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Master of Dimension


     This is a story about a young dude who tried to save the universe
by  retrieving  the  Merlin's  staff part from several dimensions. The
interface  is  quite  easy, and the graphic are good. Except for a few
bugs  about  file  Advent.res (it keeps me busy to save the game often
'cause the game will go out accidently). So down to business.

GRANDMA'S HOUSE
     Get  food bag on the dresser. Then climb the ladder to the attic.
Get  hook  from  the left jugs. Browse the stacks on the right several
times  until  you  get the cement. And you can read several news also.
Then  open  the cabinet. And get the strange metal object. Hey, that's
the  dimension  travelling machine. Now you have the access to 5 other
dimension.  There  are  3  buttons  on the device. The left one is for
closing  the  device, the right one is to start the travelling. Now go
to  the  Alien  dimension  (the  one  that shows a green planet on the
screen).

ALIEN DIMENSION
     Get  the  riffle from beside the cabinet. Get the casette and the
trophy  from the shelves. Talk to the aliens that sitting on the slimy
dirty chair. Hey dude, wh at's up. He'll told you about the booooriing
soap  opera  program  on  the  TV.  Look  at the TV. Yes, the shows is
totally  boring.  Now  turn  on  your  device,  then  you'll see a new
dimension appear (the one that shows you a TV on the screen). This new
dimension can only be accessed from the Alien dimension.

SOAP OPERA DIMENSION
     Watch  the  boring opera. Then go to the kitchen. Use the foodbag
with  the dog. Now you can open the storage cabinet. Rumble in it, and
you'll  find  a  shovel  and  a  rope.  Now beam up Scotty to the next
dimension. The Noir Dimension (the one that shows you a picture of man
with a hat in blue).

NOIR/DETECTIVE DIMENSION
     Watch  the long sequences. After you arrived in the musseum, look
at  the  glasscase  then  get the metal rod. Talk to the woman ( she's
surely  one  hot  babe  ).  Then  go out. Now after a sequence, you'll
arrive  in some bar. At the card game, you should choose 4 diamond for
the  next  card. Why ? See the different between the cards, it shows 3
then  look  at  the card arrangement. Now you see the sequence ?? Then
you'll received a puzzle book. Go to the port.
     Give  the hook to the sailor. Open the crate on the bottom right.
Get the plier and the jack. Go out and visit the cemetary. Talk to the
gravedigger.  Go  out  and  choose the museum. You're right, she's the
thief.  Read  the memo on the glasscase. Now choose the cemetary. Then
go  inside the cemetary. Find Blackthorne grave. Use shovel on it. Dig
one more time to open the chest. Look at the skeleton. Yesss the first
part.  Get  the  part.  OK,  this  dimension is finish. Now, go to the
record  shop  dimension  (the  one  that shows you a picture of modern
buildings).

RECORD SHOP DIMENSION
     Talk  to  the  boy  on  the road. Give him the casette. Green and
proud.  Green  and proud. That's a cool song, NOT !!!! He wants you to
get the gold record from the Tiger gangs. Go up to the street. There's
a  thief  here. Go behind the barrel on the left. Now the thief should
shows  up.  As  soon  as  he reach the car. Double click on the car to
catch  him. Gotcha !!! He'll drop a can opener. Get it. For now that's
enough  about this dimension, travel to next dimension: The fairy tale
dimension  (the  one  that  shows  you  apicture  of  a  castle  and a
landscape).

FAIRY TALE DIMENSION
     Talk to a strange man that trying to open a jar with a saw. Is he
a  nutcase or what ??? Help him by giving him the ultimate device, THE
CAN  OPENER !!!! He'll thank you by giving you his saw. Go accross the
bridge  to  the  castle. Knock on the door. A princess will ask you to
help  freeing  her  from  the cursed castle. Hey, this is a fairy tale
dimension,  remember  !!!  OK, princess I'll help you. Now go pass the
strange man to the landscape. Talk to the bard. He'll teach you how to
open  music  box. Poke the clown eyes until he says : " Ouch !!!". Hit
these  buttons in order: star, circle, cross, triangle, and rectangle.
Then  pull  the  lever. That's it, a secret compartment will open. Get
the gold coin. Do the same thing with the music box in grandma's attic
and  you'll  find  some money. Now get the skin bottle that hangin' on
the tree. Enter the cave just under the tree. Talk to the gypsy. Sleep
on  the  bed, you'll get a vision about the coin. Get the dress on the
wall. Now beam back to Soap Opera Dimension.

SOAP OPERA DIMENSION
     Back  to  the  dining  room.  Now  we  must  make  this  show  an
interesting one. First, eat the banana on the table and throw the skin
on  the  floor.  Then  use  the saw with the furniture. Now, it's show
time.  You'll  see  the  actor  fall  to  the  floor  and make a funny
movement.  Get  the tapestry on the wall near the stair. Then beam out
to the Alien dimension.

