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Leisure Suit Larry 1


INTRODUCTION

     Good  evening,  Swinging  Singles.  It's  10  o'clock, and you're
without  a  date,  as  usual.  But here in Lost Wages, you need not be
alone...not if you've got plenty of cash, elementary social skills, an
good  supply  of breath spray, and a willingness to try anything once.
As  LEISURE SUIT LARRY, you've determined to make this the last lonely
night of your life.

     This walkthru offers only one particular way to play LEISURE SUIT
LARRY.  There is a great deal of flexibility in the game, however, and
the  game  can  be completed with many fewer points than you will earn
using  this walkthru, although you may miss some very funny and 
unusual experiences.

     A  few necessary conventions. First of all, the game occasionally
requires  you  to perform some basic human functions. For the purposes
of  this  walkthru,  we'll  say "USE" where another less delicate word
will  work  just  as well. Also, for women playing LEISURE SUIT LARRY,
you're  going to have to learn to think like a man. For the most part,
that means forget the subtlety. In this game, outright deviousness and
persistence gets the girl.

     Inventory  control is a cinch in LEISURE SUIT LARRY. You can hold
everything,  and  only  rarely will the game let you drop or otherwise
misuse  something  before  you've used it for the correct purpose. The
game  designers  have  also  apparently  learned where elephants go to
die...your  mouth.  Thus, you have a large (but not bottomless) supply
of  breath spray. You'll want to USE SPRAY whenever somebody begins to
make  snide  comments regarding your oral hygiene. Never walk out into
the  middle  of the street, despite their seeming desertion. And NEVER
linger in a dark alley.

     Before you start, you'll have to take a little exam to prove your
age.  No  help  with this one -- you'll have to prove your age on your
own. And you won't find the answers in any encyclopedia.

     You begin your evening in the Land of the Lounge Lizards in front
of  Lefty's, sleazy bar nonpareil. You'll find you've got (in addition
to  your  breath  spray) $94 in your wallet, as well as some notes and
business  cards  you won't need, and credit cards (which won't work in
this  game). You've also got a working Bolex watch. This game spends a
lot  of  time  tipping the hat to Infocom, so you've got the requisite
lint. OPEN DOOR and go in.

WALKTHRU / SOLVE

     What  atmosphere!  Notice  the  fine  velvet  art and the refined
clientele.  I  was  in a place like this in Upper Sandusky, Ohio once,
but  that  was  decades  ago,  and it's a long story. SIT on the empty
stool  at  the  bar. You can order all the beer and wine you like, but
make  sure  you ORDER WHISKEY. You're wise enough not to drink it, but
around  here, it's not tough to find somebody who will. The young lady
at  the bar just isn't very responsive (unless you pinch her), and the
only  other  person talking is the guy with the ancient punchlines. So
head through the doorway at the top of your screen.

     Somebody's left a perfectly good rose sitting on the table. Might
be  a perfect gift for a lady (if you can find one), so pedal over and
take  it.  TALK  TO  THE DRUNK, but watch where you step: too near his
groin  and  he gets crotchety. Perhaps doing a good deed might get you
one  in  return,  so  GIVE  THE WHISKEY TO THE DRUNK. In boozy, sodden
gratitude,  he'll give you a remote control. That's all you'll get out
of him, so head for the bathroom to the right.

     Now,  this  is  quite  obviously not the men's room, for a couple
reasons, but you wouldn't know it from reading the walls. EXAMINE them
enough  times and you'll get a cryptic "password." Remember it. And as
long  as  you're  there, USE THE TOILET. No doubt some of Larry's best
thinking  gets done that way. When you're done, don't flush the toilet
unless you've saved the game first.

     EXAMINE  THE  SINK,  too.  More evidence that this is the ladies'
room  (or  perhaps  it's co-ed). TAKE THE RING, and wash your hands if
you  like,  for  all  the good it will do you. You'll probably need to
WIPE  HANDS  on something since there's nothing here that's "sanitized
for  your protection." Leave the bathroom and head for that lovely red
naugahyde door in the bar. KNOCK ON THE DOOR and somebody peers out at
you. Give him the password and go on in.

     Friendly looking fellow. He's guarding the goods upstairs, but he
can  be  distracted.  Since  you can't turn on the television by hand,
you'll  need to USE REMOTE CONTROL to turn it on, and if you hunt long
enough   for  a  program  that  appeals  to  the  pimp's  intellectual
instincts,  you'll  surely  find one. Once a program's caught his eye,
you can wend your way upstairs.

