there are Rooms and there are hidden Rooms. By this it means
that certain Rooms are accessed by clicking on a certain something.
This certain something turns out to be a star, but not a "colored"
star like on the Clock, for instance. Here are the Rooms that have
these stars : In the Radiation Room, turn to your left and you will
see a star; click on it and you will be taken to the Hall of Lust.
After you've entered The Office, click on the star on the desk and
you'll be taken to the Hall of Anger. When in the War Room, turn to
your left and look for the star on the wall; click on it and you'll be
taken to the Hall of Accidie (Sloth). When you first enter the Earth
Shifts area, click forward one more time, and then look very carefully
over at the wall on your left; there's another star which will take
you to the Hall of Avarice (Greed). When you are in the "street" and
facing the Hall of Pride, turn to your right and you will see another
star; this will take you to the El Dorado Room.
You will notice while in the first Level, that certain areas are
not accessable to you yet. You'll notice that when you move your
cursor over these areas, the cursor becomes the "walking feet" icon,
but, with a red slash mark going through them. If you were to click on
it anyway, the voice- over would say, "Not this Level".
Then, in Levels 2 & 3, you'll notice that areas that were
previously accessable to you in Level 1, are now not available, they
are now "Locked". By this, it means that when you move your cursor
over that Doorway, your cursor now becomes a little black Padlock. If
you click on this, the voice-over will say something like, "The
Mirror", "The Guitar", or "The Cigar". This means that you must search
for that item, that Artifact, which is now also the "Key" that you
need to unlock that little black Padlock. Once you have found the
requested "Key", stand in front of that Doorway, highlight the
Key/Artifact in your inventory, exit inventory, and then left-click
your mouse button (in this instance, DO NOT hit the Space Bar). This
will open the "locked" door. It would now be a good idea to get rid of
that Artifact/Key in your inventory, lest the Apparition that owns it
comes after you. Once you've opened a locked door, you don't need that
Artifact for now, that is until later when you want to redeem that
particular Apparition. So, after you've opened a locked door, make
sure that item is still highlighted in your inventory, then hit the
Space Bar on your keyboard. This will get rid of the item in your
inventory and send it back to the Device Room where you got it. Once a
locked door has been un-locked, you can come and go back through it as
you please; you only need the Artifact/Key that one time to open it.
At the end of Level 2, after you've redeemed the 21 Apparitions,
you have to go down to the Hall of Mirrors and attempt to solve the
Orb puzzle; you will see a pyramid rise out of the ground with
receptacles around it to place the Orbs in. But don't worry, it's not
meant or supposed to be solved now. No matter what you try, it will
not work; Gar Hob supposedly does something to switch them around just
to thwart you. You will just go on to Level 3.
Now, in Level 3, you are going to notice some Artifacts in
particular. These will be Skulls with colored eyes. These are
Artifacts that you do not - I repeat, DO NOT - want to hold onto for
too long. These Artifacts belong to Dark Lords, and if they catch you
with them, you will be punished severely. Some of the things they will
do to you are depleting your inventory, or (God forbid), put a CURSE
on you ! So, to avoid any and all such things, just don't keep these
items in your inventory until absolutely necessary. For instance, you
need a Skull to open one of the locked doors; get the Skull, use it to
open the locked door, then immediately get rid of it from your
inventory ! Other than that, save all three Skulls till the end, till
the last (Note: if you do happen to get caught by one of the Dark
Lords with their Artifact, and they punish you in some evil way of
theirs, it's best to just go back to a previous Saved Game. But, if
you don't want to do this, refer to the Quick Reference Card which
came with the game; this will tell you what you must do, for instance,
to "purify" yourself).
Also, other areas in Level 3 which will become available to you
are The Abyss, which is to the left in the tunnel when you first enter
the Underground from the revolving door; also The Nightly News, which
is to your left when you are in the Plague Room.
So, in Level 3, after you've redeemed all of the Apparitions
except for the ones with the Skulls, you need now to go down to the
Hall of Mirrors again and solve the Orb puzzle. But this time, you
will have clues as to how to solve it. When you click on those Skull
Artifacts when your cursor turns into the Victrolla/Phonograph icon,
they will say things like, "Blue is before red....", or something akin
to that. Clicking on each of the three Skulls is giving you clues as
to the order in which to place the orbs. It will be different each
time you play the game. Listen carefully to these clues, and Save Game
before attempting to solve the Orb Puzzle (Note: the word "Before"
means "to the Left of").
After you've solved the Orb Puzzle, click towards the pyramid;
you will now be taken to the Dark Isle. Then, enter the main doorway
of the Dark Isle; once inside, click up the spiral staircase. At the
top, turn slightly to your left, and notice the oval mirror. When you
place your cursor over it, you will see the little black Padlock.
Click on it, and it will tell you what Artifact/Key that you need to
open it. Actually, that item should still be in your inventory, just
in case you haven't noticed it already. This is regardless of the fact
that you may have already redeemed that particular Apparition which
owned that Artifact. So, in your inventory, highlight the Artifact/Key
that the oval mirror with the Padlock asks for, then left click on it;
this will open up this new Mirror Room. This will be the room in which
you will redeem the three dark Lords that are left. This will be the
tricky part; you must be "sly", and quick. This is going to be a very
opportune time to use one of the Trans- Portals; namely, the Hall of
Mirrors Trans-Portal.
(Note: make sure you have plenty of Orbs in your inventory; you
are going to need one of each - Red, Green, Blue, & Black - for the
last Orb Puzzle in order to defeat Gar Hob. Because if you reach the
part of the game where you are going to face the last Orb Puzzle, and
you don't have the proper Orbs in your inventory, there is no "going
back" to the Village; so stock up NOW).
