You begin the game in the Central Corridor on Deck Two of the USS
Lexington. The only item you have is Captain's Note. Read it (You'll
get VIS override code for Captain's stateroom). Go to the computer
terminal down the hall and use it. Go through all of the text menu
options you can (same with all the terminals). Open the Emergency
Stores Cabinet above the computer terminal. Take Hull Patch Kit and
open it. You'll get Molecular Glu, Gel-Foam Spray, a Patch and a sheet
of instructions. Go to the Officer's Wardroom down the hall to the
left. Go to the Bulkhead Viewscreen and use the Viewscreen controls.
You will see Tran's recorded message for you and you will get a
Plastic Card. Go to the Captain's Stateroom (A3X5 override code). Use
the Computer Terminal to hear the recorded message. Take the Crew
Manifest from the desk.
Read it, it will give you override codes for several staterooms
on decks 2 and 3. Go down the hall to the other side if the deck 2.
Before the end of the hall are two rooms on the left and right.
Communication Center is to the right. You can't do anything there yet,
except watch the distress singal video. On the left is a Secure
Storage Room. Take EC2061, EC2010 and EC1999 modules, and take a Note
from the box of EC2001 modues. Exit and go down the hall to the
staterooms. Enter the left corridor and face the doors. Put the
Molecular Glue on the Patch. Enter the Olivar's stateroom (the right
one - override code B29X). Spray the Gel-Foam Spray on the Hull
Puncture. Put the Patch on the hull puncture. Exit the room, and enter
Narang's stateroom to the left (override code TX11). There is nothing
in it, so exit. Move to the center of the stateroom corridor and enter
Dahl's room (on the right - override code DC22). You can't do anything
there yet, so exit. You can go to your room (next to Dahl's) also, but
there is nothing in it. Go to the elevator. When you enter it, put the
Plastic Card in the Slot above the elevator controls. Use the elevator
controls and go to Deck 3.
Go left to the staterooms. Enter Miuara's room (override code
F111). Take the necklace hanging over the computer terminal. Take the
Source Code from the desk and read it. Click on Computer Terminal and
Program it with the Source Code. You will get the value of PI
(3.141... - you will need that number later). Go to Falcon's room
(override code L6EC). Open the desk drawer and look in. You will get
Falcon's note. Read it, it will give you Pool's override code. Go to
Quan's room (override code JU88). Take the Journal from the desk. Go
to the Mess Hall at the other side of the Deck 3. Pull the Power and
the Data Cables hanging from the VR system (You can use VR system
first if you like). Remove the VR System CPU (on the right of the
metal sphere). Open the VR System CPU and you will get the EC2001
module. Go to Deck 5. (You will never have to go to Deck 4).
You can't go left to the Central Computer Room yet. Go right.
Read the note taped to the Medical Officer Console in Medlab. Go to
the Science Lab. Open the FRT Storage Cabinet on the right. Take the
Gaiger Counter and the Scanner. Go to Deck 6.
Pick up the Multitool from the floor in the Cargo Bay. Go to the
Control Room. Open the Suit Locker and take the Vacuum Suit and the
Vacuum Suit Helmet. Go to the Reactor Spaces.
Descend down the ladder. Turn on the Geiger Counter. Go left - go
down - go right - go down - go down - go left - go down - go right -
Enter the Engineering Room. Go toward the ladder. Open Equipment
Storage Cabinet and take the Cutting Torch. Go up the ladder and into
the 2nd Crawlway. Open the Manual Valve. Go back down the ladder to
the Engineering Console. Use it and set the valves to let the flow go
as needed. (Note, the flow does not need to go through the Ion Control
Pool, and do it with the left tank). Go to Deck 6.
Go to the Control room. Disassemble the Cutting Torch with the
Multitool. Attach the Oxygen Tank to the Vacuum Suit. Put on the
Vacuum Suit, and put on the Vacuum Suit Helmet. Use Controls.
Depressurize Shuttle Bay. Open Shuttle Bay Door. Depressurize Control
Room. Open Control Room Door. Go into the Shuttle Bay, and out to the
Outer Hull. Find your way to the TCS Dish. Open the Access Panel.
Replace EC2001 module, and EC2010 module. Close the Access Panel. Find
your way back to the Control Room. Use Controls. Close the Control
Room door. Pressurize the Control Room. Close the Shuttle Bay Door. Go
to Deck 5.
Go into the wrecked corridor. Put the acetylene and the oxygen
tanks back on the cutting torch. Ignite the cutting torch and cut the
werckage with it. Go forward to the door. Open door - combination is
3141. Go to the Main Computer. Open the pannel. Press the second
switch to the right. (Note - as soon as you press switch, you will see
Tran's recorded message for you. You cannot play that message again.
So save before you press the switch if you like.) Use the computer. Go
through all the text menus. Go to The Bridge.
Use the Tactical Console. It will tell you that the Drones must
be programmed with 180 code. Go to Deck 2.
