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King's Quest 5


                                KING'S QUEST V:
                       ABSENCE MAKES THE HEART GO YONDER

                                   guide by
                        Harald Eide-Fredriksen, (c) 1991


MAP of SERENIA:
                              Witch's
                               forest
    -------------------------------------------------
    ] Gypsies   ] Weeping   ] Warning   ] Crispin's ]
 D  ]           ]  tree     ]  sign     ]  cottage  ]
    ]           ]           ]           ]           ]
 e  -------------------------------------------------
 s  ] Ants      ] Gnomes    ] Crossing  ] Snake     ]
    ]           ]           ]           ]           ]
 e  ]           ]           ]           ]           ]
 r  -------------------------------------------------------------
    ] Bees      ] The Inn   ] Bakehouse ] Town      ] Town      ]
 t  ]           ]           ]           ]  entrance ]           ]
    ]           ]           ]           ]           ]           ]
    -------------------------------------------------------------



MAP of Desert:
                   -------
                   ]  T  ]
 ------------------------------------------------------------------
 ]     ]     ]     ] TO  ]     ]     ]     ]     ]     ]     ]    ] G
 ------------------------------------------------------------------
 ]     ]     ]     ]     ]     ]     ]     ]     ]     ]     ]    ] A
 ------------------------------------------------------------------
 ]     ]     ]     ]     ]     ]     ] O1  ]     ]     ]     ]    ] B
 ------------------------------------------------------------------
 ]     ] O3  ]     ]     ]  S  ]     ]     ]     ]     ]     ]  Sc
 -------------------------------------------------------------
 ]     ]     ]     ]     ]     ]     ]     ]     ]     ]     ]  Sc
 -------------------------------------------------------------
 ]     ]     ]     ]     ] O2  ]     ]     ]     ]     ]     ]  Sc
 -------------------------------------------------------------
 ] Ba  ]     ]     ]     ]     ]     ]     ]  W  ]     ]     ]  Sc
 -------------------------------------------------------------

        A  = Ants               O1 = Oasis 1            S  = Skeleton
        B  = Bees               O2 = Oasis 2            Sc = Scorpion
        Ba = Bandits            O3 = Oasis 3            T  = Temple
        G  = Gypsies            W  = Well               TO = Temple Oasis



Map of Ocean:

 -------------------------------------------------------------
 ] Water-  ]         ]         ]         ]         ]         ]
 ]  fall   ]         ]         ]         ]         ]         ]
 -------------------------------------------------------------
 ] Beach   ]         ]         ]         ] Island  ]         ]
 ]         ]         ]         ]         ]         ]         ]
 -------------------------------------------------------------
 ] Ship-   ]         ]         ]         ]         ]         ]
 ]  wreck  ]         ]         ]         ]         ]         ]
 -------------------------------------------------------------



POINTS of INTEREST:

     *  Your  game  will  occasionally  be  interrupted  by  the "Copy
Protection Squad". Use the codes in your documentation to continue.
     *  Be  sure  to  save  your  game often. Inside Mordack's castle;
Mordack,  the  Cat  and the beast are triggered by a random number. If
they catch you, restore your game and try again.
     * This walkthrough tells you what you necessarily have to do. You
will  maybe have more fun by looking at lots of additional objects and
talking to everyone you meet on your quest.
     *  Words  written  in CAPITALS are items you get or use from your
inventory.


COMPLETE WALKTHROUGH:

Location:               Action:                                         Points:
===============================================================================
SERENIA:

Crispin's cottage       Walk 2 south and into the town                    0
Town                    Talk to man with wagon
                        Enter and leave the Tailor's shop
                        Take SILVER COIN                                  2
                        "Take" barrel
                        Take FISH                                         4
                        Walk 2 west and enter the Bakehouse
Inside Bakehouse        Use the SILVER COIN to buy a PIE                  6
                        Leave the Bakehouse and walk 2 west
Bees                    Throw the FISH to the bear                       10
                        Take HONEYCOMB from hole in the tree             12
                        Take STICK                                       14
                        Walk 1 north
Ants                    Throw the STICK to the dog                       18
                        Walk 5 west and 1 south

DESERT:

