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Fade to Black


     Warning:  The  following  is  a  detailed  walkthrough of Fade to
Black.  It  contains  information  that  will help you solve the game.
Please,  DO  NOT READ FROM START TO FINISH. Someone worked really hard
on the game, and you'll just ruin their efforts. Is that what you want
to do? Crush someone's dreams? Then go ahead, you big dream-crusher...

Fade to black (walkthrough) 

     There's  a superlarge amount of keys to be used in this game. All
of  them are necessary for finishing it successfully, and so here they
are.

 UpArrow - run ahead 
 Left/RightArrow - turn respectively 
 Down - duck (so you can't be hit). 
 RShift+Up - walk 
 RShift+Left/RightArrow - step left/step right (a bit like strafing in 
                          Doom). 
 RShift+Down - fast 180o turn. 
 PgUp/PgDown - small steps ahead/back. 
 I - calls Inventory screen. From here use Tab to move between objects, 
     Enter to select object for use during play, RShift to get some 
     useful (not) info on object. Use RShift to read incoming messages 
     also. I or Esc exits the inventory. 
 1, 2, 3, 4, 5 - quick inventory object select. 
 Space - open/use/operate everything that can be opened, used or operated. 
         Also take object from cabinet. 
 U - use the selected object. 
 Enter - reloads gun (as soon as you got the bullets). 
 J - jump. You can do this from standing or running position. Run to 
     jump farther. 
 AltG (or V) - gun out. By pressing this you go in aiming position. 
 RCtrl (or B) - fire. If your gun is not out, press B to throw a grenade 
                (if you have any). 
 Esc - menu. Use Left/RightArrows to rotate the caorusel, Up/DownArrows 
       to switch menu modes. 
 S - quick save. 
 L - quick load. 
 Numeric 1, 3, 7, 9 - different viewpoints. You can look round corners 
                      and such stuff. 
 H - Far/Near view. Far view is a bit like Alone In The Dark.  
 K - the same, but works when you are shooting somebody. 
 CtrlL - frame rate increase/decrease. Try this if the game looks too 
         slow (or too fast? :) ) 
 CtrlM - mouse on. (But you don't want to play this game with mouse, 
         do you?) 
 CtrlJ - joystick on. 
 F7 - sreen resolution. 320*200 looks too shoddy, SVGA is too slow, and 
      320*240 makes the game look like a wide-screen movie. 
 ShiftF1/F2 - screen expand/shrink. 
 CtrlD - draft realtime rendering mode. Rubbish but fast. 
 F - Gouraud shading on/off. Everyhing looks OK, but Pentium is 
     recommended. 

     These  keys  are  taken  from  Hybrid Fade To Black dox (respect,
copylefts,  etc.),  but I made some additions and corrections, as some
keys  described  didn't work or worked improperly). Maybe due to a not
very correct crack or a different keyboard layout.

 SOME NOTES... 

     I've  read  this  from  the beginning to the end a few times, but
still there can be grammar errors and typos. I'm just 99,99% sure that
this  solve  *works*.  If  you find some glitches - sorry, but bear in
mind  that I written it thru the couple of sleepless weeks playing the
game and typing this bitch all over. :) Thnx for your understanding.

 Ooooff. Okay, now the solve... 

 THE PRISON. 

     Get out of your cell, kill floating ball. In corridor step on the
plate  to open the door ahead, run before it closes. Step on the green
plate.  The  green  forcefield  will deactivate and the security droid
will  move  ahead.  Wait  until  the  droid  passes  the red plate and
deactivates  the red forcefield ahead of you, then run. Open the door,
kill automatic turret on the right and duck. The Morph guard will come
down  to get you - kill him (2 bulletts). Step inside the teleport and
use it.

     At  the  second floor recharge your shields, open the door with a
red  cross  sign.  Walk  ahead and prepare to kill a giant spider that
will  drop  down  at  you.  He takes about 6 bulletts (don't forget to
reload your gun in progress). Search the cupboard, get map scanner and
hint.  Read  the  hint.  Use  the  console  near there and exit to the
corridor  where  you came from. Now drop down to the door with a spoon
and  fork  sign - prepare to kill the Morph on your right. Go thru the
door  to  the  hall,  open  lockers,  get  mine and recharger, proceed
further and kill Morph on left. Search the locker. Open door, there'll
be a scared cook begging you to not to kill him. It's a shame that you
can't  kill  this  swine,  'cause as soon as you enter the fridge room
(door on the left) he'll let the two Morphs on you. Kill them, use the
code  console. Make your way back to the starting corridor, prepare to
kill one more Morph. (It'll be a good idea to recharge here).

