Airship
Take the golf-stick and grba into the box to times. Then open the
knot and use the golf-stick at the parrot. After that use the flowing
off-cleaner (I don't no if it is called so because I played the german
version of the game) at Chump. Now use the coin with the screw and use
the hook with the sling. Then Chump has to lift wight and Blount must
take the umbrella. Put Blount at the hand of the ship and Chump has to
jump at the plate on the floor. Take the tooth, go into the barrel and
put the umbrella i nto the opening in the barrel. At last use the
tooth at the rope.
Idol
Take the umbrella and use it with the left hot air. Look through
the fissure and after this use the golf-stick at Herkules and
Gromelon. Take the biskuit. Use the coin at Mastikus and hit him with
the golf-stick quickly. Then put the biskuit into the hel met and use
the golf-stick at the biskuit. Take the crumbs. Now go on the left
plate and put the crumbs into the collar of Banzai. Use the golf-stick
at Banzai quickly. Take the shield and the hand and use the hand on
Kendo. While he's looking at the han ds use the golf-stick at him. Put
the shield at the branch. Now put Blount at the rock behind Zembla and
throw him pepper into his neck. Then Chump has to annoy Django and
Blount has to take his tongue. Take the stick and use it at the broken
fault ladde r. Then Chump has to annoy Punky and while Punky is
holding his arm up, Blount must throw the big roke.
Death
Take the matches (they are at the bottom of the screen) and use
them at the rough area (at the top of the screen). Take the blood of
the writing with the ladle. Fill the bottle with blood and take the
bottle. Now take the skythe and open with it all hole s with the will
o' wisps. Open the skull and fire wooden leg of the pirate . Cut the
water hose with the skythe and take the water and the glasses. Put the
glasses at the skull, close the skull and open it again.
Take the glasses again. Now use the water at the burning leg of
the pirate and take the yellow will o' wisp. Put the yellow and the
blue will o' wisp into the big pot. After that take the cork of the
green hand, put the bottle of blood on the socket, put the cork on the
bottle and take the bottle. Use the ladle at the blue will o' wisp and
push the button and the writing. Now take the mirror, put the blue
will o' wisp into the pot and give the mirror to the green hand. Now
put the red will o' wisp into the pot and use the ladle at the yellow
one. Use the glasses with the spectrum and take the blue light out of
the pot. Use the skythe at the vampire and put the blue and the yellow
light into the pot.
Lodging, Land, Fortress
Take the dolomite and the hewed stone. Put the dolomite at the
briar. Then Blount has to go on the lever of the dragon-trap and Chump
has to take the meat. Then Blount has to lift the princess' roof and
talk to the knight. Now take the heap of hay and us e it at the basin.
Then put out the fire with the sponge. Take the fork and take with it
the meat of the dragon-trap. After that put the fork into the nose of
the cave and go to the lodging.
Take the spoon and put it on the stone. Then Blount has to go
through the opening and take the sugar. Now go back through the glass
and put Chump on the hand of the customer. Then Blount has to speak
with the customer and he has to give the piece of suga r to him. After
that go into the opening, take a piece of sugar again and go back
through the glass. Take the rope. Now put Chump on the spoon and
Blount has to throw the sugar at the spoon. Take the sugar. Let Chump
sneeze at the tin of paprika. While t he dust of paprika is flying
Blount has to hold the meat into the dust. Give the hewed stone to
Korin and go back to the land.
Put the coin into the ear of the cave and put the memorum into
the basin. Then use the fork at the tasty meat and take the coin out
of the ear of the cave. Now go back into the lodging. Throw the
flowing off cleaner at the socket and throw the rope at th e flowing
off cleaner. Climb up the rope and speak to Othello. Then give the
coin to him. Unlock the door with Othello's key, use the dragon at
Othello's house. Then take the key again, climb up the rope and give
the key back to Othello. Now speak to the captain and give the
banknote to him. Take the letter and look into Korin's knob.
Now you are in the fortress. Wyonna has to take a thorn of the
creature. Then she has to take some powder out of the barrel of powder
and take the stick. Take a flintstone with the stick and beat with the
flintstone the panpipe of the inca. Take a little pipe and use the
flintstone at the pipe, take the flute and give it to the inca. Then
Ooya has to jump at the condor and Wyonna has to take the flute again.
Now use the stick at the helmet and take the helmet. Then beat the
bark of the tree with the fli ntstone and fill the helmet with the
glue. Take a little pipe, fill it with the powder, use a fuse at the
pipe fill it with glue. Now use the flintstone at the stone and throw
it against the brick.
