////////////////////////////////////////////////////////////////////////////////
// RACES
// 
//  WARNING: Changing order of any of these tables will effect the game code!
//
// Columns:
//      Race         - Used to find sprite name, lowest common denominator.
//      PhysicalType - Used to specify hit locations and combat messages
//      TraitType    - Used to allocate racial traits 
//      RaceIndex    - Used internally
races = {
//     Race                PhysicalType           TraitType                 RaceIndex
	{ {BOS},                {Humanoid},           {Human},         },         // 0
	{ {Ghoul},              {Humanoid},           {Ghoul},         },         // 1
	{ {Tribal},             {Humanoid},           {Human},         },         // 2
	{ {TribalLarge},        {Humanoid},           {Human},         },         // 3
	{ {Raider},             {Humanoid},           {Human},         },         // 4
	{ {RaiderLarge},        {Humanoid},           {Human},         },         // 5
	{ {RaiderHuge},         {Humanoid},           {Human},         },         // 6
	{ {Reaver},             {Humanoid},           {Human},         },         // 7
	{ {ReaverHuge},         {Humanoid},           {Human},         },         // 8
	{ {Mutant},             {Humanoid},           {Mutant},        },         // 9
	{ {BOSScribe},          {Humanoid},           {Human},         },         // 10
	{ {BOSElder},           {Humanoid},           {Human},         },         // 11
	{ {CitizenAlpha},       {Humanoid},           {Human},         },         // 12
	{ {CitizenThin},        {Humanoid},           {Human},         },         // 13
	{ {CitizenMedium},      {Humanoid},           {Human},         },         // 14
	{ {VaultZero},          {Humanoid},           {Human},         },         // 15
	{ {Deathclaw},          {Deathclaw},          {Deathclaw},     },         // 16
	{ {DeathclawBaby},      {Deathclaw},          {Deathclaw},     },         // 17
	{ {BDCSmall},           {Cockroach},          {Critter},       },         // 18
	{ {BDCLarge},           {Cockroach},          {Critter},       },         // 19
	{ {RobotHumanoid},      {RobotHumanoid},      {RobotHumanoid}, },         // 20
	{ {RobotPacification},  {RobotPacification},  {RobotHumanoid}, },         // 21
	{ {RobotLifter},        {RobotLifter},        {RobotHumanoid}, },         // 22
	{ {RobotHover},         {RobotHover},         {RobotHumanoid}, },         // 23
	{ {RobotTank},          {RobotTank},          {RobotHumanoid}, },         // 24
	{ {RobotBehemoth},      {RobotBehemoth},      {RobotHumanoid}, },         // 25
	{ {RobotSecurity},      {RobotSecurity},      {RobotHumanoid}, },         // 26
	{ {RobotScurry},        {RobotScurry},        {RobotHumanoid}, },         // 27
	{ {Dog},                {Dog},                {Dog},           },         // 28
	{ {Wasp},               {Wasp},               {Critter},       },         // 29
	{ {Radscorpion},        {Radscorpion},        {Critter},       },         // 30
	{ {Rat},                {GiantRat},           {Critter},       },         // 31
	{ {Brahmin},            {Brahmin},            {Critter},       },         // 32
	{ {Komodo},             {Komodo},             {Critter},       },         // 33
	{ {GunTurret01},        {GunTurret01},        {Critter},       },         // 34
	{ {Tank},               {Tank},               {Critter},       },         // 35
	{ {Hummer},             {Hummer},             {Critter},       },         // 36
	{ {Scouter},            {Scouter},            {Critter},       },         // 37
	{ {APC},                {APC},                {Critter},       },         // 38
	{ {DuneBuggy},          {DuneBuggy},          {Critter},       },         // 39
	{ {PipBoy},             {Humanoid},           {Human},         },         // 40
	{ {Wolf},               {Dog},                {Dog},           },         // 41
	{ {Dummy},              {Humanoid},           {Human},         },         // 42
	{ {Object},             {Object},	          {None}, 		   },         // 43
	{ {UniqueHumanoid},     {Humanoid},           {Generic}, 	   },         // 44
	{ {UniqueOther},		{Object},			  {None}, 	       },         // 45
}