     Go  to  the  second  corridor again (where the spider was) and go
thru  the door near the locker. Ignore the Morphs, you can't kill them
all.  Here  do everything fast - use lever, run thru newly opened door
and  kill  Morph inside. As soon as the door closes you'll be safe. Go
left  and  prepare  for  an  explosion.  It's  a good idea to use your
portable recharger now. Push the red button, go ahead to another door,
use  console  near  there (I don't know if this is necessary, but it's
fun).  There's a Morph generator in there, so watch your back. Go thru
the  door.  In hall kill Morph behind the bars. You may also shoot the
half-dead  human  there, or you may leave him for some extra thrilling
moments  (but  you  were  warned!  :)  ). Search lockers, read the new
message.  Open  door ahead - from here you'll be in the same corridor.
Go  thru  the  left  door to the first corridor, kill Morph, go to new
door  (against  the  kitchen door). In small room be ready to kill the
Morph  as  the  door  opens.  In  console room go thru left door, kill
Morph,  use  code console. Go out and to the opposite door, kill Morph
there,  approach  the left door slowly and it will open. Jump over the
electric  floor  and kill two Morph guards. Use right teleporter, push
button  to turn off electric floor, kill Morph, get into the room with
some  funny  "human" stuff (TVs, etc). Get key from locker, return all
the  way, use left teleporter, in hall go thru the big door behind the
column, use console, exit thru the second door.

     Now  the  second  teleporter  in the corridor is active. Recharge
here.  Use  2nd  teleporter,  kill floating drones, use the console to
activate  the cartrack. Follow it thru the door (it opens for cartrack
only).  (If  you  fail  to  match it - open the door near the cartrack
operating  console  and  find  the  second console there to return the
cartcrack  to  its  place.) In small corridor push button, use nearest
teleporter.  Up  there  kill  Morph,  run  thru  the  dark hall with 2
turretts  on  walls  (they'll shoot, don't mention). Open door, ignore
the  console  for  now. Open next door, kill security droid. Run ahead
the  corridor  and  open  the  door  at  the end. This is the warden's
office.  Stand before the glass walls that go round his desk and use a
bouncing mine to finish him. Be ready to kill a guard appearing behind
you  and  get  his key. Then open the locker in the office and get the
hangar  key.  Get  out,  go  to  the  room you came here thru, use the
console,  exit and run thru the hall with shooting turretts again. Use
teleporter, in the same small corridor use teleporter on the right (it
was inactive). As you land shoot the floating drones immediately, then
go into the shuttle.

 MORPH BASE. 

     Read  all the messages you receive - they contain some info about
how  to  complete this part and what to do after what. In the new room
recharge  if  needed and take the door to the right. Kill Morphs (they
are different here, a bit harder and punky-colored :) ) and go to door
straight  ahead. In first locker take explosive bulletts and change to
use  them  (they're  infinite,  but  twice  more  powerful that normal
bulletts).  Proceed  all  the  way  ahead until you find a room with a
console  and  a recharger. Recharge (if needed) and use the console to
access  the  cells.  Proceed to go ahead, kill Morphs and droid guards
until  you find the door that you cannot open. From here return to the
corridor  and take the door near the one you visited. Jump between the
mines,  open  door,  kill Morphs, use farther console of the two. From
here  go  back  to the starting hall, kill guards if any. Open the far
door and proceed ahead carefully - prepare to kill 2 spiders coming at
you  from each side! After you done it take the door to the left, then
in  small  corridor  turn left. Go thru opened door, step on the first
floor  switch, then on the second, then go one step back - this should
desactivate  both  of  the  forcefields,  red and green. Jump over the
second  switch  now  and  take  plasma  bulletts  from locker (for use
later).

