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Geisha


     Do  not  continue  reading  this  if  you want through Tomahawk's
GEISHA  all  by  yourself. It took me some 15-20 hours to get right to
the  end. Maybe the fun is in the discovery (in fact the exact goal of
this  kind  of game). Geisha is smaller than Leisure Suit Larry but is
more fun especially since there are naked women (animated photo even),
and  dirty  talk. GEISHA is French and it would be fabulous if I could
obtain the French version.

     After  getting  through  the  introduction  you will come to your
hotel  room.  First  thing  you do, before clicking at anything in the
picture,  is to save the scene into slot #1. Pick up the bottle of oil
(with  a  click) at the lower right of the picture. Next c lick at the
bottom  drawer  of  the  closet to open the drawer. There should be an
empty  box  --  take it. Now choose F2 to use Hinoki oil that you have
collected  followed  by the empty box. While the picture of the box is
still  on the screen, move your cusor t o the base of the bonsai stem.
Click it when it says "female criket". Never let the criket run away.

     Now press F3 and choose "ADS". Press the right arrow button until
you  get to the last page of the ad, "Tsuki Pastilles", and select it.
Then  choose  F4  "SHEERS" to enable you to go to the next scene. Save
this situation over the #1 slot. Choose F1 "Mr O".

CHAPTER 1: SEDUCE

     Press  ESC to get rid of the talkative Mr O. Pick up the cocktail
and  position over the back of the girl. Move the glass to and fro and
it  should  tilt  over  and  pour its contents on the girl's back. She
should  then  swear  at you and it so doing reveal an ac cess pass. If
this  doesn't  happen,  then you got it wrong and have to restart slot
#1.  You  should now have the five items in your inventory to complete
the  game. Even before proceeding, you should save right now into slot
#2.

CHAPTER 2: CARESS

     This  is  one  of  the  most  difficult part of the game. It is a
variation  of  MasterMind in which you will have to guess five correct
numbers in their correct sequence. Taking about MasterMind, you should
try to get hold of MM.EXE, MasterMind for Windows.

     Concentrate  on  guessing  the  correct  numbers first. Once five
numbers  are  correctly  picked,  juggle  the numbers around each time
noting  the  length  of  movement  made by the girl. The more the girl
moves,  the  closer  you  are.  If the girl doesn't move at all, it is
really  a  very  good  sign meaning that all five numbers are in their
wrong position.

     It  is  probable  that you will have to redo this caressing stage
many  times  before  you  are  able to proceed into the card game (The
Erotic  Fight)  stage. Unfortunately you are unable to save before the
fight.

     You  are  given  five  cards  and you should logically choose the
trump  sign  of  which  you  have the most because trump cards win any
non-trumps.  Know  that  Actors  >  Samurai  >  Empresses > Sumotori >
Geisha.  There is no sure way of winning but maybe you could pra ctice
when  you  were  in the hotel room with F3 "Games". Some hints I think
helped  me is to place a low trump or an Actor card first to exude his
trumps.  If  he wins this set, it is likely to be his highest card. If
he  loses  then  he doesn't have trumps. You really have the edge over
him by being able to choose the trump signs.

     Once  you  win  this stage, you should save immediately into slot
#3.  While  in  the  hotel  room, click at the left door of the closet
which should open. Double click at the advertisements and look for the
species  "OSTREADAE".  Note  the  number.  Press F2 and mov e into "At
Oko".

CHAPTER 3: SUBMIT

     Oko  will  speak  to you and ask you whether you have information
for  her.  Say "Yes" and give her the number for OSTREADAE. This is so
that  she  know  the region of the sea that abounds with black pearls.
There is no need to save since you already have in slot #3.

     Shoot  the  white fishes that comes for Oko. When white sparkling
pearls  drift across, dive for it by continuously pressing space bars.
White  pearls  are  useless,  but  at random, some of these pearls are
black  ones.  All you have to do is collect two. If you don't give Oko
the  zone  number,  then  you can continue collecting pearls but never
finding any black ones.

     I find that a good way, while Oko is still filled with air, is to
destroy  any  fish  at  level two and three while letting them swim at
level one while Oko swims at two. This is because the fishes will thus
never  touch Oko. Becareful the if Oko's lungs are half exhausted, she
will  want to surface. When this happens, destroy the top level fishes
and  press "E" hurry her to re-surface. Incidentally Oko is allowed to
be bitten four times.

     When  done  with this stage and back in the hotel room, save this
into slot #4. Choose F3 "White Willow".

CHAPTER 4: UNDRESS

     Know  that  SWORD  > FAN > STATUS > SWORD. You pick the top batch
and  click  the mouse to stop the spin. Everytime you win you click at
her clothes. You must be able to win seven times.

     When  you have undressed the girl, click at her crotch to proceed
to the next stage. Save this into slot #5.

CHAPTER 5: PENETRATION

     First  choose  F2 and use "Access pass" and then "Tsuki Lozenge".
When  you  press  go  into  the maze, move right one step (with keypad
arrow)  and then diagonally top-right through the walls into trap door
-- forget about the door on the lower left. You must s hoot any of the
robots that drains your energy with spacebar.

     At  the  second  level,  move  down  some six steps and then turn
right. Move right and diagonal into the next level.

     At  the final level, move down one step and diagnally lower-right
to pick up the shield. Notice a trap door to the top-right. You get to
this  by  moving  diagonally through the wall somewhere at the kissing
lips, then over the biting lips, and then into the trap door.

     The  next  stage is the hardest. You must be very quick, and even
on  my  8MHz  PC, it is too fast. You need all the help you can get to
slow down your PC.

     The object is to arrange 15 panels into a picture of a dragon. It
is difficult to tell you how the picture looks like in ASCII there are
some characteristics I can explain:

     1.  The dragon has a kangaroo-like body. 2. There are five panels
without  the  image of a dragon -- all four panels on the left and the
top right. 3. The bottom left of the picture has no panel

     A  drawing  of the picture may be obtained from me. See below for
order details.

CHAPTER 6: STUFF

     Once  you  get  into the last stage, the temple's gate, save into
slot #6.

     There  is  one  thing  that  you  should  have  done  at the very
beginning  of  the  programme.  When you first start off, you remember
that  there  is a part where you can move your view-finder around in a
room  to  take  a  snapshot with a click of the mouse. You should have
moved  you  view-finder  to  the  top-left  where  the  code letter is
printed.

     Nevermind,  if  you have not done this, you can quit the game now
and  restart  again.  The  code  letter  changes  for every session of
GEISHA.  Before  you can position the pot of bonsai on the square, you
must get rid of a male cricket living in it. First use th e Hinoki oil
and then the box with the female cricket. While the picture of the box
is  still  on  the  screen,  move  your cursor to the male cricket and
click. The two insect will run off.

     Now, bring the pot onto the square with the code that appeared in
the  photograph. The door will open and you will see Napadmi. You must
quickly position your cursor at his crotch and click it.

     The  scene  freezes  and the clothes of his crotch uncovers. Keep
clicking at all parts of his body until his clothes and mask are fully
uncovered.

     Thus  done,  you  have  ended the adventure and is treated to the
last animated film.

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