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A Fork In The Tale


     Another  interactive  adventure  game  with an attitude. But this
time,  they  make  something different. With a blend of humor and nice
piece  of  the action, the game came with a strong gameplay. It's hard
to  tell  the  exact way to solve this game 'cause there a re lots and
lots  of different path to take, but I try not to spoil everything. So
I  only  give  you the main action. You can try several action on your
own.  And  .....  don't  read  this if you play in Basic or Competitor
mode,  'cause maybe you're not worth it after all !!! Use this in HERO
mode. So with all the fun waiting in front of you, here is the hints:

TABLE OF CONTENTS

Disc One : Get an Explanation
Disc Two : The Blacksmith
Disc Three : Save Natanya
Disc Four : Arisar's Secret
Disc Five : Arisar's Stronghold

----------------------------------------------------------------------

DISC ONE : Get an Explanation

     You  start  at  the hospital. At the first time, just try to stay
put, don't follow the girl. After the shoot out begin, look around you
and  remember the face of the guys with sunglasses. Then on the second
time,  follow  the  girl. When the shoot out begin, h elp the girl and
punch  the  attacker. Memorize the girl and the band. This time you'll
be sent to another world.

     Memorize  the  beach.  After  swimming  to the shore, recall your
memory  and  think about about the woman. Follow her to the dune. Turn
to  the  beach,  and  try to pass the horsemen. Then follow her to the
bush.  Say  your thanks to her and learn the way to gratitu de. Recall
your  memory and ask her everything until the icons turn to grey. Then
follow  her  around  the  bushes  while  try to knock down all of your
chaser.  Try  to knock down 3 of them now ( look at the scoring points
).  If  you do this right, you'll arrived in the castle safely. But if
you don't, you'll be captured and sent to the dungeon and do the scene
again before you can continue.

     Anyway  in  the castle, go to the left of the main door. Open the
door  to  the right. It's the dungeon. Talk to the ugly wizard inside,
learn  about  who  he  is. Then he'll ask you to investigate the lab (
It's the first door on the left wall, to the right of the main door ).
Open the door ( notice : if there's something behind a door, it should
be  a  square  icon that appears not the circle ). Memorize the man on
the  right  table.  That's  the dude from the hospital. Go back to the
dungeon  and  tell  the wizard abo ut the lab ( a key icon will appear
with  a  symbol  of  a lab tube. There should be 5 symbols later on on
this key ). Now, the wizard should open a magic map. You can go either
to  the  beach  or to the forest. You'll meet the woman in both of the
places.

     This  time  follow  her to the bushes and watch the Amalions pass
by. Push that branches aside to look clearly at them. Hmmm... nice fur
bikini  !!!  Continue  the journey and knock down one more chaser this
time. If you do this right, you'll arrive again in t he castle. Go see
the  wizard  in the dungeon again. Learn about where you are now. This
time  he'll ask you to find out about king's plan. Now, enter the main
door  to  the  building. Go straight to the war room. Peep through the
keyhole.  Listen  carefully abo ut the plan. The king wants to destroy
the Amalions and burns down the forest. Go back to the corridor and go
straight  to  the dungeon. Tell the wizard about this plan. Again, the
magic map will appear.

     Pick  any place you want, you'll meet the mysterious woman again.
Follow  her  to the bushes. Knock down another chaser. Get back to the
wizard.  Now,  ask  him  why he is captured. This time he wants you to
find the king. When you reach the front door, turn aw ay and go to the
garden.  Stay  near  the  terrace.  Listen  the  conversation. Keep on
staying  for  the  second time. Listen to the conversation between the
king and Arisar, his advisor. Report about this to the wizard. Go back
to  forest.  This time you can recal l your memory and ask all of them
to  the mysterious woman. Memorize when she tells you about her father
and  the  other  world.  Ask  her about it. She'll tell you her name :
Naranya,  then move on. Knock down another chaser, then go back to the
wizard in the dungeon.

