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Goblins 3


Airship

     Take the golf-stick and grba into the box to times. Then open the
knot  and use the golf-stick at the parrot. After that use the flowing
off-cleaner (I don't no if it is called so because I played the german
version of the game) at Chump. Now use the coin with the screw and use
the  hook with the sling. Then Chump has to lift wight and Blount must
take the umbrella. Put Blount at the hand of the ship and Chump has to
jump at the plate on the floor. Take the tooth, go into the barrel and
put  the  umbrella  i  nto  the opening in the barrel. At last use the
tooth at the rope.

Idol

     Take  the umbrella and use it with the left hot air. Look through
the  fissure  and  after  this  use  the  golf-stick  at  Herkules and
Gromelon.  Take the biskuit. Use the coin at Mastikus and hit him with
the  golf-stick quickly. Then put the biskuit into the hel met and use
the  golf-stick  at  the  biskuit. Take the crumbs. Now go on the left
plate and put the crumbs into the collar of Banzai. Use the golf-stick
at  Banzai  quickly.  Take the shield and the hand and use the hand on
Kendo. While he's looking at the han ds use the golf-stick at him. Put
the shield at the branch. Now put Blount at the rock behind Zembla and
throw  him  pepper  into  his neck. Then Chump has to annoy Django and
Blount has to take his tongue. Take the stick and use it at the broken
fault  ladde  r.  Then  Chump  has  to  annoy Punky and while Punky is
holding his arm up, Blount must throw the big roke.

Death

     Take  the  matches (they are at the bottom of the screen) and use
them  at  the rough area (at the top of the screen). Take the blood of
the  writing  with  the ladle. Fill the bottle with blood and take the
bottle.  Now take the skythe and open with it all hole s with the will
o'  wisps.  Open the skull and fire wooden leg of the pirate . Cut the
water hose with the skythe and take the water and the glasses. Put the
glasses at the skull, close the skull and open it again.

     Take  the  glasses again. Now use the water at the burning leg of
the  pirate  and  take the yellow will o' wisp. Put the yellow and the
blue  will  o'  wisp into the big pot. After that take the cork of the
green hand, put the bottle of blood on the socket, put the cork on the
bottle and take the bottle. Use the ladle at the blue will o' wisp and
push  the  button  and  the writing. Now take the mirror, put the blue
will  o'  wisp into the pot and give the mirror to the green hand. Now
put  the red will o' wisp into the pot and use the ladle at the yellow
one.  Use the glasses with the spectrum and take the blue light out of
the pot. Use the skythe at the vampire and put the blue and the yellow
light into the pot.

Lodging, Land, Fortress

     Take  the  dolomite  and the hewed stone. Put the dolomite at the
briar. Then Blount has to go on the lever of the dragon-trap and Chump
has  to  take the meat. Then Blount has to lift the princess' roof and
talk to the knight. Now take the heap of hay and us e it at the basin.
Then  put out the fire with the sponge. Take the fork and take with it
the  meat of the dragon-trap. After that put the fork into the nose of
the cave and go to the lodging.

     Take  the  spoon  and  put it on the stone. Then Blount has to go
through  the opening and take the sugar. Now go back through the glass
and  put  Chump  on the hand of the customer. Then Blount has to speak
with the customer and he has to give the piece of suga r to him. After
that  go  into  the  opening,  take a piece of sugar again and go back
through  the  glass.  Take  the  rope.  Now put Chump on the spoon and
Blount  has to throw the sugar at the spoon. Take the sugar. Let Chump
sneeze  at  the  tin  of paprika. While t he dust of paprika is flying
Blount  has  to  hold  the meat into the dust. Give the hewed stone to
Korin and go back to the land.