Oasis 1                 "Take" water                                     20
                        Walk 2 north and 3 west                          23
Temple oasis            Hide behind large rock
                                (Wait for the bandits)                   25
                        "Take" water
                        Walk 1 east and 3 south
Skeleton                Take OLD SHOE                                    27
                        Walk 2 south
Oasis 2                 "Take" water
                        Walk 1 south and 4 west                          30
Bandits                 "Take" jar
                        Enter the small tent
Inside tent             Take STAFF                                       32
                                (Be careful not to waken the bandit)
                        Leave the tent, walk 1 east and 3 north
Oasis 3                 "Take" water
                        Walk 2 east and 4 north
Temple                  Knock on the door with the STAFF                 34
Inside temple           Take BRASS BOTTLE                                36
                        Take GOLD COIN                                   38
                                (Be quick!)
                        Leave the temple and walk 1 south
Temple oasis            "Take" water
                        Walk 8 east

SERENIA:

Gypsies                 Give GOLD COIN to the man                        41
                                (Movie time - you'll get an AMULET)      43
                        Walk 1 east
Weeping tree            Talk to tree
                        Walk 1 east and 1 north                          45
Forest path             Wear AMULET
                        Walk 1 west, 1 east and 1 north
                                (Note you can't leave the forrest
                                where you arrived)
Witch's house           Talk to witch
                        Give BRASS BOTTLE to the witch                   49
                        Enter the house
Inside witch's house    "Take" trunk
                        Take SPINNING WHEEL                              51
                        "Take" drawer
                        Take POUCH                                       53
                        Open POUCH      (You discover 3 EMERALDS)
                        Take KEY from the lamp                           55
                        Leave the house and walk 1 east
Tree with small door    Use the KEY on the door                          58
                        Take HEART                                       60
                        Walk 2 west
Forest with "eyes"      Put HONEY(COMB) on the ground                    64
                                (You'll get a lump of BEESWAX)
                        Give EMERALD to the "eyes"                       66
                        Give EMERALD to the "eyes"                       68
                        Give EMERALD to the "eyes"                       70
                        Walk 2 west
Elves' cavern                   (Movie time -
                                you'll get a PAIR OF SHOES)              74
Warning sign            Walk 1 west
Weeping tree            Give HEART to the tree                           78
                        Take HARP                                        80
                        Walk 1 west
Gypsies                 Take TAMBOURINE                                  82
                        Walk 1 east and 1 south
Gnomes                  Give SPINNING WHEEL to the gnome                 86
                                (You'll get a MARIONETTE)
                        Walk 1 south
The Inn                 "Take" haystack                                  88
                                (The Ants will help you -
                                you'll get a GOLDEN NEEDLE)
                        Walk 1 east and almost across the screen
Bakehouse               Throw the OLD SHOE at the cat                    92
                        Walk 1 east and into the town
Town                    Enter the Tailor's shop
Tailor's shop           Use the GOLDEN NEEDLE to buy the CLOAK           96
                        Leave the shop and enter the Toy shop
Toy shop                Use the MARIONETTE to buy the SLED              100
                        Leave the shop and enter the Shoe shop
Shoe shop               Give PAIR OF SHOES to the man                   104
                                (You'll get a HAMMER)
                        Leave the shop, walk 3 west and enter the Inn
Inside the Inn          Talk to men
                                (Movie time)
Inn's cellar                    (The rat will help you)
                        Take ROPE                                       106
                        Use the HAMMER on the door                      110
                        Leave the cellar
Inn's kitchen           "Take" the cupboard
                        Take LEG OF LAMB                                112
                        Leave the kitchen through the left door
The Inn                 Walk 1 north and 2 east
Snake                   Play the TAMBOURINE                             115
                        Walk 1 east

MOUNTAINS:

Snowy path              Wear CLOAK                                      119
                        Walk northeast on the path
Frozen waterfall        Throw the ROPE to the rock overhang
                        "Take" (climb) the rope                         124
Upper trail             Eat (half) the LEG OF LAMB                      128

        Rock outcroppings:      (1)   (3)   (5)
                                   (2)   (4)   (6) (E)

                        "Take" (jump) on rock outcroppings
                         no. 1 - 3 - 5 - 6 - E                          130
                        Walk over the log and 1 east
Slope                   Use the SLED                                    135
Crevasse                Walk 1 east
Outside ice castle      Give LEG OF LAMB to the eagle                   138
                        Enter the castle
Icebella                Play the HARP                                   144
                                (Movie time)
Dangerous path          Walk northeast on the path
Outside cave            Throw the PIE at the yeti                       148
                        Enter the cave
Crystal cave            Use the HAMMER on the beautiful CRYSTAL         152
                        Walk 1 south and 2 west
                                (Movie time)
Dangerous path          Walk 1 south
Twisty path             Walk (and climb) towards the pool of water      154
Roc's nest              Take LOCKET                                     156

