Walkthrough
Hello all you M&M2 fans out there that still have problems
solving M&M2! Following is the almost complete walkthrough for this
great game. I hope it will solve all your problems so you can finish
the game. However, side problems that do not belong to the main
solution are mostly omitted, and as a matter of fact I myself haven't
solved them all. After you have used this spoiler in whole or just
parts of it, I would appreciate if you could e-mail me your comments.
General information:
You start at the inn of the town Middlegate with 6 pre-rolled or
your own characters. I myself used the characters that came with the
game and put them in this order: Sir Felgar (knight) - Terwin III
(paladin) - Sure Valla (archer) - The Hermit (robber) - Gene Eric
(cleric) - Cassandra (sorcerer). When I got hirelings I put them in
slots 3 and 4 unless clerics and sorcerers which I put in slots 5 and
6. M&M2 contains 60 16x16 square mazes, which are divided in 5 towns
and their caverns, 20 outdoor mazes, 4 castle mazes, 6 castle dungeon
mazes, 16 caves and the 4 elemental mazes. To help you get around and
raise your character's abilities, be sure to take advantage of the
secondary skills. When you get hirelings, take notice of their skills,
so you can change those of your characters if you want to. Remember to
MAP everything and write down any hint you get during your progress
plus the exact location of these. Also note, that drinks and food
recipes can sometimes offer much help if you use them properly.
Remember to check in at an inn to save your status if you get new
vital information or complete a task and so on. Some hints are more
important than others like hints on special battles, interleaves, keys
and a few more.
1. Middlegate - the beginning
Start exploring Middlegate. Go to the blacksmith and equip your
characters. Be sure to equip the fighters first. Find the locations of
the tavern, Otto Mapper, Track and trail, Edmund's expeditions (the
last three provide some vital secondary skills), Lock and key, the
temple, the mage guild, the training hall and the Arena. Raise your
characters up to level three by fighting and then visit Nordon at
10,2. Accept his quest and go to the cavern at 8,15. In this cavern
are many clues and hints, but to solve Nordon's quest you need to go
to 0,7. Return the goblet to Nordon and get your reward. Follow his
advice and visit his sister Nordonna at 1,2. Accept her quest as well
and resque Sir Hyron and Drog in the cavern at 0,15. Return to
Nordonna to learn about your first hirelings and the secrets of the
well at 15,15. Follow her advice. It is up to you if you want to take
the hirelings before or after donating at each of the five temples
(don't forget the temple at Middlegate) but note that if you rest with
the hirelings you have to pay them. After getting the castle key
(which is vital to get into the castles, give it to your robber) you
are ready for the next town. Of course you should finish exploring
Middlegate and its cavern first.
2. Sandsobar
Here you should begin finding the usual places - the blacksmith,
the inn, the tavern, the training hall, the temple and the mage guild.
Here are also good secondary skills for your robber. Explore the slums
carefully and note hints about Nature's day (of course you can spare a
dime for some poor beggars, can't you?). Don't worry about the
graffiti at 11,3. You can explore the cavern at this point if you like
but perhaps you'll need more strength to finish it. When you have had
enough of this town for now, it's time for Tundara.
3. Tundara
Start as usual finding the same places as before. A little
wall-bunching is needed to find all the locations. You can try your
strength against the frozen animals if you like but don't go to the
region between the inner and outer wall yet unless you are suicidal.
Of course you can try your luck at the cavern.
4. Vulcania
Here are some good secondary skills for your fighters. As before,
this is mainly a exploratory trip but don't forget the statues at the
town square. I wouldn't go to the cavern without the Levitation spell
if I were you.
5. Atlantium
Don't waste your hard-earned money - this is an expensive town!
Later, when you have earned so much that you don't know what to do
with it all, you can take advantage of some fine secondary skills and
so on but at the moment you should look at the statuaries located at
the east and west walls. The cavern is not meant for beginners!