ALIEN DIMENSION
     Talk  to the alien. He'll laugh a lot and then he'll give you the
3rd  part of the staff. This dimension is finish. Go back to the fairy
tale dimension.

FAIRY TALE DIMENSION
     Give  the tapestry to the gypsy. In return she'll give you a note
with  a  numbers  on it about the future. Hmmm.. This like a lock code
number.  Go  out  and go up. Get the wooden rod near the barrel. Enter
the  blacksmith.  Talk to him. Hmm... he needs a gem for his sword. Go
out and continue your journey to the dark castle up north. Look at the
lock on the gate. Open it with these sequences:

         o  o  o  ---> 6 times     Note : To open the gate, you should
         o  o  o  ---> 9 times            make the green light, turn to
         o  o  o  ---> 4 times            red.

         |  |  |
         |  |  |
         V  V  V
         5  8  3

     Try  to  knock  on  door. Not working. Use the jack on the bottom
right  corner  of  the  big door. Pump it. It should lift up the door.
Slide  under it. Meet the north wizard. Get the sleeping powder on the
left  and hand statue on the shelves. Then talk to him. He'll tell you
about  the  labyrinth  under his castle. Click on the rug to enter the
labyrinth.  On the left wall, there's a secret panel that open the way
out  from  this labyrinth. Now, we leap to another dimension first. We
got  more  things  to have before we enter the labyrinth. So go to the
"future" like the gypsy woman has told you.

SPACE STATION DIMENSION
     Talk to the sick man on the floor. Hey, there's a virus spreading
all  over  the  space  station.  Enter the elevator. Go to the storage
room.  Enter  the code number from the gypsy woman to unlock the glass
door  (160170).  Yes, got it. Get the computer CD-ROM from the cabinet
on  the right. Move the tin plate. Hey that's a huge magnet behind it.
Get  the  magnet. Then go to main computer room. Use the CD-ROM on the
panel.  Then  talk  to  the  computer.  Disengaged the time sequenced.
Piuuh, that's a close one. Go to main computer room. Use lockpick from
the  detective  to  open the panel on the middle. Get the second staff
part.  Go to the medical lab. Get the chip from the left robot. Try to
use  the  computer. Not working 'cause the body blocking the way. Push
the  dead body twice to roll him over ( or .. should I say kick ). Use
the  chip  on  the computer. Hey there's something in the slot. Get it
with the pliers, then re-insert the chip. Listen about the antidote of
the virus. After that, look on the medical cabinet. Now it's open. Get
the  AB3Z3O.  In  your  inventory,  combine the half antidote with the
lizard's  tail.  That's should make the antidote, yikes !!!! Go to the
sleeping chamber. Get the glasses on the bed at the bottom. Go back to
main control room. Give the antidote to the sick man. In return, he'll
give  you his dimension language translator. Wowww that's cool. Now go
back to record shop dimension.

RECORD SHOP DIMENSION
     Enter  the  record shop. Talk to the owner. Give him the glasses.
He'll  let  you  into  the  storage  room. That's a huge room. Use the
magnet  on  the  piles  to  get the gold record. Huuh ??!! I think the
magnet  can't  attract gold. Aah what the heck. Go out. Go back to the
boys.  Give  the  little girl the dress from the fairy tale dimension.
She'll  give  you  her hairpin in return. Go to the right. Talk to the
strange  man.  He's definitely a sick dude. Enter the CD shop. Talk to
the  Tiger  gang  member.  He'll ask you to meet him at the basketball
court.  Talk to the owner and he'll let you into his toilet if you can
find  him  the  keys.  Go  out  and head to the left to the basketball
court.  Talk  to the gang's member. Fill the skin bottle with water at
the  fountain.  Now  what  must  I  do  to get the old record ?? Go to
Fairytale Dimension.

FAIRYTALE DIMENSION ( LABYRINTH )
     OK,  now  we're  ready to enter the labyrinth. Head to the circle
door ahead. Watch out of the middle floor (step on it and you're a hot
meal  for  the  wizard).  Look carefully at the coin in your inventory
(532). Then remember what has the statue told you; "The right way". So
push the right button 5 times, left 3 times, then right again 2 times;
just  like opening the safe. That's it. Enter the labyrinth. You'll be
facing  a HUGE maze. So help yourself to find the way out. OK, OK I'll
help you this time (guess you're lucky).

- N N N E N N E N N N N N N N N N N W W W W S S S W S S S W W S S W W W W
  N N W W S S S S S E E ( You'll see a chasm here ) E E S E E S E E E E S
  S S S S S S W W N N N N

     You'll arrive at the lower bridge. See the column on the left and
the  right. Then arrange the pictures on the left column from the baby
(at the top) to the death. Pull both levers on the left and the right.
That's  it.  Cross  the  bridge.  Now  you'll  see a pole bridge. Step
according this sequence :

- R1C1; R2C1; R3C1; R4C1; R5C2; R6C2; R5C3; R4C3; R3C4; R4C4; R5C5; R6C4;
  R7C4; R8C3
  Note : R = Row; C = Column; count from the left to right.

