The console is no longer enabled with the ~ (tilde) button. It is now enabled with the ' button to the left of the return key. Some users may find that the ~ (tilde) key is still the correct key with which to access the console.
Code
Effect
player.additem 000000F XXX (XXX being the amount)
Add Bottlecaps
player.additem 00075fe4 amount
Add Fusion Cores
player.additem 000000A XXX (XXX being the amount)
Add lockpicks
fov X
Changes the players field of view. Default is 70, no higher than 110 is recommended.
coc qasmoke
Debug room containing all items
tgm
God Mode
modav CA_affinity X (after targeting a companion)
Increases your companions affinity for you by X. Companions will not register the affinity increase until their next normal affinity change.
kill
Kills the targeted actor.
Lock
Locks a given door, container, or terminal, a number after 'lock' will set the difficulty.
player.modav carryweight #
Permanently modifies players max weight
player.resethealth
Resets health to full, leaves radiation.
resurrect
Resurrects the targeted dead actor.
tmm 1
Reveal all map markers
player.setav <variable> <amount>
Sets actor values to a given amount (S.P.E.C.I.A.L., skills, resistances, AP, health, etc). Using setav will affect perks and unlock new perks.
player.setav speedmult xx
Sets player movement speed. For example, a value of 120 would be a 20% faster speed.
setownership
Sets the ownership of an item to yourself, so you can take it without consequences.
player.setlevel xx
Sets your characters level to what ever number you replace xx with (note: can only be used to raise you level can't bring it down)
getav CA_affinity (after targeting a companion)
Tells you the affinity your companion has for you, most companions max out once they are over 1000.
tim
Toggles Immortal Mode
tcl
Toggles no clip mode (walk through walls, fly etc. will still be seen and reacted to normally by enemies)
tai
Toggles the AI on or off on a targeted actor. When off will cause them to simply stand in place and not react to anything.
tcai
toggles the combat AI. Actors in combat will not act, but can be killed.
Unlock
Unlocks a given door, container, or terminal.
player.modav <variable> <amount>
Works the same as setav however is treated as a temporary increase like those provided by gear, and so will not unlock new perks on the perk tree.
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