     Put  the  coin  into the ear of the cave and put the memorum into
the  basin.  Then use the fork at the tasty meat and take the coin out
of  the  ear  of  the  cave.  Now  go back into the lodging. Throw the
flowing  off  cleaner at the socket and throw the rope at th e flowing
off  cleaner.  Climb  up  the rope and speak to Othello. Then give the
coin  to  him.  Unlock  the door with Othello's key, use the dragon at
Othello's  house.  Then take the key again, climb up the rope and give
the  key  back  to  Othello.  Now  speak  to  the captain and give the
banknote to him. Take the letter and look into Korin's knob.

     Now  you  are  in the fortress. Wyonna has to take a thorn of the
creature. Then she has to take some powder out of the barrel of powder
and take the stick. Take a flintstone with the stick and beat with the
flintstone  the  panpipe  of  the inca. Take a little pipe and use the
flintstone  at  the pipe, take the flute and give it to the inca. Then
Ooya has to jump at the condor and Wyonna has to take the flute again.
Now  use  the  stick  at the helmet and take the helmet. Then beat the
bark  of  the  tree  with the fli ntstone and fill the helmet with the
glue.  Take  a little pipe, fill it with the powder, use a fuse at the
pipe  fill it with glue. Now use the flintstone at the stone and throw
it against the brick.

     Do  this two times. (the first time the dynamite will glue at her
hand,  the second time she will throw it away). Produce again dynamite
(with  glue)  and throw it against the beam and then against the rock.
Now  Ooya  has  to perform magic against the bamboo a nd Wyonna has to
take  a  big  bamboo.  Put the big pipe into the deepening and fill it
with  powder  and  put  in  a fuse and fill it with glue. Then hit the
flintstone  at  the stone and throw the dynamite at the window. Take a
new bamboo. Now Ooya has to perform magic against the skull and Wyonna
has  to  take  some hair. Then produce a new big dynamite and throw it
against  the  wall, the door and the bars. At last Wyonna has speak to
Fourballus. Now you are in the lodging again. Go to the town.

Town, Grocer, Laboratory

     Speak  to  the  grandma  and repair the hole in the roof with the
umbrella.  Then  speak to the grandma again. Put the hot water- bottle
on  the egg of the bird. Now go to the grocers'. Give the coin and the
letter  to  the grocer. Take the egg of the snake and t he key. Unlock
the  moon-lamp  with  the  key and speak to the grocer again. Take the
spaghetti  and  open  the  pot.  Now  jump on the divan. Then take the
cupboard  and  go  on the board. Take the hammer out of the opening at
the  cupboard  and  jump  on  the jump-feath er. Use the hammer at the
throphy  and  take the horn. Now use the hammer at the grocer and take
your coin. Then go back to the town. Push the bell of the magician two
times and go into the laboratory.

     Put  the  egg  of  the snake on the hot water-bottle. Then take a
piece  of  the  egg and put it into the mortar. Use the pounder at the
pieces of egg in the mortar. Now take the little pieces of egg and put
the  water  tap on. Then take the bowl of water and put the water into
the  kettle.  Take the spaghetti and put them into the cold water. Use
the   lighter  at  the  spirit-cooker.  After  that  take  the  cooked
spaghetti. Put the horn into the ashtray. Fire the horn in the ashtray
and  take  the  ash of the horn. Now put the pieces of egg, the ash of
the  horn and the spaghetti into the triple-mixer and push the button.
Give  the  growing-elixir  to  the snake. Now fill the growing- elixir
into the bottle and go back into the town.

     Use  the  growing-elixir  at the bud. Now Fulbert has to climb at
the  stem  and Blount has to catch the letter. Fulbert has to climb up
the  stem  again  and Blount has to catch the flower quickly. Hold the
letter in front of the mirror and read what is written at the back. Do
this two times. Give the growing-elixir to the bird and the young bud.
Blount  has to use the lever. Then put Blount at the ball. While Blunt
is standing at the ball let Fulbert jump at the lever. Now Fulbert has
to  climb up the plant and he has to lean over the abbys at the end of
the  roof.  Blount  has  to  go over him, takes the sole and goes back
quickly.  Then  both  have to jump through the chimney. Now go back to
the grocer.

