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Might and Magic 2


Walkthrough 

     Hello  all  you  M&M2  fans  out  there  that still have problems
solving  M&M2!  Following  is the almost complete walkthrough for this
great  game.  I hope it will solve all your problems so you can finish
the  game.  However,  side  problems  that  do  not belong to the main
solution  are mostly omitted, and as a matter of fact I myself haven't
solved  them  all.  After  you have used this spoiler in whole or just
parts of it, I would appreciate if you could e-mail me your comments.

General information:
     You  start at the inn of the town Middlegate with 6 pre-rolled or
your  own  characters. I myself used the characters that came with the
game  and  put  them  in  this order: Sir Felgar (knight) - Terwin III
(paladin)  -  Sure  Valla  (archer)  - The Hermit (robber) - Gene Eric
(cleric)  -  Cassandra  (sorcerer). When I got hirelings I put them in
slots  3 and 4 unless clerics and sorcerers which I put in slots 5 and
6.  M&M2  contains 60 16x16 square mazes, which are divided in 5 towns
and  their caverns, 20 outdoor mazes, 4 castle mazes, 6 castle dungeon
mazes,  16 caves and the 4 elemental mazes. To help you get around and
raise  your  character's  abilities,  be sure to take advantage of the
secondary skills. When you get hirelings, take notice of their skills,
so you can change those of your characters if you want to. Remember to
MAP  everything  and  write down any hint you get during your progress
plus  the  exact  location  of  these. Also note, that drinks and food
recipes  can  sometimes  offer  much  help  if  you use them properly.
Remember  to  check  in  at  an inn to save your status if you get new
vital  information  or  complete a task and so on. Some hints are more
important than others like hints on special battles, interleaves, keys
and a few more.

1. Middlegate - the beginning
     Start  exploring  Middlegate. Go to the blacksmith and equip your
characters. Be sure to equip the fighters first. Find the locations of
the  tavern,  Otto  Mapper, Track and trail, Edmund's expeditions (the
last  three  provide  some  vital secondary skills), Lock and key, the
temple,  the  mage  guild, the training hall and the Arena. Raise your
characters  up  to  level  three  by fighting and then visit Nordon at
10,2.  Accept  his  quest and go to the cavern at 8,15. In this cavern
are  many  clues and hints, but to solve Nordon's quest you need to go
to  0,7.  Return  the goblet to Nordon and get your reward. Follow his
advice  and visit his sister Nordonna at 1,2. Accept her quest as well
and  resque  Sir  Hyron  and  Drog  in  the  cavern at 0,15. Return to
Nordonna  to  learn  about your first hirelings and the secrets of the
well  at 15,15. Follow her advice. It is up to you if you want to take
the  hirelings  before  or  after donating at each of the five temples
(don't forget the temple at Middlegate) but note that if you rest with
the  hirelings  you  have  to  pay  them. After getting the castle key
(which  is  vital to get into the castles, give it to your robber) you
are  ready  for  the  next town. Of course you should finish exploring
Middlegate and its cavern first.

2.  Sandsobar
     Here  you should begin finding the usual places - the blacksmith,
the inn, the tavern, the training hall, the temple and the mage guild.
Here are also good secondary skills for your robber. Explore the slums
carefully and note hints about Nature's day (of course you can spare a
dime  for  some  poor  beggars,  can't  you?).  Don't  worry about the
graffiti at 11,3. You can explore the cavern at this point if you like
but  perhaps you'll need more strength to finish it. When you have had
enough of this town for now, it's time for Tundara.

3.  Tundara
     Start  as  usual  finding  the  same  places  as before. A little
wall-bunching  is  needed  to find all the locations. You can try your
strength  against  the  frozen animals if you like but don't go to the
region  between  the inner and outer wall yet unless you are suicidal.
Of course you can try your luck at the cavern.

4.  Vulcania 
     Here are some good secondary skills for your fighters. As before,
this  is mainly a exploratory trip but don't forget the statues at the
town  square. I wouldn't go to the cavern without the Levitation spell
if I were you.

5.  Atlantium 
     Don't  waste  your hard-earned money - this is an expensive town!
Later,  when  you  have  earned so much that you don't know what to do
with  it all, you can take advantage of some fine secondary skills and
so  on  but at the moment you should look at the statuaries located at
the east and west walls. The cavern is not meant for beginners!