     Just LOOK at her. She IS a mess, isn't she? Think carefully about
this!  Remember,  it's  the  Eighties,  and  going unprotected in this
situation  can  (and  is!) deadly. We don't want your first time to be
your  last, so let's go get some protection. Before leaving, you might
want  to grab that box that's sitting on the table by the window. It's
as  easy  as taking candy from a bimbo. OPEN THE WINDOW and climb out.
You  can  leave the old-fashioned way, too, but this way's shorter and
will net you an important tool.

     Once  you're on the fire escape, notice that little object in the
other  window. You won't be able to get it till much later, though, so
don't  worry  about  it.  Walk to the left end of the fire escape, and
you'll find the shortcut to the ground floor. And while you're sitting
in  that  bin, reflect on all the wonderful, useful things non-playing
characters  tend  to  throw  out in adventure games...rotten cloves of
garlic,  bones, notebooks, and so on. So EXAMINE GARBAGE and take what
you find. EXIT the bin and walk to the cab stand in front of the bar.

     There  are three marked cab stands in LEISURE SUIT LARRY, but you
can  call  a  cab  from  any screen. The cabby is impatient, so try to
position yourself in the center of the screen, right by the curb, when
you  CALL CAB. ENTER CAB and you're on your way. TALK TO THE CABBY and
he'll give you the rundown on Lost Wages hot spots. At the moment, you
want to hit the Convenience Store, so tell the cabby. When you arrive,
PAY  CABBY.  For  a startling bit of realism, remember to TIP CABBY as
well.

     Go   straight   into  the  store  --  don't  stop  to  talk  with
questionable  characters. Besides, you don't have what he wants...yet.
In  the  store, the first thing that'll probably catch your eye is the
magazine  rack.  TAKE  a  magazine,  and  be  sure  to READ it. It's a
well-disguised clue.

     Then wander over to the back aisle of the store, on the left, and
LOOK  AT  THE  SHELF.  That  wine  is a worthwhile investment (vintage
pending). At last, you may nonchalantly wander over to the counter and
discreetly  ASK CLERK ABOUT CONDOM. It's like trying to order a burger
in some fast food joints you've visited.

     This  clerk  is  used to shady characters like yourself, so don't
try to leave without paying. Once you're back outside, the sailor will
accost  you again. When he asks you for spare change, type GIVE CHANGE
TO  BUM  and the program will tell you that you don't have any. Wait a
second,  and  he'll  hit you up for wine. G'wan, be a sport. Hand over
that  Mad  Dog  20/20,  and  you'll  get  some  advice  (and  a useful
souvenir). Remember that advice; this guy's obviously been around.

     Before  you  head  back  to  Lefty's,  EXAMINE  THE  PHONE on the
sidewalk.  Jot  down  that  number.  Maybe  it'll lead to a meaningful
relationship.  Call  now, before midnight tonight. DIAL PHONE and give
it your best shot. Good thing you're used to rejection.

     Just  for  the  heck  of  it,  walk off to the right, to the next
screen.  The  disco  looks  like a potential "meet market," but you'll
find  you're not up to their standards. At the moment, anyway. So call
a cab -- there's nowhere else around here to go.

     But  after  all,  the  night  is  still young. Let's drop by that
Casino the driver mentioned before going back to Lefty's. When you get
out  of  the  cab,  there  may  be  a gentleman decked out in a pickle
barrel.  He  may  not  show  up  till  later,  but at any rate, you're
well-heeled enough to purchase one of his apples. So do it. Then go on
into the Casino.

     SIT at the Blackjack table or PLAY SLOTS, whichever's your speed.
Either  way, you're going to want to break the bank here. The odds are
much  more  favorable  at the BLACKJACK table, if you know how to play
(This  is  a  great  time  to  learn!), but the payoffs are greater at
SLOTS.  You  need  to  use the SAVE function often here. SAVE the game
right  before  you  make  your  first bet, and name the save after the
amount of money you have.

     Then  keep  playing, and SAVE the game each time your total funds
exceed  the amount you had in the last saved game. For easy reference,
keep  changing  the  name  of the save to reflect your total cash. The
game will end when you hit $250.

