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MechWarrior


     This  cheat has been provided so you can sit back, play the game,
quickly  win,  say  to yourself "How neat! I've won...", and stuff the
game away in your archives in a short period of time.

     The  basic  premise  behind  Mechwarrior  is that you're the only
surviving son of the leader of Ander's Moon. A group of Mechs attacked
the  planet, killed your family, and installed a new government on the
planet.  They  also  stole  a  valuable Chalice which is a heirloom of
family power or something. Your job is to track down the killers, find
the Chalice, and restore your family to power on Ander's Moon.

     When  you  start  out,  you  will usually be on one of the Davion
planets, but might start out on a Kurita planet. Travel immediately to
the Kurita planet of Land's End.

     When  you get to Land's End, enter the bar and order a drink. The
barkeep  will  tell you to come back later. Go to the mech complex and
sell  your  Jenner,  as  you won't need it for a while, and can make a
nice  profit here. Besides, it will be a lot more expensive to haul it
along with you where you're going.

     Go  back  to  the  bar.  The ruffian you meet there will tell you
"Grig  can be found on...". Make a note of the planet he gives you and
go  there. I have seen New Samarkand, Tabayama, and Delacruz often. It
will always be a Kurita world.

     When  you  get  there,  you will meet Grig. Accept his mission to
deliver a packet to his agent on Dustball, and go there. Dustball is a
Steiner world.

     When you get to Dustball, there will be a little scuffle. You can
either  FIGHT  then  RUN, or RUN then RUN. Just make sure that you RUN
the  second  time.  After  that,  go to the bar and order a drink. The
barkeeper  will  tell  you  to  return  later,  but you can just order
another  drink  and  he'll give you some information and the name of a
Marik planet, such as Gibson, Mosiro, or Sadurni. Travel there.

     When  you arrive on the Marik planet, go to the Mech complex. The
man  there will tell you that you might find Kangaroo Jack on Tancredi
IV or Okefenokee (Davion planets). When you leave, you will be shot at
by a sniper. RUN.

     When  you get to the Davion planet, go to the bar. Order a drink,
and  you'll  be  introduced to a guy named Kearny. He'll give you some
information,  and  a scrap of paper with an address on it, telling you
to  meet  him  there.  When you leave the bar, go ahead and follow the
address. Then HIDE and FIGHT.

     When  you  finish that, read the news net. You'll note a few news
items  in  which  you  were  involved.  You'll also get a message from
Jordan  Rowe, telling you where the Black Widows currently are. That's
your  next  destination.  It  will  be a Kurita world like Thestria or
Proserpina.

     When you get there, go into the bar. You'll see some of the Black
Widows, and get a story. CHALLENGE it.

     You'll  get in a fight, and some woman named Tasha will save your
butt.  She'll  tell  you  that  Matabushi is your enemy, not the Black
Widows,  and  that  Kearny was just trying to get you killed. Go ahead
and leave the bar.

     If  you  read  the  news net, you'll see that Tasha gave you some
files supposedly from Matabushi telling about your family's execution.
Read  on,  and  you'll find something about Matabushi announcing a new
commercial  strategy. Another news item from Jordan Rowe will tell you
to meet up with Kearney on Albiero. Go there.

     When  you  get  there, you'll land in the middle of a battle, and
see  Tasha. Follow her. You will see Tasha and Kearny confronting each
other,  and  have  to  decide whom to trust. I would suggest you trust
Tasha.

     When the smoke clears, Tasha will give you a data disk explaining
the  action  which  killed  your family, and who was behind it. She'll
also give you five million bucks, which isn't too bad. She'll tell you
that  the  Chalice you're after is on a Kurita planet called Kirchbach
(as  far  as  I  know,  this  is  always  the  same)  guarded  by four
Battlemasters and one Warhammer.

     Another loose end to tie up is Grig. Head to the planet where you
first found him (New Samarkind, Delacruz, or Tabayama) and you'll meet
a bum. Ask him to GO ON with his story. Make a DEAL with him.

     When  you see Grig, WAIT for the situation to improve. You'll get
a  chance  when  there are only two guards with him, STRIKE now. He'll
try  to  make  a deal with you. Don't go for it, and PULL THE TRIGGER.
You'll pocket some easy cash.

     You've  now done everything you need to do except get the Chalice
back.  The  above actions should have taken about a year of game time,
meaning  you've got about four more years to go. You should have about
10.5  million  bucks,  so  go ahead and invest in some mechs and crew.
SAVE THE GAME before you try to hire any crewmembers, because the game
will sometimes crash when you do.

     You'll  want  to  end  up with a good crew and some good mechs, I
would  suggest you get four Battlemasters. You'll need money for this,
and there are two ways you can get it:

     #1   Go   around   buying   Mechs   at   industrial  planets  and
Mech-manufacturing  planets  (such  as  Alshain  (Kurita), Herperus II
(Steiner),  Calloway  VI  (Marik),  Ares  (Liao), and Marduk (Davion).
Other  good planets include Amity, Alderbaran, and Galax. Buy mechs at
these  planets,  and  travel  to  various backwater and out of the way
places  like  Land's  End and Baxley. There are a huge number of these
planets. Anyway, you can sell Mechs at these places for a nice profit.


     #2 Norton Utilities. Save the game, NU it, and give yourself some
cash.  Money  is  offset  73 (49h). Fill the three bytes with $FF, and
you'll  get about 16.7 Million. Or if you're REALLY greedy, go to byte
76  (4Ch),  and change that one to 01h to 0Fh (0Fh will give you about
250,000,000).

     Once  you  get  cash, hire a crew and start practicing doing jobs
for  the  various  houses.  When  your  crew  gets  good  enough go to
Kirchbach and kick some...

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Отзывы посетителей об игре (1)

Автор: Ravenclaw
Оценка:     
Самая первая и самая замечательная для своего времени игра во вселенной Battletech. Проходя ее снова и снова только потом узнаешь, что у игры есть сюжетная составляющая, что за контракты можно торговаться и многое другое. В бою даже предусмотрена система повреждений (и это в 1991 году!), т.е., куда целишься - тот узел робота и повреждается. Во всяком случае, мое мнение - здорово!

Разместите и свой отзыв!


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