     Now  return  all  the way back to that room with a door you could
not  open  then  -  it  should  work for now. Turn around the corner -
here's the professor you were looking for. (Also search the locker for
heat-seeking bulletts. Pity they're not infinite). Use console to turn
off  the  forcefield,  go near the old man and move ahead slowly. From
here  you  must  only  walk, not run, or the professor will not follow
you.  Open  the  second  door  in this room, not the one you came here
thru, kill Morphs (if any). In the washing room turn left, kill guards
again,  open  door in the end of the corridor and guide the old man to
the  teleporter  slowly.  As  he  leaves  he  gives  you the data cube
containing powerful computer virus to destroy the security net.

     With  said cube return to the room with two consoles, but now use
second.  Select data cube in your inventory, step near it and press U.
Now,  RUN! Ignore all the flying balls, guards and creatures, just run
to the same teleporter!

 MARS MINING FACILITY. 

     From  the  room  you appeared at turn right and kill Morphs: they
are  more tougher now, and some of them are unarmed - they just run at
you  screaming  "Die,  human!"  (damn  scary,  if  you got the full CD
version  with  speech)  and  try to slice you with their bladed hands.
Blimmin'  krewel.  :)  Okay, first of all clear the big green hall you
are  in  now  of Morphs. If you lose too much energy, the recharger is
hidden  behind  the  secret  door  just opposite the door you came out
from. Then find a train of cartracks and push the button near there to
activate  one  cartrack. Follow it everywhere - there are 4 doors that
open  for  cartracks only. Kill everybody behind the doors, search all
lockers  to  obtain a huge amount of keys to different sectors. Behind
one of the doors there's a console, operate it. Also you should find a
radiation  shield  and a recharger somewhere there. With the keys open
all  of  the  doors you can in the hall and find 3 pieces of some blue
mineral called Risidium. It's simple, there are no monsters there, you
must  just  switch  a  few floor switches and all. In one of the rooms
with  Risidium  there's  a  spider hanging out behind the forcefield -
kill  him  before  you step on the floor switch, or he'll let loose on
you.  In  the  same  room there's an another door - if you open it the
sign  "Radioactive  area" starts to flash. Use your radioactive shield
(it's  nice to recharge before), then use 4 bouncing mines to kill the
Morph  miner  hiding  behind the right corner. Go to corridor and take
the  right  door avoiding that nasty creature hanging on the wall - it
has  damn  long claws. Open door, kill droids and Morph guard. Step on
the  floor  panel  and read the message given by the computer. From it
you'll  understand  how  to  operate  the  drilling machine - just use
Risidium  on small slot on the machine's left side. It'll move, follow
it.  You'll  have  to  recharge it a few times. As soon as the machine
reaches the end of the corridor, the labaratory door will open and let
it  in  -  you must slip inside too. In this room you can discard that
power-hungry  radioactive shield. Search the locker straight ahead for
station coordinates document. As you read it, you'll recieve a message
from your friends - read it and you're teleported to the next level.

 VENUS SPACE STATION. 

     Don't  bother  killing  that  blue Morph - they appear always and
always,  better  run  to  the  door  to  your  left for safety. In the
corridor  visit the door near the console - it's radiation everywhere,
so  kill  those  drones  quickly and sneak to the right for safe room.
Look  right  and  kill  the Morph who's mucking with the code console.
Recharge,  use  console,  get  everything  from the lockers. Go to the
opposite  side  of  the  room, open door, in the hall ignore the first
opening  door  on the right, but use the teleporter. Go ahead, then to
the  right  thru door avoiding turret shots and the electric floor. In
next  room  search  the nearest to enter locker, ignore the second and
sneak past the mine. Run thru the door and do not stop when the guards
will  run at you - instead step on the two floor swiches ahead of you,
they'll  activate  forcefields  which  will kill the Morphs. Go right,
thru two doors, sneak between the bouncing mines. Go to the far end of
the  room,  search  the  locker  for  area  scanner,  kill  two Morphs
appearing  at  your back. Now return all the way to the teleporter and
use it.

