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Of Light and Darkness


     Warning:  The  following  contains information that will help you
solve Of Light and Darkness. Please, DO NOT READ FROM START TO FINISH.
If  you do, you'll ruin the game. And you'll upset the balance of good
and evil in the universe. And get a bad headache. Enjoy!

           OF LIGHT AND DARKNESS : A  WALKTHROUGH
                              
                             BY
                              
                           P. HART                                                            
                              
     Of  Light  and  Darkness  is a unique adventure game. It does not
really contain "traditional" puzzles as other adventure-type games do.
The main thrust, or goal of the game is to Redeem the Apparitions. And
the  game  is  not linear; you don't have to redeem the Apparitions in
any  particular  order.  Reading the manual that comes with the game -
Book  of  the  Damned  -  should  give  you some insight as to what is
expected.  At the end of this walkthrough, you will find a list of all
the  Apparitions,  their  Artifacts,  and their Sin. But basically, to
redeem  an  Apparition, here is what you must do : You must know which
Artifact  goes  with which Apparition; which Color Orb goes along with
the Apparition; and you must know what Sin the Apparition is guilty of
so  that  you  may go to the appropiate room to redeem them. So, it is
thus:

                         Apparition
                          Artifact
                          Color Orb
                       Sin (Sin Room)
                              
     For the most part, it's fairly easy to find out who an Apparition
is, and what color Orb goes along with them. This can be done by first
reading the manual, and then by also going to the Mask Room - which is
Underground.  The Mask Room is very helpful, especially in determining
which  Color goes with an Apparition. Going to the Mask Room should be
your  first  order of business upon entering any Level. There is a Map
that  comes  with the game; familiarize yourself with this so you know
where various places are.

     In  regards  to the Mask Room, this is how you get to there: upon
starting  the  game, click forward till you reach the Clock; then turn
slightly to your right, and click forward down that "street". You will
now  be  facing the Hall of Pride. But, just to the left of the Pride,
you  will  see  revolving  doors; click towards these. Once inside the
tunnel,  turn  to your right and click forward; when you're facing the
giant  Mask,  your  cursor should become the "grasping hand". Click on
the  giant Mask and then you will be transported to the Mask Room. The
thing  to  do  in  here  is to click on the colored stars that you see
around  the  room.  Upon  clicking  a colored star, you will see three
Apparitions  appear.  The "Color" star that you clicked corresponds to
those  three  Apparitions. (Now upon going on to Levels 2 & 3, some of
the Apparitions "colors" stay the same, but, sometimes they do not, so
pay   careful  attention).  You  may  then  click  upon  each  of  the
Apparitions faces when your cursor turns into the Victrolla/Phonograph
icon.  You  may  in  this way learn more about each Apparition ( Note:
there  is also a "Black" star in this room which is a little difficult
to  see  above  a doorway; but this particular star does not come into
play until the second and third levels).

     Now,  when travelling through the village itself, pick up all the
Orbs  and  Trans-Portals  that  you  come across. Throughout the game,
whenever  you  have  to  use the Orbs to blast an Apparition, the Orbs
themselves  will constantly re- appear in more or less the same places
where  you originally found them; though there is some variation among
the  three Levels ( There are also "Black" Orbs, but these also do not
come into play until the second and third Levels ).

     Mastering  the  Trans-Portals  is  very helpful; using these will
transport   you   instantaneously  to  a  given  spot.  This  is  very
advantageous  when  you  are  "pressed  for  time"  with the impending
Apocalypse.  With the Trans-Portals, just remember where you were when
you  used it; it will be in that same exact spot when you come back to
retrieve it.

     So  keep  your  inventory  stocked  with Orbs and Trans- Portals;
you're  going to need them frequently. With the Trans-Portals, examine
their  "appearence"  in your inventory; highlighting them will help to
view  them  better. Then, use the Map supplied with your game to match
them up; this way you can see which Portal will take you where.

     Another  feature in this game that is useful is using the "Pause"
button  that  is located on your keyboard. This will "freeze" the game
and  stop  the  clock.  Remember,  you are racing against time and the
impending  Apocalypse.  Pausing is handy for when you want to stop and
think  something  through,  or  maybe  to  jot  down  some  notes from
something  you  just  learned  in  the game. This way, the clock isn't
running.