6. Your first trip to the outer world
Now you are ready to start exploring the outer world. I strongly
recommend you start from Middlegate with 2 characters equipped with
the secondary skills Mountaineer and Pathfinder. A crusader and a
navigator could also come handy. When you leave town you will first
meet your guardian pegasus and hopefully will discover his name later
(it is not vital, but try to take a linguist to C3). If you have done
as I told you and written down all hints, you will now know what you
want to look for this time. (Later on as your party gets stronger, you
will of course explore every single square in every single maze in the
game). You will by now have heard about Castle Xabran, Lloyd's Beacon,
Castle Pinehurst, Queen Lamanda and many more. So let's start heading
north to find Corak's cave at C2-5,11. You can go there through the
woods if you have 2 pathfinders but try to find the path. Enter the
cave and get the spell Lloyd's Beacon. You should be able to finish
off the northern half of the cave this time, but unless you've got
admit 8 pass found in the cavern below Sandsobar you cannot enter the
southern part; it's not to be bothered with this time anyway.
Back to the surface, go back to the main road and walk north to
Castle Woodhaven. Enter if you have a crusader and visit Lord Hoardall
at 9,11. Accept one of his quests if you like, but note that if you
do, you must complete it to be offered other quests at Castle
Woodhaven or Castle Hillstone. So I wouldn't bother with any other but
the Lord's quest, which you have plenty of time to solve.
Now leave the castle and find your way to Tundara. (This first
outdoor tour is very much like the guided tour around the towns; you
are learning your way around). Trail your way back to C1 and try
visiting 1,1 to get another quest, which (as most of the quests in
this game) can be solved any time you like. Go back to Square Lake and
take the trail that crosses the river below the lake. Follow the river
southward until you find a weird dude walking on the river. Here you
should be able to get the spell Walk on Water. Go back to the trail
and head east until you see a sign pointing north to the Luxus Palace
Royal (queen Lamanda). Don't go there yet. Instead backtrack to C2 and
take the path that leads south at 14,4. Follow that path to the woods
and turn east. Walk on to D3 and turn at 13,3 to the south. At the end
of this road is Castle Hillstone where you find Lord Slayer at 5,2. If
you accepted Lord Hoardall's quest you can do nothing here now, else
you can accept Lord Slayer's quest. Go back and turn east at 13,10
(D4), which will take you to Sandsobar. Now go back to the Square Lake
and explore the east side of the lake. You will find castle ruins and
later you should be able to determine which castle this is and how to
get there. Now it is time to find the way to Vulcania (maybe you will
have some nice fights on the way, I will wait meanwhile...)
Ahh, back already? Now we will take the road that leads to castle
Pinehurst on the west side of the lake (come on, you know which lake).
Don't bother with the circus until between days 140 and 170 (see part
11 of this walkthrough). At 14,7 at A2 you will find some wagon
tracks; this is the way to Sarakin's Mine, a good place to get
rejuvenated - but only when you are a lot stronger than now. Go on to
Castle Pinehurst and find Lord Peabody at 4,3. Accept his quest (and
this is a vital one for the solution of the game).
7. Getting stronger
If you think I forgot about the road to Atlantium, you're wrong!
I expect you to find your way to the island as you grow stronger. Now
it is time for you to raise your characters. This you do by exploring
the rest of the town caverns, the outside world and the three castles
already located. Remember to take every hint and every location of
anything you learn about. Battle in the Arena, The Monster Bowl and
the Colosseum if you like using the appropriate tickets. As I told in
the beginning, take special notice to hints on keys, queen Lamanda and
the triple crown battles. If you stump upon new hirelings or
information about those, you should free them and change hirelings as
they will almost certainly be stronger (and more expensive) than
Nordonna's sons. Don't miss the location of Mount Farwiew at D2-7,0.
Also, on your way you will find some encoded messages in three colors;
green, yellow and red, and the three clues to these messages, the
green, yellow and red interleaves, are located at three different
places. If you have problems decoding these messages, the solution is
at the end of this walkthrough.