////////////////////////////////////////////////////////////////////////////////
// USABLE RACES
//	this data is mostly used by the character create screen,
//	and to link to the statbase_ below
//
usable_races = {
	"BOS",  "Mutant",  "Deathclaw",  "Ghoul",  "RobotHumanoid", "Dog"  
}

////////////////////////////////////////////////////////////////////////////////
// MIN STAT RANGES
statbase_Critter = {
	//	S	P	E	C	I	A	L
	{	1,	1,	1,	1,	1,	1,	1},		//	7  min special	
	{	3,	3,	3,	3,	3,	3,	3},		//	35 median special	
	{	10,	10,	10,	10,	10,	10,	10},	//	70 max special	
}

statbase_Human = {
	//	S	P	E	C	I	A	L
	{	50,	50,	50,	50,	50,	50,	99},		//	399  min special	
	{	45,	50,	50,	50,	50,	50,	99},		//	394 median special	
	{	50,	50,	50,	50,	50,	50,	99},	//	399 max special	
}

statbase_Mutant = {
	//	S	P	E	C	I	A	L
	{	5,	1,	4,	1,	1,	1,	1},		//	14 min special	
	{	8,	5,	6,	5,	3,	3,	5},		//	35 median special	
	{	13,	10,	12,	8,	8,	8,	10},	//	71 max special	
}

statbase_Deathclaw = {
	//	S	P	E	C	I	A	L
	{	6,	5,	1,	1,	1,	6,	1},		//	20 min special	
	{	8,	7,	5,	1,	1,	9,	4},		//	35 median special	
	{	14,	12,	13,	3,	4,	16,	10},	//	72 max special	
}

statbase_Ghoul = {
	//	S	P	E	C	I	A	L
	{	1,	4,	1,	1,	2,	1,	5},		//  15 min special	
	{	3,	8,	5,	4,	6,	4,	7},		//	37 median special	
	{	6,	14,	10,	9,	13,	8,	13},	//	69 max special	
}

statbase_RobotHumanoid = {
	//	S	P	E	C	I	A	L
	{	7,	7,	7,	1,	1,	1,	5},		//	29 min special	
	{	7,	7,	7,	1,	5,	5,	5},		//	37 median special	
	{	12,	12,	12,	1,	12,	12,	5},		//	66 special	
}

statbase_Dog = {
	//	S	P	E	C	I	A	L
	{	1,	4,	1,	1,	1,	1,	1},		//	10 min special	
	{	3,	7,	3,	3,	2,	7,	5},		//	30 median special	
	{	7,	14,	6,	5,	3,	15,	10},	//	60 max special	
}


/////////////////////////////////// UNARMED TABLES ///////////////////////////////////

////////////////////////////////////////////////////////////////////////////////
// Unarmed Punching Entities
punch_entities = {
	"punchVersion0",		// 0 
	"punchVersion1",		// 1 
	"punchVersion2",		// 2
	"punchVersion3",		// 3
	"punchVersion4",		// 4
	"punchVersion5",		// 5
	"punchVersion6",		// 6
	"punchVersion7",		// 7
	"deathclawshred",		// 8
	"brahminTrample",		// 9
	"dogSnap",			    // 10
	"lizardSnap",			// 11
	"radScorpPincer",		// 12
	"ratClaw",			    // 13
	"waspSting",			// 14
	"cockroachPierce",		// 15
	"robotBlades",			// 16
	"robotFlail",			// 17
	"robotProngs",			// 18
	"robotPunch",			// 19
	"robotRam",			    // 20
	"robotSpikes",			// 21
	"robotStomp",			// 22
	"robotSuicide"			// 23
	"punchError",			// 24
	"punchError",			// 25
}	

