Neverhood, The

     Warning:  The  following  contains information that will help you
solve  The Neverhood. Please, DO NOT READ FROM START TO FINISH. If you
do,  any number of terrible things may or may not happen. We can't say
for sure. Why risk it? Just read what you need...

The Neverhood

Puzzle Solutions and Game Walk-Through

Room #1: 
I woke up and I'm trapped, now what do I do?
     You  will need to pull the handle on the wall three times to open
the door.

     I'm  stuck  in  the  room  with  the Venus Fly Trap and the Rings
hanging  from the ceiling! Every time I press the button on the door I
get punched in the face. What do I do?
     First  you  must  push  the  Flytrap  over so that it is lined up
directly  beneath the fourth ring from the left. Then you need to jump
up  and grab the ring. The Flytrap should jump up and grab the ring as
you are coming back down. The exit door will open. While you're in the
Flytrap  room,  go  ahead and give all the handles a pull. This may be
useful later.

     I went into the building with the figure hanging from the ceiling
and the weird t.v. set looking thing, what do I do?
     The strange t.v.-like device that cuts to a close-up when clicked
on  shows  a  representation of the hanging dynamite man figure on the
left side of the screen and the dynamite shelves on the right side the
screen.  The  object  of  the  puzzle  is  to  replace the duds on the
dynamite  man with the real dynamite sticks on the shelves. You can do
this  by  clicking on the squares on the figure that do not have fuses
(little  squiggles  on  the  top of each block). Keep clicking until a
fuse  appears on the top of each block. You can check your progress by
exiting  the  panel  and  looking at the hanging figure. After all the
sticks of dynamite are moved to the hanging figure he will fall to the

     Okay,  I  built  the  dynamite man, but he just stands there. Now
what do I do?
     You need to venture onward. Exit the room toward the right and go
find the Jack-In-The-Box. Head towards the crab symbol on the wall and
take a left to find it. Click on the Jack-In-The-Box.

     This  crazy  creature chased me back to the Dynamite Shack and he
won't let me back out!
     The  Weasel  (creature)  has knocked a match loose from above the
door.  Pick  it up. Next, click on the dynamite man. The Weasel should
no longer be a problem.

     I  went  into  the building with the H above the door and I am in
the  room  with  the ceiling fan. Currently, I'm staring at this brown
box with a bunch of square pieces in it!
     You  will  need to arrange the pieces into the shape of an H. The
three  brown  pieces  should  be  on  the right. When you arrange them
correctly a door to the right of you will open.

     I  keep  finding  these brown squares on the ground. What do I do
with them?
     The squares are disks that when placed into one of the many video
players  throughout  the land will tell the story of The Neverhood and
help  you  on  your  quest.  Klaymen will automatically put all of the
disks  in his possession into the player when you click on it. To view
them  when  you get to a video player, just click on the button in the
center of the screen, and then click on the disk you wish to view.

     I  have  been  walking  down  this  hall  reading and reading and
reading. Will this ever end? I can't seem to stay awake?
     Under  no  circumstances should you attempt to read this story in
one  sitting. Drowsiness and possible loss of consciousness may occur.
Naps  should be taken after every four or five screens, but alas there
is  an  end.  While  you're in the Hall of Records, pick up the beaker
lying on the floor. Also, press the button to extend the spikes in the
room with the Preamble writings on the wall. And if you can make it to
the  end of the hall of records, pick up the video there. You'll thank
us later.

