Another interactive adventure game with an attitude. But this
time, they make something different. With a blend of humor and nice
piece of the action, the game came with a strong gameplay. It's hard
to tell the exact way to solve this game 'cause there a re lots and
lots of different path to take, but I try not to spoil everything. So
I only give you the main action. You can try several action on your
own. And ..... don't read this if you play in Basic or Competitor
mode, 'cause maybe you're not worth it after all !!! Use this in HERO
mode. So with all the fun waiting in front of you, here is the hints:
TABLE OF CONTENTS
Disc One : Get an Explanation
Disc Two : The Blacksmith
Disc Three : Save Natanya
Disc Four : Arisar's Secret
Disc Five : Arisar's Stronghold
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DISC ONE : Get an Explanation
You start at the hospital. At the first time, just try to stay
put, don't follow the girl. After the shoot out begin, look around you
and remember the face of the guys with sunglasses. Then on the second
time, follow the girl. When the shoot out begin, h elp the girl and
punch the attacker. Memorize the girl and the band. This time you'll
be sent to another world.
Memorize the beach. After swimming to the shore, recall your
memory and think about about the woman. Follow her to the dune. Turn
to the beach, and try to pass the horsemen. Then follow her to the
bush. Say your thanks to her and learn the way to gratitu de. Recall
your memory and ask her everything until the icons turn to grey. Then
follow her around the bushes while try to knock down all of your
chaser. Try to knock down 3 of them now ( look at the scoring points
). If you do this right, you'll arrived in the castle safely. But if
you don't, you'll be captured and sent to the dungeon and do the scene
again before you can continue.
Anyway in the castle, go to the left of the main door. Open the
door to the right. It's the dungeon. Talk to the ugly wizard inside,
learn about who he is. Then he'll ask you to investigate the lab (
It's the first door on the left wall, to the right of the main door ).
Open the door ( notice : if there's something behind a door, it should
be a square icon that appears not the circle ). Memorize the man on
the right table. That's the dude from the hospital. Go back to the
dungeon and tell the wizard abo ut the lab ( a key icon will appear
with a symbol of a lab tube. There should be 5 symbols later on on
this key ). Now, the wizard should open a magic map. You can go either
to the beach or to the forest. You'll meet the woman in both of the
places.
This time follow her to the bushes and watch the Amalions pass
by. Push that branches aside to look clearly at them. Hmmm... nice fur
bikini !!! Continue the journey and knock down one more chaser this
time. If you do this right, you'll arrive again in t he castle. Go see
the wizard in the dungeon again. Learn about where you are now. This
time he'll ask you to find out about king's plan. Now, enter the main
door to the building. Go straight to the war room. Peep through the
keyhole. Listen carefully abo ut the plan. The king wants to destroy
the Amalions and burns down the forest. Go back to the corridor and go
straight to the dungeon. Tell the wizard about this plan. Again, the
magic map will appear.
Pick any place you want, you'll meet the mysterious woman again.
Follow her to the bushes. Knock down another chaser. Get back to the
wizard. Now, ask him why he is captured. This time he wants you to
find the king. When you reach the front door, turn aw ay and go to the
garden. Stay near the terrace. Listen the conversation. Keep on
staying for the second time. Listen to the conversation between the
king and Arisar, his advisor. Report about this to the wizard. Go back
to forest. This time you can recal l your memory and ask all of them
to the mysterious woman. Memorize when she tells you about her father
and the other world. Ask her about it. She'll tell you her name :
Naranya, then move on. Knock down another chaser, then go back to the
wizard in the dungeon.
This time, he wants you to find Arisar. Go to the main building.
Climb the stair to the second floor. Peep through the keyhole again.
Listen carefully, Arisar wants to kill you !!! Report this to the
wizard, and return to the forest. Knock down another c haser, one more
to beat. Back to the castle, visit the wizard again. Then go to the
main building. This time climb to the third floor. Peep through the
keyhole. Listen carefully about the king's evil deed. Report this to
the wizard, and use the magic map . Push on all holes ( there should
be 4 of them ) to make the map appears. Go back to the forest. Knock
down the last chaser. Now, the day should turn to night. Approach the
campfire and solve the pattern puzzle. This kind of puzzle is
generated randomly . So, the best way to solve this puzzle is to watch
closely to the pattern. Move your hand cursor to the right, left, up
or bottom. When your move is right, the picture will became more
clearly. Keep on finding the right pattern until all of the picture
became visible and the pattern will show up.
