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Might and Magic 5: Darkside of Xeen


     Warning:  The following walkthrough will help you solve Might and
Magic  5.  Please,  DO  NOT READ FROM START TO FINISH. You'll ruin the
game. And an ogre might squash your house.

Might and Magic
World of Xeen

PART 2 : DARK SIDE OF XEEN

A. INTRODUCTION
     I strongly suggest to finish first Might and Magic IV - Clouds of
Xeen  ana  import  your  party. The reason is that the enemies in this
game are very strong and you will have problems.
     Something  else  is  that  the  maximum level in this game is 250
(!!!) so you will need A LOT of money and experience. Don't waste your
money  in  useless  spells  and  items and try to deposit money to the
bank.
     DON'T  FORGET.  Each  time  you  have 5 energy disks give them to
Ellinger  and  he will recover a part of Kallindra's Castle at a time.
Then go and explore the new areas.
     The  transportation  mirrors  do not work until you activate them
from Queen Kallindra's bedroom.
     You  can  enter  the  fout  towers from the back doors, which are
located on the skyroad.
     There  are  many  more quests in the game. Try to finish them all
because you need the experience AND the money.

B. SOLUTION

Castleview
     When  you go to Castleview, Zelda the Herbalist will give you the
Dragon  Pharoah's  Orb. She tells you to go and talk with Ellinger. Of
course  you  don't  have the key now. At (23,27) is the mayor. He asks
you  to get rid of the Gramlins. Go to (29,13) and talk two times with
Gattlewaithe, the Gremlin King. When you defeat him he will give you 3
energy  disks. Go back to mayor to receive your reward (50.000 EXP and
10.000  gold).  Then go to ( , ) and talk with Jethro the Mapmaker. He
will ask you to get his brother out of jail. He is at (1,20). When you
set  him free go back to Jethro (10.000 EXP & 6.500 gold). If you talk
to  him for second time he will give you a treasure map E1(1,11). Next
go to (27,19). Nadia the Hoarder wants her necklace back from the rats
which  are  in the Castleview Sewers. Entrances to the sewers are at :
(2,29), (1,13) and (30,18).

Castleview Sewers
     At  location  (30,26) you will find Valio the Simple who will ask
you  to  kill  the Rat Queen. To do that go to (21,7), kill the Queen,
get Nadia's necklace from (21,9) and go back to Valio (25.999 EXP). At
(3,25)  there you can find Felix the Tinker and for 1.000 gold you can
buy  a  compass.  At the locations (12,30) and (26,1) there are stairs
which lead to some secret locations of Castleview. At (17,0) there are
stairs which lead OUT of the city. When finish go up to castleview.

Castleview
     Go back to Nadia (27,19), give her back the necklace. You get the
key  to  Ellinger's  Tower  (and  100.000  EXP). Now it's time to meet
Ellinger. Go to (12,10) and enter the tower.

Ellinger's Tower Level 1
     At  (9,8) there is a mirror. It asks you a question about honour.
The  right  answer  is  1.  It  opens  a  secret passage so you can go
further.  At  (5,5)  is a hidden button (behind a carpet on the wall).
Press  it  and  another  secret  passage  will open. Finally go up the
stairs at (7,8).

Ellinger's Tower Level 2
     At  (9,5)  you  get +20 Fire Resistance (Perm.) and at (9,11) you
get +20 Electricity Resistance (also perm.). There are many buttons on
the  walls.  These  buttons move the fire in the floor so you can pass
without  loosing  any  hit points but if you have a strong party don't
bother with them. Just pass over the fire and get some rest later. The
stairs that lead up are at (9,8)

Ellinger's Tower Level 3
        Nothing to do here. Just go up from (7,8) and (11,8).

Ellinger's Tower Level 4
     At  (9,8) are stairs which lead to the Skyroad. The door at (7,8)
leads  to  Ellinger. In the question just answer "Ellinger". Enter the
door and talk with Ellinger. He will tell you how things are so far at
the  Dark  Side.  He  will  also give you the key to Queen Kallindra's
Castle,  which  BTW  is  "out  of phase" so you can't reach it yet. In
order  to  bring it back you must find 20 energy disks. You don't have
to  find  them all at once but every 5 disks you find, bring them back
to  Ellinger  and  he  will  restore a part of Kallindra's Castle at a
time. Ellinger will also order the moving chest at Castleview (3,5) to
stand  still  so  you can open it. Finally you get 250.000 EXP. Now go
back to explore the rest of Castleview.