     I am standing outside of this little house and when I step on the
big button on the ground nothing happens, and when I ring the doorbell
the door doesn't open, so what do I do?
     First  you  will  have  had  to  defeat the Weasel (see the clues
regarding  the  dynamite  man),  and  you will need the beaker that is
located  in  the Hall of Records (see clue regarding the building with
the  Big  H). Next you must return to the area where the weasel chased
you.  Look  for  a brown door that is located directly across from the
big red bush. Inside you will see a triceratops head with a red button
underneath  it.  Press the red button to activate the water. Return to
the  little  house and stomp on the big button on the ground. Click on
the  water,  and  if  you  have the beaker, Klaymen will take a drink.
Next,  press  the button by the door and listen to the tones. You must
match  these tones exactly by spitting the appropriate amount of water
into each tube (you do not need to take a drink after each attempt). A
perfect  match  will  cause the front door to open. If you failed high
school choir, the spitting puzzle solution is 3,1,2,0,4.

     I  went  inside  the door to the little house and this man popped
out of a television set and started yelling at me. What do I do here?
     Pay no attention to the man in the t.v. set, his only function is
to amuse and bewilder the unwary adventurer.

     I  am  standing  in  the farthest room to the right in the little
house and I see a hole in the ceiling. How do I get up there?
     The  spikes  must  be  extended so that Klaymen can climb up them
like  a  ladder.  You  will  need to return to the Hall of Records and
press  the  button  to extend the spikes in the room with the Preamble
writings  on  the  wall if you haven't already done so. This will also
extend the spikes in the little house.

     I  went  into  a  tunnel  and  I  came to a green door with three
deadbolts on it. How do I unlock them?
     This  puzzle  requires  that  you  have completed all other tasks
mentioned  above and that you have pushed the three buttons in various
locations  to unlock the deadbolts. The first button (blue) is located
downstairs  at  the  Hall  of  Records (take the elevator). The second
button (orange) is located in the attic of the little house. The third
button  (white)  can  be  accessed using the slot car to travel to the
center  of  the spiral in the cave where the Weasel lived. If you have
completed  all  the of the previously mentioned tasks, clicking on the
three buttons should unlock the deadbolts and in turn open the door.

     I  crossed  the bridge and went into a building. Inside I found a
ledge with a bunch of Klay pieces on it. What do I do with them?
     You  need  to  put  the  pieces  together  in the proper order by
matching the pictures on the pieces with the ones already sticking out
above the ledge.

     Okay,  I  put  the pieces together and click on the button on the
end,  but  it  only  goes down half way and then bounces back up. I am
perplexed, please help!
     The  thing  you  have  made  is  actually a representation of the
bridge, and what you are trying to do is turn the bridge into a set of
stairs that will descend to the lake floor. Your next step is to go to
the  cannon  which is just outside and to the left of the room you are

     I  am  sitting  in the cannon and there are all kinds of switches
and symbols. Enlighten me as to my next step.
     Push the big red button, McFly.

     I watched the Lake Drain. What now?
     Go back into the West Hall (the room with the puzzle that goes up
and  down  when you click on the end of it) and click on the end piece
to lower the stairs. Now go back out and you will find that the bridge
has been lowered.

     I keep clicking on the radio but it doesn't do anything. Why?
     You  must  go and turn it on by going back to the place where you
woke  up at the beginning of the game and pull the correct ring if you
haven't already done so - that's why we suggested you give them each a
tug  when  you were there the first time! (There is a hint for this on
the  wall  of  lake  floor  which  can  be  found  by riding the green
putt-putt car.)

     The Radio plays a whole lot of funny songs, but what else does
it do?
     If  you  set the radio to the station a certain song it will open
the  door  to  the  lab. (The audio hint for this is on the lake floor
wall with the hint about turning on the radio.)

     I  am  in  the room with the big glass dome and I went inside and
pushed the buttons but nothing happened. Help me!
     When the lights are on you will see the name Bobby on the outside
of  the  Machine.  Turn the lights off and go back inside the Machine.
The  letters  in  the name correspond to the colors in the spectrum of
visible light that you learned about back in high school. For those of
you  that skipped school that day it went something like this: ROYGBV.
R  stands  for red O stands for orange and so forth. Make the crystals
in  the Machine the same colors as the letters in Bobby. When you come
back out again you should be little.