     Fulbert has to use the button and Blount has to use the hammer at
the  trapdoor.  Take  the  bone. Now wer-Blount has to lift the little
cupboard  and  Fulbert has to move the soap. Now take the soap and hit
the  chest  with  the hammer. Take the whistel out of t he hole and go
back into the laboratory.

     Put  the flower into the distil-tool. Fire the cooker and put the
water into the kettle. After that put the sole into the cold water and
fire the cooker of the kettle. Take the sole and put the bone into the
mortal.  Use  the  pounder at the bone in the mort al. Take the little
pieces of the bone and put the sole, the flower-essence and the pieces
of   the   bone   into  the  mixer.  Push  the  button  and  fill  the
speedix-elixir into a bottle. Now go into the town.

     Drink  the speedix. Now Fulbert has to lean over the abbys at the
left of the bell and Blount has to go over him. Then he has to use the
whistle  at  the  bell  and  has to go back over Fulbert quickly. Then
speak  to  the bird and catch up the feather quickly. Now go back into
the laboratory.

     Put  the  water into the empty bowl and put the soap into it. Put
the  memorum  into  the  destil-tool  and fire the cooker. Now put the
feather  into the ashtray and fire it. Take the coin and use it at the
ventilator. After that take the key quickly and use it at the water of
soap.  Then  hold it in front of the ventilator. Then put the tears of
laugh  and  the ash of the feather into the mixer and push the button.
At last fill the flying-exlixir into a bottle.

Clouds, Foliander, Kolossus' face

     Take  the knife and a sack. Put the sack into the gondola and cut
two times the sacks of the gondola with the knife. Use the golf- stick
at  the  angle-rope  and speak to Ooya. Then use the bellows and while
the  balloon is flying, Ooya has to take the balloo n. Now Ooya has to
perform  magic  at the bundle and Blount has to use the fishing-rod at
the  edge  of  the cloud. Then Blount has to use the bellows again and
Ooya  has  to  take the balloon. While Ooya is hanging at the balloon,
Blount has to use the knife at the cloud. Now Ooya has to stand on the
left  hole  without  geysire  and  Blount  has to hold closed the left
geysire.  At  first Ooya has to perform magic at the brown then at the
grey stone. Now go to the Foliander.

     Take the telescope and push the steering of the robot. After that
push  the  button  of  the catapult two times. Then Blount has to look
through  the  telescope two times. Now push the button of the catapult
and  Ooya  has  to go on the shovel. After that Blount has to push the
button  of  the  catapult  again  and  then he has to look through the
telescope.  Then  Ooya  has  to  perform magic at the cheese. Push the
button of the catapult two times and put Blount on the shovel. Now let
Ooya  push the button of the catapult . Then Ooya has to perform magic
at  the  picture  with the ships. Now Blount has to take the worm with
the fishing-rod. Then go back to the clouds.

     Look  with  the  telescope at the spot and take a fish out of the
hole  of  the  clouds  with the fishing-rod. Now Blount has to use the
bellows  and  Ooya has to take the balloon. Then Blount has to use the
knife  at  the  cloud.  After  that  Ooya has to go on the ri ght hole
without  geysire  and Blount has to hold closed the right geysire. Now
Ooya has to go into the gondola and Blount has to throw two sacks into
the  gondola.  After  that  Ooya  has to perform magic at the spot and
Blount has to take Bussi. Now go to the Foliander.

     Use  the  fish  at  the column. Then Ooya has to perform magic at
Blount  behind the bars. After that Shadow-Blount has to use the knife
at the dictation-roboter. Now throw Bussi at Kolossus' face.