////////////////////////////////////////////////////////////////////////////////
// PUNCHING
punch_table = {
//  race punch_entity   level   unarmed str     ag
{    0,      0,          0,       0,     0,      0},  // BOS
{    0,      1,          0,      55,     0,      6},  // BOS
{    0,      2,          5,      75,     5,      7},  // BOS
{    0,      3,          6,      75,     5,      6},  // BOS
{    0,      4,          6,      75,     5,      7},  // BOS
{    0,      5,          9,     100,     5,      7},  // BOS
{    0,      6,          12,    115,     5,      7},  // BOS
{    0,      7,          16,    130,     5,      7},  // BOS

{    1,      0,          0,       0,     0,      0},  // Ghoul
{    1,      1,          0,      55,     0,      6},  // Ghoul
{    1,      2,          5,      75,     5,      7},  // Ghoul
{    1,      3,          6,      75,     5,      6},  // Ghoul
{    1,      4,          6,      75,     5,      7},  // Ghoul
{    1,      5,          9,     100,     5,      7},  // Ghoul
{    1,      6,          12,    115,     5,      7},  // Ghoul
{    1,      7,          16,    130,     5,      7},  // Ghoul

{    2,      0,          0,       0,     0,      0},  // Tribal
{    2,      1,          0,      55,     0,      6},  // Tribal
{    2,      2,          5,      75,     5,      7},  // Tribal
{    2,      3,          6,      75,     5,      6},  // Tribal
{    2,      4,          6,      75,     5,      7},  // Tribal
{    2,      5,          9,     100,     5,      7},  // Tribal
{    2,      6,          12,    115,     5,      7},  // Tribal
{    2,      7,          16,    130,     5,      7},  // Tribal

{    3,      0,          0,       0,     0,      0},  // TribalLarge
{    3,      1,          0,      55,     0,      6},  // TribalLarge
{    3,      2,          5,      75,     5,      7},  // TribalLarge
{    3,      3,          6,      75,     5,      6},  // TribalLarge
{    3,      4,          6,      75,     5,      7},  // TribalLarge
{    3,      5,          9,     100,     5,      7},  // TribalLarge
{    3,      6,          12,    115,     5,      7},  // TribalLarge
{    3,      7,          16,    130,     5,      7},  // TribalLarge

{    4,      0,          0,       0,     0,      0},  // Raider
{    4,      1,          0,      55,     0,      6},  // Raider
{    4,      2,          5,      75,     5,      7},  // Raider
{    4,      3,          6,      75,     5,      6},  // Raider
{    4,      4,          6,      75,     5,      7},  // Raider
{    4,      5,          9,     100,     5,      7},  // Raider
{    4,      6,          12,    115,     5,      7},  // Raider
{    4,      7,          16,    130,     5,      7},  // Raider

{    5,      0,          0,       0,     0,      0},  // RaiderLarge
{    5,      1,          0,      55,     0,      6},  // RaiderLarge
{    5,      2,          5,      75,     5,      7},  // RaiderLarge
{    5,      3,          6,      75,     5,      6},  // RaiderLarge
{    5,      4,          6,      75,     5,      7},  // RaiderLarge
{    5,      5,          9,     100,     5,      7},  // RaiderLarge
{    5,      6,          12,    115,     5,      7},  // RaiderLarge
{    5,      7,          16,    130,     5,      7},  // RaiderLarge

{    6,      0,          0,       0,     0,      0},  // RaiderHuge
{    6,      1,          0,      55,     0,      6},  // RaiderHuge
{    6,      2,          5,      75,     5,      7},  // RaiderHuge
{    6,      3,          6,      75,     5,      6},  // RaiderHuge
{    6,      4,          6,      75,     5,      7},  // RaiderHuge
{    6,      5,          9,     100,     5,      7},  // RaiderHuge
{    6,      6,          12,    115,     5,      7},  // RaiderHuge
{    6,      7,          16,    130,     5,      7},  // RaiderHuge