Meet Mersham, the guardian of Eseveron. Talk to him nicely and
he'll help you. Choose : I know you, How ( remember about "Here and
there" ), I'm dead, then recall your memory and ask him everything.
the power and care icon will appear. He'll tell you to find
Hyphastian, the blacksmith. Then suddenly there's an ambush by the
king's men. Follow Naranya to the forest and offer her help. Meet
Lumaseed, the fairy. Learn about his magic item's pattern. This is the
same as pattern puzzle. They generate it rand omly, so move your
cursor until the picture of circular thing became visible. If you
guess it right, in the end there should be a pattern appears. Then
take a rest.
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DISC TWO : The Blacksmith
When the morning arise, follow Naranya to the forest. Click on
the floating square icon to look at the Amalions tribes. Then continue
your journey with Naranya passing the small volcanoe to the
blacksmith. Note : you can get a combat practice by turn awa y from
Neranya. If you do that, you'll be captured by the Amalions. Remember
Seshara's face ( the leader of the Amalions ) and then fight Geebo,
Arisar's man, in a duel to death. Beat him 3 times, then you'll be
free again. Ok, now knock on Hyphastian's door. Hmmm.... no answer.
Get inside. Watch that strange device like an arrow. When Hyphastian
come in, try to avoid his beating until the right time, then grab his
stick. He'll be knocked down. Operate that strange machine. Notice
that strange lamp sequ ence at the begining of each term ( there's
should be 3 terms in total, first : 1 star, 3 star, and the last is 5
star ). Follow the sequence by pressing the button on the panel. After
you do it right, you'll be thrown to another dimension.
First, activate your Entrophy Tracker with the pattern you have
learned earlier. And everytime your Tracker lost its power, move your
cursor and do that pattern again. This is one ridiculous puzzle,
there's no clue on it. Just pure luck. The best way to guess the right
hole to enter is to keep on choosing at the same hole all the time.
Click on the hole to enter. In the final try, you'll see a wall
without hole on it. Just click on the right side, then duck 3 times at
the horizontal bone. Quickly enter the cave on the right. It will end
this puzzle sequence. Good luck for it !!!!
You'll be back at Hyphastian's house. Help Naranyan. Memorize
Sorena, Hyphastian's wife. After the talking ( memorize Cage and
Conlin ), go outside and talk to Naranya. Recall your memory and ask
her about Conlin, and the other choice after that ( Rememb er to ask
about Hyphastian in the last order ). Go back inside and ask
Hyphastian to open your band. Memorize the name. Hmmmm.... not
working, you'll meet Mersham after the hospital sequence. He'll send
you back to the ocean. This kind of puzzle is easy. Just follow the
fish's movement BUT beware, everytime you hear a strange noise go to
the opposite direction of the fish's movement. After guessing the
right direction, you'll see a turtle. Approach it. In the end, you'll
arrive at the beach. This time d on't run when the king's man chasing
you ( This is for the bonus sequence in Hero's mode ).
They'll bring you to meet the king and Cage. Then they'll
captured you in the dungeon. OK, let's explore the castle one more
time until you've collect the 5 icons on the key again. First, the
wizard will ask you to go to the lab. Go there and talk to Con lin.
Notice that he's working with an old manuscript. Ask him about the
code. Leave when the other scientist notice you. Report this to the
wizard. Then use the magic map to go to the forest or the Amolians
camp. Just don't run again when the king's men after you.
Back to the wizard. Now he asks you to find the king. Go to the
garden, you'll meet the king near the fountain. Listen for his
conversation with Cage. Hmmm.... the king wants to eliminate Conlin.
Report this to the wizard. Then again choose forest or Ama lions camp.
Get captured one more time and go back to the wizard. This time go
inside the main building. Climb the stair to the second floor. Peep
through the keyhole. Hmmm...... Arisar has a daughter. He is loosing
her somewhere in the island. Report th is to the wizard. Do the same
thing abouth the map and return to the wizard. Now go back to the
garden and listen to the conversation between the soldiers. They plan
to make a rebellion. Report this to the wizard. And for the last time
do the sequence wi th the magic map again. Back to the wizard. And go
to the war room in the main building. Peep through the keyhole. Listen
to Arisar's plan on chasing Naranya. Report back to the wizard. OK,
that's for the bonus sequence.