     This  time, he wants you to find Arisar. Go to the main building.
Climb  the  stair to the second floor. Peep through the keyhole again.
Listen  carefully,  Arisar  wants  to  kill you !!! Report this to the
wizard, and return to the forest. Knock down another c haser, one more
to  beat.  Back  to the castle, visit the wizard again. Then go to the
main  building.  This  time climb to the third floor. Peep through the
keyhole.  Listen  carefully about the king's evil deed. Report this to
the  wizard,  and use the magic map . Push on all holes ( there should
be  4  of them ) to make the map appears. Go back to the forest. Knock
down  the last chaser. Now, the day should turn to night. Approach the
campfire  and  solve  the  pattern  puzzle.  This  kind  of  puzzle is
generated randomly . So, the best way to solve this puzzle is to watch
closely  to  the pattern. Move your hand cursor to the right, left, up
or  bottom.  When  your  move  is  right, the picture will became more
clearly.  Keep  on  finding the right pattern until all of the picture
became visible and the pattern will show up.

     Meet  Mersham,  the  guardian of Eseveron. Talk to him nicely and
he'll  help  you.  Choose : I know you, How ( remember about "Here and
there"  ),  I'm  dead, then recall your memory and ask him everything.
the  power  and  care  icon  will  appear.  He'll  tell  you  to  find
Hyphastian,  the  blacksmith.  Then  suddenly there's an ambush by the
king's  men.  Follow  Naranya  to  the forest and offer her help. Meet
Lumaseed, the fairy. Learn about his magic item's pattern. This is the
same  as  pattern  puzzle.  They  generate  it rand omly, so move your
cursor  until  the  picture  of  circular thing became visible. If you
guess  it  right,  in  the end there should be a pattern appears. Then
take a rest.

----------------------------------------------------------------------

DISC TWO : The Blacksmith

     When  the  morning  arise, follow Naranya to the forest. Click on
the floating square icon to look at the Amalions tribes. Then continue
your   journey   with  Naranya  passing  the  small  volcanoe  to  the
blacksmith.  Note  :  you can get a combat practice by turn awa y from
Neranya.  If you do that, you'll be captured by the Amalions. Remember
Seshara's  face  (  the leader of the Amalions ) and then fight Geebo,
Arisar's  man,  in  a  duel to death. Beat him 3 times, then you'll be
free  again.  Ok,  now knock on Hyphastian's door. Hmmm.... no answer.
Get  inside.  Watch that strange device like an arrow. When Hyphastian
come  in, try to avoid his beating until the right time, then grab his
stick.  He'll  be  knocked  down. Operate that strange machine. Notice
that  strange  lamp  sequ  ence at the begining of each term ( there's
should  be 3 terms in total, first : 1 star, 3 star, and the last is 5
star ). Follow the sequence by pressing the button on the panel. After
you do it right, you'll be thrown to another dimension.

     First,  activate  your Entrophy Tracker with the pattern you have
learned  earlier. And everytime your Tracker lost its power, move your
cursor  and  do  that  pattern  again.  This is one ridiculous puzzle,
there's no clue on it. Just pure luck. The best way to guess the right
hole  to  enter  is to keep on choosing at the same hole all the time.
Click  on  the  hole  to  enter.  In  the final try, you'll see a wall
without hole on it. Just click on the right side, then duck 3 times at
the  horizontal bone. Quickly enter the cave on the right. It will end
this puzzle sequence. Good luck for it !!!!

     You'll  be  back  at  Hyphastian's house. Help Naranyan. Memorize
Sorena,  Hyphastian's  wife.  After  the  talking  ( memorize Cage and
Conlin  ),  go outside and talk to Naranya. Recall your memory and ask
her  about  Conlin, and the other choice after that ( Rememb er to ask
about  Hyphastian  in  the  last  order  ).  Go  back  inside  and ask
Hyphastian  to  open  your  band.  Memorize  the  name.  Hmmmm.... not
working,  you'll  meet Mersham after the hospital sequence. He'll send
you  back  to  the ocean. This kind of puzzle is easy. Just follow the
fish's  movement  BUT beware, everytime you hear a strange noise go to
the  opposite  direction  of  the  fish's movement. After guessing the
right  direction, you'll see a turtle. Approach it. In the end, you'll
arrive  at the beach. This time d on't run when the king's man chasing
you ( This is for the bonus sequence in Hero's mode ).