Castleview
     At (8,5) talk with Dysson the Puzzlemaster. Then go to (10,5) and
close the chests with the order : 1, 2, 3, 4, 5, 6, 7, 8 and 9 (50.000
EXP).  Go to (6,5). There, manage to open all the chests exept the one
in  the middle which you have to open LAST (250.000 EXP). Go to (3,5).
Reack  the  moving  chest  with sidestep and open it. At the locations
(16,15),  (16,  23),  (13,  23) and (13,5) are the four Drawcab Monks.
Don't  let  them  confuse you. If you listen to them backwards you can
find  that  they  are  studing  "Palindrome" (you will need it later).
Finally  at (30,23) is Miles the Cartographer with a confusing puzzle.
The  answer is " ". Some other important locations in Castleview are :
Membership  to  Mage's  Guild  (5,  28), Mage's Guild (3,27), Swimming
Skill  (7,19)  and costs 250 gold, Temple (15,1), Bank (21,16), Tavern
(8,17),  Blacksmith  (9,22), Pathfinding Skill (29,27) and costs 1.500
gold, Teleport to Clouds ox Xeen (26,24) and Cartography Skill (30,23)
and costs only 10 gold

Sandcaster
     You  can enter the city sewer system by a crate, which is located
in  the Dessert of Doom D2(12, 2), so the first place you will explore
will be the sewers. You can also find the pass to the city from Vespar
E4 (13, 5) when you finish his mission.

Sandcaster Sewers
     The  stairs  at  (0, 16) lead back to the Dessert of Doom. Stairs
which  lead to the city are at the locations : (1, 26), (13, 28), (30,
21),  (13, 9) and (1, 1). At (27, 10) are stairs that lead to a closed
room.  Finally  at  (25, 4) you can find a training place. With 50.000
gold  you  can have +10 to might and endurance to all your characters.
The  stairs  at  (1,  1) lead to a new part of the city and that's the
only way to go there.

Sandcaster
     The  most  important things here are the key toEastern Tower (30,
1)  and  the  pass  to  Lakeside (18, 8). You can also buy the pass to
Sandcaster from (18, 10). At (20, 14) Astra will ask you to put an end
to  Xenoc  and Morgana's terror. You can learn the linguist skill (19,
30) which costs 25.000 gold, merchant skill (19, 27) which costs 5.000
goldnavigation   skill  (19,  5)  which  costs  10.000  gold  and  the
prestigitation  skill  (19,  1)  which  costs 1000 gems. At (21, 4) is
Natasha  the Enchantress and from (6, 21) you can buy Vulture Repelant
for  25.000  gold.  Finaly  at  (27,  17)  Edmont has a puzzle for you
(Answer=3)  and  you  get  250.000  EXP  and the Superior Intellectual
Award.  Some  important  locations are : Sorcerers' HQ (5, 30), Temple
(1,  16), Guild (18, 22), Training Ground (19, 12), Tavern (9, 13) and
Blacksmith (9, 19).
     In  the  new  part of the city you have to kill all the wizzards.
You  can  increase your statistics permanently at : (1, 10) and (8, 1)
for +10 speed, (13, 5) and (13, 3) for +10 intellect.

Eastern Tower
     Here you can find the Jewel of Ages.

Level 1
     It's  quite a tricky level. The way up is from the stairs at (10,
8)  but there are teleports at (7, 6) and (10, 8). The way to do it is
to go at (7, 9), face north and use the Jump spell.

Level 2
     The stairs at (3, 8) and all the way up lead to the Skyroad.

Level 3
     There  are  two  energy disks (11, 8) and (7, 4) and the Jewel of
Ages at (5, 11)

Level 4
     At  (5, 11) is the Fountain of Minimal abilities, at (10, 10) the
Fountain  of Life (+1 level permanently and +50 magical years), at (7,
4) is the Book of Great Power (+5 levels permanently but you loose all
your  secondary  skills)  and  at  (11,  8)  is  the Book of Fantastic
Knowledge  (+50 intellect. permanently). Finally, don't drink from the
gauldron.

     Go  the Jewel of Ages to Thadews F4(6, 7) and he will restore the
power  of the Fountain of youth. He will also give you the key for the
Southern  tower. Each time you have problems with magical age go there
and drink.

Western Tower
     The  key to this tower is inside the tower (!) in the last level.
Fortunately  the  door  from  the skyroad (4, 9) is open, so go to the
skyroad (from Ellinger's tower or from Eastern Tower) and get the key.
Then go down, go to Dreyfus A3 (8, 10) and give him the key. Now enter
the tower.

Level 1
     There  are  two  more energy disks at (8, 8) and (6, 8). There is
also the Golden Pegasus Statuette at (7, 7).