     Open the tooth and take out the tooth-stick. Then Bussi has to go
at  the beginning of the scar (issn't written there). Then beat Poupon
with  the  tooth-stick,  after that Poupin, then Poupette and Poupine,
then  at Mam'Pou and at last at Pap'Pou. Put the to oth-stick into the
right  eye  and look into the right eye. Go through the left ear. Then
pull  the hair in the nose and kick the sand-corn. Pull the hair again
and  jump  at  the tear. Then kick the sand-corn again. Now go back to
the  Foliander.  Shadow-Blount  has  to  take the sand-corn and has to
throw  it  into  the  machine.  After  that he has to look through the
telescope.  Now  take  the  bustle  and  put  it  into the hole of the
dictation- robot. Take the corn and throw it at Kolossus. Put Bussi at
the  nose  two time s and take the corn. Then take the tooth-stick out
of  the eye and put it into the nose. Put the corn into the right ear.
Now Bussi has to jump at the collar.

Queen, King

     Speak to Xina and beat the guard with the hammer. Take the pistol
and  speak  to  Xina.  While the soothsayer is holding closed her eyes
take  the  magician-stick. Now Fulbert has to climb up the candlestick
and Wer-Blount has to take the candle. Now both have to go through the
door.  Fulbert  has to climb up the column and Wer-Blount has to catch
the  glasses.  While  Wer-Blount is throwing with the glasses, Fulbert
has  to  go  at the plate beside Wer-Blount. Take the glasses and take
the  onion  with  it. Now Fulbert has to go on the meal and Wer-Blount
has  to  taste  the  vegetables.  Then  Wer-Blount  has to hang on the
chandelier.  Take  the  fennel.  Now go to the fireplace. Then put the
candle  into  the  1.candlestick  (of  right)  and  fire  it  with the
magician-stick.  Take  th  e  candle again and do this with the 1.,2.,
then  with the 3., at last with the 1., (always counted from the right
side.  Then  go  into  the opening of the fountain. Now you are at the
king.

     Give  the hand to king Bodd. Then use the onion with Man and take
the  axe.  Now  give  fennel to Fil and take a plate. Then put out the
fire  of  the  candle with the magician-stick. Now put out the fire of
the  1.,2.,3.,2.,1., and at last the 3. (always counted from the right
side).  Give  the  magician-stick to the fool and let Fulbert climb up
the lance. Then give Tibo the pistol and use the coin at the fountain.
Now you are back at Xina. Fulbert has to go on the meal and Wer-Blount
has  to  taste  the  vegetables.  Now  Wer-Blount  has  to hang at the
chandelier. Give the axe to the little man in the pot. Then Wer-Blount
has  to  go  into  the  fire-place  and  Fulbert  has  to climb up the
candle-stick  in  the right moment (a short time before the little man
wants  to throw th e axe). Take the axe and the skull and go back into
the  opening of the fountain. Now you are at king Bodd. Give the skull
to  king  Bodd.  Now  Fulbert  has  to  look  into  the  hole  of  the
cockroaches.  While  Bodd  is  beating the cockroach with the slipper,
give t he plate to the fool. Take the slipper quickly and speak to the
fool. Now use the coin at the fountain and go to Xina.

     Give  the slipper to Xina and go back to Bodd. Blount has to hang
on  the  chandelier.  When he is approxemately at the middle (try some
times).  Then  speak  to  Wyonna, the butterfly, and you can go to the
exit.

Chessboard, Workshop

     Go into the workshop. Fulbert has to devert the spider and Blount
has  to  go into the teach-book. Now he has chalk. Go into the book of
the  sculptor. Now he has a circle. Take the horse. Now Fulbert has to
go into the dust and Blount has to sneeze with th e dust. Take all the
numbers. Blount has to go at the side of the spider and Fulbert has to
go in front of the moon at the picture. Then you can take the nine.

     Take  also  the brush. After that Blount has to use the circle at
the sheet of paper. Then you have the eight. Now throw all the numbers
into  the  barrel  of ink. Then use the brush at the barrel of ink and
paint a cow in front of the cart at the picture. No w go into the book
of  geometry and the darts will fall down. Take them and put them into
the  knothole  of the big book and you will get the bowman. Turn round
the page and paint the path with the brush. Then give the horse to the
knight.  Then turn round t he page and use the brush two times and you
will  get  a mandolin. Use the axe at the ruler and take the pieces of
wood.  Then  put the coin into the care and take the marble. Now go to
the  chessboard. Draw a figure at the wood with the chalk and with the
ci  rcle at the marble. Use the woodcutter and the hammer at the wood.
And  use  the  chisel and the hammer at the marble. After that put the
two  figures  into  the  pot  of  paint and use the brush on them. Now
juggle with both hands with the balls and the pig will get a crack.