8. Lord Peabody's quest
Worried about day 93? Well, there are two ways to to get Nature's
Gate. To have your own clerics learn it go to C3-1,9. Note the old
druid's food and let your cleric order it at the proper tavern. Go
back - and you've got it! The other way is to free the two captives at
Native's Cove at B4. Explore the area and don't give up until you
succeed. These two hirelings will probably be your best so far (after
I got much stronger and freed the prisoners at Sarakin's Mine, I used
them mostly throughout the end of the game). Go back to Lord Peabody
and get your reward - the license to use the time machine!
9. Queen Lamanda
Now you should be ready for Queen Lamanda. Go to Luxus Palace
Royal, defeating Mandagaul on your way, and visit the queen at 7,13.
By now, you should know that you have to win the triple green key
battle, the triple yellow, the triple red and the triple black. Start
by buying three green tickets at Middlegate and the green key at Lock
and Key Ltd. Win the three battles at the Arena, the Monster bowl and
the Colosseum. Then go to castle Woodhaven and free the bishop of
green battle from his imprisonment with the green key and collect your
reward. Repeat this process for the other color battles. The bishop of
yellow is in Castle Pinehurst, the bishop of red is in Castle
Hillstone and the bishop of black is in Luxus Palace Royale. Now go
back to the queen to find out that she still demands some more deeds
to be done before you can get an audience. Time for more
strengthening.
10. Castle Xabran
This is a good time for exploring this castle from the last
century. You know now where it is and how to get there, don't you? In
this castle, you should be able to find complete information about the
locations of all spells and all hirelings. Here are also 4 vital
objects for completing the game, the four elemental discs. Also, in
each of the other four castles is a vital object for your main quest.
11. The circus
By the way, this is not a necessary task. Go to the circus, then
to D3-7,13 with a kewpie doll. Follow the old man's advices and then
return to the circus to raise the ability you like.
12. The druid's cave and Murray's Resort Island
To get most out of the island, you should buy at least one guided
tour from the agency at Middlegate. But go first to the Druid's cave
to get a lot of information, much strength and at least one spell.
Don't forget to finish off Horvath and only then go to Murray's
island. Explore the cave (if you have problems defeating the stone
golems, then just skip them for now) to find the power oil and some
information on your quest and then try to visit Murray. To do this,
you must heed the signs on the way to his room. He will offer you a
quest; accept it and return after finishing it for your reward.
13. The plus quest
Now you should be ready for the long and somewhat tedious quest
of the jurors on Mount Farwiew. If you, for instance, start out with
the knight's quest, you go to Middlegate Inn and get rid of all other
characters but knights and robbers (remember, robbers can help in all
quests). Then go to all inns and collect all hirelings that are
knights and robbers. Equip them and take off to defeat the dread
knight. After that you go to the mountain to confirm your deed and
then back to Middlegate to train your characters some 10 levels!
Repeat this process for all the characters you plan to use in the
final quest. If you are not using barbarians and ninjas, you don't
have to finish their tasks.
After you have had all your favorite characters gain their plus,
you gather them together again and visit queen Lamanda. She will
accept them as the stalwart band to rescue her father from the battle
with the mega dragon, which happened last century. Remember, to get
her goodwill, all your characters visiting her must have won the
triple battles and finished their plus quests.
14. Some more training and money-making
Now you are almost ready for the elemental planes, but I assume
you are getting low on money. No problem anymore! Your characters are
so strong by now that they will have an easy riding in the dragon's
dominion at D1, where a lot of money can be collected (I'm talking
millions of gold each time you visit the cave). Just don't bother with
the ancient dragon until you have discovered the secrets of the desert
at E2. Underways, don't forget to visit the nomad's cave at E3 for a
lot of information. And the gem-maker's cave at E1 should also be
visited at this time.
15. The elemental planes, the orb and king Kalohn
Now it is time to get the four elemental talons. To do this you
must have the four discs from castle Xabran. I will not give you the
exact locations of the talons, but don't leave the elemental planes
until you have found the red messages as well (3 of those at earth
plane and 2 at the others).
After collecting the 4 talons, you go for the elemental orb. It
is located in Dawn's cave (D4 3,8) at 10,15. On the way you must
defeat the orb guardians and to get the orb, you must possess the
fluxer, the todilor, the radicon and the capitor. To escape from the
cave with the orb, you must give it to a hireling and then dismiss
that hireling. He will return to the inn you last checked into and
wait for you there.