     Besides  the  Black, there are three "colored" Orbs : Red, Green,
and  Blue.  You will need to combine these three in different ways for
the  various  Apparitions.  Some  just  require a single Orb, a Red, a
Green, or a Blue. But for the other colors, here is the combination of
Orbs you must use:

                    Yellow = Red & Green
                    Magenta = Red & Blue
              Cyan (Light Blue) = Blue & Green
                              
     During gameplay, if you hear the voice-over say, "Attention ! You
have  one  minute  to  send  an Apparition back to the Dark Isle using
White  Light. If you do not, the Apocalypse will soon be upon you"; In
order  to  create  White  Light, you must combine Red, Blue, and Green
Orbs in your inventory and then use them. But to do this when you hear
the  announcement,  an Apparition must be within your sight. Sometimes
they  are  actually  present  in the Village; but if they are not, you
must then go to a "Device" room and find them. You may then blast them
with White light. You cannot just blast the White light without having
an Apparition present; it will just be a waste of your Orbs.

     As  for the inventory itself, this is how you access it: click on
the  right  mouse  button;  this  brings up the inventory. While still
holding  down  on  the right mouse button, slide the mouse cursor over
the  desired  item you want in your inventory, and then click the left
mouse button; this will highlight that item (remember all the while to
still  be  holding  down on the right mouse button). Remember with the
Orbs,  while  holding  down  with the right mouse button, you can left
click  on more than one orb for certain combinations, e.g. Red & Green
=  Yellow.  This  also  applies when redeeming an Apparition : besides
clicking on the appropiate Orb(s), you must also click on the Artifact
that belongs to the Apparition. So, after selecting what you want from
your  inventory  by highlighting it/them, exit inventory by letting go
of  the  right mouse button. Then, hit the Space Bar on your keyboard;
this  will  cause  the  items to be used that you had selected in your
inventory.  This will be, for instance, if you made some "White Light"
to blast an Apparition back to the Dark Isle, if you selected a Trans-
Portal, or if you're redeeming an Apparition.

     When  you  first start the game (or another Level), you'll notice
that most of the Device Rooms are empty; there will not be Apparitions
or their Artifacts in the rooms. When they do appear, you can click on
the Apparition's faces and they will speak, or you can put your cursor
over  the  Artifacts  themselves  until  the  cursor  turns  into  the
Victrolla/Phonograph   icon,  click,  and  then  you  will  hear  more
information.  But  remember,  you  CANNOT  take  an Artifact while the
Apparition is still in the room with it !

     During   gameplay,  you  may  notice  periodically  "flashes"  of
different  colors; this means that Apparitions that correspond to that
color  have  entered the village. This also means that their Artifacts
are  now available - unguarded - in their Device Room. You can also do
this  yourself  if  you  desire a certain Artifact; you can "force" an
Apparition.  Here's  how  :  if  you  are  in  a  Device Room, and the
Apparitions  are  there  with their Artifacts, make some "White Light"
from  your  inventory  and  blast them. But, you will notice that this
banishes them as well as their Artifacts. Then quickly, go back out to
the  village  and  go  to  the Clock; but, make sure that your back is
towards  the Famine Room when you are facing the Clock. Now, tilt your
view  upwards  so you can see the stars on the Clock. Move your cursor
over  to  the  now  darkened star that corresponds to the color of the
Apparitions that you just blasted with White Light; your cursor should
now turn into the "grasping hand". Click now on this star and you will
see  the  appropiate  color  "flash".  Those Apparitions have now been
forced  out.  You  can now go quickly back to that Device Room and the
Apparition's  Artifacts  will  be there but the Apparitions themselves
won't  be.  You  can  now  take  the  Artifacts. Also, you can take an
Artifact  out  to  the  Clock, and, highlighting that Artifact in your
inventory,    left   click   when   your   cursor   turns   into   the
Victrolla/Phonograph  icon  underneath  of the Clock; this way you can
learn  more  about the Artifact, it's owner, it's Sin, etc. And try to
make  efficient use of taking Artifacts. Say, for instance, you notice
that  two  Artifacts are both redeemed in the same Sin Room; then take
both and act accordingly.