Level 2
     Get +10 Electricity reristance (perm.) from (7, 7) and go up.

Level 3
     You  get  +10  Poison  resistance  (perm.) at (7, 7) and +10 Cold
resistance (perm.) at (6, 8)

Level 4
     Talk to Dreyfus at (4, 10) and get your reward.

Now go to Lakeside

Northern Tower
     Here  you  can  find  the Challice of Protection. All the puzzles
here have to do with letters. There are some sentenses and you have to
find the letters that are missing

The answers to the puzzles are :

LET SLEEPING DOGS LIE
HE WHO LAUGHS LAST, LAUGHS BEST
THE NEEDS OF THE MANY OUTWEIGH THE NEEDS OF THE FEW
LOVE OF MONEY IS THE ROOT OF ALL EVIL
DON'T LOOK A GIFT HORSE IN THE MOUTH
A FOOL AND HIS MONEY ARE SOON PARTED
IF WISHES WERE HORSES, BEGGERS WOULD RIDE

     Finaly  get  an  energy  disk  from  (3,  8)  and the Challice of
Protection (enter : AIE) from (7, 4)
        
Lakeside
     The  most  important  here are the Pass to Necropolis (1, 14) and
the  Golden  Dragon  Statuete Sewers (12, 11). Free all the prisoners,
Aretha  the  helpless  (4, 12), Isabella the victim (14, 5), Naomi the
prisoner  (13,  1)  and  Rhet the wimp (6, 1) and you get +200.000 EXP
from  each.  You  can  drink  from  the  gauldrons  at  (9, 5) for +25
Endurance,  (14,  4) for +25 speed and (14, 1) for +25 personality but
ONLY  ONE  CHARACTER. At (15, 14) you can get the boat for the Isle of
the  Lost  Souls  (when  you find the pass). Finally at (3, 5) a skull
will  give  you  a  puzzle  (Answer=witch)  and  you  will  have  free
membership to the giuld. Other important locations are : Guild (1, 9),
destroyed tavern (5, 9) and destroyed Blacksmith (8, 7)

Lakeside Sewers
     The  only thing here is the Golden Dragon Statuette (12, 11). You
can also learn the Prayermaster skill for 10.000 gold at (6, 4).

When finished head to Necropolis

Necropolis
     Quite a difficult city. The first thing you have to do is to find
Sandro's  Heart.  Sandro  is  located  ar  (10, 8) and his heart is at
Necropolis'  Sewers  at (1, 14). The problem is that in the sewers you
step on lava all the time so you will need the TELEPORT spell. Be sure
that  your  wizzard  has  enough spell points. The first time you talk
with  Sandro  he will attack you. He is very strong so you will need a
strong  party  for that. When you give his heart back he will give you
the  key  to  Dungeon of Death. The Golden Dragon Stattuete is at (10,
10)  but  you  can't  get  it  before  you find Sandro's heart. At the
locations  (14,  10),  (14, 6), (12, 6), (12, 10), (6, 5), (4, 5), (3,
14)  and  (5, 14) are the Books of the Dead. They give you 999.999 EXP
AND  25  years  of  age  more  except  from the (1, 14) that giver you
9.999.999  EXP  and  50  years,  so watch out that your character (who
needs quite high Intelect. to read them) will not die. The best way to
do it is to read one or two, then go at F4(6, 7) where is the Fountain
of  Yout h and then come back to Necropolis and continue. At (5, 1) is
the guild.

Temple of Bark
     You  get the key to the temple from Nibbler the Monkeydog - B4(3,
12) - when you finish his mission and talk to him for the second time.

Level 1
     Set  the prisoners at (10, 3) and (9, 3) free and get +25.000 EXP
from  each  one.  Pull  the levers at (14, 2), (9, 8), (9, 6) and (13,
14),  increase  your  might +5 at (2, 5) and personality +5 at (2, 11)
and go down the stairs.

Level 2
     There  are  some  secret  walls  which close when you go close to
them.  You  have to use the Jump spell. In that level you can increase
your  statistics  permanently.  You get : +5 intellect at (10, 15) and
(14, 4), +5 endurance at (15, 15) and (15, 13), +5 accuracy at (14, 9)
and  (14,  1), +5 speed at (14, 7) and (12, 1), +5 luck at (13, 6), +5
might  at  (11,  6)  and +5 personality at (12, 4). The barrels at (1,
13),  (1,  14),  (2, 14) and (2, 13) will increase all your statistics
but you will get also some years of Magical Age (Remember the Fountain
of Youth).

