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Grim Fandango


A Graphic Adventure from LucasArts for Windows 95/98

FAQ/Walkthrough
Version 1.0
November 2, 1998

The latest version of this document can always be found at
GameFAQs http://www.gamefaqs.com

Written By Jeff "CJayC" Veasey
See the bottom of this document for Copyright/Contact information. 

---IMPORTANT NOTICE---
===READ ME FIRST!===

     This  is  the first version of this document. It is in its rawest
form,  and  very  likely  contains errors and omissions. This document
does  not  yet  contain any subtle hints about gameplay; only outright
solutions.  If  you  play through the game using this document as your
guide,  IT  WILL  RUIN THE GAME FOR YOU. A lot of solutions to puzzles
won't  make  any  sense,  and  you'll miss out on a lot of the game. I
strongly  suggest  using  this guide only as a last resort when you're
stuck  on a puzzle, and then using only the section pertaining to your
puzzle. Reading ahead will spoil the game! Trust me!

#Year One# 

The Poisoning

     The  game  begins  in  Manny's office, where he's just received a
message.  Go  to the message tube and use it to read the message. Head
to  the  garage elevator (that's the door on the left in front of Eva,
the secretary) and down to the garage just in time to see the last car
leave.  Run  to  the corner of the garage, use the door to knock on it
and meet Glottis. Then, pick the following conservation options: "Hey,
you a driver?"

"I'm Calavera."
"Looks like I need a new driver."
"You want to be my replacement driver?"
"Come on, Glottis."
"You're not too big. The cars are just to small."

You'll  get  a work order, so head back up the elevator. If you use it
on Eva, she'll try to get Don to sign it, but he won't. Go down to the
lobby,  and  out the front door. Head to the side of the building, and
climb  up the rope of ties. Go into the open window into Don's office,
use  his  computer, and change the intercom answer to "Ah, cripes Eva!
Just  sign  it yourself, will ya? I'm busy!" Head back out the window,
down  the ties, into the building, and back to Eva. Use the work order
on  her, and you'll get your modifications. Once you're in the Land of
the Living, just use your scythe on the package. Another cutscene, and
you'll be back in the office hallway.


Getting a Better Client

Head to your office, and pick up the playing cards on the table. Next,
head  to Eva's desk, and use the cards on her hole punch. Head down to
the  lobby,  where you'll be accosted by a demon complaining about the
tube  system.  Head  out  to the street, and go visit the clown at the
festival. Converse thusly:

"Practing What?"
"Twist me up one of them, eh fella?"
"Bet ya can't do a cat."
"A dead worm"
You'll  get a deflated balloon, which you should put up. Ask the clown
for another one by saying:
"My kid wants another balloon animal"
"Do you have any more dead worms back there?"
Head  back  into  the  building, and into the packing room (on Manny's
right  when you walk in). Use one deflated ballon on the red hose, one
on  the blue hose, then head upstairs to your office. Use each balloon
on your message tube, and watch the fun happen! Head back to the lobby
and  to  the tube switching room (opposite the packing room). Turn the
deadbolt  on the open door, and then strike up a conversation with the
demon.
"Who would do a terrible thing like this?"
"Well, I gotta split"
You'll  end  up  with  the fire extinguisher, which you won't use just
yet. Leave the room, and then head back in. Open the door, and use the
perforated  playing  card on the red tube. You've got your new client!
Unfortunately, you can't do much for her. Tell her:
"Excuse  me,  but I have to go straighten this mess out" Head down the
hall to Don Corpal's office, and then... well, lets just say you're in
trouble.

The Revolution

You're trapped in Glottis' office, so knock on the door. Say:
"I'm thinking about getting out and getting even. That's it."
"The  DOD  runs  a crooked game, and I intend to prove it." "I'm gonna
blow the lid off this place."
You'll  be taken to the headquarters if the LSA, where you should talk
to Salvador and say:
"Okay, I'm in. What do I have to do?"
"You want me to be your messenger?"
"If I grab some pigeons from the roof, will you let me go?"
"I'm off"
Head back to the clown at the festival, and say:
"My kid wants another balloon animal"
"A cat."
Then, grab some bread (in the tent next to the clown) and head back up
to the roof via the rope of ties. Once you're on the ledge, go through
the  window  into  Domino's  office, go to his punching bag and hit it
three  times,  and  then  grab  the mouthpiece that falls. Head to his
desk,  open the drawer, and get the coral inside. Back out the window,
and  to  the  ties. Use the smaller end of the ties to grab them, then
pull out the coral from your inventory and use it on them. Pick up and
use the ties to make a bridge, and use it to get to the next ledge and
the  roof.  Go  to the dish vent, and then use the cat balloon and the
bread  on  it  (in  that order). Head to the nest to get the eggs, and
then  head  back down to the street. Enter the garage and go back into
Glottis'  office,  and  use the mouthpiece on the Fill-A-Dent. Use the
mouthpiece   (without   facing   anything)  to  get  your  own  dental
impression.  Head  to  the alley and use the blue eye on the wall, and
use  the  eggs  (in your hand) on Salvador. Use the mouthpiece on Eva,
and you'll be able to leave town.