     Now, there are Rooms and there are hidden Rooms. By this it means
that  certain  Rooms  are accessed by clicking on a certain something.
This  certain  something  turns  out to be a star, but not a "colored"
star  like  on  the  Clock, for instance. Here are the Rooms that have
these  stars  :  In the Radiation Room, turn to your left and you will
see  a  star;  click  on it and you will be taken to the Hall of Lust.
After  you've  entered  The  Office, click on the star on the desk and
you'll  be  taken  to the Hall of Anger. When in the War Room, turn to
your left and look for the star on the wall; click on it and you'll be
taken  to  the Hall of Accidie (Sloth). When you first enter the Earth
Shifts area, click forward one more time, and then look very carefully
over  at  the  wall on your left; there's another star which will take
you  to  the Hall of Avarice (Greed). When you are in the "street" and
facing  the Hall of Pride, turn to your right and you will see another
star; this will take you to the El Dorado Room.

     You  will notice while in the first Level, that certain areas are
not  accessable  to  you  yet.  You'll  notice that when you move your
cursor  over  these areas, the cursor becomes the "walking feet" icon,
but, with a red slash mark going through them. If you were to click on
it anyway, the voice- over would say, "Not this Level".

     Then,  in  Levels  2  &  3,  you'll  notice  that areas that were
previously  accessable  to you in Level 1, are now not available, they
are  now  "Locked".  By  this, it means that when you move your cursor
over  that Doorway, your cursor now becomes a little black Padlock. If
you  click  on  this,  the  voice-over  will  say something like, "The
Mirror", "The Guitar", or "The Cigar". This means that you must search
for  that  item,  that  Artifact, which is now also the "Key" that you
need  to  unlock  that  little  black Padlock. Once you have found the
requested  "Key",  stand  in  front  of  that  Doorway,  highlight the
Key/Artifact  in  your  inventory, exit inventory, and then left-click
your  mouse  button (in this instance, DO NOT hit the Space Bar). This
will open the "locked" door. It would now be a good idea to get rid of
that  Artifact/Key in your inventory, lest the Apparition that owns it
comes after you. Once you've opened a locked door, you don't need that
Artifact  for  now,  that  is until later when you want to redeem that
particular  Apparition.  So,  after  you've opened a locked door, make
sure  that  item  is still highlighted in your inventory, then hit the
Space  Bar  on  your  keyboard.  This will get rid of the item in your
inventory and send it back to the Device Room where you got it. Once a
locked door has been un-locked, you can come and go back through it as
you please; you only need the Artifact/Key that one time to open it.

     At  the end of Level 2, after you've redeemed the 21 Apparitions,
you  have  to  go down to the Hall of Mirrors and attempt to solve the
Orb  puzzle;  you  will  see  a  pyramid  rise  out of the ground with
receptacles  around it to place the Orbs in. But don't worry, it's not
meant  or  supposed  to be solved now. No matter what you try, it will
not work; Gar Hob supposedly does something to switch them around just
to thwart you. You will just go on to Level 3.

     Now,  in  Level  3,  you  are  going  to notice some Artifacts in
particular.  These  will  be  Skulls  with  colored  eyes.  These  are
Artifacts  that  you do not - I repeat, DO NOT - want to hold onto for
too  long. These Artifacts belong to Dark Lords, and if they catch you
with them, you will be punished severely. Some of the things they will
do  to  you are depleting your inventory, or (God forbid), put a CURSE
on  you  ! So, to avoid any and all such things, just don't keep these
items  in your inventory until absolutely necessary. For instance, you
need a Skull to open one of the locked doors; get the Skull, use it to
open  the  locked  door,  then  immediately  get  rid  of it from your
inventory  ! Other than that, save all three Skulls till the end, till
the  last  (Note:  if  you  do happen to get caught by one of the Dark
Lords  with  their  Artifact,  and they punish you in some evil way of
theirs,  it's  best  to just go back to a previous Saved Game. But, if
you  don't  want  to  do this, refer to the Quick Reference Card which
came with the game; this will tell you what you must do, for instance,
to "purify" yourself).

     Also,  other  areas in Level 3 which will become available to you
are The Abyss, which is to the left in the tunnel when you first enter
the  Underground from the revolving door; also The Nightly News, which
is to your left when you are in the Plague Room.

