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Kingdom 2: Shadoan


     This  is  such  a cheat! But I hope you get full enjoyment out of
the  game  anyway.  I've tried to explain as much as possible. Hell, I
wrote  this  while  playing. Anyway.....you sinful fools......now, the
great cheat begins!!

What You'll Find...................
     These  places  are  really  important  to visit during game play.
WARNING: Some are dangerous.

THE BLACKHEATH: 
     East of Alkatesh. Great for healing yourself and getting an extra
life  after  dying.  You also go there at the beginning of the game to
banish Torlok's Dragon.

THE ABYSS OF TIME: 
     In  Northern  Shadoan,  past  the  Guardian Gate. Important to go
there  to  get  the last relic and assemble the relics in the tower of
Mobus. Beware of falling into the abyss though.

THE HIGH PASS: 
     You'll  need  to  go  to  the High Pass, beyond the North Gate of
Alkatesh,  to join the Alkateshian Army, to defeat the Plague Magician
and to eventually reach Shadoan.

The RELICS...................

You already have the ...

Black Mace: 
     A great weapon, sometimes not as good as the Blood Sword.
     Hunting Horn: Used to banish the Plague Magician's daemons.
     Orb of Mobus: Used to disspell magic, also can melt things.

You need to find...............

     Dagger  of  Arne:  The most powerful weapon you'll find, will cut
through just about anything.
     Crown  of  Malric: The symbol of the Argent King's leadership and
it can ................ (I'm not going to tell you now)

-----------------------OTHER USEFUL MAGIC ITEMS-----------------------

Blood Sword of the Argent Kings: pretty good combat weapon.
Onyx Seal: can unseal magically sealed doors or passages.
Crystal of Kaldar: used to destroy the Plague Magician
Pentacle Coins: greedy guys will love to have 'em
Scrolls: self-explanatory


----------------------------------------------------------------------
THE WALKTHROUGH
----------------------------------------------------------------------

You now become LATHAN KANDOR.
     Watch  the History and the opening cartoon if you haven't already
(remember we're playing the Wizard Level).

     In  the throne room go through the door at the top of the screen.
Now  we're  in the Chamber of the Tapestry of Seeing. Do what the name
implies:  Use  your  scroll  of  Seeing  and  go  through  the door to
Alkatesh.

     NOTE:  If  anyone  has  played Kingdom 1 and remembers this, they
might  have  thought  to  use  the Orb. But in this game, the Orb will
destroy the tapestry and you'll be stuck.

     You  are  outside  of Alkatesh. We're not ready to go to Alkatesh
and join the army yet. In the meantime go south to the Long Plains and
then  to  Trickster's  Gulley. Stop. Did you hear what Daelon said? If
you don't go to the Blackheath now, well I won't speak it. Go north to
the  Long  Plains  and  east to the Blackheath. While we're here let's
pause  and  note  that the Blackheath is a place of healing. If one of
your  life  flowers  is  withered  you'll  be  regenerated (good after
Traveling  Spells).  If  you  died  you'll be given another life. This
place  is  the  elixir  of  immortality in this game (well you get the
idea).

     Now  we're  out  of  the way, so go back to Trickster's Gulley. I
never  did  figure  out what that sign meant. If anyone knows they can
drop  me  a note, then I'll update this page. Anyways, go south to the
Low  Hills.  Daelon will warn you about the Last Inn, we'll have to go
there  twice  later.  Go east to the Rocky Hills. The trolls there are
real  mean.............and greedy. You got it, give them some pentacle
coins,  and  continue east to the FootHills. Now there are two ways to
deal with the NorseMen you find here:

     You can use the Black Mace and escape, but you'll have to do this
every  time  you  pass  here  (a nuisance). So use the Blood Sword and
leave  your  Norse  Buddies a little embarassed that you've chopped up
their  weapons.  They'll  leave  you alone from now on. Go east to our
goal  down  here:  Daelon's  Portal.  Ask  for some more Understanding
scrolls  then  go  west  to the FootHills. Surprise!Surprise! Princess
Gracey  came  for  a visit. She'll tell you one of two things when you
visit here:

A) That the Plague Magician is afraid of the Crystal of Kaldar           
or
B) That you can use the Hunting Horn to banish his daemons.