Glottis' Heart

You'll  be  in  the petrified forest, so walk to the next screen where
you'll  talk to Glottis, who will rip his heart out in anguish. You'll
need  that,  so head back to the forest behind Glottis to get it. Pick
up  a  bone  from  the  pile  and use it on the web, and then use your
scythe  on  the web. Go back to Glottis, pick up the heart, and use it
on him.

El Marrow

After  the  cutscene,  you'll  be in the Bonewagon. Drive to the right
side  of the screen to the strange machine. Go to the wheelbarrow, and
use  it  to  move it back and forth across the hoses. Each of the four
hoses  controls  one  of  the  pumps on the tree marrow extractor, and
you'll want to synchronize the two pumps on each side of the device to
get it rocking back and forth. The easy way to do this is to block the
middle two pumps one at a time, and then unblock them right before the
unblocked pump on that side of the tree is about to pump. Confused? It
takes  timing  and  a  little  bit of working with it, but you'll know
you've  gotten  it  right when the tree starts shaking back and forth.
But,  it's  not quite enough. Go turn off the device, and Glottis will
climb up to unbalance the tree even more. While he's up there, turn it
back on and watch the fun.

This Way to Rubacava?

Get  out  of  the  Bonewagon, and go to the road sign. Pick it up, and
carry  it  to the forest to the northwest. Whenever you plant the sign
here,  it'll  point  in a new direction. Pick up the sign, move in the
direction  the  sign  was pointing for a little bit, and then plant it
again.  The  sign is always pointing to a certain point on the ground,
so  you'll  need  to keep picking it up and moving it until you've got
the  right  spot.  Once  you  do, a cave will open up. (The right spot
appears to be towards the center of the screen, just a bit down and to
the  left). Enter the cave, go to the sign, and use it to get the key.
Exit, and head back to the clearing.

Busy Beavers

Hop  in the Bonewagon, and head over the rocks to the northeast. Go to
the  door  and open it, where you'll get chased out. Head back through
the  gate, and at the edge of the bone dam (near a green bit), pick up
three  bones.  Head  down  the  path  to the left of the bridge, and a
beaver  will come and sit on the overhead rock. Face the tar, pull out
a  bone,  and  throw  it  into the river of tar. Quickly get your fire
extinguisher,  and  when  the beaver jumps in after the bone, hose him
down by using the extinguisher (hold down ENTER, move L and R to aim).
Repeat twice or until all beavers are extinguished. Don't worry if you
miss;  there's  plenty more bones. Go back to the gate, use the key on
the lock to open it, and you're on your way.


Welcome to Rubacava

In Rubacava, head into the diner and talk to Celso, saying:
"What are you doing here?"
"You must love her very much, Celso"
"How do you know your wife hasn't gone ahead of you?"
"I'll help you find your wife. What did she look like?"
"Well, I'd better go see how my other clients are doing..." You'll get
the  photo  from Celso. Head down the stairs, to the left and into the
fog,  and... Ahhh! After being rescued, head down and talk to Velasco.
Say:
"Well, don't let me interrupt your car talk"
to  end the conversation, and then use the photo on Velasco. Then say:
"How do you know she sailed out of here? I don't believe it!"
"Well, don't let me interrupt your car talk"
You'll  have  the  port  log,  so  run up into the diner and use it on
Celso. After a cutscene...

##########
#Year Two# 

The Lambada

First,  pick  up  the  letter from Salvador on the table. You've got a
visitor,  so  head  downstairs  and  out  of the caf', where you'll be
stopped by Lupe. Say:
"Okay, back to work"
and  then  head outside and down the stairs to Meche... sort of. After
the  cutscene,  you  can find out what you need to do when you talk to
Velasco:
"Alright, I'm ready to sail!"
"I'll work!"
"Okay, if I get Glottis some tools, can we board?"
"Who's the one guy who hasn't boarded yet?"
"What if Naranja doesn't show up? I can fill his spot, right?"
"So let me get this straight..."
"I'd better go finish packing"