     Now  head  "north," to the top of your screen, into the adjoining
room.  You've  got  no  pride,  Larry,  you're a desperate man. So dig
around  in the ashtray. You'll find the all-important Disco Pass. Take
it and head into the Cabaret to the right. Sorry, Uncle Lar', no foxes
cruising  here.  Perhaps  if you wait a bit. Take a seat at the bottom
right-hand  table.  Sitting  on  the comic's whoopee cushion's worth a
point.  The  comic may be performing, or perhaps it's the chorus line,
but  either  way,  nobody shows up, so don't linger. Leave the casino,
call a cab, and head for the Disco.

     When  the  bouncer  gets in your way, SHOW PASS to him, and he'll
let  you  through.  Once  upstairs,  you  spot her...the woman of your
dreams!  She's  sitting  all  alone. Stop licking your chops, get over
there  and  sit with her. LOOK at her. What's the gentlemanly thing to
do?  ASK  HER  TO  DANCE.  Hurry  out onto the dance floor and do your
stuff.  John Travolta, eat your heart out (actually, this number seems
to owe a bit to the Disco scene in AIRPLANE).

     Go  back  to the table when the dance is over and SIT again. LOOK
at  her  again  and  TALK. Be persistent. Keep TALKing, and eventually
you'll find some common ground. Wish it were that easy in real life!

     Fawn  is  a  100%  Certified  Golddigger, but you found all these
nifty  presents  at  Lefty's, so it's not really costing you anything.
GIVE  her  the  rose  (or  the  candy, or the ring...the order doesn't
matter).  Oooh,  I  just  LOVE  shallow  women! Actually, the hooker's
shallow, too, but Fawn is blonde. Give FAWN another present. She still
doesn't  seem  too  turned  on,  so  go  for  broke. Give her the last
present.

     Well,  it looks like you're going have to do some serious forking
over  if  you want this relationship to work. And you're going to have
to  make  a lifetime commitment. Well, you're only playing a game; and
no  guts,  no glory. Besides, you can afford it. So give Fawn what she
wants. Don't worry, she's not going to run off: She really IS going to
rent  the Honeymoon Suite for the two of you. Leave the Disco and take
a cab to the Chapel.

     Once   you're  outside  the  Chapel,  you  may  notice  a  quiet,
unassuming  gentleman  lurking  by the cab stand. Just for giggles, go
over to him. Hmmm. At least he doesn't want to sell you anything. TALK
to him for a point.

     Now  go  into  the  Chapel, and take that last long walk down the
aisle.  Look around all you like, but they're waiting for you to MARRY
FAWN.  She  likes  to  build up the anticipation, doesn't she? Too bad
you're  not carrying around "No Tease." Leave the chapel and head left
to the Casino.

     Enter  the  Casino, go straight back to the Great Glass Elevator.
PRESS  FOUR.  The Honeymoon Suite is the room with the heart on. Knock
on the door, and Fawn will let you in. But first, a little mood music.
Turn  on  the radio. Unfortunately, the commercial (remember the phone
number)  gives  Fawn  an  idea,  and you'll have to make a little trip
before you consummate the relationship.

     Go back down to the first floor (PRESS ONE). There's a phone, but
somebody's  gummed  up  the works. At this point, check your finances;
you're  probably  down to just a few bucks. You're going to need about
$40  for  the  next  bit, so stop at the Casino and build up your cash
supply to $40 or $50, but don't bother with more than that yet.

     There's  one  phone  that  works,  and that's the one outside the
Convenience  Store.  So  take  a cab back there. Be sure to ANSWER THE
PHONE.  What  goes around comes around, right? уNote: Also call Sierra
On-Line for another five points.Е

     Call Ajax Liquors and order WINE. When they ask where you want to
have  it  delivered  to,  be  specific:  HONEYMOON SUITE AT THE CASINO
HOTEL.  If you just say Casino Hotel, it won't get there. And whatever
you  do,  don't  even  THINK  about  getting  the wine yourself at the
Convenience  Store.  Try  it if you like, but save the game first, and
get ready for a hairy ride back to the Casino.

     Head  back  to the Casino, and go back up to the Honeymoon Suite.
Fawn  will  want  you  to pour the wine, first...and now comes the big
payoff. Get undressed, or kiss her, or whatever you care to.

     Sorry, Larry, I guess it's just not your night. The woman of your
dreams  turned  out  to  be  a  nightmare. Fortunately, you're not too
stuck.  You got some great advice from the bum outside the Convenience
Store.  So  USE KNIFE and TAKE ROPE. Then go downstairs, and using the
same technique as before, build your finances back up to at least $45.

