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Mission Critical


     You begin the game in the Central Corridor on Deck Two of the USS
Lexington.  The  only item you have is Captain's Note. Read it (You'll
get  VIS  override  code  for Captain's stateroom). Go to the computer
terminal  down  the  hall  and use it. Go through all of the text menu
options  you  can  (same  with  all the terminals). Open the Emergency
Stores  Cabinet  above  the computer terminal. Take Hull Patch Kit and
open it. You'll get Molecular Glu, Gel-Foam Spray, a Patch and a sheet
of  instructions.  Go  to  the Officer's Wardroom down the hall to the
left.  Go  to the Bulkhead Viewscreen and use the Viewscreen controls.
You  will  see  Tran's  recorded  message  for  you and you will get a
Plastic  Card. Go to the Captain's Stateroom (A3X5 override code). Use
the  Computer  Terminal  to  hear  the recorded message. Take the Crew
Manifest from the desk.

     Read  it,  it will give you override codes for several staterooms
on  decks  2  and 3. Go down the hall to the other side if the deck 2.
Before  the  end  of  the  hall  are  two rooms on the left and right.
Communication Center is to the right. You can't do anything there yet,
except  watch  the  distress  singal  video.  On  the left is a Secure
Storage  Room. Take EC2061, EC2010 and EC1999 modules, and take a Note
from  the  box  of  EC2001  modues.  Exit  and go down the hall to the
staterooms.  Enter  the  left  corridor  and  face  the doors. Put the
Molecular  Glue  on the Patch. Enter the Olivar's stateroom (the right
one  -  override  code  B29X).  Spray  the  Gel-Foam Spray on the Hull
Puncture. Put the Patch on the hull puncture. Exit the room, and enter
Narang's  stateroom to the left (override code TX11). There is nothing
in it, so exit. Move to the center of the stateroom corridor and enter
Dahl's room (on the right - override code DC22). You can't do anything
there yet, so exit. You can go to your room (next to Dahl's) also, but
there is nothing in it. Go to the elevator. When you enter it, put the
Plastic Card in the Slot above the elevator controls. Use the elevator
controls and go to Deck 3.

Deck 3

     Go  left  to  the  staterooms. Enter Miuara's room (override code
F111).  Take the necklace hanging over the computer terminal. Take the
Source  Code from the desk and read it. Click on Computer Terminal and
Program  it  with  the  Source  Code.  You  will  get  the value of PI
(3.141...  -  you  will  need  that number later). Go to Falcon's room
(override  code  L6EC). Open the desk drawer and look in. You will get
Falcon's  note.  Read it, it will give you Pool's override code. Go to
Quan's  room  (override code JU88). Take the Journal from the desk. Go
to  the  Mess Hall at the other side of the Deck 3. Pull the Power and
the  Data  Cables  hanging  from  the VR system (You can use VR system
first  if  you  like).  Remove  the VR System CPU (on the right of the
metal  sphere).  Open  the  VR  System CPU and you will get the EC2001
module. Go to Deck 5. (You will never have to go to Deck 4).

Deck 5

     You  can't  go  left  to the Central Computer Room yet. Go right.
Read  the  note  taped to the Medical Officer Console in Medlab. Go to
the  Science  Lab. Open the FRT Storage Cabinet on the right. Take the
Gaiger Counter and the Scanner. Go to Deck 6.

Deck 6

     Pick  up the Multitool from the floor in the Cargo Bay. Go to the
Control  Room.  Open  the Suit Locker and take the Vacuum Suit and the
Vacuum Suit Helmet. Go to the Reactor Spaces.

Reactor Spaces

     Descend down the ladder. Turn on the Geiger Counter. Go left - go
down  -  go right - go down - go down - go left - go down - go right -
go down.