Both of these are important to know.
     Go  to  the  Rocky Hills and take notice of the Runes. Go west to
the  Low Hills and follow the path to the Last Inn. This guy's a jerk.
Enter  the  Inn  through  the front door. Free the old guy buy using a
Scroll  of Release. Go back outside and save the game. Enter the Inn's
side  door  and  click  the barrel. Once you have the flying potion go
back  outside  as  soon  as  you can. If you delay too long, you'll be
stuffed in a barrel. Go back through the front door and listen to what
the  guy  tells  you. Now go back out and head for Daelon's Portal. If
Daelon's  isn't finished yet, explore a little bit on your own, beware
of  the  Ruins  outside Alkatesh or the NorseMen Campsite though. When
ready ask Daelon for Traveling Spells.

     Go back to the Rocky Hills and use the Scroll of Understanding on
the  Runes, write down the message, this will be important in Shadoan.
I  believe  the message was : To recieve the MoonStone Amulet you must
see the true nature of the Swans. That's the essence of it anyway. Put
it in "Lathan's Journal", which is also a pretty neat tool. Also don't
forget to read the History book, it has some good info.

     Go  back  to  Alkatesh  and  go  through  the  South Gate. By the
way......never  go to Alkatesh directly from the Blackheath. This will
take you to its Western Gate. The West Gate is where Torlok is hiding,
and  you'll  be  killed  unless  you  want to waste a precious Release
Scroll  (never  be  wasteful).  Listen to t he old man badger you. But
he's  right, you will have to join the army. Go to the City Square and
to  the  North  gate  and  show  the commander your Blood Sword. He'll
respect you now. Join the army by going north into the High Pass.

     Now you have your instructions. Replay the sequence if necessary,
because  you  need  to  copy down the emblem of Falworth on one of the
knights'  standards. It has the lion and a slash to the right (\). Now
follow  your  instructions.  If  you were told to take the regiment to
the............

Left Line:
     You'll notice your map has changed into the battle map. Go to the
Western  Line.  When  the  Sepent  men  start  to  cross  over the now
iced-river,  use  the  Orb  of Mobus to melt the ice. When the Serpent
Dude  with  the  sword  starts slashing at you, just bash him with the
Black Mace.

Right Line:
     Go to the Eastern Battle Line. To get rid of the daemon just tute
your  Hunting  Horn (remember what Grace Delight said?). To finish off
the  three  serpent  men, use your blood sword. You can also used your
black mace, but you'll be injured.

UNDER NO CIRCUMSTANCES DO YOU EVER GO TO THE MIDDLE BATTLE LINE.  
     If   you   want   to,  save  the  game  first.  You'll  become  a
Lathan-pancake by getting squished under the foot of a giant elephant.

     Both  instructions  take  you  just south of the Narrow Pass into
Southern  Shadoan.  Now we'll get rid of the Plague Magician for good.
First save the game. Use your flying potion. Don't delay and throw the
empty  potion  bottle at the raised platform. Then click on the Plague
Magician  to  follow him. As soon as your faced with a wall of Knives,
click  when  the  cursor  on the top of the screen says "GAP". You can
also  click  where  it  says  "WALL  OF  KNIVES",  but again you'll be
injured.  Click  on  the  Plague Magician. He's too strong in the air.
Quickly  click  on  the right ledge where the cursor says "Ledge". Use
the  Crystal  of  Kaldar  to  finish off the Plague Magician. You're a
hero!! Yay.

     Go  to  the  Blackheath, just in case and go south to the Hanging
Tree. No don't worry he'll never hang YOU! Go to the Forest and listen
to  the pot-guy's warning about the Woodcutter's hut. Make your way to
Daelon's  Portal  and  get  the  scrolls.  Ask  for  the  last scrolls
(actually,  I  don't  think  you need to ask). Travel around a bit and
wait  to get the last scrolls. Go back to the inn if you want. The guy
there  says the same thing about the Dagger of Arne. Once you have the
last scrolls, we're ready to move on.

     Go back to the High Pass, and click on the horse, who'll take you
to Shadoan. This horseman is your transportation between the Kingdom's
of the Reaches and Shadoan.