     From  the  same  hall where teleporter is walk right to the curvy
corridor  ending with a door. There'll be two Morphs - one in front of
you  and  one  back  -  so  be  prepared.  Open  the  door, ignore the
"Radioactive  room" line, it's just a fooling. From the very beginning
of  the  room  turn  right  into  the  small  corridor  near  the  red
forcefield. Step on the floor switch, exit - the forcefield's gone. Go
there, kill guards, search both lockers for two keys. Exit the way you
came  here  thru.  And now visit the big door on the right side of the
hall.  It's  the  door  to that top deck part (or something like that,
don't remember :) ) and it has a kind of bridge behind it. This is the
most  tricky part of the level - you must walk between the lasers that
shoot  thru  that  whole  area. I can't help you much here, it's all a
business  of steps and jumps: watch the lasers, time carefully between
shots  and save at *every* single move. At the deck you may ignore the
door on your right - there's a couple of grenades in there, but you'll
have  to  deal  with two Morphs. Stand before this strange stand, take
your  gun out and aim at the console on its right side. Shoot it twice
-  the  forcefield  will  die and you will release this thing that was
hidden  inside  of  the  stand. (Jeez! It's a flying head! What a nice
hairstyle! :) ) This, hmmm, thing will fly ahead to the left door, and
as  the  door  opens  you must run inside the room. Kill the guards or
ignore  them  - it's necessary for you to not to lose that flying head
from  your  sight.  Follow  it  up to the space shuttle - and the next
level.

 THE PYRAMID. 

     It's  the  hugest and hardest level of the game. Check everything
twice          you         won't         get         into         that
"I-forgot-to-take-that-thing-and-now-I'll-have
to-return-all-the-way-and-lose-energy"-kind  of  problems. :) From the
room  you  landed  in  run  to  the  door on your right. Nevermind the
shooting  turret  -  there  are 3 blue forcefields on this bridge that
restore  your energy to the full, use them carefully. In the next hall
search  the  *far*  locker,  the one near the wall with a red and blue
stones  in  it.  Approach  this locker from its farest side, or you'll
wake up one of the Golems (green stone guys) that stand in this hall -
they are slow but invulnerable to shots. With the key you found in the
locker  return  to  the starting room (recharge with the blue force if
you need). Use right teleporter.

     In this room search both lockers, nevermind the floor switch, but
do  *not*  touch  the button on the wall! Be sure to take the gem from
the  second  locker,  they are important. Walk out the door, run ahead
from  the  shots,  open  next door, here are 2 rechargers. Behind next
door  kill 4 guards and enter the basin room. Open the door and in the
blue  room search both lockers. As you approach the second one (with a
switch)  turret  will  start  to  shoot,  push wall button to stop it.
Again, make sure you took a colored gem. Exit to basin room, push wall
button.  Now  the  floor switches in the corridor are active - step on
one  of them accurately and the red forcefield will appear. Go back to
the  starting  point of the corridor to the basin room - there are two
wooden  statues in there (maybe not wooden, but they sure look like :)
).  Push  first  the  right, then the left. Be ready for some action -
there  will be a Golem coming alive behind the left door. Run ahead to
the  first floor switch and stand on it to keep the forcefield active.
The  stupid  Golem  will follow you and burn in the field, leaving his
eye  (yekk!)  behind.  Step out the switch and take the eye. Return to
the  basin  room  and approach the basin from the back side - the hand
will  appear  out  of the water, apparently attemting to make you give
something  to  it. Pity you don't have any spare change :) so you must
give it the Golem's eye - it will be quite satisfied. If you check out
your  inventory  now  you  will  notice a new item - pyramid code. Now
return  to  the  same  corridor and approach the wall just against the
room  where Golem was hidden. Aha! A secret passage! Kill droid, avoid
bouncing  mines,  take another crystal from locker, jump away from the
forcefields and exit to the old room with teleporter. Use it.

     In  the  landing  room  now  use the second (left) teleporter. In
rooms  ahead  shoot  3  Morphs. Run thru the corridor full of bouncing
mines,  trying  (as  much as possible) to avoid them. In the bird hall
kill guards. Here you must get one paralyzed bird (as said in hint #3,
as  I remember). To paralyze it use any of the 4 floor switches - step
on  them to activate the stun guns that are hidden behind the crystals
in  walls.  As  one  of the birds gets stunned pick it up and pay your
attention  to  the  wall  painting  which  describes  the evolution of
Morphs.  Remember it. Now visit the door on the left side of the hall.
Here  kill  2 blade-handed Morphs, avoid Golem, and proceed to the end
of  the  curvy  corridor  to the door. Open it. If you're lucky, the 3
Morph  guards  in  there  will be busy trying to kill one Golem - they
won't pay attention to you and you may kill them one by one. If you're
not lucky, the guards will notice you and you will be caught in a hell
of  a  crossfire.  Anyway, after you finished the Morphs, approach the
group of icons to your right - these are the same as the wall painting
in the bird hall, but in a wrong combination. All you need to do is to
place  them  so that the evolution line of the Morphs is correct. When
everything's  done  right, the door near the one you came here through
will  open  for  you.  Kill spider, search locker for another crystal.
Exit thru another door and return to the landing room.

