In the beginning ...
The first 10 levels of Magic Carpet have a solid learning curve
that a smart player will take immediate advantage of. The first five
levels should be used as a contrived training ground for
would-be-wizards. These levels are perfect for honing your skills as a
master carpet flyer and you should remember that being skilled on the
carpet is the most important attribute you can have - above even
skilled spell casting. Use these easy introductory levels to train
yourself in flying. Play them again and again if need be so that you
can despatch any nasties in levels 1-10 with ease. You should also
concentrate on learning to switch spells as fast as possible.
Learn to use the left and right strafing keys properly and they
can become invaluable assets. They can be used in conjunction with the
backward and forward keys to pull off some amazing moves.
When attacking a castle - always use the left and right arrow
keys to fly sideways around the castle while shooting offensive spells
at it. This prevents the castle's archers from targeting you with any
If you are in a tight spot and don't have enough mana to cast the
Accelerate spell quickly turn yourself left to a 45 degree angle from
your destination. Then hold down the forward and right strafe key and
you can fly there quicker than if you flew in a straight line. (This
also works vice versa.)
To turn left quickly use the right and backwards arrow keys. For
turning right press the left and backwards arrow keys. This gives you
a big advantage.
If you have someone on your tail shooting you in the back don't
turn around and face them directly. A better idea is to reverse as
quickly as possible so you are behind them. If you have the Accelerate
Backwards spell - all the better.
Learn to use the landscape to your advantage and you can gain
quite a lead over other players. For instance if a rival's castle is
positioned at the foot of a mountain - hide behind the mountain and
take pot-shots at it. The Archers won't be able to hit you with their
arrows and the only way the rivals can get rid of you is to leave
their castle and fight you out in the open - on equal terms.
If ever you find a spell or some mana down a crater too steep to
fly down - use the carpet like a skateboard. Fly in a downward spiral
around the walls of the crater and you should get to the bottom with
Sometimes you come across deep pits in the land that just aren't
wide enough to fly down. If you wish to get to the bottom of these
pits for a spell (or whatever) come to a complete stop over the pit.
When you are totally motionless you begin to sink downwards. Use the
arrow keys to position yourself properly and you eventually reach the
bottom of the pit and find whatever is in it. NOTE: If you are sinking
down the pit be extremely careful when using the forward and back
arrow keys because if you hit any of the pit walls while moving
forward or backwards you shoot up and back out of the pit - wasting
all your work.
Playing the Game:
If you find yourself short of mana fly around the level taking
possession of as many buildings as possible. This can sometimes yield
huge amounts of mana to play with because most wizards tend to ignore
Never build your castle close to a wall or another player's
castle. Ideally your castle should always be build with expansion in
mind - so always have enough space around your first-stage castle for
the next six stages. Walls are permanent fixtures and cannot be moved
unless you have enough mana for (and have collected) the Crater spell.
You should learn to use the potential of your Castle spell. This
can be used in ways you might not have realised and can become a
powerful spell in its own right. For instance if you find yourself in
the midst of a full scale Giant Bee attack a well-placed Castle spell
in the middle of the group can be devestating and can gain you huge
groups of mana. Your castle may well be destroyed in the process - but
build it again and again until all the bees are destroyed then take
the mana at your leisure. Because the mana is centred around your
castle your balloons can collect it quickly to give you instant power.
This tactic works with almost all creatures but especially well with
swarming nasties such as Skeleton Armies, Archers, Vultures, Griffins
and Giant Bees.
Always assign your spells to their key spaces - numbers 0-9 on
the keyboard. Learning the process can be time-consuming but if you
always assign the same spells to the same keys it will become second
nature and a definite advantage during fast paced play.
Sometimes you find yourself in a click-fest - fighting over a
pool of mana with a multitude of other wizards. These click-fests only
really happen if there is just one pool of mana on the level but
there's a sly tactic that can sometimes work well. As the other
wizards fight over the mana pool use your Accelerate spell to get the
nearest creature and destroy it. Then make its mana and accelerate
back to the original mana pool. If the tactic has worked some or even
all of the other wizards move away to the other newly-formed smaller
pool leaving you to lap up all the mana for yourself.
During the game you sometimes find a large pool of the mana
belonging to a rival wizard with the enemy wizard hovering above it.