Level 3
     Kill  Shaalth the Orc King at (8, 9), set the prisoners at (1, 2)
and  (10,  12)  free  and  get  +25.000  EXP  from each and finaly set
Princess Sheewana the Spirit free (also +25.000 EXP)

Level 4
     Turn  the  western dials at (0, 4) and (0, 11) to 1, the northern
dials at (2, 15) and (9, 15) to 2 and the eastern dials at (15, 8) and
(15,  3)  to 3. Then pull the lever at (15, 14) and finally drink from
the Well at (8, 7).

Level 5
     The  most  important here is the two energy disks at (31, 17) and
(0, 18). If you walk all the area and look at the map you can see that
the  whole  level  looks  like  a tree. So, give from five gems to the
"roots"  (31,  0), (22, 0), (7, 0) and (0, 0). Then go to the treasure
rooms  and  drink from the wells to get +50 Fire Resistance at (2, 11)
and +50 Electricity Resistance at (9, 12) permanently.

Dessert of Doom
     Here  you  can  find  the  Great Pyramid D2 (0, 5) and the secret
entrance  to  Sancaster  Sewers  (D2  (12,  2).  There  are also eight
boulders. Seven of them C2 (11, 0), C2 (11, ), D2 (0, 10), D2 (5, 10),
D2  (5,  5),  D2 (5, 0) and D2 (0, 0) give you some clues and the last
one  C2  (11,  10)  asks  you a question. The answer is "Paladin". You
receive  +1.000.000  EXP and if you visit the seven boulders again you
can  find  some  interestin stuff. In dessert you can only rest at the
oasis. Their locations are : D2 (3, 0), D2 (10, 2), C2 (4, 3). B2 (12,
5),  C2  (9, 6), D2 (2, 9), C2 (10, 11) and C2 (2, 11). There are also
many lamps that can give you EXP, gold or gems but if you take many of
them, when you get close to Necropolis they will get back all the gold
you  are carrying. So take many of them, go to a city and deposit your
gold  and  come back to continue. Their locations are : B2 (12, 2), C2
(2, 6), B2 (13, 9), C2 (6, 11), D2 (0, 15) and C2 (3, 15). Finally you
can  find  the  Shrine  of Great Power at C2 (1, 8) that gives you +15
leves temp.

Castle Kallindra
     You can't visit the castle at once because it is "out of phase"

Dungeons
     Open  the  safes to get some new weapons and armor. They are at :
(11,  0)  Combination  =  3-6  9,  (11, 2) Combination = 7-7-7, (9, 0)
Combination  =  10-20-  30,  (9, 2) Combination = 1-2-3. Set Guido the
Convict  at  (7,  9) free and he will tell you the combination for the
"difficult"  safes.  You don't have to open the cells with the dragons
because there is nothing in there.

Level 1
     At  this  level  you  can  have free combat lessons from Erol the
Afile  at  (8,  6)  and  free  lessons in Sence of Danger from Gem the
Empath  at  (8,  8). Open the safes at : (1, 1) Combination = 5-17-58,
(0,  10)  Combination  = 6-6-6, (1, 13) Combination = 14-4-25, (2, 14)
Combination  =  69-25-71,  (4,  14) Combination = 8- 12-32 and (4, 11)
Combination = 4-9-53

Level 2
     You  can find many Energy disks in this level in the safes at (0,
10), (0, 12), (0, 15), (2, 15), (4, 15) and (8, 15). Dimitri will tell
you  the  combination (64-52-31) later. At (11, 15) is Megan Dimitri's
daughter and she will ask you to get the Songbird of Serenity from the
Dungeon  of the Lost Souls and she will also give you the key. At (10,
15) is Dimitri and finaly at (3, 6) you can learn the astrology skill.

Level 3
     You  can  find  the  Blacksmith  at  (15, 2), Trainer at (15, 0),
Temple at (15, 13) and Bank at (15, 15). In Kallindra's bedroom, press
the  button at (0, 14) to open a secret passage and activate (at last)
the  mirror  portals at (1, 1). Finally get Kallindra's crown from the
safe  at  (2,  15).  Kallindra  will tell you the combination when you
visit  her  two  times  at  Castle  Blackfang  where  she  is prisoner
(Combination = 3-31-62)


Dungeon of the Lost Souls
     You  get  the key for this dungeon from Megan, Dimitri's daughter
in  Castle Kallindra Level 2 (11, 15). DO NOT enter the dungeon if you
don't  have  a strong party and 266.000 gold. Take care of the Gargons
and the Minotaurus. They are very strong.