Engineering Level

     Enter  the Engineering Room. Go toward the ladder. Open Equipment
Storage  Cabinet and take the Cutting Torch. Go up the ladder and into
the  2nd  Crawlway.  Open the Manual Valve. Go back down the ladder to
the  Engineering Console. Use it and set the valves to let the flow go
as needed. (Note, the flow does not need to go through the Ion Control
Pool, and do it with the left tank). Go to Deck 6.

Deck 6

     Go  to  the  Control room. Disassemble the Cutting Torch with the
Multitool.  Attach  the  Oxygen  Tank  to  the Vacuum Suit. Put on the
Vacuum  Suit,  and  put  on  the  Vacuum  Suit  Helmet.  Use Controls.
Depressurize  Shuttle Bay. Open Shuttle Bay Door. Depressurize Control
Room.  Open Control Room Door. Go into the Shuttle Bay, and out to the
Outer  Hull.  Find  your  way  to the TCS Dish. Open the Access Panel.
Replace EC2001 module, and EC2010 module. Close the Access Panel. Find
your  way  back  to  the Control Room. Use Controls. Close the Control
Room door. Pressurize the Control Room. Close the Shuttle Bay Door. Go
to Deck 5.


Deck 5

     Go  into  the  wrecked corridor. Put the acetylene and the oxygen
tanks  back on the cutting torch. Ignite the cutting torch and cut the
werckage  with  it. Go forward to the door. Open door - combination is
3141.  Go  to  the  Main  Computer.  Open the pannel. Press the second
switch to the right. (Note - as soon as you press switch, you will see
Tran's  recorded  message for you. You cannot play that message again.
So save before you press the switch if you like.) Use the computer. Go
through all the text menus. Go to The Bridge.

The Bridge

     Use  the  Tactical Console. It will tell you that the Drones must
be programmed with 180 code. Go to Deck 2.

Deck 2

     Go  to  the  last  stateroom in the right corridor. Enter Poole's
room  (override  code IH31). Take the ship model from the shelve above
the  desk.  Disassemble  the  ship  model with multitool. Go to Dahl's
room.  Turn  on the device and look in it. Set it to Miracle Dark. Put
the  device on eyepiece of the safe. Open the safe. Take out the hypo,
ampule,  folder,  cable  and  headset.  Open  the  folder and read the
documentation.  Go  to the Wardroom. Go toward the display case on the
right  wall.  Put  the key in the keyhole at the bottom of the display
case.  Take the ship model and disassemble it with the multitool. Read
and Open the AntiMatter Bomb (Metal Cylinder you just got). Dissarm it
by  pressing  the  button on the left. Go to the Communication Center.
Use  the  TCS  control.  Establish  Relay Link. Click on TRB010 (Deneb
Kaitos)  and  click on Establish Link. Follow the procedure with other
targets.  Relay Path is: Lexington > TRB010 > TRB291 > TRB695 > TRB333
>  TRB905  >  TRB408  >  TRB729  > TRB577 > TRB084 > TRB366 > TRB801 >
EREBUS.  When  you  reach  Erebus  go back to main menu. Transmit Over
Link.  Click  on  "Go  Ahead"  (I  have  not  checked  other text menu
options).  Choose  text  options asking that you continue the mission.
Request  all  the  information  you  can get. When you are done, go to
Establish  a  new link. Establish a link with Jericho this time. Enter
Code:  "Jacob's  Ladder".  (Now you can go to the Shuttle Bay and Home
the Lander, but don't do it yet). Go the Weapons Bay.

Weapons Bay

     Go  to  the  one of the Weapons Controls (Drone Loaders). Use it.
Select  a  drone and program it with 180. Load and activate it. Repeat
the  procedure  with the other two drones that are controled from that
console. When you go back to the elevaltor it should tell you that the
drones   controled   from  the  other  two  consoles  have  also  been
programmed. But if it doesn't, go and program all the remaining drones
yourself. Go back to the Bridge.