Joining the Union

First  off,  let's  get  a union card. Head back to the Calavera Cafe,
stop  at  the  bar  and pick up the gold flake liqueur, and go talk to
Charlie  (he's  sitting at a table in the roulette room). Say: "Right.
So what are you doing in it?"
"How did you point fake betting stubs?"
"What else can you counterfeit?"
"Can you make reasonable union cards?"
You'll  get  a  VIP  pass and the betting ticket printer from Charlie.
Head into the bar and use the VIP pass on Glottis, who will head right
over there. Head over to the cat track yourself (use the lever to form
the  bridge to get there). Once you're in, head past the large stuffed
cat  to the litter room, and pick up the can opener. Head into the VIP
lounge  (second floor, the stairs next to the betting window). Go into
the kitchen, grab the turkey baster, and wait. The waiter will come in
and  go into the pantry. Close the doors behind him and use the scythe
on  the doors to lock him in. After Glottis has finished off the wine,
go  up  the ladder and use the can opener on the wine cask, and use it
to  get in. Once you're in the basement, hop on the forklift and drive
it  into  the  elevator. Once you're in, position the forklift so it's
lined  up  with  the  right-hand  part of the elevator door. Press the
elevator button, then quickly get in the forklift and drive it forward
through  the hole in the door. As you pass by the "hidden" floor, push
forward  so  the  forklift will block the elevator from moving up. Get
off, walk to the other side of the forklift and hit the lever, raising
the  fork. Head down the hall and get the suitcase, and in a couple of
minutes, you'll have your union card.


Seaman Naranja

Head  into  the  blue  casket,  and  go  to the back of the bar. After
meeting Lola and Olivia, tell her
"Well, catch ya later, hep chick"
Head  into the kitchen, and then use the baster on the dishwater. Head
to  Toto's place, and to the back of his shack. Open the refrigerator,
open  the  crisper,  and then run over to Naranja's bottle and get the
baster  ready. When Naranja gets distracted by Toto, use the baster on
the  bottle to knock Naranja out. Walk over to Naranja, and search him
to  get  his dog tags. Next, head up to the roof of the Cat Track, and
go  up  to  the  blimp  security area. Have a drink of your gold flake
liqueur,  and  quickly  walk  through  the  metal detector (before you
burp). Once you're alone with Carla in the back, say:
"Hey, Carla, that's an awfully nice metal detector you have." "Yes"
Head  down  to  the litter box room, walk to the end of the ledge, and
use  your scythe on the letter box to get the metal detector. Finally,
head  to  the Morgue. Use the dog tags on one of the corpses, and then
use the metal detector on Membrillo, who will find the tags and report
Naranja as dead.

SeaBee Tools

The  Bees  are  uneasy, so head to the Blue Casket and go to the table
with  the  three  beatniks  in  the  back. Use the letter you got from
Salvador  on  them  (did  you  forget  it?  It's in your office at the
Calavera  Cafe),  and  then  take the book on the table. Go out to the
bees  and  use the book on them. Looks like you need a lawyer, so head
to the VIP lounge of the Cat Track. Talk with Nick:
"Nick, I need a lawyer."
"Friend of mine is in the slammer."
"An excellent lawyer."
"The very best is good enough for me."
"You are, Nick."
Talk to him again:
"Virago, I REALLY need a lawyer."
"I could tell Max about you and Olivia."
Nick will leave, and he'll leave his cigarette case behind. Take it up
to the Blimp security desk, and use it on Carla. Say:
"I don't know. I found it under your desk."
"Yes"
You'll  end  up with the key. Now, head to the lighthouse, and use the
key  on the door. Walk in, and get the card that was left behind. Head
to  the Calavera Cafe, and use the card on Lupe to get the jacket. Use
the jacket (without facing anything) to get a piece of paper. Now head
to Toto's and show him the paper. Finally, head to the cat track. Pull
out  your  ticket  printer  and print up a ticket for Week 2, Tuesday,
Race  6,  and  use it at the Photo Finish window. (NOTE: Week 2 can be
found  by  reading  the plaque on the statue of the cat, Race 6 can be
found by looking at the photo, and the day of the week, well, it's a 1
in  7  chance).  Head  to the VIP lounge, and use the photo you got on
Nick,  who's  you're  new lawyer. You've got the tools, you've got the
card, you've got a job, now you need Glottis.

Betting the Farm

Glottis  won't  leave  the  track,  so  you'll  have to cut him off by
getting  the  cafe  shut down. Go to your office, and use your desk to
bring  up  the  roulette  system.  When  the  red  light is on for the
rightmost  wheel,  use the magnet to make the ball land on a different
number,  and  Bogan  will  shut  down  the club. This will get Glottis
kicked out of the Cat Track, and you're on your way.