     So,  in  Level  3,  after  you've redeemed all of the Apparitions
except  for  the  ones with the Skulls, you need now to go down to the
Hall  of  Mirrors  again  and solve the Orb puzzle. But this time, you
will  have  clues as to how to solve it. When you click on those Skull
Artifacts  when  your cursor turns into the Victrolla/Phonograph icon,
they will say things like, "Blue is before red....", or something akin
to  that.  Clicking on each of the three Skulls is giving you clues as
to  the  order  in  which to place the orbs. It will be different each
time you play the game. Listen carefully to these clues, and Save Game
before  attempting  to  solve  the Orb Puzzle (Note: the word "Before"
means "to the Left of").

     After  you've  solved  the Orb Puzzle, click towards the pyramid;
you  will  now be taken to the Dark Isle. Then, enter the main doorway
of  the  Dark Isle; once inside, click up the spiral staircase. At the
top,  turn slightly to your left, and notice the oval mirror. When you
place  your  cursor  over  it,  you will see the little black Padlock.
Click  on  it, and it will tell you what Artifact/Key that you need to
open  it.  Actually, that item should still be in your inventory, just
in case you haven't noticed it already. This is regardless of the fact
that  you  may  have already redeemed that particular Apparition which
owned that Artifact. So, in your inventory, highlight the Artifact/Key
that the oval mirror with the Padlock asks for, then left click on it;
this will open up this new Mirror Room. This will be the room in which
you  will  redeem the three dark Lords that are left. This will be the
tricky  part; you must be "sly", and quick. This is going to be a very
opportune  time  to use one of the Trans- Portals; namely, the Hall of
Mirrors Trans-Portal.

     (Note:  make  sure you have plenty of Orbs in your inventory; you
are  going  to  need one of each - Red, Green, Blue, & Black - for the
last  Orb  Puzzle in order to defeat Gar Hob. Because if you reach the
part  of the game where you are going to face the last Orb Puzzle, and
you  don't  have the proper Orbs in your inventory, there is no "going
back" to the Village; so stock up NOW).

     Now,  make  your  way  back  to the Village, and go to one of the
Device  Rooms  where  you know one of the Dark Lords is with his Skull
Artifact; it would be best to Save Game before attempting this. If the
Dark  Lord  is not there and his Artifact is, then good, just take the
Artifact.  But  if not, use the White Light trick to banish him, go to
the  Clock , click on the appropiate star to "force" him, then go back
to the Device Room and get the Skull.

     O.K.,  don't panic ! You need to waste some time here on purpose,
believe  it  or not. If you want, you can go to the area just in front
of  the  Hall  of  Mirrors;  wait there. BUT, here's what you must do:
access  your  inventory,  and  highlight  just  the  Hall  of  Mirrors
Trans-Portal.  Now  you  will have to "listen" for something. The Dark
Lords  announce themselves when they are getting near you; this may be
something  such  as an evil laugh, heavy breathing, what-have- you. So
as  you are standing there, when you "hear" the Dark Lord, immediately
hit your Space Bar on your keyboard, and the Trans-Portal that you had
highlighted  will  take  you directly to the Hall of Mirrors. Now also
very  quickly,  keep  clicking  forward  to the pyramid, Dark Isle, up
spiral  stairs,  through  oval Mirror, and then when you are inside of
here,  access  your  inventory, highlight the Skull and the appropiate
colored  Orb, exit inventory, then hit the Space Bar on your keyboard.
This will redeem the Dark Lord. You must now do this again for the two
remaining  Dark  Lords. And as I mentioned before, it's a good idea to
Save  Game  before  attempting  to  redeem any of the Dark Lords. Also
remember  to go back and get your Hall of Mirror Trans-Portal; it will
be right where you left it when you just last used it.