Do this two times. (the first time the dynamite will glue at her
hand, the second time she will throw it away). Produce again dynamite
(with glue) and throw it against the beam and then against the rock.
Now Ooya has to perform magic against the bamboo a nd Wyonna has to
take a big bamboo. Put the big pipe into the deepening and fill it
with powder and put in a fuse and fill it with glue. Then hit the
flintstone at the stone and throw the dynamite at the window. Take a
new bamboo. Now Ooya has to perform magic against the skull and Wyonna
has to take some hair. Then produce a new big dynamite and throw it
against the wall, the door and the bars. At last Wyonna has speak to
Fourballus. Now you are in the lodging again. Go to the town.
Town, Grocer, Laboratory
Speak to the grandma and repair the hole in the roof with the
umbrella. Then speak to the grandma again. Put the hot water- bottle
on the egg of the bird. Now go to the grocers'. Give the coin and the
letter to the grocer. Take the egg of the snake and t he key. Unlock
the moon-lamp with the key and speak to the grocer again. Take the
spaghetti and open the pot. Now jump on the divan. Then take the
cupboard and go on the board. Take the hammer out of the opening at
the cupboard and jump on the jump-feath er. Use the hammer at the
throphy and take the horn. Now use the hammer at the grocer and take
your coin. Then go back to the town. Push the bell of the magician two
times and go into the laboratory.
Put the egg of the snake on the hot water-bottle. Then take a
piece of the egg and put it into the mortar. Use the pounder at the
pieces of egg in the mortar. Now take the little pieces of egg and put
the water tap on. Then take the bowl of water and put the water into
the kettle. Take the spaghetti and put them into the cold water. Use
the lighter at the spirit-cooker. After that take the cooked
spaghetti. Put the horn into the ashtray. Fire the horn in the ashtray
and take the ash of the horn. Now put the pieces of egg, the ash of
the horn and the spaghetti into the triple-mixer and push the button.
Give the growing-elixir to the snake. Now fill the growing- elixir
into the bottle and go back into the town.
Use the growing-elixir at the bud. Now Fulbert has to climb at
the stem and Blount has to catch the letter. Fulbert has to climb up
the stem again and Blount has to catch the flower quickly. Hold the
letter in front of the mirror and read what is written at the back. Do
this two times. Give the growing-elixir to the bird and the young bud.
Blount has to use the lever. Then put Blount at the ball. While Blunt
is standing at the ball let Fulbert jump at the lever. Now Fulbert has
to climb up the plant and he has to lean over the abbys at the end of
the roof. Blount has to go over him, takes the sole and goes back
quickly. Then both have to jump through the chimney. Now go back to
the grocer.
Fulbert has to use the button and Blount has to use the hammer at
the trapdoor. Take the bone. Now wer-Blount has to lift the little
cupboard and Fulbert has to move the soap. Now take the soap and hit
the chest with the hammer. Take the whistel out of t he hole and go
back into the laboratory.
Put the flower into the distil-tool. Fire the cooker and put the
water into the kettle. After that put the sole into the cold water and
fire the cooker of the kettle. Take the sole and put the bone into the
mortal. Use the pounder at the bone in the mort al. Take the little
pieces of the bone and put the sole, the flower-essence and the pieces
of the bone into the mixer. Push the button and fill the
speedix-elixir into a bottle. Now go into the town.
Drink the speedix. Now Fulbert has to lean over the abbys at the
left of the bell and Blount has to go over him. Then he has to use the
whistle at the bell and has to go back over Fulbert quickly. Then
speak to the bird and catch up the feather quickly. Now go back into
the laboratory.
Put the water into the empty bowl and put the soap into it. Put
the memorum into the destil-tool and fire the cooker. Now put the
feather into the ashtray and fire it. Take the coin and use it at the
ventilator. After that take the key quickly and use it at the water of
soap. Then hold it in front of the ventilator. Then put the tears of
laugh and the ash of the feather into the mixer and push the button.
At last fill the flying-exlixir into a bottle.
Clouds, Foliander, Kolossus' face
Take the knife and a sack. Put the sack into the gondola and cut
two times the sacks of the gondola with the knife. Use the golf- stick
at the angle-rope and speak to Ooya. Then use the bellows and while
the balloon is flying, Ooya has to take the balloo n. Now Ooya has to
perform magic at the bundle and Blount has to use the fishing-rod at
the edge of the cloud. Then Blount has to use the bellows again and
Ooya has to take the balloon. While Ooya is hanging at the balloon,
Blount has to use the knife at the cloud. Now Ooya has to stand on the
left hole without geysire and Blount has to hold closed the left
geysire. At first Ooya has to perform magic at the brown then at the
grey stone. Now go to the Foliander.