{    7,      0,          0,       0,     0,      0},  // Reaver
{    7,      1,          0,      55,     0,      6},  // Reaver
{    7,      2,          5,      75,     5,      7},  // Reaver
{    7,      3,          6,      75,     5,      6},  // Reaver
{    7,      4,          6,      75,     5,      7},  // Reaver
{    7,      5,          9,     100,     5,      7},  // Reaver
{    7,      6,          12,    115,     5,      7},  // Reaver
{    7,      7,          16,    130,     5,      7},  // Reaver

{    8,      0,          0,       0,     0,      0},  // ReaverHuge
{    8,      1,          0,      55,     0,      6},  // ReaverHuge
{    8,      2,          5,      75,     5,      7},  // ReaverHuge
{    8,      3,          6,      75,     5,      6},  // ReaverHuge
{    8,      4,          6,      75,     5,      7},  // ReaverHuge
{    8,      5,          9,     100,     5,      7},  // ReaverHuge
{    8,      6,          12,    115,     5,      7},  // ReaverHuge
{    8,      7,          16,    130,     5,      7},  // ReaverHuge

{    9,      0,          0,       0,     0,      0},  // Mutant
{    9,      1,          0,      55,     0,      6},  // Mutant
{    9,      2,          5,      75,     5,      7},  // Mutant
{    9,      3,          6,      75,     5,      6},  // Mutant
{    9,      4,          6,      75,     5,      7},  // Mutant
{    9,      5,          9,     100,     5,      7},  // Mutant
{    9,      6,          12,    115,     5,      7},  // Mutant
{    9,      7,          16,    130,     5,      7},  // Mutant

{    10,     0,          0,       0,     0,      0},  // BOSScribe
{    10,     1,          0,      55,     0,      6},  // BOSScribe
{    10,     2,          5,      75,     5,      7},  // BOSScribe
{    10,     3,          6,      75,     5,      6},  // BOSScribe
{    10,     4,          6,      75,     5,      7},  // BOSScribe
{    10,     5,          9,     100,     5,      7},  // BOSScribe
{    10,     6,          12,    115,     5,      7},  // BOSScribe
{    10,     7,          16,    130,     5,      7},  // BOSScribe

{    11,     0,          0,       0,     0,      0},  // BOSElder
{    11,     1,          0,      55,     0,      6},  // BOSElder
{    11,     2,          5,      75,     5,      7},  // BOSElder
{    11,     3,          6,      75,     5,      6},  // BOSElder
{    11,     4,          6,      75,     5,      7},  // BOSElder
{    11,     5,          9,     100,     5,      7},  // BOSElder
{    11,     6,          12,    115,     5,      7},  // BOSElder
{    11,     7,          16,    130,     5,      7},  // BOSElder

{    12,     1,          0,       0,     0,      0},  // CitizenAlpha
{    13,     1,          0,       0,     0,      0},  // CitizenThin
{    14,     1,          0,       0,     0,      0},  // CitizenMedium
{    15,     1,          0,       0,     0,      0},  // VaultZero
{    16,     8,          0,       0,     0,      0},  // Deathclaw
{    17,     8,          0,       0,     0,      0},  // DeathclawBaby
{    18,     15,         0,       0,     0,      0},  // BDCSmall
{    19,     15,         0,       0,     0,      0},  // BDCLarge
{    20,     21,         0,       0,     0,      0},  // RobotHumanoid
{    21,     22,         0,       0,     0,      0},  // RobotPacification
{    22,     18,         0,       0,     0,      0},  // RobotLifter
{    23,     23,         0,       0,     0,      0},  // RobotHover
{    24,     17,         0,       0,     0,      0},  // RobotTank
{    25,     22,         0,       0,     0,      0},  // RobotBehemoth
{    26,     19,         0,       0,     0,      0},  // RobotSecurity
{    27,     16,         0,       0,     0,      0},  // RobotScurry
{    28,     10,         0,       0,     0,      0},  // Dog
{    29,     14,         0,       0,     0,      0},  // Wasp
{    30,     12,         0,       0,     0,      0},  // Radscorpion
{    31,     13,         0,       0,     0,      0},  // Rat
{    32,     9,          0,       0,     0,      0},  // Brahmin
{    33,     11,         0,       0,     0,      0},  // Komodo
{    34,     25,         0,       0,     0,      0},  // GunTurret01
{    40,     0,          0,       0,     0,      0},  // PipBoy
{    41,     10,         0,       0,     0,      0},  // Wolf
{    42,     0,          0,       0,     0,      0},  // Dummy
{    43,     0,          0,       0,     0,      0},  // Object
{    44,     0,          0,       0,     0,      0},  // UniqueHumanoid
{    45,     0,          0,       0,     0,      0},  // UniqueOther
}