     After  you've redeemed the three Dark Lords, the Throne Room will
now be accessible to you. The Throne Room is located just to the right
of  the  oval  Mirror where you just redeemed the three Dark Lords. In
the  Throne  Room,  you  will  have  one  more Orb Puzzle to solve (As
mentioned earlier, you should have stocked up on Orbs, so now you have
at  least  one  Red,  one  Green, one Blue, and one Black). Before you
enter  the  Throne  Room,  go back into the oval Mirror room where the
three redeemed Dark Lords are; you will be able to get clues from them
on  how  to  solve the last Orb Puzzle to defeat Gar Hob. Click on the
faces  of  each of the Dark Lords. Sometimes you'll get lucky and each
of  them will give you a different clue; other times, each of the Dark
Lords  will give you the same clue. It's basically the same as earlier
with  the  pyramid Orb Puzzle; e.g., "Red is before Blue, but not next
to  Black".  And  again,  it  will be different each time you play the
game,  even  if  you  go  back to the same Saved Game just before this
puzzle.  So  when  you've gotten your clues from the Dark Lords, enter
the Throne Room. Inside, turn around and face Angel. She will give you
one  final  clue  on how to solve the final Orb Puzzle. The clues that
you  have  received  may seem contradictory, or cryptic, but carefully
think  about  them, and they will make a certain sense. When you think
you've  got  it  figured  out,  place  the  Orbs  in  their respective
receptacles. If you've figured it correctly, Gar Hob will leave Angels
body;  but,  if you've figured incorrectly, Gar Hob will have some bad
news for you.

    ____________________________________________________________
                                _____
                              
     So,  if you want to figure out the Apparition's Sin and Artifacts
yourself,  read the Book of the Damned manual on each Apparition; when
in  the  Mask Room, click on each of the faces; when in a Device Room,
click  on  the  Apparition's  face; when in a Device Room, click on an
Artifact; when you have an Artifact in your possession, take it out to
the  Clock  and  click it underneath of it (doing this under the Clock
has  the  Apparition's  victim tell you something). Doing all of these
things  will  give information on who a given Artifact belongs to, and
information  on  what Sin a given Apparition is guilty of (so you know
what  Sin  Room  to go to). But if you still can't figure it out after
all  of this, look below and you will find a list of what you need; it
will be listed in the order of Apparition, Artifact, & Sin:

                              >
                              >
                              >
                              >
                              >
                              >
                              
                    Mani, Yin-Yang, Pride
               Ivan the Terrible, Sword, Pride
               Aleister Crowley, Cross, Pride
                 Dagmar Hirt, Scalpel, Pride
                    Osira, Flower, Anger
                  Tiplotezca, Heart, Anger
              John Wayne Gacy, Clownface, Anger
                  Tirinia, Rope Noose, Lust
            Anka, Jolly Roger (Cross Bones), Lust
                    Wa-No-Te, Horse, Lust
               Serguis Orata, Oyster, Gluttony
                Xuanchiquel, Spoon, Gluttony
            Man of No Name, Abacus, Avarice/Greed
         Droessus, Necklace (Wreath), Avarice/Greed
       Alfred Krupp von Bohlen, Cannon, Avarice/Greed
                  Raj, Branding Iron, Envy
                Shaamra, Chisel & Stone, Envy
                    Zanazca, Mirror, Envy
         Jimmy Ray Christian, Guitar, Accidie/Sloth
          Koobooragong, Round Stone, Accidie/Sloth
        Piankhy, Square Stone (Plans), Accidie/Sloth
          Heung Po-Chi, Silk Square, Accidie/Sloth
  Caligula, Dagger, Nightly News/Plague Room (Level 3 Only)
  Carlos Marcello, Cigar, Nightly News/Plague Room (Level 3
                            Only)
Marie Antoinette, Money Purse, El Dorado Room (Level 3 Only)
 Shakem Ben-Jamin, Sheep Hide, El Dorado room (Level 3 Only)
     Cain/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
    Quechua/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Alexander the Great/Dark Lord, Skull, Abyss/Mirror Room Dark
                            Isle
   Amratus I/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
  Admah-Najeh/Dark Lord, Skull, Abyss/Mirror Room Dark Isle
Saman, Druid Priest/Dark Lord, Skull, Abyss/Mirror Room Dark
                            Isle
                              
     (Extra  Tip  :  Whenever  you  go to Save Game or Load Game, that
Robot  will appear. If you don't feel like listening to him go through
his  whole  routine everytime, then just as he is about to turn around
to  face  you,  Left-click  on  your mouse button and it will skip his
repetitive sequence; because after a while, this gets tedious !)

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