     From  here  run to the same very hall which you visited the first
(with  two  Golems).  Go thru the first door on the left, here look at
the  mosaic  on  the  floor  carefully,  remember  it  very  good. Use
teleporter, jump over the fields, and you are in the oracle room. Here
you  need  to  "follow the way of the oracle" - it means that you must
walk  the  same way the mosaic on the floor of the previous room lies.
It's  simple,  you  just  need to remember the exact appearance of the
mosaic.  After  you  are  done, an another flying head will appear and
tell  you  to  free  the bird. Do so (just [U]se the bird) and it will
thank  you  and  give  you  a  crystal  code  -  it's  a  model of six
different-colored  crystals  you  need  to have. You already got 4 and
there will be 1 more - return to the hall with 2 Golems and search the
second  locker  for  a crystal. Be careful, at the same time the Golem
behind  you  will  come  alive  and  the  wall gun will start to shoot
paralyzing  shots. After you took a crystal approach the wall panel on
the  left  side of the hall - it's the exact copy of the pyramid code.
Look  at  the  code  in your inventory and place the buttons under the
icons  in the same position (ie, push the first and last buttons). Now
enter  the  second door (right) in this hall (be quick, the paralyzing
gun  will  shoot  at  you  and  the another one Golem will come!). Use
teleporter.

     In  dark  hall  run  ahead, avoid paralyzing shots and keep left.
Here  be  aware  of  two more Golems - they are brown this time, and a
little  harder.  Run  around  the hall to fool the Golems and win some
time, then run ahead, to the corridor on the left side, open the door.
Here  is the final part of this level. In this hall you must place all
the  crystals  you  have  to  their  slots  according to the code. One
crystal  is  already  at the place, use it for orienation. Do it fast,
'cause  the  Golems  are  coming.  When  you  did everything right the
pyramid will appear just ahead of you. Admire this beatyful view for a
while  and  exit  thru  the door on your back, 'cause the Morph guards
will  start appearing from the corridor. Behind the door turn left for
another  door, recharge there, take heat-seeking bullets. Now exit and
proceed  ahead  the  long  corridor.  When you are near center another
monster  will  run  at  you.  I'm  not quite sure what he is, but he's
invulnerable  like Golems and *fast*. You need to overrun him and head
for  the  teleporter  in the room ahead. After you succeeded go ahead,
listen to what flying head will say and enter the teleporter.

 LANDING PAD. 

     As  you  appear  shoot Morph just ahead of you, the droids should
kill themselves so don't waste time and bullets for them. Kill another
Morph  around the corner. Now approach this strange horny shuttle with
a floor panel near it, push controls, and...

 UNDERGROUND. 

     ...you're  flying!  Now you control this bumpy piece of aircraft.
Here  everything  is  pretty  easy  - you just fly ahead wasting other
pilots  like  you.  Try  to  not  bump into the walls and pipes - it's
pretty  dangerous to your health (bear in mind that you can't recharge
here). It's pretty boring arcade part of the game so save often and go
where  the  road  tracks you. (In the room with 4 teleporters take the
left  one  for  shortest  way.)  When  you  appear  in a dead end just
approach the wall ahead of you...

 MORPH MOTHERSHIP. 