Level 1
     Just  turn  all  the hour-glasses and go to the next level. Don't
open any door because you will find only Minotaurus.

Level 2
     Turn  the  dials up (14, 5), (14, 8), (14, 11) and (14, 14), pull
the  lever  at  (14,  2) and finally drink from all the wells (13, 1),
(11, 1), (3, 3), (3, 6), (3, 9), (3, 12), (11, 13), (13, 13), (11, 7),
(13,  10), (11, 10), (13, 4), (11, 4) and (13, 7) and get +654.321 EXP
but DO NOT drink from the (9, 1). Now go down the stairs.

Level 3
     Pull the four levers at (1, 1), (1, 10), (13, 14) and (14, 2) and
go down the stairs.

Level 4
     Pull  the  levers at (6, 4), (6, 6), (6, 8), 6, 10), 96, 12), 96,
14),  (14,  10), (14, 12) and (14, 14) to deactivate the teleports and
go  down the stairs after you pay 266.000 gold. You can break the door
(if  you are stronf enough) at (6, 2) but the only thing you will find
is instructions for the levers and many many minitaurus and gargons.

Level 5
     Set  all  the  birds free and they will increase your statistics.
Break  the door at (20, 17) and free the Songbird of Serenity which is
located at (1, 8)


Castle Blackfang
     It's  not  very  difficult.  You  can  come  there  if you finish
Ambrose's  mission.  There is nothing serious at the first two levels.
At  level  3  kill  Count  Blackfang  (13, 14) and then go down to the
dungeons  to set queen Kallindra free (1,1). You have to visit her two
times. She will tell you the combination to her safe (3-31-62) and she
will  give  you  the key to the Great Pyramid. You also get +5.000.000
EXP.

Great Pyramid
     The  Great Pyramid is located in Dessert of Doom D2 (0, 5). Queen
Kalindra  will  give  you  the key after you resque her. Here you will
talk  with  Dragon  Pharoah who will explain you what exactly is going
on.

Level 1
     There  are  many  Cloud  and Fire dragons here so be careful. You
have  to  solve a puzzle with numbers. You read in a statue that there
are  8  numbers in a row and all of them together have a sum of 52. Of
course  these  numbers  are : 3- 4-5-6-7-8-9-10. There are 8 skull and
they  will  ask  you  a question each about these numbers. At (20, 23)
answer  3,  at  (26,  23)  answer 4, at (26, 27) answer 5, at (28, 25)
answer  6,  at  (18,  25)  answer 7, at (20, 27) answer 8, at (22, 25)
answer  9  and  at (24, 25) answer 10. Pull the levers at (5, 4), (18,
6), (25, 20), (4, 28), (22, 6), (26, 6) and (11, 30). Get the treasure
from the passage that opened at (23, 15) and go to the next level.

Level 2
     Another  puzzle  with  numbers.  If you read the statues you will
notice  that  you have to taoal the dates, minus 32, divide the result
with  3  and  finaly substruc another 42. If you walk all the area and
look at the map you will nitice 3 dates. So the answer to the door for
the next level is : [(1993 + 1492 + 1776 - 32) / 3 ] - 42 = 1701

Level 3
     There  are  many teleports here. Use the Jump spell at : (11, 8),
(20, 14), (13, 15) and (18, 15) and got to the next level.

Level 4
     Here  you  find Dragon Pharoah. You get +5.000.000 EXP and a very
good explanation of what is going on. He orders you to investigate the
second craft that felt close to the volcano and report back to him. He
also  removes the lava from that area so you can reach the craft. When
you  come back and tell him what happened he will give you the Pass to
Olympus.

Escape Pod #2
     In the control room you have to release Corac the Mysterious from
the  "stasis".  To  do  that  solve  a  sinple puzzle with letters and
numbers. Each number represents a letter with ascenting order. So 1 is
A,  2 is B and so on. The sentense you have to write is : WHERE NO MAN
HAS GONE BEFORE. When so Corac will be released and he will ask you to
find  something  that  he  can  hide  in  so  he  will  be  able to go
undetectable  to  Alamar's  Castle  and  defeat him. Go back to Dragon
Pharoah and get the pass to Olympus.