     Larry,  maybe  you're  better off sticking to a sure thing. After
you've  got some bucks again, take a cab back to Lefty's. You're going
to  lose  your District Three Virgin's Card if it's the last thing you
do.  Again,  knock  on the naugahyde door, give the password (the pimp
remains  transfixed  in  front  of the television...just look at those
glazed eyes), and head upstairs. Go around to the front of the bed and
UNDRESS.  Now, USE THE CONDOM. SAVE GAME just in case. And now, Larry,
you're  not  going  to be the same "Larry" anymore. Find a verb you're
comfortable  with and go to it. Pick a traditional action, though -- a
kinky one may end the game quickly.

     A  little  anti-climactic,  eh, Larry? (rim shot) One more thing,
before  you  leave  her  with  that  glow of apathy, be sure to REMOVE
CONDOM.  Otherwise the cops'll getcha for indecent exposure. Why don't
they go bother the guy outside the Chapel instead?

     Exit  via  the  window,  but don't go to the left yet. You're now
equipped  to  get the pills in the other window, thanks to the hint in
"Jugs"  magazine.  Go to the right end of the fire escape and TIE ROPE
TO  RAILING.  Then TIE ROPE TO ME. GET PILLS. You'll have to open that
window  somehow.  Check your inventory. One of the few unused articles
is  ideal for breaking and entering. BREAK WINDOW WITH HAMMER. Now GET
PILLS. Examine them. That thing after the "F" isn't a one, by the way.

     To get down, you'll have to GO TO FIRE ESCAPE and UNTIE ROPE. Now
you  can  take  the  express to the dumpster and EXIT it again. Go out
front.

     Where  haven't  we  looked  for  female  companionship? Well, the
casino  hotel's  got eight floors. Maybe we can scare up a date there.
Take  a  cab to the casino, get in the elevator, and start knocking on
doors.

     Eventually,  you'll  find  yourself  up  on the eighth floor, the
penthouse.  There's  a  beautiful  brunette  sitting by herself at the
desk.  (Aren't  there any REDHEADS in this game?) Be sure to check her
out  carefully,  so you know what you're getting into, and turn on the
charm.  TALK  to  her  (and again, you'll have to be persistent if you
want   to   learn  about  her).  At  some  point,  she'll  stop  being
communicative  and  the  program  will  urge  you  to  find  a medical
stimulant.

     By  now,  you  should have figured out that the pills are Spanish
Fly.  Give  them to Faith. Maybe this is what you've been waiting for,
Larry.  But  as it turns out, Faith has incredible will power, so it's
not  to  be.  But now that she's gone, check out her desk. Once you've
noticed the button, you'll want to do the obvious.

     That means PUSH BUTTON, Larry. Geez, some people....

     Go  into  that  elevator. You emerge in the penthouse, tastefully
decorated  with Mark Crowe's finest efforts. Before you go hunting for
the  gurgling  sound,  go  back and to the right around the partition.
You'll  find  yourself  in  the  bedroom.  Open the closet door and go
inside.  The  screen won't change, but LOOK while you're in there, and
TAKE anything that looks interesting -- that inflatable love doll, for
example.

     "I'm  gonna buy a rubber doll that I can call my own...." EXAMINE
it. It's doubtful that you'll find a meaningful relationship with Olga
(I'm  just guessing that's her name), but you'll never know unless you
try.  BLOW  UP DOLL. And there she is, in all her vinyl splendor. Time
once  again  to  explore  nature's glorious mysteries, so USE DOLL (or
whatever).

     The machine will balk at the idea, but answer YES to the question

     Well,  Larry,  perhaps  you should have been gentler. Follow Olga
out  to  the  terrace.  And  meet  the REAL woman of your dreams! Look
carefully,  and  you  can find her name (it's on the towel, and it's a
clue). TALK to her, and she'll invite you in for a dip. Take her up on
it. UNDRESS, and you'll dive right in.

     LOOK  at her. She won't want to talk -- mere words cannot express
what  she's  got  in mind for the two of you. Notice the "come hither"
look,  none of this coy "wink wink nudge nudge" business. She's trying
to  seduce  you,  but you need to give her a particular item. Think of
her name and look at your inventory.

     C'mon,  you  know what she really wants, don't you? GIVE APPLE TO
EVE. Then lie back and enjoy, Larry. You've earned it.

The End

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