     From  Southern  Shadoan,  go to the Two Roads and use a Traveling
Scroll  to  travel to Rohan's Cave. In the cave choose the shield with
the  correct shield with Falworth's emblem (remember from the battle).
It's  the  one  to  the  most  left. Don't pick the correct shield and
you're  somebody's  dinner.  If  you  want,  you  can  go  back to the
Blackheath to heal yourself from the traveling spell. When you're done
and are back at Two Roads, go to the Skull Cliffs and into the Caverns
of Chaos.

     In  the Caverns, go to the lake and use a Seeing Scroll,(remember
those  runes?).  Enter  one  of  the  beautiful swan boats and get the
MoonStone  Amulet.  Get  back  into  the boat to leave. Then go to the
Grotto  of Dreams, and read the book there until when you see Torlok's
henchman  running  across the screen. Then go back to the Hanging Tree
in the Far Reaches. Save the Game.

     Go  to  the  WoodCutter's  Hut  and use the Shield of Falworth to
protect  yourself. Enter the hut and get the Dagger of Arne. Leave the
place  as  soon  as  you  can! (The Hanging Tree is the nearest escape
place.)

     Go  to  the  Inn and talk to the guy inside. Enter the Inn's Side
door  and  get the mug. Leave quickly. Go back to Skull Cliffs and the
Caverns   of  Chaos.  Save.  Go  to  Pirate's  Cove.  Give  Lemmy  the
Never-Empty Mug. He'll take you to the Isle of Fire in gratitude.

     Go  to the Abandoned Hut and get the idol of the Monkey God. When
the  monkeys start throwing coconuts at you click on the nearby chair.
Go  back  to  the North Shore then the Island Beach and get some Grass
Skirts.  Go  to  the  West Camp. There are two ways to get through the
camp:

     A) Use the babboon idol. When the monkeys start throwing coconuts
at  the  natives,  you'll  escape  safely.  or B)Use the Grass Skirts.
You'll  dress up like natives and slip buy. In the Chamber of the Fire
God, use a Seeing Scroll. Go to the left altar.

     At  the statue Save the Game!!!Click on the emblem and write down
the  order  that the relics light up. This is different every time you
start a new game. Write quickly using abbreviations...

I used:
"M" for the Mace
"H" for the Horn
"C" for the Crown
"D"for the Dagger
and "O" for the Orb.

     If  you miss any you can return to your saved game and try again.
Once  you  click,  use  the Dagger to cut a way through the iron bars.
Click on the Rowboat. You're home free.

     Go  back  to  Caverns  and  Skull  Caves and Two Roads. Go to the
Enchanted  Village  and  use  the Orb to disspell the magic. Go to the
Guardian  Gate.  At  the Guardian Gate use your last Seeing Scroll and
click  on  the  true  guardian.  Click  on the Gate, then the Gateway.
There's no turning back now.

     At  the  Abyss  of Time, do you remember what Mobus said when you
took  the  MoonStone  Amulet.  That's right, use it now, then save the
game. Click on the glass bridge to cross the Abyss of Time.

     To  deal  with the She-wolf, the best way is to use the Dagger of
Arne.  This  way  you'll  be  rid  of her for good and still have full
strength.  When  you  hear Mobus talking, don't worry, we have all the
knowledge we need.

     Use  the  Onyx  Seal  to unseal Mobus' Castle, save and enter the
door  way.  The  gargoyles  were  brought  to life by Torlok, use your
Shield  to  protect  yourself. On your map screen go to the stairs. Go
down  to  the  Power  Room.  Click  on  the  "path"  near where you're
standing. The Crown of Malric!

     Don't  just  take the crown. Use the Black Mace. If you just take
it, you're history. Go back to the power room and click on the stairs.
Go to the Room of Mirrors. Remember what the Book of Dreams said about
the  Room of Mirrors? Put on the Crown of Malric and enter the tunnel.
This platform is stuck. Don't stay here too long or you'll fall down a
bottomless  pit  to  your death. Since the platform is stuck "RELEASE"
it, with your scroll.

     Now  you  finally  meet  Torlok, in all his true colors!!Click on
each  relic  in  the order you wrote down in the treasure house of the
Fire  God.  The  rest  is on auto-pilot. The only thing I thought that
sucked about the ending was that Torlok really didn't put up much of a
fight  for  an  all-powerful wizard. Oh well. It was worth playing and
your reward is pretty cool. Savour the taste of victory.

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