Olympus
     You  can  go  there either with the Town Portsl spell or with the
boar  from the edge of Skyroad. There you find answers to many puzzles
of the game. At (5, 1) you get free membership to the guild, at (5, 8)
is  the Blacksmith, at (9, 10) the Temple and at (9, 8) is the Tavern.
At  (9, 7) you get the answer to Miles' puzzle in Castleview (Answer =
Sandcaster),  at  (14,  9)  you find Alamar's true name (Sheltem), (at
(14,  7)  are  all the answer to voueless knights puzzles. Some people
also give you information abour Alamar ("Alamar's birth number is 9").
The  soul  box  is  at  (10, 14) but you can reach it only through the
sewers.  Have  the Day of the Sorcery spell activated ALL the time and
go  down  the sewers. If yo look carefully you will find some messages
with  letters. They are parts of the password you need to get the Box.
At  the sewers (7, 8) Syrano Jones the Salesman will sell you the pass
for  100.000  gold  (Tribble).  When  you  get it or quess it from the
messages  go  up,  straight  to  the tavern and go down again from the
crate.  Give the password and the way to the Soul box is free. Get it,
go back to Corac and then go to Alamar's Castle.

Alamar's Castle
     There  is  nothin to do at the first level exept from killing the
robots.  If  you  can't open the doors just break them. Now go down to
the dungeons

Dungeons
     Drink  grom the Xeen's Power Juice at (10, 15), (10, 11) and (10,
7) and get +5 levels permanently. The stairs at (2, 2) lead to Shangri
-  La.  Pull  the  levers  at (6, 5) and (8, 5), fet the key to Dragon
Tower and read ALL the statues CAREFULLY.

Level 2
     Set  all the dials to 9, go to the middle of the room (to the big
head) and give Alamar's true name (Sheltem).

Level 3
     Did  you  read  the  statues  at  the dungeons carefully ? If not
follow  the  path : F E W A E E F F W A E F A W E E W W E F A W, where
A=Air,  W=Water, E=Earth and F=Fire. Enter Alamar's room and watch the
end sequence.

C. QUESTS OF THE GAME

Quest : Save Castleview from the Gremlins and report to Mayor - 
Castleview(23,27)
Solution : Castleview (29,13)
Reward : 50.000 EXP and 10.000 gold

Quest : Help Jethro's brother to get out from jail and report back
to Jethre
Solution : Castleview (1,20)
Reward : 10.000 EXP, 6.500 gold and Treasure Map (talk to him 2nd time)

Quest : Find Nadia's necklace and give it back to her -
Castleview (27,19)
Solution : Castleview Sewers (21,9)
Reward : 100.000 EXP and Key to Ellinger's Tower.

Quest : Kill the Rat Queen fir Valio and report back to him -
Castleview Sewers  (31,26)
Solution : Castleview Sewers (21,7)
Reward : 25.000 EXP

Quest : Find the 3 golden statuetes fir Luna and bring them back to her -
A4  (13,15)
Solution : Necropolis (10, 10), Western Tower Level 1 (7, 7),
Lakeside Sewer (12, 11)
Reward : +5 levels permanently

Quest : Find Western Tower's Key for Dreyfus and bring it back to him -
A3  (8,10)
Solution : Western Tower entrance from Skyroad (4, 9)
Reward : 500.000 EXP, 10.000 gold and 200 gems when you meet him
at Level 4 (4, 10).

Quest : Find some (3) mellons for Nibbler - B4 (3,12)
Solution : B1 (1, 4), A4 (8, 4) and A4 (3, 1)
Reward : Key to Temple of Bark and +10.000 EXP

Quest : Find Vespar's staff and bring it to him - B3 (7,1)
Solution : E4 (13, 5)
Reward : Pass to Sandcaster and +200.000 EXP

Quest : Kill the Ogres near to Ogre's Path and report to Kramer -
B3 (11,4)
Solution : D3 (3, 7) + 100.000 EXP, D3 (9, 8) + 100.000 EXP and
D3 (11, 5) +2 
Energy Disks
Reward : 150.000 EXP and 150.000 gold

Quest : Find Jewel of Ages for Thadews and bring it to him - F4 (6,7)
Solution : Eastern Tower Level 3 (5, 11)
Reward : 1.000.000 EXP and restores the power of Fountain of Youth
(Removes magical age)

Quest : Find Sandro's heart and bring it to him - Necropolis 10, 8)
Solution : Necropolis Sewer (1, 14)
Reward : Golden Dragon Statuette and key to Dungeon of Death

Quest : Put an end to Xenoc and Morgana's terror and report to Astra - 
Sandcaster (20, 14)
Solution : Kill all the wizzards and witches in the city, also at
the secret areas
Reward : 1.000 gems and +2.000.000 EXP

Quest : Save Sharla's sister from the Temple of Bark and report back -
C4 (1, 7)
Solution : Temple of Bark - Level 3 (6, 12)
Reward : 2 energy disks and +250.000 EXP