     They'll  bring  you  to  meet  the  king  and  Cage. Then they'll
captured  you  in  the  dungeon. OK, let's explore the castle one more
time  until  you've  collect  the 5 icons on the key again. First, the
wizard  will  ask  you to go to the lab. Go there and talk to Con lin.
Notice  that  he's  working  with an old manuscript. Ask him about the
code.  Leave  when  the other scientist notice you. Report this to the
wizard.  Then  use  the  magic map to go to the forest or the Amolians
camp. Just don't run again when the king's men after you.

     Back  to  the wizard. Now he asks you to find the king. Go to the
garden,  you'll  meet  the  king  near  the  fountain.  Listen for his
conversation  with  Cage. Hmmm.... the king wants to eliminate Conlin.
Report this to the wizard. Then again choose forest or Ama lions camp.
Get  captured  one  more  time and go back to the wizard. This time go
inside  the  main  building. Climb the stair to the second floor. Peep
through  the  keyhole. Hmmm...... Arisar has a daughter. He is loosing
her  somewhere  in the island. Report th is to the wizard. Do the same
thing  abouth  the  map  and  return to the wizard. Now go back to the
garden  and listen to the conversation between the soldiers. They plan
to  make a rebellion. Report this to the wizard. And for the last time
do  the sequence wi th the magic map again. Back to the wizard. And go
to the war room in the main building. Peep through the keyhole. Listen
to  Arisar's  plan  on chasing Naranya. Report back to the wizard. OK,
that's for the bonus sequence.

     Use  the  magic map and push the 4 holes to make it appears. Then
choose the small volcano. Go back to the blacksmith house. Choose this
conversation  in  order  :  Call him, Sarcastic, Will it hurt ?, What,
Why,  How  Long, OK, Refuse, and finally Angry. The op tion for recall
memory  should appears. Ask him about everything. When you finally ask
him  about  the True Power, he'll get up and change to another person.
Wow...  Is  it  some kind of magic ??? He'll tell you to find the inn.
Get  out  and  talk to Sorena abou t it and received the Dragon Staff.
Click  on  it  to get it. Learn the pattern to recharge the staff from
your old friend, Lumaseed the fairy. Memorize it.

     Now  prepare for this hard and long battle with the Amalions. Use
the  Dragon Staff to block any attack from the Amalions and the king's
man.  Every  6 block, you should re-charge your staff. The star points
will  raise up if you can guess the direction of a strange girl who is
running  in  the  forest  (  usually she'll appear every 4-6 succesful
blocks ). And sometime near the end of this puzzle, you'll have to use
the  other magic device ( the Entrophy Tracker ) to locate the girl in
the  forest.  Use  the  device  on any bush movement that appear. Look
carefully  and  you  can  notice  the movement. Hint : the movement is
usually  appear  in  the  middle  of 2 trees. You'll have to do this 3
times. After the last guess, you'll arrive in the inn.

----------------------------------------------------------------------

DISC THREE : Save Natanya

     This  is  an  easy task, but full of movies clips beside the main
story.  So  if  you  want  to see lots of clips, just try it yourself.
Anyway, follow the strange girl to the inn. Talk to Elusia, the mother
inn  (  Bates  motel ???? ). Grab your staff anytime she wants to keep
it. Choose this option : Other guess, Why, Flatter ( his daughter with
the  diner  ),  Lie  (to make her happy), See guest and Guest ( on the
bottom  line,  don't be distracted by her, just keep on asking for the
other  guess ). After you points i ndicator reachs its maximum points,
go  straight  to  the stair. Use your staff to block any movement from
Elusia and his daughters. Don't talk to them, just prepare your staff.
Do  this  5  times  and  they  will  give up. Choose to meet the guest
upstair  or  just recall your memory and choose "Help". Anyway, you'll
pass  the  test  that  Elusia  gives to you. Talk to Naranya. Use your
Entrophy Tracker to save her. Receive another magic items from Elusia.
It's  the  Salas  Sphere.  Learn the pattern to recharge it from yo ur
friend, Lumaseed. Then follow Naranya to the castle.