The Bridge

     Put the ampule into the hypo. Use the hypo on youself. Attach the
cable  to  the  headset.  Put  on the headset. Attach the cable to the
tactical  console.  Use  the  tactical console. Now you will enter the
combat simulator. You will have to complete 8 training combats. I will
leave  that  to  you,  to decide how to do it (because you can let the
computer  do  it). When you complete the training, you can stay by the
tactical  console  for  a  while and by pressing "Z" (letting the time
pass) UN ships will arrive and you can fight them. When you had enough
or when you decide to move on go the Shuttle Bay.

The Shuttle Bay

     Use Controls. Depressurize Shuttle Bay and Open Shuttle Bay Door.
Activate  Homing  Beacon. When the Lander docks Close Shuttle Bay Door
and  Pressurize  it.  Opent the control room door. Go into the bay and
into the lander. Take the gas cartridge, wire spool, seismic probe and
the  probe  launcher from the Storage Cabinets. Put them all together.
Go further on into the lander. Take the Oxygen Tanks. Go back into the
control room. Attach the oxygen tank to the suit. Put the suit and the
helmet  on.  Reassemble the cutting torch with the second oxygene tank
and  the acetylene tank. Use the controls. Depressurize both rooms and
open  both doors. Go into the bay and into the lander. Use the control
console and you will take off.

Planet Surface

     Pick  up  the metal pieces from the crash as soon as you exit the
lander.  Go  forward.  Go right when you will first have the option of
choosing  directions.  Go forwad until you can't move on anymore. Melt
the ice with the cutting torch. Put the anti- matter bomb in the hole.
Open  the  bomb and program it to about 15 minutes. Activate it and go
back  as  fast as you can. When you reach the lander if the bomb still
hasn't  exploded,  hit  "Z"  until  it  does. The explosion opened the
entrance  to  the  tunnel.  Go into the tunnel. Shoot the probe at the
bridge.  Traverse  on  to  the bridge. Go to the prysm with the basin.
Pick out the Blue and and Yellow rods. Go to the prysms with the slots
for them. Put them in and take the square and the triangle. Go back to
the  basin  and  put the triangle and square in the two slots. Use the
cutting  torch  on both. Go to the prysm with the octagon object. Take
the  octagon  object,  go back to the basin, and put the object in it.
Put the metal pieces into the basin too.

Earth

     Use  the  cutting torch on the wreckage to the right. Get the bar
you  just  cut off. Use the bar on the door. Go through the door. Take
the  disk. Turn on both switches (Note: the lower switch does not stay
turned on long). Go to the rail and put the disk on it. Sit on the dis
(If  nothing  happens, go back to the switches, and turn the lower one
on  again, and go back to the disk and sit on it). Go inside the tank.
Actiavate  the  power  switch on the right. Move back left and use the
screen.  Shoot  the  cannon, exit the tank, and go through the hole in
the  wall.  Go the directions that the robots are going. (or simply go
through  the  tunnels  until you reach the platform). Both ways on the
platform  will  take you to the same place, so it doesn't matter which
one  you take. Take the Goblet and drink from it. Take the key and use
it  on  the door. Talk to the Life Forms. They will give you the test.
Help  the Jiffys find the door - go to time 00:08 - Talk to the Jiffys
(They  will  tell you the location and the time when the door appeared
and  that  they missed it) - go to time 00:06 - talk to the Jiffys and
tell  them where the door will appear - Go to time 00:07 and tell them
same  thing - go to time 00:08 and you will pass the test. Talk to the
Life Forms again.

Back on Lexington

The MedLab

     When  you are finished talking to Tran take the remote controller
from the autodoc. Use the remote controller and enter code 0911.

The Bridge

     After  conversation  with  the  captain you will fight the battle
that started the whole adventure.

     That's  all  folks.  THE  END.  When  you start watching the last
cinematics, you will start saying "What? Is that All?". Well, at least
I did. Too bad, such an excellent game and it is just too short!

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