This lists steps necessary to rescue everybody and get out of the
park. It does not explore every nook and cranny, nor does it collect
all the coins, most of which are in the underground tunnels, require
dealing with the monsters there, and are apparentl y otherwise
After the opening video, you are in Werewolf Village.
Go into the cafe and catch a roach, put in pouch. Exit cafe.
Proceed past fire station, down path, to Horrorland Plaza (movie
Go into Museum. Take mop, put in guillotine, chop off mop head.
Take mop handle, put in Vampire Eyeware display, take both pairs of
sunglasses, put in pouch. Proceed to twin statues with red eye rays.
Put one pair sunglasses on each statue. Take scarab between statues,
put in pouch. Exit museum.
Go back to Werewolf Village. To put out fire, go to control wheels behind
fire station, click in quick succession left wheel, right wheel, middle wheel.
Proceed to middle of Werewolf Village plaza. Go into the butcher shop.
Open freezer door on left to free Lizzy.
Werewolf attacks. Chase ensues. When Lizzy says "Run to me",
click upward mouse hand, "Over here" means to the right, "This way"
means to the left. After Werewolf is trapped upside down, move mouse
hand around either side of screen to bottom of screen, g rab dangling
Mummy Hand, put in pouch. Click on waiting Lizzy to go back to
Horrorland Plaza. Lizzy captured again.
Proceed to Bat Barn. Click on pumpkins on right so they say "The
scarecrow walks at midnight". Bat Barn door opens. Go into Bat Barn.
Take roach from pouch, click on flying bats, they will go away and
exit door to Bar Barn will appear. Return roach to po uch and proceed
on out of Bat Barn.
Go to Valley of the Lost Kings. Proceed to pyramid entrance.
Click on handprint in stone on left. Take hand+scarab from pouch,
click on handprint with it, then return hand to pouch. Go to pyramid
door, which will open. Proceed into pyramid.
Adjust stone wheels on left/right columns as necessary. (1 click,
left wheel 2; 4 clicks left wheel 3; 2 clicks right wheel 1; 3 clicks
right wheel 2; 5 clicks right wheel 4).
Proceed into Sand Room. Move symbols on 4 columns so each column,
top to bottom, has fire (red) symbol, eye, blank eye, and "equals
sign". Then click on Indiana Jones hat, which will capture whip in
pouch and open door to Mummy room.
Turn around, open mummy case containing crow bar, take crow bar,
use on first mummy case, and out pops Luke. Follow Luke out opening
into tunnel. After dog drops bone, turn around and run through tunnel
to avoid following mummy. (Cursor keys may be bette r than mouse for
making sharp turns.) Eventually, Mummy gives up and you are deposited
in Mummy-fighting room.
To kill Mummy, take torch from wall, click on mummy repeatedly.
If torch goes out, relight by turning around and clicking on
fireplace, then turn back to continue attacking mummy. After a minute
or so of this, mummy will die. Click on dead mummy's hand t o get ruby
ring, put in pouch. Proceed through stone door back to pyramid
entrance hall. Exit pyramid. Proceed through covered bridge back to
far side of Bat Barn.
Turn and head for Vampire Village. Kill phantom tennis player by
clicking with whip from pouch. Proceed to Vampire Village. Put CD #2
in drive, hit Enter.
Proceed directly across Vampire Village plaza, enter
coffin-shaped door on left to Chem Lab. Go to experiment table on
right. Enter colors Red, Red, Blue, click on switch on table to
restore Lizzy. Exit Chem Lab.
Turn around and proceed back across Vampire Village plaza, enter
Firepit room through door on left. Take tongs from tool rack, right
rear. Proceed to fire pit. Take ruby ring from pouch, put in tongs.
Click tongs-ring on fire pit. Watch. Put blinking rub y ring in pouch.
Exit Firepit room.
Turn and proceed back across Vampire Village plaza, to end of
street with single gated arch. Turn around once and re-face arch to
reveal gate guard. Click blinking ruby ring from pouch on guard to
open gate. Proceed to Dracula's Castle. Return blinking ring to pouch.
Enter Castle main hall. Enter door on left to Dining room, click
on aluminum cover to reveal Clay, trapped in table. You will then be
left outside Dining room door. Turn around and go through open archway
up stairs to Bedroom. Trap Count's Lady by dropping wall bed, on left,
on her. Exit bedroom.
Watch Lizzy dance with Jeff Goldblum, as the Count. Click on
glowing parts of his coat until you get the gold Handle. Then watch
Lizzy zap Jeff. You will be returned to the Dining room to free Clay.
Click on the gizmo under the table, then put Handle from pouch
into right side of gizmo's door. Click on Handle.
Picture combination: consider picture boxes numbered 1,2,3 top
row; 4,5,6 bottom row. Click on 2, 1, 5, 3, 2. Clay escapes.
Proceed to Coffin Ride by clicking on tunnel a few times. Click
on group of coffins, then one remaining coffin to enter ride. Spend
ride squishing spiders and roaches. You are left at entrance to
Click on skeleton at right, take ticket, put in pouch. Click on
stone door to left of skeleton, then red button, to turn on Zoo.
Proceed to burning statue on left of walkway, give it ticket from
pouch; opens door to Zoo. Enter Zoo.
Follow passage to left of kids to Spider. Feed Spider the roach
from pouch. Take rope under Spider, put in pouch. Return to kids,
follow passage to right of kids to 2-headed Gator. Click on left neck
and Gator will giggle. While it is giggling, take magn et from behind
left Gator head, put in pouch. Return to kids. Follow passage behind
kids to Octopus. Put rope-magnet from pouch into Octopus tank, snare
gold key (good magnet!), put in pouch. Return to kids. Use key from
pouch to open locked door to left of barred passage. Put can of
Eat-Away in pouch, throw switch in closet to open barred passage on
right. Proceed down that passage to another barred door.
Use can of Eat-Away on lock at left, then throw switch to open
this barred door. Watch the show. When done, turn and proceed down
arched hallway to elevator, taking elevator to Monster Attractor
control room. Turn to left, click on panel, play Simon, win 4 times.