############
#Year Three# 

Customs

Head  into the ship and down the ladder, then start down the hall, and
you'll  be  rescued  by  Glottis.  Raise the starboard anchor, use the
controls  and  push  right,  lower  the  starboard  anchor,  raise the
starboard  anchor,  use  your  scythe on the anchors out the starboard
porthole, and raise the port anchor to rip the ship in half. Go to the
controls and pull back to let `er rip.

Under the Sea

Walk  to  the  edge  of  the  light, and along will come Chepito. Say:
"Well, I don't wanna break your stride there"
He'll  walk next to you. Grab the light, and turn towards Glottis, who
will  handle Chepito for you. Once you're at the pearl, walk along the
ridge   to  the  rock  sticking  out  of  it.  Walk  around  the  rock
counterclockwise  (in front of it first), and Chepito will get caught,
and you'll get a ride.

The Edge of the World

Walk  into  the  elevator,  and  go  through the walkway on the right,
through  the doors, and you'll finally find Meche! Oh, and Domino too.
Back in your office, talk to the kids:
"Why do you want to bite me?"
"What are you two doing in this cage?"
"Listen, children, I'm here to help."
"I'm here to help you get out of this cage."
"My hand are not to big to make light bulbs."
"I  just  don't  have  any  of  those little, tiny tools, that's all."
"Okay, back to work."
Pick  up  the  hammer, and go back to Meche's office (where you walked
through earlier). Use the ashtray, and time it so you move the ashtray
right  before  Meche ashes (this may take several tries). She'll throw
her  stockings  in the trash, so get them. Head down the elevator, and
go  the left at the bottom of the screen. Use the hammer on Chepito to
get  the  Bust-All, and use the hose on him to get a Gun. Head back to
the elevator landing, and off the right of the screen.

The Boat

Change  the  conveyor  belt to move downwards, then climb on it and up
out  of the water. Climb into the crane, move it to the opposite side,
lower  the  crane, and get down. Go to the crane's claw, use the Bust-
All  on  it,  and then go back and re-board the crane. Lower the chain
again,  and  then  raise  it  to cause even more destruction. Move the
crane  back  to  the other side, and lower the chain onto the conveyor
belt.  Exit  the  crane, and go back down the belt. Throw the lever to
set  the  belt  to move upwards, and the do it again to move the chain
downwards.  Get back on the belt, go up and board the crane, and raise
the  chain.  Back  on the crane, back to the other side, back down the
belt, and back to Meche's office.

Rescuing Meche

Use the gun on Meche, and then you'll need to rescue her. Go back out,
and  use the Bust-All on the door jamb. Use the wheel and rotate it so
all  four tumblers are open, use your scythe on the tumblers, and pull
the  wheel.  Once  you're  in,  close the door behind you, and use the
scythe  on  the plates above the door. Go into the secret room and use
the  scythe  on  the sprinkler system. Walk over to the large pipe and
turn  the  wheel. Notice how all the water drains through a tile? Grab
the  axe  from the other room and drag it on top of that tile. Pick it
up, and you'll drop it on the tile, shattering it.

Domino's Fall

Domino  will come after you in the boat, and you'll confront him. Pull
out your scythe, but you can't stop Domino with it. Instead, use it on
the octopus.

###########
#Year Four# 

Saving Glottis

Head  down the stairs to the coffin, and open it up. You'll meet Bruno
again,  and  get  a  mug.  Go  back up, and watch the cutscene. As you
leave,  the  Gate  will give you a note. Go down, and head to the room
under the tracks. Talk to Glottis:
"What can I get you? Will anything help?"
"Can't we make a new hot rod?"
Head  down  to  the  kitchen, use the coffee cup on the rack, open the
drawer, and get a rag. Go out to the oil can and use the rag on it. Go
back into the kitchen and use the rag on the toaster to discover a new
rocket fuel.

Rescuing the Bonewagon

First  of  all,  head down to the docks, and you'll talk with Velasco.
Once  he's  gone, grab the bottle and head to the Blue Casket. Go into
the kitchen and use the bottle on the keg. Go back to Glottis and give
him  the  bottle. Talk to Glottis, and he'll lose it. Yecch. Well, the
gelatin  needs  to  set,  so  head  down  to Toto's shack and open his
medicine  cabinet and get the liquid nitrogen. Use the Nitrogen on the
gelatin, and then walk across it and use the bomb to leave Rubacava.