Take the telescope and push the steering of the robot. After that
push the button of the catapult two times. Then Blount has to look
through the telescope two times. Now push the button of the catapult
and Ooya has to go on the shovel. After that Blount has to push the
button of the catapult again and then he has to look through the
telescope. Then Ooya has to perform magic at the cheese. Push the
button of the catapult two times and put Blount on the shovel. Now let
Ooya push the button of the catapult . Then Ooya has to perform magic
at the picture with the ships. Now Blount has to take the worm with
the fishing-rod. Then go back to the clouds.
Look with the telescope at the spot and take a fish out of the
hole of the clouds with the fishing-rod. Now Blount has to use the
bellows and Ooya has to take the balloon. Then Blount has to use the
knife at the cloud. After that Ooya has to go on the ri ght hole
without geysire and Blount has to hold closed the right geysire. Now
Ooya has to go into the gondola and Blount has to throw two sacks into
the gondola. After that Ooya has to perform magic at the spot and
Blount has to take Bussi. Now go to the Foliander.
Use the fish at the column. Then Ooya has to perform magic at
Blount behind the bars. After that Shadow-Blount has to use the knife
at the dictation-roboter. Now throw Bussi at Kolossus' face.
Open the tooth and take out the tooth-stick. Then Bussi has to go
at the beginning of the scar (issn't written there). Then beat Poupon
with the tooth-stick, after that Poupin, then Poupette and Poupine,
then at Mam'Pou and at last at Pap'Pou. Put the to oth-stick into the
right eye and look into the right eye. Go through the left ear. Then
pull the hair in the nose and kick the sand-corn. Pull the hair again
and jump at the tear. Then kick the sand-corn again. Now go back to
the Foliander. Shadow-Blount has to take the sand-corn and has to
throw it into the machine. After that he has to look through the
telescope. Now take the bustle and put it into the hole of the
dictation- robot. Take the corn and throw it at Kolossus. Put Bussi at
the nose two time s and take the corn. Then take the tooth-stick out
of the eye and put it into the nose. Put the corn into the right ear.
Now Bussi has to jump at the collar.
Queen, King
Speak to Xina and beat the guard with the hammer. Take the pistol
and speak to Xina. While the soothsayer is holding closed her eyes
take the magician-stick. Now Fulbert has to climb up the candlestick
and Wer-Blount has to take the candle. Now both have to go through the
door. Fulbert has to climb up the column and Wer-Blount has to catch
the glasses. While Wer-Blount is throwing with the glasses, Fulbert
has to go at the plate beside Wer-Blount. Take the glasses and take
the onion with it. Now Fulbert has to go on the meal and Wer-Blount
has to taste the vegetables. Then Wer-Blount has to hang on the
chandelier. Take the fennel. Now go to the fireplace. Then put the
candle into the 1.candlestick (of right) and fire it with the
magician-stick. Take th e candle again and do this with the 1.,2.,
then with the 3., at last with the 1., (always counted from the right
side. Then go into the opening of the fountain. Now you are at the
king.
Give the hand to king Bodd. Then use the onion with Man and take
the axe. Now give fennel to Fil and take a plate. Then put out the
fire of the candle with the magician-stick. Now put out the fire of
the 1.,2.,3.,2.,1., and at last the 3. (always counted from the right
side). Give the magician-stick to the fool and let Fulbert climb up
the lance. Then give Tibo the pistol and use the coin at the fountain.
Now you are back at Xina. Fulbert has to go on the meal and Wer-Blount
has to taste the vegetables. Now Wer-Blount has to hang at the
chandelier. Give the axe to the little man in the pot. Then Wer-Blount
has to go into the fire-place and Fulbert has to climb up the
candle-stick in the right moment (a short time before the little man
wants to throw th e axe). Take the axe and the skull and go back into
the opening of the fountain. Now you are at king Bodd. Give the skull
to king Bodd. Now Fulbert has to look into the hole of the
cockroaches. While Bodd is beating the cockroach with the slipper,
give t he plate to the fool. Take the slipper quickly and speak to the
fool. Now use the coin at the fountain and go to Xina.
Give the slipper to Xina and go back to Bodd. Blount has to hang
on the chandelier. When he is approxemately at the middle (try some
times). Then speak to Wyonna, the butterfly, and you can go to the
exit.