////////////////////////////////////////////////////////////////////////////////
// Unarmed Kicking Entities
kick_entities = {
	"kickError",
	"kickVersion1",		// 1
	"kickVersion2",		// 2
	"kickVersion3",		// 3
	"kickVersion4",		// 4
	"kickVersion5",		// 5
	"kickVersion6",		// 6
	"kickVersion7",		// 7
	"deathclawGore",	// 8
	"brahminGore",		// 9
	"dogMaul",		// 10
	"lizardSpue",		// 11
	"radScorpSting",	// 12
	"ratRake",		// 13
	"waspThrash",		// 14
	"cockroachSpit",	// 15
	"robotKick",		// 16
	"robotElectrical",	// 17
	"robotExplode",		// 18
	"robotFlamer",		// 19
	"robotGrenLauncher",	// 20
	"robotHeavy",		// 21
	"robotLaser",		// 22
	"robotMiniGun",		// 23
	"robotRifle", 		// 24
	"robotMiniRocket",	// 25
	"robotSMG",		// 26
	"robotGattlingLaser"	// 27
	"cockroachPierce",	// 28 Next are ugly punch fixes...
	"robotProngs",		// 29
	"robotFlail",		// 30
	"robotPunch",		// 31
	"robotBlades",		// 32
}


////////////////////////////////////////////////////////////
////////////////////
// KICKING
kick_table = {
//  race    entity     level   unarmed  str     ag
{    0,      1,          0,       0,     0,      0},  // BOS
{    0,      2,          0,      40,     0,      6},  // BOS
{    0,      3,          6,      60,     6,      6},  // BOS
{    0,      4,          6,      60,     6,      7},  // BOS
{    0,      5,          9,      80,     6,      7},  // BOS
{    0,      6,         12,     100,     6,      7},  // BOS
{    0,      7,         15,     125,     6,      8},  // BOS

{    1,      1,          0,       0,     0,      0},  // Ghoul
{    1,      2,          0,      40,     0,      6},  // Ghoul
{    1,      3,          6,      60,     6,      6},  // Ghoul
{    1,      4,          6,      60,     6,      7},  // Ghoul
{    1,      5,          9,      80,     6,      7},  // Ghoul
{    1,      6,         12,     100,     6,      7},  // Ghoul
{    1,      7,         15,     125,     6,      8},  // Ghoul

{    2,      1,          0,       0,     0,      0},  // Tribal
{    2,      2,          0,      40,     0,      6},  // Tribal
{    2,      3,          6,      60,     6,      6},  // Tribal
{    2,      4,          6,      60,     6,      7},  // Tribal
{    2,      5,          9,      80,     6,      7},  // Tribal
{    2,      6,         12,     100,     6,      7},  // Tribal
{    2,      7,         15,     125,     6,      8},  // Tribal

{    3,      1,          0,       0,     0,      0},  // TribalLarge
{    3,      2,          0,      40,     0,      6},  // TribalLarge
{    3,      3,          6,      60,     6,      6},  // TribalLarge
{    3,      4,          6,      60,     6,      7},  // TribalLarge
{    3,      5,          9,      80,     6,      7},  // TribalLarge
{    3,      6,         12,     100,     6,      7},  // TribalLarge
{    3,      7,         15,     125,     6,      8},  // TribalLarge