     Continue the journey up and facing the chessgame. Here's the solution:

- R2C2; R4C3; R3C5; R2C3; R4C2; R3C4; R5C5; R6C3; R4C4; R6C5
  That's it, exactly on 10 moves.

     After  this  you'll  be  facing  another labyrinth ( Oh, nooo not
again !!! ). Here the direction :

- N E E N N E E N N N W W W N N

     You'll  arrive in front a kitchen with a fat lady in front of it.
Give  her  the  hairpin  the  enter the kitchen. Look carefully at the
tapestry. Notes the middle pattern from left to right.

- S S E E E E N N E E N N N

     You'll  see a skull bridge here. Jump until the 4th bones the use
the  hanging  vine  to  cross the acid (the one on the left). Read the
metal  plate. Use the pattern to push the button. Voila the panel will
open.

     Then, you'll be facing the final riddle. It's the hourglass room.
Read  carefully  the  plate  up  the stairs. Yes an interesting riddle
about days. Here's the hints:

    - 2 days before Sundays --> Friday ( 5 )
    - 3 days later --> Monday ( 1 )
    - 1 days before --> Sunday ( 7 )
    - 2 days from now --> Wednesday ( 3 )
    - Birthday on Tuesday ( 2 )
    - 3 days from now --> Thursday ( 4 )
    - The party must be held on another day --> Saturday ( 6 )
    - So use the hourglass from left to right ( 5,1,7,3,2,4,6 )

     That's  it now it's time to insert your hand in the lion's mouth,
yuuuck  !!! From the right mouth you'll get a gem, and from the left a
key. The secret door will open now. Enter. Goodbye maze !!!

     Head  to  the  blacksmith.  Give  him  the  gem.  Then  learn the
swordskill  in  5 years. What !!! Yes my friend, 5 years. So learn it.
And you become a warrior. Hmmm... nice touch. Then head to the castle.
Knock the door. Use the key to save the princess. But.... oh no. She's
soooo  ugly.  Can  we rewind the act please ?????? OK you got it. This
time  don't  open  the  gate  and  keep the key. Now use the dimension
machine.  Choose  anywhere, and you'll be transported to the wild west
and finally the vampire dimensions.

VAMPIRE DIMENSIONS
     Yup,  you'll  end  up  in a cell. Talk to the other people in the
cell.  Use the rope with bars. Then add metal rod with it. Try to bend
it  now  and  the  alien  will  help you. Go out to the right. Use the
sleeping  powder  with the guard. Get the keyring. Pull the lever near
the  guard.  Shoot all the guard that shown up with your laser gun. Go
left.  Left  again.  Use  the  keyring  to unlock the locker. Get your
machine. Go left. Hey strange the machine doesn't work. Use your laser
again  to blast all the equipments here. That's should do it. Use your
machine again to travel to the record shop dimension.

RECORD SHOP DIMENSION
     Use the gold record to mess with the tiger gang at the court. Use
it to slash the leader. Yikes, nice touch. Get the record. Talk to the
boy  on  the  street  twice  and report to him about the record. Go to
Phaza. Give the record to the band. Watch the show. After the shows is
over,  trade the throphy with their prize. Yes that's the 4th part. Go
to  CD shop. Use the key to unlock the toilet. What !!! Hey it's work.
I  don't  know  why but it's work. Inside just take a pee and take the
toilet paper. Now travel to The Egyptian Mural Dimension.

EGYPTIAN MURAL DIMENSION
     Use the translator with the old man. Now, he talks well. Go left.
Talk  to  the  slave. He'll tell you to push the boulder to the pit if
you  want  to  go  accross.  Use the wooden rod 3 times to lift up the
boulder  to the pit. Go left. Look at the statue. Hmmm... it's missing
a  hand.  In  your  inventory,  combine the water skin bottle with the
cement.  Then  use  it on the statue. Next, stick the hand statue with
the  statue.  Now  it should do it. Use the statue to lift you up. Use
the  toilet  paper  with  the mummy. Go right. Talk to the king on the
throne. Solve his triangle puzzle. There're 16 triangles on it. On the
most  left  sand's compartment, release the sand 9 times. Then release
the  sand  7  times  to  the  place next to it. That should answer the
puzzle.  Go  right.  Climb  to the 3rd level. Look at the panel on the
wall. Use this order to raise the wall:

          -
          -  o
          -        o
          -    o
          -          o
          -      o
          -

     Go  left.  Talk to the sphynx. Give him the puzzle book. Go left.
Use  the  sword to scare the creature. Get the final part. Then you'll
be  transported  to  Merlin's hideout. Choose the letter "T" for sent.
That should finish the game. NOT !!!! I guess there will be MOD part 2
because the north wizard isn't dead yet.

                          See Ya !!!!

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