Chessboard, Workshop
Go into the workshop. Fulbert has to devert the spider and Blount
has to go into the teach-book. Now he has chalk. Go into the book of
the sculptor. Now he has a circle. Take the horse. Now Fulbert has to
go into the dust and Blount has to sneeze with th e dust. Take all the
numbers. Blount has to go at the side of the spider and Fulbert has to
go in front of the moon at the picture. Then you can take the nine.
Take also the brush. After that Blount has to use the circle at
the sheet of paper. Then you have the eight. Now throw all the numbers
into the barrel of ink. Then use the brush at the barrel of ink and
paint a cow in front of the cart at the picture. No w go into the book
of geometry and the darts will fall down. Take them and put them into
the knothole of the big book and you will get the bowman. Turn round
the page and paint the path with the brush. Then give the horse to the
knight. Then turn round t he page and use the brush two times and you
will get a mandolin. Use the axe at the ruler and take the pieces of
wood. Then put the coin into the care and take the marble. Now go to
the chessboard. Draw a figure at the wood with the chalk and with the
ci rcle at the marble. Use the woodcutter and the hammer at the wood.
And use the chisel and the hammer at the marble. After that put the
two figures into the pot of paint and use the brush on them. Now
juggle with both hands with the balls and the pig will get a crack.
Throw the coin into the crack of the pig. Then play the big
mandolin with both hands (try which must take the mandolin. If the
wrong hand plays the mandolin Othello will disappear). Take the
fossilized Othello and use him at the lady at the chessboard. U se the
bowman at the two guards and at the key in the tower (you must stand
at the right place, try a little bit. You can also read the rules of
the chessgame at the sheet of paper.). Put the lover at the field with
the sign of the mandolin and let him p lay the little mandolin. Now he
can enter the tower with the key. Then the murder has to push the
lever at the tower and the executioner will disappear. The knight has
to fight against the soldiers which will appear at the left and the
right side of the king. Put him at one of the free fields beside the
king. Put the bowman so that he can shoot the other soldier at the
other field. At last the murder has to take the axe to kill the king
and he can't go away.
Mirrors, Brain
Put the egg into the mirror of time and give the chicken through
the opening to Mirror-Blount. Mirror-Blount has to put the chicken
into the mirror of emaciation and then he has to give it to Blount
through the opening. Blount has to put it into the litt le hole and
then he has to put it into the mirror of fattening two times and gives
it to Mirror-Blount. Mirror-Blount has to put it into the big hole.
Then demon will awake. Give the chicken back to Blount and Blount has
to put it into the mirror of time . Now go to the brain.
Wer-Blount has to hit the glass cabinet and Blount has to push
the button so many times until Kolossus will appear. Wer-Blount has to
punch him and Blount has to take the grain of sand. Wer- Blount has to
push the lever for the points so that the lorry d rive to the lake.
Now both have to drive with the lorry to the lake. Wer-Blount has to
jump into the lake. While the eyes come out of the lake Blount has to
put the grain of sand into the eye. When the fish in the bubble
appears one of the two has to dri ve in the lorry to get the fish out
of the bubble. Wer-Blount has to push the lever of the points so that
the points are straight and then he has to drive the lorry and pull
the flute out of the stone.
Then let come a fish again and now Blount has to go to the flute
and has to take it. Now use the growing- elixier at the plant under
the ear. Then let Fulbert climb up the plant. After that Blount has to
call the dragon with the whistle at the ear. Use t he growing-elixier
at the dragon. Then use the flute with the palisade and after that use
the flute at the puddle with the key. Then take the key and use it at
the chest. Take the beauty-ointment out of the chest. Now fly to the
seeds with the dragon and let the fat hen eat the seeds. Take the last
seed. Go back to the mirrors. Give the seed to the demon. Now Blount
has to use the beauty- ointment at the beauty-mirror and Mirror-Blount
has to do the same with the nasty-ointment in the nasty-mirror. They
have to do it at the same time.
The positive and the negative pole
First speak to the positive pole and take the thread of time
which falls down. Hit the gate with the axe and the wall with the
hammer. Use both bells quickly and when the both hands take the chain
then jump at the chain, then into the basin and take the score. Then
throw the score into the basin and use both bells again. Jump at the
chain again and into the basin. Now you have two scores. Put the
yellow score into the holder of the angle and the red one into the
holder of the evil. Throw the coin into t he pot in front of the angel
and hit the cloud with the hammer. Bandage the two notes with the
thread of time and call both hands quickly again. At last the two
hands knot the notes. Now you have finished the game.
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