Quest : Find Ector's ring and bring it back to him - E2 (3, 12)
Solution : E1 (11, 12)
Reward : Obsidian battleaxe and  +500.000 EXP

Quest : Find Caleb's magnifying glass and bring it back - E3 (13, 13)
Solution : F1 (10, 0)
Reward : 50.000 gold and +500.000 EXP

Quest : Find Chalice of Protection for Bosco and give it ti him -
D1 (1, 8)
Solution : Northern Tower Level 4 (7, 4)
Reward : 100.000 gold ans +1.000.000 EXP

Quest : Find Songbird of Serenity for Dimitri and bring it back
Solution : Isle of the Lost Souls - Level 5 (1, 8)
Reward : Combination of the safes with the energy disks (64-52-31)

D. WILDERNESS

A2 (7, 2)
: Barbarian camp (+100.000 EXP)

A3 (12, 14)
: Ruby armor or weapon (costs 100 gems)

A3 (13, 12)
: Emerald armor or weapon (costs 300 gems)

A3 (14, 7)
: Entrance to Skyroad

A3 (15, 11)
: Saphire armor or weapon (costs 400 gems)

A3 (2, 10)
: Well of Spells (+50 SpellPoints)

A3 (3, 3)
: Well of Resilience (+50 HP)

A3 (4, 9)
: Great Western Tower

A3 (8,  14)
: Shrine (+3 levels)

A3 (8,10)
: Dreyfus, high priest of Mok - Wants the key of Western Tower

A4 (1, 4)
: Brother Reger the Monk (Answer=Palindrome) +500.000 EXP

A4 (13, 15)
: Luna the Druid - Wants the three golden statuetes

A4 (14, 10)
: Castleview

A4 (14, 3)
: Monga melon

A4 (14, 8)
: Secret entrance to Castleview Sewers

A4 (15, 12)
: Pass to Castleview - Costs 1.000 gold

A4 (2, 2)
: Message "Queen Kallindrra in prisoner at Castle Blackfang"

A4 (3, 1)
: Monga melon

A4 (3, 10)
: Well of Protection (+10 AC)

A4 (5, 14)
: Castle Callindra

A4 (7, 1)
: Falista the Unicorn (Restores all HP)

A4 (8, 4)
: Monga melon

A4 (9, 11)
: Well of Might (+25 Might)

B1 (1, 4)
: Monga melon

B1 (2, 9)
: Escape Pod #2

B2 (0, 2)
: Barbarian Camp (+50.000 EXP)

B2 (13, 14)
: Climb Skill (costs 50.000 gold)

B2 (3, 8)
: Escape Pod #1

B3 (1, 12)
: Diamond armor or weapon (costs 1000 gems)

B3 (10, 9)
: Mine

B3 (11, 4)
: Kramer the Caravan Owner - Wants to destroy the Ogres' Forts

B3 (6, 12)
: Yog the Barbarian (fills packs with food 1 time)

B3 (7, 1)
: Vespar the Wizzard - Wants his Staff

B4 (2, 2)
: +100 luck

B4 (3, 12)
: Nibbler the Monkeydog - Wants monga mellons

C3 (6, 7)
: Mine

C3 (6, 9)
: Mine (God of Mountains for 250.000 gold will refill the mines)

C4 (1, 7)
: Sharla the Sprite

C4 (2, 8)
: Temple of Bark

C4 (6, 10)
: +10 Intellect (permanent)

D1 (1, 8)
: Bosco the Dwarf King

D1 (10, 5)
: Guradel the Giant (+2 energy disks)

D1 (6, 13)
: Fountain of Might (+100 Might)

D3 (11, 5)
: Ogre Main Fort (2 Energy Disks)

D3 (3, 7)
: Ogre Fort (+100.000 EXP)

D3 (4, 5)
: Mine

D3 (9, 8)
: Ogre Fort (+100.000 EXP)

D4 (12, 4)
: Shrine (+10 to all stats)

D4 (2, 4)
: Fountain of Element Resistance (+50 Elements Resistance)

D4 (2, 7)
: Great Southern Tower

D4 (3, 4) 
: +50 Elemental Resistance

D4 (6, 2)
: +10 Personality (permanent)

E1 (0, 11)
: Xanthus the Wizzard

E1 (11, 12)
: Ector's Ring

E1 (2, 10)
: Fountain of Great Magic (+1.000 Spell Points)

E2 (3, 12)
: Ector the Woodsman

E2 (8, 15)
: Leafpoint the Tree

E3 (13, 13)
: Caleb the Inventor

E3 (13, 5)
: Vespar's Emerald Handle

E4 (13, 13)
: +10 Might (permanent)