6.  Your first trip to the outer world 
     Now  you are ready to start exploring the outer world. I strongly
recommend  you  start  from Middlegate with 2 characters equipped with
the  secondary  skills  Mountaineer  and  Pathfinder. A crusader and a
navigator  could  also  come handy. When you leave town you will first
meet  your guardian pegasus and hopefully will discover his name later
(it  is not vital, but try to take a linguist to C3). If you have done
as  I  told you and written down all hints, you will now know what you
want to look for this time. (Later on as your party gets stronger, you
will of course explore every single square in every single maze in the
game). You will by now have heard about Castle Xabran, Lloyd's Beacon,
Castle  Pinehurst, Queen Lamanda and many more. So let's start heading
north  to  find  Corak's cave at C2-5,11. You can go there through the
woods  if  you  have 2 pathfinders but try to find the path. Enter the
cave  and  get  the spell Lloyd's Beacon. You should be able to finish
off  the  northern  half  of the cave this time, but unless you've got
admit  8 pass found in the cavern below Sandsobar you cannot enter the
southern part; it's not to be bothered with this time anyway.

     Back  to  the surface, go back to the main road and walk north to
Castle Woodhaven. Enter if you have a crusader and visit Lord Hoardall
at  9,11.  Accept  one of his quests if you like, but note that if you
do,  you  must  complete  it  to  be  offered  other  quests at Castle
Woodhaven or Castle Hillstone. So I wouldn't bother with any other but
the Lord's quest, which you have plenty of time to solve.

     Now  leave  the  castle and find your way to Tundara. (This first
outdoor  tour  is very much like the guided tour around the towns; you
are  learning  your  way  around).  Trail  your way back to C1 and try
visiting  1,1  to  get  another quest, which (as most of the quests in
this game) can be solved any time you like. Go back to Square Lake and
take the trail that crosses the river below the lake. Follow the river
southward  until  you find a weird dude walking on the river. Here you
should  be  able  to get the spell Walk on Water. Go back to the trail
and  head east until you see a sign pointing north to the Luxus Palace
Royal (queen Lamanda). Don't go there yet. Instead backtrack to C2 and
take  the path that leads south at 14,4. Follow that path to the woods
and turn east. Walk on to D3 and turn at 13,3 to the south. At the end
of this road is Castle Hillstone where you find Lord Slayer at 5,2. If
you  accepted  Lord Hoardall's quest you can do nothing here now, else
you  can  accept  Lord  Slayer's quest. Go back and turn east at 13,10
(D4), which will take you to Sandsobar. Now go back to the Square Lake
and  explore the east side of the lake. You will find castle ruins and
later  you should be able to determine which castle this is and how to
get  there. Now it is time to find the way to Vulcania (maybe you will
have some nice fights on the way, I will wait meanwhile...)

     Ahh, back already? Now we will take the road that leads to castle
Pinehurst on the west side of the lake (come on, you know which lake).
Don't  bother with the circus until between days 140 and 170 (see part
11  of  this  walkthrough).  At  14,7  at  A2 you will find some wagon
tracks;  this  is  the  way  to  Sarakin's  Mine,  a good place to get
rejuvenated  - but only when you are a lot stronger than now. Go on to
Castle  Pinehurst  and find Lord Peabody at 4,3. Accept his quest (and
this is a vital one for the solution of the game).

7.  Getting stronger 
     If  you think I forgot about the road to Atlantium, you're wrong!
I  expect you to find your way to the island as you grow stronger. Now
it  is time for you to raise your characters. This you do by exploring
the  rest of the town caverns, the outside world and the three castles
already  located.  Remember  to  take every hint and every location of
anything  you  learn  about. Battle in the Arena, The Monster Bowl and
the  Colosseum if you like using the appropriate tickets. As I told in
the beginning, take special notice to hints on keys, queen Lamanda and
the  triple  crown  battles.  If  you  stump  upon  new  hirelings  or
information  about those, you should free them and change hirelings as
they  will  almost  certainly  be  stronger  (and more expensive) than
Nordonna's  sons.  Don't miss the location of Mount Farwiew at D2-7,0.
Also, on your way you will find some encoded messages in three colors;
green,  yellow  and  red,  and  the three clues to these messages, the
green,  yellow  and  red  interleaves,  are located at three different
places.  If you have problems decoding these messages, the solution is
at the end of this walkthrough.

8.  Lord Peabody's quest 
     Worried about day 93? Well, there are two ways to to get Nature's
Gate.  To  have  your  own clerics learn it go to C3-1,9. Note the old
druid's  food  and  let  your cleric order it at the proper tavern. Go
back - and you've got it! The other way is to free the two captives at
Native's  Cove  at  B4.  Explore  the area and don't give up until you
succeed.  These two hirelings will probably be your best so far (after
I  got much stronger and freed the prisoners at Sarakin's Mine, I used
them  mostly  throughout the end of the game). Go back to Lord Peabody
and get your reward - the license to use the time machine!