     I am in the little green lab what do I do?
     Leave and go up the stairs through the little door to the next

     I am in the little purple lab what do I do?
     Make  yourself  big  by  entering  the correct proportions of the
liquids  into  the  beakers.  The  correct proportions can be found by
taking  the car on the lake floor to the area outside the lab with the
three beakers and noting the levels of each liquid. (This is different
for each game.)

     I  am  back  in  the  little  green lab because I do not know the
correct proportions for the liquids in the little purple lab. I am mad
so tell me what to do?
     You will need to look at the levels of the liquids in the beakers
at  the  top  of  the  stairs  and  fill the beakers in green with the
corresponding amounts. You will now be big again.

     I  am  in the room with all the statues and columns and I am big,
but there are no doors. How do I get out?
     On  the  right  side of the room, one of the statues looks like a
head  with  a  ladder sticking out of it. Behind it there is a button.
Push it and a ladder will fall from the ceiling.

     I  made  the worlds collide and now I have teleported myself to a
pink room but the door keeps hitting me in the face. How do I get out?

     I  found  another  one  of those things that when I press the red
button  a  bunch  of  symbols  shows up. How do I solve this one magic
eight ball?
     The  first  one  that you saw holds the solution to this one. You
need  to  go  back  and  note  the  order  of the symbols at the first
location and then enter them in the same order at the second location.
The  trick here is that the second location contains one extra symbol,
and  the  first location repeats one symbol and makes a strange sound.
While  at the second location you will need to put the extra symbol in
the  place  where  the  first location repeated. Get it. (The order is
different for each game.)

     I  am in the room with the noisy mouse and a big yellow button on
the floor. I seek wisdom.
     Step on the button and watch the mouse go up.

     I  found this puzzle with a mouse that runs through a plethora of
holes. How do I solve it?
     You  need  to get to the hole at the bottom right. You do this by
following your nose.

     I  am in the red room staring at a white wall with little squares
on it. The squares have pictures on them, what do I do?
     This puzzle is like the game memory only harder. You need to flip
the  pieces  and match them up in pairs. If you miss one they will all
flip back over so write them down.

     I  am  looking at a panel that has three pictures with a numbered
block  next  to  each  and  a  bear hanging from a pole above it. I am
     Dear  confused,  you  need  to  change the number on the block to
equal the number of that item that was pictured in the red room at the
memory  puzzle,  and  then press the yellow button. The little bear on
the arm should swing to the other side.

     I moved the bear and the robot went after it but what do I next?
     Go to the cannon and shoot Robot Bil in the head.

     I went to the cannon again but I just keep shooting the wall!
     You need to enter the correct symbols into the cannon to raise it
and move it over to Robot Bil. The symbols can be found in the Hall of
Records  basement  where  you  pressed  the  blue button. To see them,
however;  the  lights need to be out. The second set of symbols can be
found  inside  the  mushroom  after  you fall down the hole. Enter the
symbols  and  then  click  on the arrows that appear in the scope. The
cannon will move up and to the right. Press the red button.

     I just shot Robot Bil am I in trouble?
     No. Go back and see how he is doing.

     I  went  into  this room through a big toothy door and that noisy
mouse is in here what do I do?
     Well, walk over to the right and click on the purple door. If you
have  the  three  keys  Klaymen  will  put  them into the holes on the
puzzle. Now you must put them in the proper order.

     Where do I get the Three Keys?
     The first key is on the balcony of the castle. The second key can
be  acquired  by taking the putt-putt car in the cave where the weasel
lived  to  the room at the end of the track. The third key is given to
you  automatically after you have placed all twenty of the story disks
into any video player.

     I found 19 disks. Where the hoozitz is the last one?
     You  will  need  to  walk  all  the way to the end of the Hall of
Records. The disk is on the floor. Mean, huh? (that's why we suggested
you pick it up when you were there!)