Now you visit your friend, lord Peabody, and use his time machine
to get to era 8. Go one step north and voop! You are watching king
Kalohn the vanquished preparing for the battle with the mega dragon.
The king will ask you for the talons and the orb. Accept his request
and you have changed history! The dragon is defeated and the king
thanks you and asks you to see him at Luxus Palace Royale. Go there
and get information on your final quest.
16. The final quest
The Square Lake Cavern is a very difficult one and you should by
all means have finished off the dragon's dominion first to get get a
BIG raise on your hit points (defeat the ancient dragons, then explore
the upper right half and then the lower right half of the cavern).
When you at last after a great effort have killed the evil threat,
you'll have to solve a cryptogram in 15 minutes. This changes each
time you get there but the solution is always the same:
WE, THE PEOPLE OF TERRA, IN ORDER TO FORM A MORE PERFECT UNION,
ESTABLISH JUSTICE, INSURE DOMESTIC TRANQUILITY, PROVIDE FOR THE COMMON
DEFENSE...
The answer is always PREAMBLE as stated, so encode PREAMBLE
according to the cryptogram and its solution ... and you have saved
Cron!!!
Congratulations!!!
When you arrive at Middlegate, don't forget to train your
characters a LOT for the sequel.
P.S. If you find out how to get to squares 7,6 - 9,6 in dragon's
dominion, please email me!
The solutions to the colored messages:
Fe iuteeustj ceetuFi virs ri sAb aaoritrs
oaivaoc eehuwhss naeTeno aoacs bciltsth k
rcnil ot,eerh i Mtrwrl uopptl.Readlh het.
hdd bmr yirdao v.a gpfprea orn ew ia
For each individual to become true, see the jury which resides at
Mount Farview. Travel in groups of appropriate class. A Robber can aid
all others with their task.
Ifti ecuul Wbu, es md.wife t ye.In Ts conoed Came y
pcsnhs d int yoe an Hldd heou Dnehoacolw , iresstou
er yangata ddou to wiserby t arir ugid. thgocu tat t
sooucemekeumn'caysho hne aoy tnkLih , Wior bs o isru
na'd, es ab t n t cutss t, ip fmionnothouacanratily
l lwi y cprfeofo an i irehe frotscew tghk d iscs h
stikthouhaizelfean bn s e. gorm p iithilytople wat
ate c snces br oe thdw Fiv fthoot irs s taythhied
istoirhoe., adthldhae aroresree l.was t athe gosch.
If personal statistics you'd like to enhance, with circus games
you should take a chance. Win dumb prizes, but don't feel bad, you can
offer these toys to an old man who can be had. His hut in the
wilderness is dwarfed by a tree. For the toy, he gives you a tip for
free. Drink from the Inner Limits pool. Though once it was acid, now
it is cool. With thirst now thoroughly sated, go back to the Circus
and play games to raise those statistics which you truly hated.
Tane seCre d Con.lidch ay.encCe avenb.ingtswthe tomus
ociolu owoneBol Neiuamayl Re whcal ts S fr or lap tt h
entioTn , woosxt,tll fu eqithon hro avom td.ke ahaurr
rt n irmuithwse th y lfidue thsbeughae desh Tgeost ied
iwrs vist Arlume pisoll este Qe s tinthtruehemetswhly
goneryp fena tartn tthes aueeneeme de cti n ricaicfix
hgs lolir, Mao y mdhair tn n s n.wit deon pvis tgh . J
t, ng.estonsnbeustit periauo tO h TOadandasio feyoVC
th Th bterd w spveasonndihe nTralor K gest ind u
To right ancient wrongs, the solution is very long. The Triple
Crown must first be done, with Arena, Monster Bowl and Colosseum to be
won. Next, the party must split individually so that each may fulfill
their personal destiny. Request an audience with the Queen so the
Chosen One can be seen. Travel through time with Talons and Orb. Save
the dead King from destruction and get the password. Then visit the
lake geometrics to find passage to that which you must hurriedly fix.
JVC
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