Do not continue reading this if you want through Tomahawk's
GEISHA all by yourself. It took me some 15-20 hours to get right to
the end. Maybe the fun is in the discovery (in fact the exact goal of
this kind of game). Geisha is smaller than Leisure Suit Larry but is
more fun especially since there are naked women (animated photo even),
and dirty talk. GEISHA is French and it would be fabulous if I could
obtain the French version.
After getting through the introduction you will come to your
hotel room. First thing you do, before clicking at anything in the
picture, is to save the scene into slot #1. Pick up the bottle of oil
(with a click) at the lower right of the picture. Next c lick at the
bottom drawer of the closet to open the drawer. There should be an
empty box -- take it. Now choose F2 to use Hinoki oil that you have
collected followed by the empty box. While the picture of the box is
still on the screen, move your cusor t o the base of the bonsai stem.
Click it when it says "female criket". Never let the criket run away.
Now press F3 and choose "ADS". Press the right arrow button until
you get to the last page of the ad, "Tsuki Pastilles", and select it.
Then choose F4 "SHEERS" to enable you to go to the next scene. Save
this situation over the #1 slot. Choose F1 "Mr O".
CHAPTER 1: SEDUCE
Press ESC to get rid of the talkative Mr O. Pick up the cocktail
and position over the back of the girl. Move the glass to and fro and
it should tilt over and pour its contents on the girl's back. She
should then swear at you and it so doing reveal an ac cess pass. If
this doesn't happen, then you got it wrong and have to restart slot
#1. You should now have the five items in your inventory to complete
the game. Even before proceeding, you should save right now into slot
#2.
CHAPTER 2: CARESS
This is one of the most difficult part of the game. It is a
variation of MasterMind in which you will have to guess five correct
numbers in their correct sequence. Taking about MasterMind, you should
try to get hold of MM.EXE, MasterMind for Windows.
Concentrate on guessing the correct numbers first. Once five
numbers are correctly picked, juggle the numbers around each time
noting the length of movement made by the girl. The more the girl
moves, the closer you are. If the girl doesn't move at all, it is
really a very good sign meaning that all five numbers are in their
wrong position.
It is probable that you will have to redo this caressing stage
many times before you are able to proceed into the card game (The
Erotic Fight) stage. Unfortunately you are unable to save before the
fight.
You are given five cards and you should logically choose the
trump sign of which you have the most because trump cards win any
non-trumps. Know that Actors > Samurai > Empresses > Sumotori >
Geisha. There is no sure way of winning but maybe you could pra ctice
when you were in the hotel room with F3 "Games". Some hints I think
helped me is to place a low trump or an Actor card first to exude his
trumps. If he wins this set, it is likely to be his highest card. If
he loses then he doesn't have trumps. You really have the edge over
him by being able to choose the trump signs.
Once you win this stage, you should save immediately into slot
#3. While in the hotel room, click at the left door of the closet
which should open. Double click at the advertisements and look for the
species "OSTREADAE". Note the number. Press F2 and mov e into "At
Oko".
CHAPTER 3: SUBMIT
Oko will speak to you and ask you whether you have information
for her. Say "Yes" and give her the number for OSTREADAE. This is so
that she know the region of the sea that abounds with black pearls.
There is no need to save since you already have in slot #3.
Shoot the white fishes that comes for Oko. When white sparkling
pearls drift across, dive for it by continuously pressing space bars.
White pearls are useless, but at random, some of these pearls are
black ones. All you have to do is collect two. If you don't give Oko
the zone number, then you can continue collecting pearls but never
finding any black ones.
I find that a good way, while Oko is still filled with air, is to
destroy any fish at level two and three while letting them swim at
level one while Oko swims at two. This is because the fishes will thus
never touch Oko. Becareful the if Oko's lungs are half exhausted, she
will want to surface. When this happens, destroy the top level fishes
and press "E" hurry her to re-surface. Incidentally Oko is allowed to
be bitten four times.
When done with this stage and back in the hotel room, save this
into slot #4. Choose F3 "White Willow".
CHAPTER 4: UNDRESS
Know that SWORD > FAN > STATUS > SWORD. You pick the top batch
and click the mouse to stop the spin. Everytime you win you click at
her clothes. You must be able to win seven times.
When you have undressed the girl, click at her crotch to proceed
to the next stage. Save this into slot #5.
CHAPTER 5: PENETRATION
First choose F2 and use "Access pass" and then "Tsuki Lozenge".
When you press go into the maze, move right one step (with keypad
arrow) and then diagonally top-right through the walls into trap door
-- forget about the door on the lower left. You must s hoot any of the
robots that drains your energy with spacebar.
At the second level, move down some six steps and then turn
right. Move right and diagonal into the next level.
At the final level, move down one step and diagnally lower-right
to pick up the shield. Notice a trap door to the top-right. You get to
this by moving diagonally through the wall somewhere at the kissing
lips, then over the biting lips, and then into the trap door.
The next stage is the hardest. You must be very quick, and even
on my 8MHz PC, it is too fast. You need all the help you can get to
slow down your PC.
The object is to arrange 15 panels into a picture of a dragon. It
is difficult to tell you how the picture looks like in ASCII there are
some characteristics I can explain:
1. The dragon has a kangaroo-like body. 2. There are five panels
without the image of a dragon -- all four panels on the left and the
top right. 3. The bottom left of the picture has no panel
A drawing of the picture may be obtained from me. See below for
order details.
CHAPTER 6: STUFF
Once you get into the last stage, the temple's gate, save into
slot #6.
There is one thing that you should have done at the very
beginning of the programme. When you first start off, you remember
that there is a part where you can move your view-finder around in a
room to take a snapshot with a click of the mouse. You should have
moved you view-finder to the top-left where the code letter is
printed.
Nevermind, if you have not done this, you can quit the game now
and restart again. The code letter changes for every session of
GEISHA. Before you can position the pot of bonsai on the square, you
must get rid of a male cricket living in it. First use th e Hinoki oil
and then the box with the female cricket. While the picture of the box
is still on the screen, move your cursor to the male cricket and
click. The two insect will run off.
Now, bring the pot onto the square with the code that appeared in
the photograph. The door will open and you will see Napadmi. You must
quickly position your cursor at his crotch and click it.
The scene freezes and the clothes of his crotch uncovers. Keep
clicking at all parts of his body until his clothes and mask are fully
uncovered.
Thus done, you have ended the adventure and is treated to the
last animated film.
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