{    4,      1,          0,       0,     0,      0},  // Raider
{    4,      2,          0,      40,     0,      6},  // Raider
{    4,      3,          6,      60,     6,      6},  // Raider
{    4,      4,          6,      60,     6,      7},  // Raider
{    4,      5,          9,      80,     6,      7},  // Raider
{    4,      6,         12,     100,     6,      7},  // Raider
{    4,      7,         15,     125,     6,      8},  // Raider

{    5,      1,          0,       0,     0,      0},  // RaiderLarge
{    5,      2,          0,      40,     0,      6},  // RaiderLarge
{    5,      3,          6,      60,     6,      6},  // RaiderLarge
{    5,      4,          6,      60,     6,      7},  // RaiderLarge
{    5,      5,          9,      80,     6,      7},  // RaiderLarge
{    5,      6,         12,     100,     6,      7},  // RaiderLarge
{    5,      7,         15,     125,     6,      8},  // RaiderLarge

{    6,      1,          0,       0,     0,      0},  // RaiderHuge
{    6,      2,          0,      40,     0,      6},  // RaiderHuge
{    6,      3,          6,      60,     6,      6},  // RaiderHuge
{    6,      4,          6,      60,     6,      7},  // RaiderHuge
{    6,      5,          9,      80,     6,      7},  // RaiderHuge
{    6,      6,         12,     100,     6,      7},  // RaiderHuge
{    6,      7,         15,     125,     6,      8},  // RaiderHuge

{    7,      1,          0,       0,     0,      0},  // Reaver
{    7,      2,          0,      40,     0,      6},  // Reaver
{    7,      3,          6,      60,     6,      6},  // Reaver
{    7,      4,          6,      60,     6,      7},  // Reaver
{    7,      5,          9,      80,     6,      7},  // Reaver
{    7,      6,         12,     100,     6,      7},  // Reaver
{    7,      7,         15,     125,     6,      8},  // Reaver

{    8,      1,          0,       0,     0,      0},  // ReaverHuge
{    8,      2,          0,      40,     0,      6},  // ReaverHuge
{    8,      3,          6,      60,     6,      6},  // ReaverHuge
{    8,      4,          6,      60,     6,      7},  // ReaverHuge
{    8,      5,          9,      80,     6,      7},  // ReaverHuge
{    8,      6,         12,     100,     6,      7},  // ReaverHuge
{    8,      7,         15,     125,     6,      8},  // ReaverHuge

{    9,      1,          0,       0,     0,      0},  // Mutant
{    9,      2,          0,      40,     0,      6},  // Mutant
{    9,      3,          6,      60,     6,      6},  // Mutant
{    9,      4,          6,      60,     6,      7},  // Mutant
{    9,      5,          9,      80,     6,      7},  // Mutant
{    9,      6,         12,     100,     6,      7},  // Mutant
{    9,      7,         15,     125,     6,      8},  // Mutant

{    10      1,          0,       0,     0,      0},  // BOSScribe
{    10      2,          0,      40,     0,      6},  // BOSScribe
{    10,     3,          6,      60,     6,      6},  // BOSScribe
{    10,     4,          6,      60,     6,      7},  // BOSScribe
{    10,     5,          9,      80,     6,      7},  // BOSScribe
{    10,     6,         12,     100,     6,      7},  // BOSScribe
{    10,     7,         15,     125,     6,      8},  // BOSScribe

{    11,     1,          0,       0,     0,      0},  // BOSElder
{    11,     2,          0,      40,     0,      6},  // BOSElder
{    11,     3,          6,      60,     6,      6},  // BOSElder
{    11,     4,          6,      60,     6,      7},  // BOSElder
{    11,     5,          9,      80,     6,      7},  // BOSElder
{    11,     6,         12,     100,     6,      7},  // BOSElder
{    11,     7,         15,     125,     6,      8},  // BOSElder