Now, make your way back to the Village, and go to one of the
Device Rooms where you know one of the Dark Lords is with his Skull
Artifact; it would be best to Save Game before attempting this. If the
Dark Lord is not there and his Artifact is, then good, just take the
Artifact. But if not, use the White Light trick to banish him, go to
the Clock , click on the appropiate star to "force" him, then go back
to the Device Room and get the Skull.
O.K., don't panic ! You need to waste some time here on purpose,
believe it or not. If you want, you can go to the area just in front
of the Hall of Mirrors; wait there. BUT, here's what you must do:
access your inventory, and highlight just the Hall of Mirrors
Trans-Portal. Now you will have to "listen" for something. The Dark
Lords announce themselves when they are getting near you; this may be
something such as an evil laugh, heavy breathing, what-have- you. So
as you are standing there, when you "hear" the Dark Lord, immediately
hit your Space Bar on your keyboard, and the Trans-Portal that you had
highlighted will take you directly to the Hall of Mirrors. Now also
very quickly, keep clicking forward to the pyramid, Dark Isle, up
spiral stairs, through oval Mirror, and then when you are inside of
here, access your inventory, highlight the Skull and the appropiate
colored Orb, exit inventory, then hit the Space Bar on your keyboard.
This will redeem the Dark Lord. You must now do this again for the two
remaining Dark Lords. And as I mentioned before, it's a good idea to
Save Game before attempting to redeem any of the Dark Lords. Also
remember to go back and get your Hall of Mirror Trans-Portal; it will
be right where you left it when you just last used it.
After you've redeemed the three Dark Lords, the Throne Room will
now be accessible to you. The Throne Room is located just to the right
of the oval Mirror where you just redeemed the three Dark Lords. In
the Throne Room, you will have one more Orb Puzzle to solve (As
mentioned earlier, you should have stocked up on Orbs, so now you have
at least one Red, one Green, one Blue, and one Black). Before you
enter the Throne Room, go back into the oval Mirror room where the
three redeemed Dark Lords are; you will be able to get clues from them
on how to solve the last Orb Puzzle to defeat Gar Hob. Click on the
faces of each of the Dark Lords. Sometimes you'll get lucky and each
of them will give you a different clue; other times, each of the Dark
Lords will give you the same clue. It's basically the same as earlier
with the pyramid Orb Puzzle; e.g., "Red is before Blue, but not next
to Black". And again, it will be different each time you play the
game, even if you go back to the same Saved Game just before this
puzzle. So when you've gotten your clues from the Dark Lords, enter
the Throne Room. Inside, turn around and face Angel. She will give you
one final clue on how to solve the final Orb Puzzle. The clues that
you have received may seem contradictory, or cryptic, but carefully
think about them, and they will make a certain sense. When you think
you've got it figured out, place the Orbs in their respective
receptacles. If you've figured it correctly, Gar Hob will leave Angels
body; but, if you've figured incorrectly, Gar Hob will have some bad
news for you.
____________________________________________________________
_____
So, if you want to figure out the Apparition's Sin and Artifacts
yourself, read the Book of the Damned manual on each Apparition; when
in the Mask Room, click on each of the faces; when in a Device Room,
click on the Apparition's face; when in a Device Room, click on an
Artifact; when you have an Artifact in your possession, take it out to
the Clock and click it underneath of it (doing this under the Clock
has the Apparition's victim tell you something). Doing all of these
things will give information on who a given Artifact belongs to, and
information on what Sin a given Apparition is guilty of (so you know
what Sin Room to go to). But if you still can't figure it out after
all of this, look below and you will find a list of what you need; it
will be listed in the order of Apparition, Artifact, & Sin:
>
>
>
>
>
>
Mani, Yin-Yang, Pride
Ivan the Terrible, Sword, Pride
Aleister Crowley, Cross, Pride
Dagmar Hirt, Scalpel, Pride
Osira, Flower, Anger
Tiplotezca, Heart, Anger
John Wayne Gacy, Clownface, Anger
Tirinia, Rope Noose, Lust
Anka, Jolly Roger (Cross Bones), Lust
Wa-No-Te, Horse, Lust
Serguis Orata, Oyster, Gluttony
Xuanchiquel, Spoon, Gluttony
Man of No Name, Abacus, Avarice/Greed
Droessus, Necklace (Wreath), Avarice/Greed
Alfred Krupp von Bohlen, Cannon, Avarice/Greed
Raj, Branding Iron, Envy
Shaamra, Chisel & Stone, Envy
Zanazca, Mirror, Envy
Jimmy Ray Christian, Guitar, Accidie/Sloth
Koobooragong, Round Stone, Accidie/Sloth
Piankhy, Square Stone (Plans), Accidie/Sloth
Heung Po-Chi, Silk Square, Accidie/Sloth
Caligula, Dagger, Nightly News/Plague Room (Level 3 Only)
Carlos Marcello, Cigar, Nightly News/Plague Room (Level 3
Only)
Marie Antoinette, Money Purse, El Dorado Room (Level 3 Only)
Shakem Ben-Jamin, Sheep Hide, El Dorado room (Level 3 Only)
Cain/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Quechua/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Alexander the Great/Dark Lord, Skull, Abyss/Mirror Room Dark
Isle
Amratus I/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Admah-Najeh/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Saman, Druid Priest/Dark Lord, Skull, Abyss/Mirror Room Dark
Isle
(Extra Tip : Whenever you go to Save Game or Load Game, that
Robot will appear. If you don't feel like listening to him go through
his whole routine everytime, then just as he is about to turn around
to face you, Left-click on your mouse button and it will skip his
repetitive sequence; because after a while, this gets tedious !)
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