     I  am on the balcony and there is a key floating up above me. How
do I get it?
     Pick  up  the pin on the ground and then take the elevator inside
the  castle  up to the Telepod room. Look out the window. Click on the
balloon and pop it. Go back down to the balcony and pick up the key.

     I  am  in  a  room with more rings and another one of those pesky
flytraps. What now?
     You need to push the flytrap over to the area just below the last
ring on the right. Jump up and grab the ring. When you let go the trap
will eat you and then spit you into the next room.

     How do I know the correct order of the Three Keys.
     You  need to have pushed that goofy looking thing with the handle
that  you  saw in the room with the butter pat on the wall over to the
vacuum  and  stepped on the yellow button to suck it up. Then you need
return  to  the castle and it will be there. Push it over to the right
just  a  little  bit and the top of it will turn toward the wall. Pull
the  handle  and  zowie there's the answer. Put the keys in the proper
holes  and  the  door  will  open. Complete these puzzles, collect the
videos  and  the  last of the mysteries will be revealed in a stunning
climax.  Take  heed,  you  will  be affecting your own destiny and the
entire future of the Neverhood.

     Bonus Hints and Cheats
     Frequently  visiting  your mailbox located below the Flytrap room
will yield new clues to help you solve the next puzzle.
     Save  often  so  if  you exit, you can get back to where you were
without re-playing the whole game.

Советы наших посетителей (0)

Знаете интересные коды на Neverhood, The?
Вам есть чем поделиться с другими геймерами?
Добавьте свои советы, тактику
и хитрости по прохождению игры!

Отзывы посетителей об игре (3)

Автор: Raziel
Игра ориентирована на настоящих ценителей трудных задач. "The Neverhood" - это настоящий апофеоз головоломок. Не для средних умов, скажу сразу. Обязательным требованием для этой игры являются, прежде всего, крепкие нервы (можно над каждой головоломкой сидеть больше часа). Однако ничто так не развивает логическое мышление, как "The Neverhood"! Красивая графика, неплохое оформление и приятная музыка, и все это приправлено незлобивым юморком. Мои симпатии! :-)

Автор: Klaymen
Я играю в Nevehood с 3 лет (мне сейчас 12), и каждый раз будто заново открываю её! Это моя любовь и моя проблема - из-за этого я не могу играть в другие игры, потому что я ВЛЮБЛЕНА в Клэймена, в Вилли, в Хоборга и даже в Клага! Neverhood - символ моего счастливого детства, она сложна, но интересна. Я фанатка этой игры, да.

Автор: atata
Был 1996 год, я купил игру The Neverhood, но у меня тогда не было звуковой карты, и она не пошла на моем тогдашнем Pentium 233Mhz. Настал долгожданный день, когда я приобрел SoundBlaster 16. Я уже тогда очень хотел сыграть в неё, даже не зная, что это за игра, и то удовольствие, которое я получил от The Neverhood, было неописуемо! К, сожалению я больше не встречал настолько добрых и отличных квестов. The Neverhood - это один из самых лучших квестов по сей день.

Разместите и свой отзыв!

Ну, если что непонятно по игре - спрашивайте...

Испытываете проблемы в прохождении Neverhood, The?
Считаете свой вопрос сложным и важным?
Тогда задайте свой вопрос, и мы разместим его здесь отдельно.
Ежедневно десятки геймеров просматривают эту страницу —
кто-то из них обязательно ответит!
Если вопрос короткий — Вы можете задать его на этой странице
при помощи формы комментариев ниже
Страница: Читы на Neverhood, The

Быстрая навигация по разделу PC
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
Название игры:
Ссылки по теме:

Вход для авторов обзоров и советов:

Задайте свой вопрос по прохождению этой игры

Обсудите игру Neverhood, The в нашем форуме!

Подпишитесь на рассылку наших новостей

Новое на сайте: обзоры, подсказки, вопросы.

Rambler's Top100 Service