{    12,     1,          0,       0,     0,      0},  // CitizenAlpha
{    13,     1,          0,       0,     0,      0},  // CitizenThin
{    14,     1,          0,       0,     0,      0},  // CitizenMedium
{    15,     1,          0,       0,     0,      0},  // VaultZero
{    16,     8,          0,       0,     0,      0},  // Deathclaw
{    17,     8,          0,       0,     0,      0},  // DeathclawBaby
{    18,     28,         0,       0,     0,      0},  // BDCSmall
{    19,     15,         0,       0,     0,      0},  // BDCLarge
{    20,     16,         0,       0,     0,      0},  // RobotHumanoid
{    21,     17,         0,       0,     0,      0},  // RobotPacification
{    22,     29,         0,       0,     0,      0},  // RobotLifter
{    23,     25,         0,       0,     0,      0},  // RobotHover
{    24,     30,         0,       0,     0,      0},  // RobotTank
{    25,     23,         0,       0,     0,      0},  // RobotBehemoth
{    26,     31,         0,       0,     0,      0},  // RobotSecurity
{    27,     32,         0,       0,     0,      0},  // RobotScurry
{    28,     10,         0,       0,     0,      0},  // Dog
{    29,     14,         0,       0,     0,      0},  // Wasp
{    30,     12,         0,       0,     0,      0},  // Radscorpion
{    31,     13,         0,       0,     0,      0},  // Rat
{    32,     9,          0,       0,     0,      0},  // Brahmin
{    33,     11,         0,       0,     0,      0},  // Komodo
{    34,     0,          0,       0,     0,      0},  // GunTurret01
{    40,     1,          0,       0,     0,      0},  // PipBoy
{    41,     10,         0,       0,     0,      0},  // Wolf
{    42,     1,          0,       0,     0,      0},  // Dummy
{    43,     1,          0,       0,     0,      0},  // Object
{    44,     1,          0,       0,     0,      0},  // UniqueHumanoid
{    45,     1,          0,       0,     0,      0},  // UniqueOther
}

//     1       2       3         4            5          6         7           8
//  "Torso", "Head", "Eyes", "Right Arm", "Left Arm", "Groin", "Left Leg", "Right Leg"

locmap_Humanoid				= { 2,4,8,6, 3,1,5,7 }
locmap_Deathclaw			= { 3,1,4,8, 2,5,6,7 }
locmap_Cockroach			= { 3,2,4,8, 1,6,7,5 }
locmap_Dog					= { 2,3,4,5, 1,6,7,8 }
locmap_Brahmin				= { 1,8,6,7, 2,3,5,4 }

locmap_RobotHumanoid		= { 2,4,6,8, 3,1,5,7 }
locmap_RobotPacification	= { 6,8,4,1, 7,2,5,3 }
locmap_RobotLifter			= { 2,1,4,8, 3,5,7,6 }
locmap_RobotHover			= { 1,2,8,4, 5,6,7,3 }
locmap_RobotTank			= { 5,8,4,1, 3,2,6,7 }
locmap_RobotBehemoth		= { 4,2,3,7, 1,6,8,5 }
locmap_RobotSecurity		= { 1,2,8,7, 3,6,4,5 }
locmap_RobotScurry			= { 1,8,7,2, 6,5,4,3 }
locmap_Wasp					= { 2,3,5,1, 6,7,4,8 }
locmap_Radscorpion			= { 6,7,5,4, 1,2,7,3 }
locmap_GiantRat				= { 1,6,8,7, 2,3,5,4 }
locmap_Komodo				= { 1,6,8,4, 2,3,5,7 }
locmap_GunTurret01			= { 1,2,5,7, 3,4,6,8 }
locmap_GunTurret02			= { 1,2,5,7, 3,4,6,8 }

locmap_APC					= { 6,4,8,1, 3,2,7,5 }
locmap_Hummer				= { 1,6,8,7, 2,3,5,4 }
locmap_DuneBuggy			= { 6,8,4,1, 3,7,2,4 }
locmap_Scouter				= { 1,6,8,7, 2,3,5,4 }
locmap_Tank					= { 5,6,2,8, 3,4,1,7 }

// these ones are not done yet!

locmap_Car					= { 1,2,3,4, 5,6,7,8 }