9.  Queen Lamanda 
     Now  you  should  be  ready for Queen Lamanda. Go to Luxus Palace
Royal,  defeating  Mandagaul on your way, and visit the queen at 7,13.
By  now,  you  should  know  that you have to win the triple green key
battle,  the triple yellow, the triple red and the triple black. Start
by  buying three green tickets at Middlegate and the green key at Lock
and  Key Ltd. Win the three battles at the Arena, the Monster bowl and
the  Colosseum.  Then  go  to  castle Woodhaven and free the bishop of
green battle from his imprisonment with the green key and collect your
reward. Repeat this process for the other color battles. The bishop of
yellow  is  in  Castle  Pinehurst,  the  bishop  of  red  is in Castle
Hillstone  and  the  bishop of black is in Luxus Palace Royale. Now go
back  to  the queen to find out that she still demands some more deeds
to   be   done   before  you  can  get  an  audience.  Time  for  more
strengthening.

10.  Castle Xabran 
     This  is  a  good  time  for  exploring this castle from the last
century.  You know now where it is and how to get there, don't you? In
this castle, you should be able to find complete information about the
locations  of  all  spells  and  all  hirelings. Here are also 4 vital
objects  for  completing  the game, the four elemental discs. Also, in
each of the other four castles is a vital object for your main quest.

11.  The circus 
     By  the way, this is not a necessary task. Go to the circus, then
to  D3-7,13  with a kewpie doll. Follow the old man's advices and then
return to the circus to raise the ability you like.

12.  The druid's cave and Murray's Resort Island 
     To get most out of the island, you should buy at least one guided
tour  from  the agency at Middlegate. But go first to the Druid's cave
to  get  a  lot  of information, much strength and at least one spell.
Don't  forget  to  finish  off  Horvath  and  only then go to Murray's
island.  Explore  the  cave  (if you have problems defeating the stone
golems,  then  just  skip them for now) to find the power oil and some
information  on  your  quest and then try to visit Murray. To do this,
you  must  heed  the signs on the way to his room. He will offer you a
quest; accept it and return after finishing it for your reward.

13.  The plus quest 
     Now  you  should be ready for the long and somewhat tedious quest
of  the  jurors on Mount Farwiew. If you, for instance, start out with
the  knight's quest, you go to Middlegate Inn and get rid of all other
characters  but knights and robbers (remember, robbers can help in all
quests).  Then  go  to  all  inns  and  collect all hirelings that are
knights  and  robbers.  Equip  them  and  take off to defeat the dread
knight.  After  that  you  go to the mountain to confirm your deed and
then  back  to  Middlegate  to  train  your characters some 10 levels!
Repeat  this  process  for  all  the characters you plan to use in the
final  quest.  If  you  are not using barbarians and ninjas, you don't
have to finish their tasks.

     After  you have had all your favorite characters gain their plus,
you  gather  them  together  again  and  visit queen Lamanda. She will
accept  them as the stalwart band to rescue her father from the battle
with  the  mega  dragon, which happened last century. Remember, to get
her  goodwill,  all  your  characters  visiting  her must have won the
triple battles and finished their plus quests.

14.  Some more training and money-making 
     Now  you  are almost ready for the elemental planes, but I assume
you  are getting low on money. No problem anymore! Your characters are
so  strong  by  now that they will have an easy riding in the dragon's
dominion  at  D1,  where  a lot of money can be collected (I'm talking
millions of gold each time you visit the cave). Just don't bother with
the ancient dragon until you have discovered the secrets of the desert
at  E2.  Underways, don't forget to visit the nomad's cave at E3 for a
lot  of  information.  And  the  gem-maker's cave at E1 should also be
visited at this time.

15.  The elemental planes, the orb and king Kalohn 
     Now  it  is time to get the four elemental talons. To do this you
must  have  the four discs from castle Xabran. I will not give you the
exact  locations  of  the talons, but don't leave the elemental planes
until  you  have  found  the red messages as well (3 of those at earth
plane and 2 at the others).