Getting A Suit

Go  to  the  fallen soldier's body and get his arm. Talk to Meche, and
then head out of the hideout, up the ladder, and up the next ladder to
the  backstage  of  the  Casino. Grab the coffee pot, climb the ladder
behind  the Thunder Boys, and pour the coffee on them. Head back down,
replace  the  pot, and go into the makeup room to get a disguise. Head
back  up  the  ladder,  use  the arm on the grinder, and then take the
grinder,  as  you'll need it later. Head down, and go into the casino.
Talk  to  the  man  in the trench coat (actually, that soldier who got
chopped  earlier),  and  talk  to him a second time to learn what he's
doing.  Talk  to  Meche  twice, use the sheet on Charlie, then quickly
talk  to  the  soldier.  Go  into  the  bathroom,  and you've got your
disguise.

Getting A Gun

Head  back  to  the LSA headquarters, and get the photo from the trash
can. Use the note from Hector on the pigeon, and then use the photo on
it.  This  will  eventually cause Bowlsley to run from Hector's tower.
Leave  the  headquarters  and  go  into the hall, where you'll get the
remote.  Go  behind  the  Bonewagon  into  the sewers, and go into the
tunnel.  Use  the  grinder  (with  arm) in the tunnel, and you'll move
forward to the Alligator. Get out the remote, raise the Bonewagon, put
put the remote up, move the Bonewagon forward until you can get on the
ledge.  Get  on it, run to the other side, and start climbing down the
ladder  until  the  Alligator turns around. When he does, activate the
remote  to  trap  his tail under the wagon! Go into the florists shop,
pull  out  your scythe, and use it on the ball of tape above the door.
You'll leave, so go back inside and you'll get a gun and some ammo.

Meeting Hector

To get to Hector, climb up and go into the Casino. Go talk to the Pink
Demon,  and  he'll  ask  you  a  question. The answer? It's the latest
number  to  pop  up on the Keno board. If you miss the first one, just
keep  track  of  the  numbers  on the board and ask again. Once you're
upstairs, talk to Celso, and:
"Actually,  I  work  for Hector. He sent me to answer your questions."
"The  real  question  is, don't you feel that you are worth it." "What
exactly  are  you  saving  your money for? A rainy day?" "Well, enough
about  you  guys, let me tell you about my problems." "I just got back
from  the  worst  vacation I've ever had!" Wait a second, and then one
nice long cutscene later...

Lady Luck

Go  up  the  ladder,  and  over to the sign's arm. Climb on top of the
border,  face  the  cracked  statue,  and use the grinder and then the
Sproutella  ton  the  crack to dislodge the sign. Climb up the ladder,
and you've got the tickets.

The Final Shodown

Head  up  to  the  greenhouse,  and  go in. Use the Liquid Nitrogen on
yourself,  then  go  to  the  car  and  look in the back seat. Talk to
Salvador,  then go to the suitcase and open it. Get the ticket, and go
behind  the  greenhouse.  The ticket will guide you to the right spot,
and  once  you're there, it will fall to the ground. Search Salvador's
body for the key, go to the car and unlock it to get the gun. Finally,
run  over  to  the  water  tower  and use the gun on it. Run up to the
greenhouse door and open it to end the game.

ADMINISTRIVIA

Kudos  to  LucasArts  for creating such an outstanding Adventure game.
Anti-Kudos  to  LucasArts for having a hint line that doesn't work. Of
course, that just meant I had to figure everything out on my own.

This  walkthrough  was  written by Jeff "CJayC" Veasey. If you wish to
contact  me  with  a  question  that  wasn't  fully  answered  in this
walkthrough,  MAKE  SURE  YOU'RE  READING  THE  LATEST  VERSION OF THE
WALKTHROUGH  FIRST!!!  It's always located at http://www.gamefaqs.com,
just  search  on  "Grim Fandango", and you'll find it. Now, if you are
reading  the latest version and you're still stuck, you can contact me
at  cjayc@gamefaqs.com. I can't answer every letter, but if you have a
valid  question,  I'll make sure it gets answered in the next revision
of this document.

This  document  is  Copyright  1998  Jeff  "CJayC"  Veasey.  It may be
reproduced electronically on the Internet or other on-line services so
long as the content of this document is NOT altered in any way, and no
fee  is  charged either directly or indirectly for the viewing of this
document.  It may be printed or copied for PERSONAL, PRIVATE use only,
and  it may not be placed on a CD, written in a magazine, or otherwise
distributed  outside  of  the  above  means.  If  you are unsure as to
whether  or  not  you  may  distribute  this  document,  contact me at
cjayc@gamefaqs.com.

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