E4 (13, 7)
: Forbidden Fruit

E4 (5, 15)
: Spot secret doors skill (costs 5.000 gold)

E4 (5, 4)
: +10 Accuracy (permanent)

F1 (10, 0)
: Galeb's Magn. Glass (Gargoyle's Lair +100.000 EXP)

F1 (13, 8)
: Fountain of great Resilience (+500 HP)

F2 (6, 10)
: Dungeon of Lost Souls

F2 (8, 5)
: Fountain of Magic Resistance (+50 Magic Resistance)

F3 (10, 9)
: Great Eastern Tower

F3 (11, 1)
: Forbidden Fruit

F3 (13, 14)
: Forbidden Fruit

F4 (14, 3)
: Fountain of great Protection (+50 AC)

F4 (14, 3)
: Fountain of Great Protection (+50 AC)

F4 (6, 7)
: Fountain of Youth (Removes Magical Age)

F4 (6, 7)
: Thadews - Wants the Jewel of Ages. Gives the key to Eastern Tower



PART 3 : UNITING THE WORLDS

     When  Alamar  is  finally  dead you receive a message from Dragon
Pharoah.  You have to see him immediately. Go to the Great pyramid and
talk with him. He will tell you that your mission is not over yet. You
have  to help him unite the two worlds of Xeen. To do that you have to
activate  the  four  machines in the four corners of Cloudworld, awake
the  four  guardians  in  the  Darkworld  (you can enter from the four
skyroad  corners), clear the path to the temple of the Ancients and of
course set Prince Roland free from Alamar's Castle.
     The  first two parts are quite easy. Just be careful when you try
to reach the four machines. You have to use the teleport spell but you
have to be very accurate. When finished, go to the Dragon tower. It is
located  in  the  middle of the lave area. In the first level you find
Alister the Duld who asks you a Dragon Egg. Go all the way up. You can
get  +50  endurance (permanent) in Level 3 (9, 11) and +20.000.000 EXP
in  Level  4.  Collect  all  the  treasures. Finally climb to the last
level,  to  the  clouds.  There  are many places that you can increase
permanently  your  levels (crystals on the clouds). Use the Day of the
Sorcery  spell  all  the  time.  Be  carefull  because  there are many
dragons.  There are four statues (30, 0), (0, 0), (30, 31) and (0, 31)
that  give  you a clue about dragons secret. Go to (15, 30) and answer
INFINITY. You will get the Silver I.D.
     Head  to  the Alamars Castle Dungeons and show the Silver I.D. to
the  skull.  A  secret  passage will open and you will find the Key to
Darkstone Tower at (11, 9). Go there.
     In  the  first  three levels are some statues withnotes. Walk all
the  area and look at the map. You will see that there are 3 numbers :
3  (Level 1), 4 (Level 2) and 2 (Level 3). To go from one level to the
other  you have to use first the gongs. In the last level at (7, 7) is
a  skull  that tells you that E (if you look the map of level 4) is 5.
So  go  to the other skull and answer the puzzle. The answer is : 120.
Now go at (9, 8) and get the Golden I.D. Go back to Alamar's Dungeon.
     Show the Golden I.D to the other skull and another secret passage
will  open.  Go  in  and  set Prince Roland free. He will give you the
Amulet for the Southern Sphinx. Go there
     It  will  be  a good idea to have 4.000.000 gold, so you will pay
for  protection  from  the axes. If you don't have use the jump spell.
There  are  two  stairs.  Go to the ones that lead to the third level.
There  are  many  signs  with  letters.  All you have to do is to find
Sphinx's name (It is Picard). You can also increase you levels (perm.)
if  you  drink from the red bottles. There are some areas that you can
go  only  with  the  teleport  spell.  DO  NOT TAKE ANY TREASURE. When
finished  go  down to the first level to the other stairs. If you have
one  or  more  cursed  characters  you will not ba able to pass, so be
carefull.  When  you  go to the second level talk with Picard. He will
ask  you  for  a  Imaginary  Widget.  If you don't have it go to Halan
(north  of  Darkstone)  and he will give it to you when you finish his
mission.  Go back to Picard. He will trade the Widget for the Chime of
Opening. Go to Darkstone tower.
     Climb  all  the  way  up  and  now you are able to climb the last
stairs.  Just  follow the cloudroad to the end, and when you reach it,
use  the teleport spell to the left and go to the Pyremid. Remember to
rest  and  use the Day of the Sorcery spell ALL the time. Click on the
Pyramid and watch the ending sequence.

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