     Throw  the  coin  into  the  crack  of the pig. Then play the big
mandolin  with  both  hands  (try which must take the mandolin. If the
wrong  hand  plays  the  mandolin  Othello  will  disappear). Take the
fossilized Othello and use him at the lady at the chessboard. U se the
bowman  at  the two guards and at the key in the tower (you must stand
at  the  right place, try a little bit. You can also read the rules of
the chessgame at the sheet of paper.). Put the lover at the field with
the sign of the mandolin and let him p lay the little mandolin. Now he
can  enter  the  tower  with  the key. Then the murder has to push the
lever  at the tower and the executioner will disappear. The knight has
to  fight  against  the soldiers which will appear at the left and the
right  side  of the king. Put him at one of the free fields beside the
king.  Put  the  bowman  so that he can shoot the other soldier at the
other  field.  At last the murder has to take the axe to kill the king
and he can't go away.

Mirrors, Brain

     Put  the egg into the mirror of time and give the chicken through
the  opening  to  Mirror-Blount.  Mirror-Blount has to put the chicken
into  the  mirror  of  emaciation and then he has to give it to Blount
through  the  opening.  Blount has to put it into the litt le hole and
then he has to put it into the mirror of fattening two times and gives
it  to  Mirror-Blount.  Mirror-Blount has to put it into the big hole.
Then  demon will awake. Give the chicken back to Blount and Blount has
to put it into the mirror of time . Now go to the brain.

     Wer-Blount  has  to  hit the glass cabinet and Blount has to push
the button so many times until Kolossus will appear. Wer-Blount has to
punch him and Blount has to take the grain of sand. Wer- Blount has to
push  the  lever  for the points so that the lorry d rive to the lake.
Now  both  have to drive with the lorry to the lake. Wer-Blount has to
jump  into the lake. While the eyes come out of the lake Blount has to
put  the  grain  of  sand  into  the  eye. When the fish in the bubble
appears  one of the two has to dri ve in the lorry to get the fish out
of  the bubble. Wer-Blount has to push the lever of the points so that
the  points  are  straight and then he has to drive the lorry and pull
the flute out of the stone.

     Then  let come a fish again and now Blount has to go to the flute
and  has  to  take it. Now use the growing- elixier at the plant under
the ear. Then let Fulbert climb up the plant. After that Blount has to
call  the dragon with the whistle at the ear. Use t he growing-elixier
at the dragon. Then use the flute with the palisade and after that use
the  flute at the puddle with the key. Then take the key and use it at
the  chest.  Take the beauty-ointment out of the chest. Now fly to the
seeds with the dragon and let the fat hen eat the seeds. Take the last
seed.  Go  back to the mirrors. Give the seed to the demon. Now Blount
has to use the beauty- ointment at the beauty-mirror and Mirror-Blount
has  to  do the same with the nasty-ointment in the nasty-mirror. They
have to do it at the same time.

The positive and the negative pole

     First  speak  to  the  positive  pole and take the thread of time
which  falls  down.  Hit  the  gate with the axe and the wall with the
hammer.  Use both bells quickly and when the both hands take the chain
then  jump  at the chain, then into the basin and take the score. Then
throw  the  score into the basin and use both bells again. Jump at the
chain  again  and  into  the  basin.  Now you have two scores. Put the
yellow  score  into  the  holder of the angle and the red one into the
holder of the evil. Throw the coin into t he pot in front of the angel
and  hit  the  cloud  with  the hammer. Bandage the two notes with the
thread  of  time  and  call  both hands quickly again. At last the two
hands knot the notes. Now you have finished the game.

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