Go to the last stateroom in the right corridor. Enter Poole's
room (override code IH31). Take the ship model from the shelve above
the desk. Disassemble the ship model with multitool. Go to Dahl's
room. Turn on the device and look in it. Set it to Miracle Dark. Put
the device on eyepiece of the safe. Open the safe. Take out the hypo,
ampule, folder, cable and headset. Open the folder and read the
documentation. Go to the Wardroom. Go toward the display case on the
right wall. Put the key in the keyhole at the bottom of the display
case. Take the ship model and disassemble it with the multitool. Read
and Open the AntiMatter Bomb (Metal Cylinder you just got). Dissarm it
by pressing the button on the left. Go to the Communication Center.
Use the TCS control. Establish Relay Link. Click on TRB010 (Deneb
Kaitos) and click on Establish Link. Follow the procedure with other
targets. Relay Path is: Lexington > TRB010 > TRB291 > TRB695 > TRB333
> TRB905 > TRB408 > TRB729 > TRB577 > TRB084 > TRB366 > TRB801 >
EREBUS. When you reach Erebus go back to main menu. Transmit Over
Link. Click on "Go Ahead" (I have not checked other text menu
options). Choose text options asking that you continue the mission.
Request all the information you can get. When you are done, go to
Establish a new link. Establish a link with Jericho this time. Enter
Code: "Jacob's Ladder". (Now you can go to the Shuttle Bay and Home
the Lander, but don't do it yet). Go the Weapons Bay.
Go to the one of the Weapons Controls (Drone Loaders). Use it.
Select a drone and program it with 180. Load and activate it. Repeat
the procedure with the other two drones that are controled from that
console. When you go back to the elevaltor it should tell you that the
drones controled from the other two consoles have also been
programmed. But if it doesn't, go and program all the remaining drones
yourself. Go back to the Bridge.
Put the ampule into the hypo. Use the hypo on youself. Attach the
cable to the headset. Put on the headset. Attach the cable to the
tactical console. Use the tactical console. Now you will enter the
combat simulator. You will have to complete 8 training combats. I will
leave that to you, to decide how to do it (because you can let the
computer do it). When you complete the training, you can stay by the
tactical console for a while and by pressing "Z" (letting the time
pass) UN ships will arrive and you can fight them. When you had enough
or when you decide to move on go the Shuttle Bay.
The Shuttle Bay
Use Controls. Depressurize Shuttle Bay and Open Shuttle Bay Door.
Activate Homing Beacon. When the Lander docks Close Shuttle Bay Door
and Pressurize it. Opent the control room door. Go into the bay and
into the lander. Take the gas cartridge, wire spool, seismic probe and
the probe launcher from the Storage Cabinets. Put them all together.
Go further on into the lander. Take the Oxygen Tanks. Go back into the
control room. Attach the oxygen tank to the suit. Put the suit and the
helmet on. Reassemble the cutting torch with the second oxygene tank
and the acetylene tank. Use the controls. Depressurize both rooms and
open both doors. Go into the bay and into the lander. Use the control
console and you will take off.
Pick up the metal pieces from the crash as soon as you exit the
lander. Go forward. Go right when you will first have the option of
choosing directions. Go forwad until you can't move on anymore. Melt
the ice with the cutting torch. Put the anti- matter bomb in the hole.
Open the bomb and program it to about 15 minutes. Activate it and go
back as fast as you can. When you reach the lander if the bomb still
hasn't exploded, hit "Z" until it does. The explosion opened the
entrance to the tunnel. Go into the tunnel. Shoot the probe at the
bridge. Traverse on to the bridge. Go to the prysm with the basin.
Pick out the Blue and and Yellow rods. Go to the prysms with the slots
for them. Put them in and take the square and the triangle. Go back to
the basin and put the triangle and square in the two slots. Use the
cutting torch on both. Go to the prysm with the octagon object. Take
the octagon object, go back to the basin, and put the object in it.
Put the metal pieces into the basin too.
Use the cutting torch on the wreckage to the right. Get the bar
you just cut off. Use the bar on the door. Go through the door. Take
the disk. Turn on both switches (Note: the lower switch does not stay
turned on long). Go to the rail and put the disk on it. Sit on the dis
(If nothing happens, go back to the switches, and turn the lower one
on again, and go back to the disk and sit on it). Go inside the tank.
Actiavate the power switch on the right. Move back left and use the
screen. Shoot the cannon, exit the tank, and go through the hole in
the wall. Go the directions that the robots are going. (or simply go
through the tunnels until you reach the platform). Both ways on the
platform will take you to the same place, so it doesn't matter which
one you take. Take the Goblet and drink from it. Take the key and use
it on the door. Talk to the Life Forms. They will give you the test.
Help the Jiffys find the door - go to time 00:08 - Talk to the Jiffys
(They will tell you the location and the time when the door appeared
and that they missed it) - go to time 00:06 - talk to the Jiffys and
tell them where the door will appear - Go to time 00:07 and tell them
same thing - go to time 00:08 and you will pass the test. Talk to the
Life Forms again.
Back on Lexington
When you are finished talking to Tran take the remote controller
from the autodoc. Use the remote controller and enter code 0911.
After conversation with the captain you will fight the battle
that started the whole adventure.
That's all folks. THE END. When you start watching the last
cinematics, you will start saying "What? Is that All?". Well, at least
I did. Too bad, such an excellent game and it is just too short!