     Note  :  Should  you  try to choose different path and loose your
staff,  just  try  to  find it in the wood. Locate the girl with staff
with  your  Tracker. Then follow the girl WITH THE STAFF to raise your
point  indicator. You'll get it back in no time. Should y ou be caught
by  the  king's  man, try to distract them when they want to hang you.
But if they bury you, say goodbye .......

----------------------------------------------------------------------

DISC FOUR : Arisar's Secret

     Watch  out  !!!!  The Amalions have captured Naranya. Stay put to
save  her. Use the Dragon Staff or The Salas Sphere on the Amalions to
block  their  attack. You'll be knocked down by them. Now, here it is.
The  chasing sequence again. This time, there's a com bination between
blocking,  detecting  and calming. Block any attack from Amalions with
your  Dragon  Staff. When you see someone with a white robe, just hide
or  run  away. He is Arisar. When you see a fire attack, use the Salas
Sphere on its source. Then use the Tracker to track where the Amalions
are. Anyway, after raising your score indicator to 2 stars, you should
be at the castle. Get inside to the dungeon and talk to the wizard. He
wants  you to check out the lab. Go to the lab and watch that Arisar's
h  as  known  Conlin  secret.  Now he captures him. Report this to the
wizard. Use the magic map to go back to the forest.

     If  you  see that pattern puzzle again, just find the pattern. If
you  see  someone  with  white  robe  and there's Mersham icon appear,
approach  him.  Mersham  will  tell  you  to use the Salas Sphere when
dealing  with  the  Amalions.  Raise  your  score indicator again to 3
stars,  then  you  should be back at the castle. Go to the dungeon and
talk  to  the  wizard.  He  asks  you  to  find Conlin. Now, go to the
dungeon.  Conlin  should  be there. Talk with him. Then report this to
the  wizard.  Travel back to the forest. Raise anoth er point, and you
should  arrive  at the Amalions camp. Talk to them, but remember DON'T
manipulate, flirt, or cheat them. Just keep on saying that you want to
meet  Naranya.  Finally  they  will  bring  her to you. But she's been
hypnotized.  She doesn't recogni ze you. Oh..... this is bad. You have
to  fight  her now. Every 1-2 succesful blocks, the recall memory icon
will  appear.  Choose  these  answer  to  gain her memories : Rendala,
Hyphastian,   Gratitude,  True  Power,  Elusia,  and  Sorena.  Note  :
sacrifice  yourself t o make her stamina raise up if you have to. This
should  shorten  the  fight.  But  you  must  know  your  limit. Don't
sacrifice  too  much.  Anyway DON'T make her stamina wear down, or you
have to do the fight from the begining again.

     After  the  fight, choose : Brave, Reason, then Recall memory and
choose  : Care and Gratitude. Then you'll received the Thunderstone in
replace  of  Salas Sphere. Learn the pattern from Lunacy. Heal Naranya
with  the  Tracker.  The leader will take you to the c ampfire for the
dance. This is a very hard puzzle. I recommend you to do this in basic
mode.  But  if you want to try in hero mode, just go ahead and receive
your  bonus scene. Anyway you have to click on the bottom right corner
(  on  that  glowing  things  )  t  o solve this puzzle. Make the same
pattern and you raise your point indicators, you miss the same pattern
and  you'll lower the indicator. So good luck. After you've beaten the
puzzle,  use  the Thunderstone on the smoke to have a vision. You have
to  do  thi s several times before the dance is over. Say goodnight to
Naranya and prepare for the next day.