On possessing the mana you find that he immediately repossesses it as
his own with the result that your balloons are never attracted to the
mana. The best way to work around this is is to concentrate on one
mana ball and if he possesses it again fire your Possess spell
indiscriminately around the pool. While he moves around repossessing
you can once again concentrate on the same mana pool. Repeat the
process until your balloon eventually arrives and then go mad and
possess everything in the pool as quickly as possible until your
balloon is full or there is no mana left. With experience you can also
try to fend off any enemy balloons that arrive.
If you are up against a particularly tough opponent whose castle
is much more advanced that your own it is imperative that you reduce
his castle as much as possible. An efficient method is to lure other
creatures into the castle and have them destroy it. First of all wait
until a particularly dangerous creature or even better a group of
dangerous creatures such as Griffins are near his castle. Hover in and
around the enemy fortress and open fire on one of the Griffins then
retreat to the centre of the enemy castle. The Griffins should follow
you and attack both you and the enemy's castle believing it to be
yours. If you have the Shield spell use it and then accelerate home at
top speed. If this is done correctly the enemy castle is levelled in
seconds. Wait until the Griffins disperse then mop up the mana.
If you are ever attacked by creatures hiding in a forest just let
loose at the trees. This starts a forest fire which can wipe them out
without you firing another shot. This is very useful with Skeleton
Armies and Archer groups. Effectively once you start the fire you
could fly off to deal with more pressing matters and return to find
nothing but mana.
Whenever your castle is under attack by creatures who seem
relentless press [Shift]+[L] together to level your castle. It may
seem stupid but this leaves you to create another directly beneath the
creatures which does some serious damage. Assuming you've built more
than two castle stages a more efficient ploy is to rebuild your castle
just after the creatures have destroyed a stage which has the same
effect but leaves your castle intact. But make sure other wizards
don't take advantage by possessing your mana while you're trying to
rebuild your castle.
The most important thing to remember is that you should never
build your castle next to another player's. This leads to a fight to
the death at the start of the game and the loser is blown out of the
game permanently. This may not sound like a bad thing but the more
players that are around at the end of the game the more fun is to be
had during its climax.
When you are attacking a castle approach it as stealthily as
possible (casting the Invisible spell if you have it) and try to land
your carpet in front of the outside wall. This will shield you from
the archers on the castle stockades and hide you from the rival player
for a time. Also if you are close enough to the wall your shots don't
show up on the other player's All-Seeing-Eye.
If you have the Teleport to Castle spell at the start fly over a
rival's castle then use it. Whenever you want to attack his castle
simply use Teleport while in your castle and you'll be instantly
transported to his. Blast away at the castle and when you've run out
of mana or are in poor shape use Teleport to return home Recharge your
health and mana bar - use Teleport again and continue blasting until
the castle's destroyed. Then polish him off.
Whenever you feel like having a go at thrashing an enemy fortress
you should use any spell you can to ensure you're not detected on the
trip across. The best is the Invisible spell because it's much more
flexible that the Teleport if used correctly. When you are at your own
castle wait until your health and mana bars are at full strength then
use Invisible. Fly to the other player's castle re- using Invisible if
it begins to run out. Blast away as quickly as possible with your most
powerful offensive spells until almost all your mana has gone leaving
just enough to use Invisible gain. Then fly home recharge and repeat
for one dead enemy castle.
When a rival's castle has crumbled take advantage by stealing as
much mana as you can. Most players think that because the mana is
right outside the castle the enemy balloon will collect it before you.
Many don't try any strategies and either shoot indiscriminately at the
mana or fly off. What a waste. Instead as soon as you've beaten away a
stage of the enemy castle cast Accelerate and fly around the castle at
full speed possessing furiously. You may well have possessed most of
the mana by the time your balloons get there. The best thing about
this tactic is that the other player knows that if he begins to
repossess mana his castle is open to attack; plus he'll need to
rebuild his castle to its original state so that it's large enough to
hold all his mana.
Type I at the prompt, and a little red thing will appear. Now, on
screen type: RATTY. Now press one of the following key combinations:
To recieve all spells, press [ALT] and [F1].
To restore your mana, press [ALT] and [F2].
To move on a level, press [ALT] and [F3].
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