Use the magic map and push the 4 holes to make it appears. Then
choose the small volcano. Go back to the blacksmith house. Choose this
conversation in order : Call him, Sarcastic, Will it hurt ?, What,
Why, How Long, OK, Refuse, and finally Angry. The op tion for recall
memory should appears. Ask him about everything. When you finally ask
him about the True Power, he'll get up and change to another person.
Wow... Is it some kind of magic ??? He'll tell you to find the inn.
Get out and talk to Sorena abou t it and received the Dragon Staff.
Click on it to get it. Learn the pattern to recharge the staff from
your old friend, Lumaseed the fairy. Memorize it.
Now prepare for this hard and long battle with the Amalions. Use
the Dragon Staff to block any attack from the Amalions and the king's
man. Every 6 block, you should re-charge your staff. The star points
will raise up if you can guess the direction of a strange girl who is
running in the forest ( usually she'll appear every 4-6 succesful
blocks ). And sometime near the end of this puzzle, you'll have to use
the other magic device ( the Entrophy Tracker ) to locate the girl in
the forest. Use the device on any bush movement that appear. Look
carefully and you can notice the movement. Hint : the movement is
usually appear in the middle of 2 trees. You'll have to do this 3
times. After the last guess, you'll arrive in the inn.
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DISC THREE : Save Natanya
This is an easy task, but full of movies clips beside the main
story. So if you want to see lots of clips, just try it yourself.
Anyway, follow the strange girl to the inn. Talk to Elusia, the mother
inn ( Bates motel ???? ). Grab your staff anytime she wants to keep
it. Choose this option : Other guess, Why, Flatter ( his daughter with
the diner ), Lie (to make her happy), See guest and Guest ( on the
bottom line, don't be distracted by her, just keep on asking for the
other guess ). After you points i ndicator reachs its maximum points,
go straight to the stair. Use your staff to block any movement from
Elusia and his daughters. Don't talk to them, just prepare your staff.
Do this 5 times and they will give up. Choose to meet the guest
upstair or just recall your memory and choose "Help". Anyway, you'll
pass the test that Elusia gives to you. Talk to Naranya. Use your
Entrophy Tracker to save her. Receive another magic items from Elusia.
It's the Salas Sphere. Learn the pattern to recharge it from yo ur
friend, Lumaseed. Then follow Naranya to the castle.
Note : Should you try to choose different path and loose your
staff, just try to find it in the wood. Locate the girl with staff
with your Tracker. Then follow the girl WITH THE STAFF to raise your
point indicator. You'll get it back in no time. Should y ou be caught
by the king's man, try to distract them when they want to hang you.
But if they bury you, say goodbye .......
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DISC FOUR : Arisar's Secret
Watch out !!!! The Amalions have captured Naranya. Stay put to
save her. Use the Dragon Staff or The Salas Sphere on the Amalions to
block their attack. You'll be knocked down by them. Now, here it is.
The chasing sequence again. This time, there's a com bination between
blocking, detecting and calming. Block any attack from Amalions with
your Dragon Staff. When you see someone with a white robe, just hide
or run away. He is Arisar. When you see a fire attack, use the Salas
Sphere on its source. Then use the Tracker to track where the Amalions
are. Anyway, after raising your score indicator to 2 stars, you should
be at the castle. Get inside to the dungeon and talk to the wizard. He
wants you to check out the lab. Go to the lab and watch that Arisar's
h as known Conlin secret. Now he captures him. Report this to the
wizard. Use the magic map to go back to the forest.
If you see that pattern puzzle again, just find the pattern. If
you see someone with white robe and there's Mersham icon appear,
approach him. Mersham will tell you to use the Salas Sphere when
dealing with the Amalions. Raise your score indicator again to 3
stars, then you should be back at the castle. Go to the dungeon and
talk to the wizard. He asks you to find Conlin. Now, go to the
dungeon. Conlin should be there. Talk with him. Then report this to
the wizard. Travel back to the forest. Raise anoth er point, and you
should arrive at the Amalions camp. Talk to them, but remember DON'T
manipulate, flirt, or cheat them. Just keep on saying that you want to
meet Naranya. Finally they will bring her to you. But she's been
hypnotized. She doesn't recogni ze you. Oh..... this is bad. You have
to fight her now. Every 1-2 succesful blocks, the recall memory icon
will appear. Choose these answer to gain her memories : Rendala,
Hyphastian, Gratitude, True Power, Elusia, and Sorena. Note :
sacrifice yourself t o make her stamina raise up if you have to. This
should shorten the fight. But you must know your limit. Don't
sacrifice too much. Anyway DON'T make her stamina wear down, or you
have to do the fight from the begining again.