     After  collecting  the 4 talons, you go for the elemental orb. It
is  located  in  Dawn's  cave  (D4  3,8) at 10,15. On the way you must
defeat  the  orb  guardians  and  to get the orb, you must possess the
fluxer,  the  todilor, the radicon and the capitor. To escape from the
cave  with  the  orb,  you must give it to a hireling and then dismiss
that  hireling.  He  will  return to the inn you last checked into and
wait for you there.

     Now you visit your friend, lord Peabody, and use his time machine
to  get  to  era  8. Go one step north and voop! You are watching king
Kalohn  the  vanquished preparing for the battle with the mega dragon.
The  king  will ask you for the talons and the orb. Accept his request
and  you  have  changed  history!  The dragon is defeated and the king
thanks  you  and  asks you to see him at Luxus Palace Royale. Go there
and get information on your final quest.

16.  The final quest 

     The  Square Lake Cavern is a very difficult one and you should by
all  means  have finished off the dragon's dominion first to get get a
BIG raise on your hit points (defeat the ancient dragons, then explore
the  upper  right  half  and then the lower right half of the cavern).
When  you  at  last  after a great effort have killed the evil threat,
you'll  have  to  solve  a cryptogram in 15 minutes. This changes each
time you get there but the solution is always the same:

     WE,  THE  PEOPLE OF TERRA, IN ORDER TO FORM A MORE PERFECT UNION,
ESTABLISH JUSTICE, INSURE DOMESTIC TRANQUILITY, PROVIDE FOR THE COMMON
DEFENSE...

     The  answer  is  always  PREAMBLE  as  stated, so encode PREAMBLE
according  to  the  cryptogram and its solution ... and you have saved
Cron!!!

Congratulations!!! 

     When  you  arrive  at  Middlegate,  don't  forget  to  train your
characters a LOT for the sequel.

     P.S.  If you find out how to get to squares 7,6 - 9,6 in dragon's
dominion, please email me!

The solutions to the colored messages: 

Fe iuteeustj ceetuFi virs ri sAb aaoritrs
oaivaoc eehuwhss naeTeno aoacs bciltsth k
rcnil ot,eerh i Mtrwrl uopptl.Readlh het.
 hdd bmr   yirdao v.a gpfprea orn  ew ia 

     For each individual to become true, see the jury which resides at
Mount Farview. Travel in groups of appropriate class. A Robber can aid
all others with their task.

Ifti ecuul Wbu, es md.wife t ye.In Ts conoed Came  y
 pcsnhs d int yoe an Hldd heou Dnehoacolw , iresstou
er yangata ddou to wiserby t arir ugid. thgocu tat t
sooucemekeumn'caysho hne aoy tnkLih , Wior bs o isru
na'd, es ab t n  t cutss t, ip fmionnothouacanratily
l  lwi y cprfeofo an i irehe frotscew  tghk d iscs h
stikthouhaizelfean bn s e. gorm  p iithilytople  wat
ate  c snces br  oe thdw Fiv fthoot  irs s taythhied
istoirhoe., adthldhae aroresree l.was t athe gosch.

     If  personal  statistics you'd like to enhance, with circus games
you should take a chance. Win dumb prizes, but don't feel bad, you can
offer  these  toys  to  an  old  man  who  can  be had. His hut in the
wilderness  is  dwarfed by a tree. For the toy, he gives you a tip for
free.  Drink  from the Inner Limits pool. Though once it was acid, now
it  is  cool.  With thirst now thoroughly sated, go back to the Circus
and play games to raise those statistics which you truly hated.

Tane seCre d  Con.lidch ay.encCe avenb.ingtswthe tomus
ociolu owoneBol Neiuamayl Re whcal ts S fr or lap tt h
 entioTn , woosxt,tll fu eqithon hro avom td.ke ahaurr
rt n irmuithwse th y lfidue thsbeughae desh Tgeost ied
iwrs vist Arlume pisoll este Qe s tinthtruehemetswhly
goneryp fena  tartn tthes aueeneeme de cti n ricaicfix
hgs lolir, Mao y mdhair tn n s n.wit deon pvis tgh . J
t, ng.estonsnbeustit periauo tO  h TOadandasio feyoVC
 th Th  bterd w spveasonndihe nTralor K gest ind u 

     To  right  ancient  wrongs, the solution is very long. The Triple
Crown must first be done, with Arena, Monster Bowl and Colosseum to be
won.  Next, the party must split individually so that each may fulfill
their  personal  destiny.  Request  an  audience with the Queen so the
Chosen  One can be seen. Travel through time with Talons and Orb. Save
the  dead  King  from destruction and get the password. Then visit the
lake  geometrics to find passage to that which you must hurriedly fix.
JVC

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