     ...and return for the game proper. Kill Morph, then flying droid.
Open  door  on the right, use middle teleporter, step on the switch to
stop the shooting turret. Go right, kill droid and blade-handed guard.
Open door on your right in the same corridor kill Morps, search locker
avoiding those tentacles on the wall - jump over the floor switches to
fool  that creature. Exit and go straight to the corridor ahead (where
the  blade-handed  guard  was). Visit the top room (second incubator),
kill  everyone,  get  key  from  locker.  Exit, proceed right, in next
corridor open the left door, get one more key (beware of the Morphs!).
Exit,  skip  the  left corridor (with forcefield and electric floors),
and  return  to the first corridor. Now visit the door on the opposite
to  the enter side. Kill 2 flying drones, go ahead and up the corridor
with  many  floor  switches  in  it.  Avoid all of the switches - they
enable forcefields that may be dangerous for you. There will be a door
on  the  right  side  of  the corridor - enter it. As you approach the
locker  2  Morphs  will  appear behind you - kill them, then shoot the
button  to  kill the forcefield. Take everything from the locker, exit
and  proceed  ahead  the corridor. Kill the guard to your left (behind
the  forcebars),  then run to the right part of the corridor - there's
an  invisible  switch  that  turns the bars out. Go ahead, enter right
door.  Here  you  need  to  perform  a  tricky  task:  to jump between
forcefields  over electric floors avoiding bouncing mines (gulp!). But
before  you must turn off 2 big forcefields that block your way. To do
this, step first on the floor switch that is nearest to the wall, than
on  the neihbouring one. This makes your way clean - but for a limited
time: if you get captured between two forcefields you'll have to start
it all over, so save like hell.

     After  you  jumped  well,  open  the  door,  enter  the hall (the
forcefield  may  appear  behind  and  kill  you). Shoot all the Morphs
(there  are  lots  of  'em). You are advised to ignore the door on the
left  side  of  the  room - there's nothing crucial for completing the
game in there, but you may inspect it freely if you want. After you've
finished, open any of the two right doors, kill 2 blade-handed guards.
Proceed   thru,  to  the  left,  kill  Moprh  and  run  ahead  to  the
strangely-shaped teleporter - another invulnerable steel creature will
chase you! Don't forget to *use* the teleporter! :)

 EARTH BASE: THE COMMAND ROOM. 

     You appear in a hell of a crossfire - start shooting immediately.
It  is advised to use armor-piercing bulletts (one more clip is in the
locker  to  your  right).  After  you  shot  all the Morphs, the giant
hulking  security  droid  will come to get you. You can't kill him, so
just overrun him - run straight behind the boxes (visit the right door
if you need recharging). In next room, kill machine gun drone, proceed
ahead  thru  the  door.  Talk to the wounded guy in the corner - he'll
tell  you  where to get the key to the command room. Use teleporter in
that  room  and  ignoring  the next shooting, run left, thru the door.
Kill 2 Morps there. Proceed until you find a room, where 3 Morphs hold
captured one human. Kill the guards and talk to the human - he'll give
you  the key. Exit thru the another door in this room (the shooting is
over  now),  use  teleporter again, open left door, there go right and
talk  to commander. He'll tell you to find Sarah (one of those you are
saving)  in  the  next level. Open second door, use right teleporter -
off you go!

 EARTH BASE: DORMITORY. 

     The first thing you see here is a human guard. But don't let your
eyes  deceive  you  -  approach him and he'll turn to an alien. Take a
look at the beautyful realtime morphing (great job, Delphine) and beat
this  sucker  down.  Proceed to the door ahead and shoot your way thru
the  following rooms (this part of the game is mostly point-and-shoot,
no  puzzles).  In  one  of the rooms you'll find one human in uniform,
talk  to  him  and  he'll give you the access key. Proceed to the next
door, kill Morphs that hide in the toilet :) . Go ahead - there you'll
find  Sarah.  She'll  ditract  the attention of the guard and you must
shoot  him  fast.  Approach  her and she'll teleport away without even
saying  thanks or bye (those women... :)). In the tiny room turn right
- go thru this corridor, kill guards and use the teleporter.

 REACTOR ROOM. 

     As  you  possibly  know  already,  John  (the leader of the human
rebellion  against  the  Morph empire) has set the bomb in the reactor
room  of  the base. Sadly, he couldn't initiate it. Now it's your job.
Run  ahead,  ignore  giant  droid,  open  next  door. In corridor jump
between  the  direction  arrows  - they move you fast to the direction
they  show  at,  and  if you won't be careful, they'll throw you right
into  one of the mines. Open door, overrun another droid, get into the
door  on  the  right  of that corridor, shoot machine gun drone in the
green  room.  There  are  2 doors in this room - one of them is marked
"Airlock  1" and the other isn't marked in any way. If you go thru the
second  you'll get the opportunity to recharge, but generally "Airlock
1"  door is a little shorter way. Anyway, you'll apperar in the one of
the  2  very  similar corridors - they both have 2 doors, mines, floor
arrows and forcefields.