After the fight, choose : Brave, Reason, then Recall memory and
choose : Care and Gratitude. Then you'll received the Thunderstone in
replace of Salas Sphere. Learn the pattern from Lunacy. Heal Naranya
with the Tracker. The leader will take you to the c ampfire for the
dance. This is a very hard puzzle. I recommend you to do this in basic
mode. But if you want to try in hero mode, just go ahead and receive
your bonus scene. Anyway you have to click on the bottom right corner
( on that glowing things ) t o solve this puzzle. Make the same
pattern and you raise your point indicators, you miss the same pattern
and you'll lower the indicator. So good luck. After you've beaten the
puzzle, use the Thunderstone on the smoke to have a vision. You have
to do thi s several times before the dance is over. Say goodnight to
Naranya and prepare for the next day.
On the next morning, Arisar's man will capture the Amalions.
Listen to the conversation between Arisar and Seshara. Hmmm ..... they
were married and had a daughter. This is interesting. Naranya then
will guide you to find Mersham. Talk to Mersham. Click on his robe to
get it. It's the Vanishment. Learn the pattern from Lumaseed. Suddenly
Arisar's man come out and capture you. Naranya wants to meet you in
the shell before she splits. Great, you're back at Arisar's
stronghold.
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DISC FIVE : Arisar's Stronghold
The wizard will ask you to find the King. Go to the garden and
listen the plan to eliminate Arisar. Hmmmm.... Arisar is just another
puppet for the king. Report this to the wizard. This time she wants
you to find out about Arisar. Go inside the main buil ding and to the
second floor. Peep through the keyhole. Watch how Arisar and the king
have an argue. Now get back to the wizard. Should you get caught in
this building, use the Vanishment to make yourself invisible. Anyway,
report about this to the wizar d. Then choose the knife picture, and
click to the hole. You'll arrive in front of the dungeon. Get inside
and meet the Amalions. Talk with her.
Suddenly Geebo came in and beat you. Use the Thunderstone to make
him sleepy. Get out and go back to the dungeon. Choose the knife
picture and click on the hole. Now you'll arrive in front of the first
floor door. Peep through the keyhole. Use your Vanis hment before you
rush in. Inside Arisar is gambling with Seshara's life. Help her by
giving the sign to the correct hand. Look at Arisar's hand and notice
the paper with diamond sign on it. Use the candle to give the sign. On
each try, don't forget to re charge your Vanishment before giving new
clues. After the third hint, suddenly your Vanishment loose its power.
You'll be seen by Arisar's. Now he is gambling with your life.
Just take a wild guess. Ha.. ha.. ha... just kiddin'. Look at
that candles ??!!! Choose the appropriate hand with the lit candle. If
the left candle lits up, choose the left hand. After 3 tries, you'll
meet a new Arisar, the gentleman. Grab his offer, th e Shell. Learn
its pattern from Lumaseed. Then follow him on horse to meet Atum, the
God of Eseveron. The secrets are revealed. Naranya is Arisar's
daughter and Conlin is her stepfather. The king wants to make a bomb
to destroy the universe. Suddenly the King comes out with Naranya in
his hand. Now it is time to save the universe by deactivating the bomb
and release Naranya.
There are 4 different endings from here :
If you fail to disarm the bomb, the King and Jim Cage will rule
the universe. The bad is taking over the world. If you give the Shell
to Mersham, than you'll be blown away to death If you choose to make
Naranya stay in her world, actually she'll come with you and die in
your world ( or ..... May I said very very old !!! ) If you choose to
make her come with you, she'll actually stay in her world and all turn
good to everyone Anyway, here is the way to disarm the bomb. After you
enter the gate, use the Tracker to open the way ( recharge it if it is
necessary ). Click on the empty spot in the pathway to avoid crashing
the crystals. Do this 4 times and you'll get the bomb. Use the Shell
first to open the control panel. Use the Tracker on the control panel
( the white thing on the top of the bomb ) to activate it. Then use
the Thunderstone on the control panel to destroy it. Push the button
on the top of the control panel. Move your cursor until the picture of
flower appear on the button. Then use the Vanishment to destroy the
bomb. Watch the ending. First you'll be sent away to the mental
hospital. After several weeks, you'll be back on the street again.
This time Naranya will meet her father, and a lovely girl will give
you a package containing the Rendala band. Yup, Mersham is back
......... and GAME OVER.
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