     On  the  next  morning,  Arisar's  man will capture the Amalions.
Listen to the conversation between Arisar and Seshara. Hmmm ..... they
were  married  and  had  a daughter. This is interesting. Naranya then
will  guide you to find Mersham. Talk to Mersham. Click on his robe to
get it. It's the Vanishment. Learn the pattern from Lumaseed. Suddenly
Arisar's  man  come  out and capture you. Naranya wants to meet you in
the   shell   before  she  splits.  Great,  you're  back  at  Arisar's
stronghold.

----------------------------------------------------------------------

DISC FIVE : Arisar's Stronghold

     The  wizard  will  ask you to find the King. Go to the garden and
listen  the plan to eliminate Arisar. Hmmmm.... Arisar is just another
puppet  for  the  king. Report this to the wizard. This time she wants
you  to find out about Arisar. Go inside the main buil ding and to the
second  floor. Peep through the keyhole. Watch how Arisar and the king
have  an  argue.  Now get back to the wizard. Should you get caught in
this  building, use the Vanishment to make yourself invisible. Anyway,
report  about  this to the wizar d. Then choose the knife picture, and
click  to  the hole. You'll arrive in front of the dungeon. Get inside
and meet the Amalions. Talk with her.

     Suddenly Geebo came in and beat you. Use the Thunderstone to make
him  sleepy.  Get  out  and  go  back to the dungeon. Choose the knife
picture and click on the hole. Now you'll arrive in front of the first
floor  door. Peep through the keyhole. Use your Vanis hment before you
rush  in.  Inside  Arisar is gambling with Seshara's life. Help her by
giving  the sign to the correct hand. Look at Arisar's hand and notice
the paper with diamond sign on it. Use the candle to give the sign. On
each  try, don't forget to re charge your Vanishment before giving new
clues. After the third hint, suddenly your Vanishment loose its power.
You'll be seen by Arisar's. Now he is gambling with your life.

     Just  take  a  wild  guess. Ha.. ha.. ha... just kiddin'. Look at
that candles ??!!! Choose the appropriate hand with the lit candle. If
the  left  candle lits up, choose the left hand. After 3 tries, you'll
meet  a  new  Arisar, the gentleman. Grab his offer, th e Shell. Learn
its  pattern from Lumaseed. Then follow him on horse to meet Atum, the
God  of  Eseveron.  The  secrets  are  revealed.  Naranya  is Arisar's
daughter  and  Conlin is her stepfather. The king wants to make a bomb
to  destroy  the universe. Suddenly the King comes out with Naranya in
his hand. Now it is time to save the universe by deactivating the bomb
and release Naranya.

There are 4 different endings from here :

     If  you  fail to disarm the bomb, the King and Jim Cage will rule
the  universe. The bad is taking over the world. If you give the Shell
to  Mersham,  than you'll be blown away to death If you choose to make
Naranya  stay  in  her world, actually she'll come with you and die in
your  world ( or ..... May I said very very old !!! ) If you choose to
make her come with you, she'll actually stay in her world and all turn
good to everyone Anyway, here is the way to disarm the bomb. After you
enter the gate, use the Tracker to open the way ( recharge it if it is
necessary  ). Click on the empty spot in the pathway to avoid crashing
the  crystals.  Do this 4 times and you'll get the bomb. Use the Shell
first  to open the control panel. Use the Tracker on the control panel
(  the  white  thing on the top of the bomb ) to activate it. Then use
the  Thunderstone  on the control panel to destroy it. Push the button
on the top of the control panel. Move your cursor until the picture of
flower  appear  on  the button. Then use the Vanishment to destroy the
bomb.  Watch  the  ending.  First  you'll  be  sent away to the mental
hospital.  After  several  weeks,  you'll be back on the street again.
This  time  Naranya  will meet her father, and a lovely girl will give
you  a  package  containing  the  Rendala  band.  Yup, Mersham is back
......... and GAME OVER.

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