     You must first visit the farest room - you can see the door to it
behind the forcefileds. Jump over the floor arrows, then use the first
door's  frame  as  a safe cover, wait until the forcefields move away,
then  run ahead and to the door (it's a great idea to save before). In
the  next hall you see a lot of arrows on the floor - some of them are
useful  and  some  of them push you into the deadly forcefields. There
are  also  some  moving  arrows - they change the direction where they
move you continously. It's all too difficult to explain, you need just
to  get  the  idea of it and jump carefully. Your goal is to reach the
control panel on the deep side of the hall.

     After  you've done it and used the panel, return to the corridor,
and  now  to the first door. Be careful, as you enter the door *jump*,
not  run  - there's an invisible switch on the floor that turns on the
forcefield ahead of you. Enter the door marked "Reactor area" - as you
walk  in  you  may notice the title "Destruction process initiated" on
the  screen - it means that your job is done and must get a hell outta
here  fast.  Don't  waste  your time with the droids - just run to the
left  side  of the reactor room and approach the teleporter. You'll be
gratified for your work and taken out of this place.

 THE MASTER BRAIN. 

     In  the  starting  room  kill  the  machine  gun  drone, then use
teleporter.  Up  there,  jump  between  the  forcefields  and electric
floors.  In the hall kill Morphs and proceed ahead slowly, so that you
won't  activate  the mines. Keep the left side. Somewhere there in the
hall  there's an another type of Morph - it's like one of those miners
with bladed hands, but it's half- invisible that makes that creature a
real  pain  in  the  ass.  (If  you  let  it  get close to you, you'll
certainly  appreciate  that  cool "liquid metal" look of that gyu, the
problem is that this may be the last thing you'll see :).)

     In  this  hall  there are 2 doors to visit. The first one is just
opposite the entry - it has a hole near it and if you won't be careful
these  tentacles  will  rip  you  in  pieces. Behind this door there's
nothing  important  but  power-ups,  so  visit  it only if you require
recharging. The second door is right-back - enter it, proceed thru the
corridor  killing  those  half-invisible guards. Enter the door in the
end of the corridor, step on the floor switch and rush ahead while the
forcebars  are off. You must sneak past all the moving forcefields and
jump  over some floor arrows that guide you to the opposite direction,
and  you  must  do  it  *fast*,  'cause  those  bars won't be inactive
forever.  If  you'll get stuck in the middle of that corridor you will
start all over (so save before you go). In the next corridor jump over
the  arrows  and  enter  the  door on the left. Here you encounter the
invisible  labyrinth - it's made of glass and you can hardly see where
you  can go where you can't. Make one step ahead, then left, back, two
more  left,  and  now  proceed ahead and right, to the right forcebar.
Step  near  that  yellow  forcebar  and jump thru it (you'll lose some
energy, but there's no other way. Don't stop running ahead, 'cause the
field will drag you back again - turn right, run to the door and enter
it.  You must do it all fast, if you won't the Morph blob that appears
behind  you middleways will kill you in one bite, but as you enter the
door, you are safe.

     In that room kill all guards, run ahead and open next door. Here,
step  ahead,  jump  over the floor switch, recharge, and jump over the
next  switch.  In  the  next  room  run  ahead, nevermind the shooting
turret.  Open  the door to your left, avoid the moving forcefields and
proceed ahead to the teleporter.

     After  you  used the teleporter, go ahead and open the door. Kill
all  the  Morphs  (there's usually lots of 'em), run ahead and use the
teleporter.  (It's  not really a teleporter, this thing just opens the
second  door in this hall.) Open this door (right side if you face the
entry)  run  ahead.  As you enter, the first human will start to morph
into that bloody clawed steel monster. Overrun it and stopping nowhere
follow  Sarah (she standed at the back) thru the corridor. Open doors,
rush into the space shutlle...

     You just saved the human race! The game successfully over!

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