OCEAN:

Beach                   Take IRON BAR                                   158
                        Walk 1 north
Waterfall               Put BEESWAX in the boat                         163
                        "Take" boat
Ocean                   Sail 3 east and 1 south                         166
                                (Movie time)
Narrow ledges           Play the HARP                                   170
                        Take FISHHOOK                                   172
                        Walk 1 west
Sandy path              Take Cedrik                                     175
                        Walk 1 west
Island beach            Take SHELL
                        "Take" boat
Ocean                   Sail 4 west
Shipwreck house         "Take" bell
                        Give SHELL to the man                           181
                                (Movie time)                            184

MORDACK'S ISLAND:

Rocky beach             Take FISH                                       186
                        Walk 1 north
Serpent statues         Use the CRYSTAL on the statues                  191
                        Walk 1 north
Mordack's castle        Walk down the stairs and left on the trail
Platform                Use the IRON BAR on the grate                   195
                        "Take" (climb down) the open grate
Labyrinth
                        *********************************
                        ********* B ***** D ********* B *
                        *********---*****---*********---*  B - Beast corners
                        *****   ]   *****   ]   ]   ]   *  C - Cell
                        *****---*****************---*****  D - Door
                        *   ]   *****   *********   *****  S - Start (Grate)
                        *---*********---*********---*****
                        *   *****   ]   *****   ]   ]   *
                        *---*****---*********---*********
                        *   ]   ] S *****   ]   *********
                        *********---*****---*************
                        *********   ]   ]   *****   ]   * C
                        *********---*****---*****---*****
                        * B *****   *****   ]   ]   *****
                        *---*****---*****---*****---*****
                        *   ]   ]   ]   ]   *****   ] B *
                        *********************************

                                (Follow the map to a place marked "B" -
                                remember to turn the map when Graham
                                changes direction)
Beast corner            Give TAMBOURINE to the beast                    198
                        Take HAIRPIN                                    200
                                (Follow the map to the place
                                marked "D")
Labyrinth door          Use the HAIRPIN on the door                     204
                        "Take" door
Pantry                  "Take" cupboard
                        Take BAG OF PEAS                                206
Kitchen                 Talk to girl
                        Give LOCKET to the girl                         210
                        Talk to girl
                        Walk 2 east
Dining hall                     (Save game)
                        Walk 1 south
South end of the hall           (If the cat is there, restore game
                                and try again)
                                (Wait for the beast and let it
                                catch you)                              212
Cell                    Look into mousehole
                        Use the FISHHOOK to get the CHEESE              216
                                (Wait for Cassima)
                        Walk (climb) through the hole
Labyrinth                       (Follow Cassima through the labyrinth)
Labyrinth door          "Take" door
Pantry                  Walk 1 north and 2 east
Dining hall                     (Save game)
                        Walk 1 south
South end of the hall           (If the cat is there, restore game
                                and try again)
                                (Wait for the beast)
                        Throw PEAS at the beast                         219
                                (You'll get an EMPTY SACK)
                        Walk 1 west and 1 east
                                (If the cat is not there, keep walking
                                through the door until it appears)
South end... / Foyer    Throw the FISH to the cat
                        Put the cat in the EMPTY BAG                    221
                                (If necessary walk 1 west to the Foyer)
Foyer                   Walk 1 north (upstairs), 1 west and 1 south
Library                 "Take" (read) tome on the desk                  224
                                (Wait until Mordack goes to bed)
                        Walk 1 north
Mordack's bedroom       Take MORDACK'S WAND                             227
                        Walk 2 east
Laboratory              Walk upstairs and towards the machine on
                         the right
Machine                 Place MORDACK'S WAND on the machine             231
                        Place CRISPIN'S WAND on the machine             235
                        Throw the CHEESE in the machine                 240
                        Take CRISPIN'S WAND back                        244
Laboratory                      (Movie time)
                        Use CRISPIN'S WAND on Mordack (Flying lizard)
                        Select TIGER SPELL (No. 4)                      248
                        Use CRISPIN'S WAND on Mordack (Dragon)
                        Select BUNNY SPELL (No. 2)                      252
                        Use CRISPIN'S WAND on Mordack (Cobra)
                        Select MONGOOSE SPELL (No. 1)                   256
                        Use CRISPIN'S WAND on Mordack (Fire)
                        Select RAIN SPELL (No. 3)                       260
                                (Movie time)
                                                                        ===
------> THE END <------

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