Scenario / Object Of The Game
You are an officer of the law assigned to clean up the streets of
drugs and drug runners. The game takes place sometime in the future
and the preferred method of transportation seems is in the form of
The object of the game is to chase down drug runners and
accomplices, terminating them, and collecting the drugs and money they
leave behind as evidence. In each round there is one main drug runner
you are assigned to pursue, but you must also deal with his many
accomplices who will stop at nothing to prevent you from hindering
their drug run.
After collecting enough evidence from the accomplices you
terminate, your job is to seek out and terminate the leader before he
completes his run. Once he is destroyed, you progress to the next
round and the difficulty level increases.
Mouse: All directions active, left and right buttons each work as
action buttons for firing weapons and confirming selections.
Joystick: Same as the mouse.
Keyboard: Left/Right Arrow Keys for Direction
- Turn Left / - Turn Right or for
acceleration. key to fire weapons.
Miscellaneous Toggle Keys
F1 - Change Hovercraft Weapon to Machine Gun (You start with this)
F2 - Change Hovercraft Weapon to Cannons (After you purchase)
F3 - Change Hovercraft Weapon to Heat Seeking Missles (After you purchase)
F4 - Toggle Detailed Map of city (Use Kybd or mouse to scroll up or down)
Map Key: Red Blips = Drug Runner Accomplices
Yellow Blips = Robots
White Blips = You and the Drug Runner
F5 - Toggle Directional Finder Target
F6 - Toggle Gun Sights On/Off
F7 - Toggle Sound Effects or Music (Can't have both!)
F10 - Toggle Pause on/off
ESC - Quit to Sheriff's Office from game.
CTRL-ESC - Quit to DOS from Sheriff's Office.
Your game starts out in the Sheriffs Office. This is basically
your "Main Menu". You can start the game from this point, begin a new
game, save and load games, and view records and stats.
The menu options are as follows:
PLAY: Select to begin game.
LOAD: Select to load a saved game. A menu of your saved game positions
will appear. Highlight and click on a position to save your game.
SAVE: Select to save game in progress. A menu will appear as with
the Load command. Highlight and click on a position you desire to
save your game.
RECORD: Select to view your status and record. This information is also
displayed at the beginning of each new level.
NEW: Select this to begin a brand new game from the beginning.
Playing The Game
Select play to start the game. The drug runners name, level
number and sector of the city you are assigned to will be displayed.
Next you will find yourself sitting in your hovercraft with a
first-person perspective view of your dashboard and the the city thru
You will see a few robots walking around outside, maybe some of
them are even shooting at you. Kill them as soon as possible and run
over the drug and money canisters that they leave behind with your
hovercraft to pick them up.
It should be daylight out, but soon the sky will turn dark as the
drug runner begins to make his drug run, delivering drugs to various
buildings in the city. Now its time to go into action and try to stop
him before he completes his run. Your primary tar get, the head drug
runner always drives in a distinctive orange hovercraft. It has three
turbo fans mounted on the rear of the ship, and looks very unique
compared to the other ships which are various other colors and mostly
look like flying saucers.
You may easily catch up to the drug runner and be in a prime
position to fire upon and terminate him after only several seconds of
playing the game. Unfortunately, however, it's not that easy. You must
first collect a pre- determined amount of evidence a gainst him before
you will be allowed to terminate him. This is accomplished by running
over the red drug canisters (they look like little spheres) with your
hovercraft to collect them.
A money canister or drug canister is usually left behind for each
of the drug runners accomplices you terminate. The drug and money
canisters are primary, however other types of canisters exist and may
also be dropped by a terminated accomplice. These ad ditional types of
canisters are discussed later. Keep an eye on the drug counter on your
dashboard (discussed later) to see how many drug canisters you
have/need to collect to be able to terminate the runner. Once you have
collected enough drug canisters (evidence) - go get him.
When you terminate a criminal, a canister will drop to the
ground. The types of canisters are listed and explained below. Some
are good to collect, some are quite bad. Canisters do not last long
after being dropped so make sure to collect them quickly, b efore they
explode and disappear.
MONEY CANISTERS have a dollar sign making them the most unique
type of canister. These are important to collect as you will be able
to use the money you collect to buy weapons, shields and other items.
All other canisters look like little 3-D spheres and each has a
distinct color which indicates what type of canister it is, as
SAFE CANISTERS (Pick these up quickly)
RED: This is a DRUG canister. Collect as many of these as you can
as quickly as possible to enable you to terminate the drug runner
before he completes his run.
