Complete solution:
The first objective is to get yourself a pirate's costume so that
you can blend in with the yokels and get on to Hook's ship. At the
start of the game when you're in Pirate Square go left to pick up the
anchor and the washing pole. Go to the right to Deadman's Pier. Pick
up the rope and use it with the anchor. Go to the Crossed Swords pub
and get the two mugs from the tables. Go into the Bait and Tackle bar
and pick up the third mug then go out of the door at the top of the
stairs. You should now be on the balcony over looking the square. Wait
until the pirate is walking across the square and use the anchor on
the top clock. If you've got the timing right you should swing across
to Mrs Smeedle's front door and in doing so drag the pirate's hat. You
may need to do this several times until you suss out the right time to
swing. When you've got the hat knock on Mrs Smeedle's door and when
she replies use the anchor to swing back. Now go back down to the
square. Go left and use the pole on the pirate jacket. Examine the
jacket and you find a coin.
Go to the right and into Mugger's Alley to see Dr Chop. Have a
couple of teeth pulled out and he gives you two coins in return. Take
the roller blind and go into the Jolliest Roger pub and give the three
mugs and three coins to the barman. He gives you three mugs of cocoa
which you should then give to the man in the blue hat who falls asleep
giving you the chance to steal his trousers. Now you've got three
pieces of clothing. Head back to the washing line and use the roller
blind on it - this enables you to put the clothes on in private.
Now go to the Good Form pier and on to Hook's ship. Walk to the
right and take some money out of the three pots. Go back into the
town. Buy the magnet from the tailors shop and then go to the beach.
Use the magnet on the 'X' and in doing so you uncover a clock. Go back
to Hook's ship and walk towards the pirates. After a little chat with
Hook you have to walk the plank and you find yourself gurgling on the
seabed. Use the pole on the pulley to get it working and then look at
the shiny clam to find a conch shell. Use the clam to get out of the
water. Walk to the right along the tree branch. To get through the
forest go: north - east - north - west - north - east and east again.
You should now walk into a rope trap which reveals the lost boys'
hideout. Walk left into the workshop and take the elastic then go left
to the jogging area where you can use the weights to get into shape.
Go left to the Avenger. Get the net and examine it to find a piece of
string. Go right twice to get to the Four Seasons then get the dead
branch and the flower. Scare the chicken by blowing the conch shell at
it. Pick up the eggs. Give the eggs to the boy in the workshop and
take the suction arrow.
Go right twice to get to the pond. Talk to Tinkerbell and give
her the flower. In return she gives you a thimble. Get the branch from
the tree to the right and use it with the string to make a bow. Go
back to the workshop and use the bow on the pan pipes then pick them
up and go to the slingshot. Use the elastic to fix the slingshot then
go up and right to the cliff top.
Use yourself with the end of the fence to practice flying. You
need to do this several times then ask Thudbutt about his happy
thoughts and he gives you some marbles. Go back and insult Rufio by
saying 'Oh Rufio' and this enables you to use your imagination and
throw some imaginary food at him. You now find that the table is
covered with food.
Go down to the round pond and then walk towards the tree. This
takes you to the island. Examine the log bed the fireplace and the
chair and then talk to Tinkerbell. You are shown a movie-like story.
Rufio should give you a sword and then you fly off towards Hook. All
you need to do to finish him off is talk him to death.
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