YELLOW This is a LIFE canister. These seem to give you extra life.
UNSAFE CANISTERS (Stay away from these!)
GREY: This canister is booby trapped. It will explode
and damage your shield. Stay away from these.
BLACK: This is a DEATH canister. It will explode and destroy your hover
craft. Watch out!
1- Short Range Radar - Shows surrounding enemies in your local vicinity.
2- Directional Indicator/Target Select - Pressing F5 will let you toggle
between the directional finder and Target Select. You may select the drug
runner himself or any one of the several stores available (pictured as
buildings). Once a target selection is made the directional indicator
will point towards it to help you find your way.
3- Shield Strength Status - Shows how much shield you have left. When this
meter drops too low your shield will no longer shield you and further
sustained hits will destroy your vehicle
4- Short Range City Map - Map of your local vicinity. Red Blips = Drug
Runner Accomplices Yellow Blips = Robots White Blips = You and the Drug
5- Weapon Indicator - Indicates which weapon you are currently using.
6- Compass - Shows direction you're facing in relation to the city map.
7- Resources - Total cash collected (Money Canisters)
8- Drug Counter - This will start out with the number of drug canisters you
need to collect in order to terminate the drug runner. Each time you
collect a drug canister, the number will decrease by one. When this
counter reaches zero, it's time to hunt down and kill the drug runner.
9- TV Monitor - Let's you see a picture of the drug runner and watch his
reaction when you terminate his accomplices.
10-Run Complete Warning Light - Will start flashing in red when the drug
runner is near completion of his run. You will only have a few seconds
left to terminate him before the run is completed so act quickly.
*- The 1 2 3 4 beneath the TV Monitor indicates which level you are on.
There are three shopping centers within the city. Use your
directional finder/target selecter to select a store you wish to go
to. When you reach the store, stop your vehicle on the dark grey or
black area that lies around the perimeter of the building. Wait for a
second and you will automatically enter into the shopping center.
Once inside the shopping center you will have 3 different types
of stores you can go to and buy things from. You start out in the
Hardware store. Here you can buy weapons and shields and other
You may press F1 on your keyboard to move to one of the other
Additional stores include an ammunition shop and a thruster shop
where you can buy thrusters to make your hovercraft faster.
To make a purchase, highlight the item with your pointer, and
click on BUY. To leave the shopping center and get back to your
hovercraft, click on EXIT
Hints & Tips
1) Always keep moving when travelling over bodies of water. Never
come to a dead stop over a body of water as your hovercraft will sink
and you will be returned to the Sherrif's Office and must re-start the
level from the beginning.
2) You will see markers that look like trash cans established in
patterns through out the city. These "trashcans" actually form a
barrier between themselves, preventing you from going straight
through. You may also encounter "red zone" barriers which you can't
get past either. It will be like a red strip of land that blocks you
from going any further.
3) Collect as much money as you can to enable you to keep buying
bigger and better weapons and hardware.
4) When new enemies are entering the playfield, a bolt of
lightening will flash in the sky and the enemies will begin to appear.
Look for these lightening flashes and then wait near them for the
enemies to start coming. They sometimes come in fleets of 5 or more
ships at a time, so by rapid firing on them as they come through the
lightning gateway you can destroy many at one time.
5) Sometimes the enemies will hide from you behind buildings.
This makes it easy for you to sneak up on them and waste them easily.
6) Sometimes an enemy will hover out over the middle of a huge
body of water. What he is doing is trying to entice you over the water
with the hope and expectation that you'll come to a stop and sink into
the water. Don't fall for this little trick. Fire upon the enemy from
the shores and then scoot out over the water quickly to collect the
canister he leaves. If you must go out over the water to get him, just
make sure you keep moving and don't come to a complete sure.
7) Always keep an eye on your drug canister counter and collect
as many of the red drug canisters as you can in the least amount of
time. When your counter reaches zero, time is of the essence in
tracking down the runner and terminating him before his drug run is
completed. Get to him fast.
8) Your basic strategy is kill or be killed. Destroy everything
that moves, there are no good guys to worry about hitting, just bad
9) Keep an eye on your short range radar. It's very helpful in
locating enemies (red and yellow blips) around your immediate location
who may be hiding or laying in wait to ambush you. Get them before
they get you.